Hey guys, while it's great fun reading the speculation here I'm afraid it's nothing so interesting as a new title - and you've already heard of it.
We are just announcing the launch of the EVE Academy project in our short slot during E3 here - it's a chance to let people know about the new efforts to help new players and promote EVE Online a bit.
Eve online had a file called boot.ini located in its local directory, a patch was created to overwrite that file.
The command was listed as del "boot.ini" in the script instead of del "$GAMEPATH\boot.ini". Windows interpreted this as the script wanting the current drive's /boot.ini file deleted and did so. Killing the system of any eve players who had the game installed to their boot drive.
full write up here: https://www.eveonline.com/article/about-the-boot.ini-issue/
Was. This replaced it. As we ran through the entire data set. Several times.
https://www.eveonline.com/discovery-proteins/
> The first collaboration saw over a hundred thousand pilots submit more than 25 million classifications of human cells to the Human Protein Atlas
if only the price wasn't broken promises.
ccp rise, team size matters, 2016.
I can't say I ever met your husband, but you have my condolences.
Assuming his character name was the same as his reddit account, he has been immortalized on the monument outside of CCP's headquarters in Iceland on line 83 of the engraved plate in Row 3, Column 8.
This monument exists to commemorate those pilots we've lost. Thousands of years from now, after it's been buried beneath a mile of Icelandic volcanic ash, future humans will unearth this monument and know Ashurman is worth remembering.
Lord Maldoror is way better than ccp at this.
They made a series called myevestory last year and they are one of the worst, unrealistic, cringy videos ccp ever put on youtube.
https://www.eveonline.com/article/myevestory-video-contest-results
It's like CCP (and apparently, many in this sub) can't understand human nature and can't understand the game's own past.
CCP once shuffled moons to "create more conflict". Result? OTEC.
CCP planned for citadels in high sec to provide some market competition. Result? Tranquility Trading Tower.
Null sec incursions? Run by "Bluetral fleets so everyone can get a piece. FW? over run by alts and a consortium of players who decide WHEN everyone can cash out LP. Want to change anomalies to make people fight? It just mean REALLy liong wait ques for high sec incursions back in 2012.
Time and again CCP has tried something to drive CONFLICT that just ended up in some kind of COOPERATION instead. Now the cooperation will be between people finding and running these sites in low sec, and the null sec people who then buy the keys.
This is because there is no such thing as a "conflict driver" in a video game. Players fight because they want to, it's fun, and "screw those other guys". The in game resources are just a means to an end which is why you see all these "deadly enemies" like TEST and Goons cooperating in various ways outside of the war.
CCP and many players think you can make people fight. You can't. What you could do is give us interesting tools (ships, weapons, modules that add tactical complexity like MJDs and so on) and get out of our way. WE will find ways to screw with people. But you can't entice us to do it, we do it when we want to.
CCP, stop trying to game design us into fighting. Concentrate on making a fun game with fun tools and we'll handle the rest.
There are some more tools to play with, but EVE is still very much EVE - never too late :D
If you want to freshen up on some skills you may have missed/forgotten about, we've got a great player resource called the EVE Academy: https://www.eveonline.com/now/eve-academy
It's not comprehensive of everything to do in game, but a good starting point. So much has changed since you've been gone, and lots of new mysteries which have yet to be solved.
Our Customer Support Team were made aware of this last night after a player approached me about it.
We've published news here to clarify our position
The GM Team will not be moving anyone who files a support ticket relating to these engagements in UALX-3.
The "Stuck" ticket queue is not to be used for this, and it will more than likely be considered abuse of our support system.
These tickets are being moved to a holding queue and will be dealt with separately to regular support ticket load.
actual dev blog which is more of an announcement that there will be some dev blogs soon
tldr on the indy side: caps are so fucked we're just gonna skip it and give you shit
https://www.eveonline.com/article/about-the-boot.ini-issue/
>When this problem was discovered, developers were called back to work in the middle of the night to investigate and fix it. Since then we have been working hard around the clock helping our customers that were affected by this problem, quickly establishing phone support and even making arrangements for external support technicians, such as Geek Squad, to assist our customers when necessary. In all, we've been contacted by fewer than 215 users (170 by petition, 45 by phone) who were adversely affected by the boot.ini issue and we will remain diligent in our efforts to see that each case is resolved satisfactorily, first through our Customer Support and if that fails through third party tech assistance such as Geek Squad.
Hard to tell off of those numbers since it's very possible that many people arrived at a fix from outside sources.
No, changing your password is not good enough. You need 2 factor Authentication, not just a password. PLEASE read the following...
https://www.eveonline.com/article/two-factor-authentication/
https://support.eveonline.com/hc/en-us/articles/203465601-Authenticator
https://www.eveonline.com/news/view/updates-to-skill-training
A bit more to it than just the new layout. I'm particularly excited for the increase in max number of skills, and the removal of the 24h limit for Alphas.
It makes alt creation, especially alpha alt creation, so much easier because you can just set it and forget it.
anyone keeping track of how many faction fortizars remaining in game?
edit: just checked, CCP gave us 1209 faction fortizars and zkill is showing up 11 already destroyed. we're still far from blowing up all of them.
edit2: i only read lossmails in zkillboard. forgot to include forts that are lost in freighters and rorqs on moveops so my count is inaccurate.
>Wait seriously?
> Is that a rule?
Section 18 of EVE’s Terms of Service:
"You may not publish private communications from CCP, their agents or representatives or EVE Online volunteers without authorization."
>Why?
You must be new to /r/eve. Its a fucking witchhunt every three days. The last thing CCP wanst is people trying to drum up more drama by quoting communications out of context.
Hey, welcome back!
Quite a few things have changed so you're in for quite a treat.
An EVE player, Carneros, recently made a "Returning Pilots Reorientation" presentation on CCPTV which covers quite a bit.
If you need to go a bit back to the basics, we've also started the EVE Academy which is aimed more at newer players looking to get a footing in EVE.
There is also an abundance of amazing player created content, depending on what type of activities you're interested in. Happy to point you in a few directions.
a.k.a. "Jesus Feature"
https://tagn.wordpress.com/2011/12/11/the-era-of-the-jesus-feature-is-over/
Also "racing stripes" used to describe past CCP feature work:
https://cdn1.eveonline.com/community/devblog/2010/superman.jpg
CCP Soundwave wrote:
> Part of the feedback we get from the CSM (and many of you), is that we don’t put enough development time into features after they are released. In some cases, you are right, we’re stuck between the evolution of EVE and the rebuilding of feature infrastructure to help it grow. Sadly we can’t clone ourselves (YET).
>
> So we’re going to try and give this feature the attention we feel it deserves, dedicating a full development team to continue working on planetary interaction after its release. As Team Pi has primarily been working on planetary infrastructure, they will take on the challenge of improving the feature in the next release as well. So when Team BFF waves goodbye to planetary interaction and moves on, Team Pi will continue to make improvements.
"Team Pi" was terminated in the great post-Incarna purge.
> Shortly after releasing EVE Online: Trinity at 22:04 GMT on Wednesday, 5 December, we started receiving reports that the Classic to Premium graphics content upgrade was causing problems to players by deleting the file C:\boot.ini, which is a Windows system startup file. In some cases the computer was not able to recover on the next startup and would not start until the file had been fixed. In this dev blog I want to tell you how this happened.
That's not even the biggest example of Eve Online blunders:
Shortly after releasing EVE Online: Trinity at 22:04 GMT on Wednesday, 5 December 2007, we started receiving reports that the Classic to Premium graphics content upgrade was causing problems to players by deleting the file C:\boot.ini, which is a Windows system startup file. In some cases the computer was not able to recover on the next startup and would not start until the file had been fixed.
https://www.eveonline.com/article/about-the-boot.ini-issue/
They literally fucked up some people's boot.ini files on windows. It's an interesting read.
LMAOO They told ya'll this was going to happen. Short memories make for poor pilots.
https://www.eveonline.com/news/view/the-grand-heist-now-live
"Adding to this extremely rare and advantageous set of circumstances for Capsuleers looking to add to their fortune, all four of New Eden’s major empires had previously agreed to a 50% market-wide broker’s fee reduction, and a 50% sales tax reduction, too! Those reductions are live now, but only for the next three months."
seem like you missed this Patch https://www.eveonline.com/news/view/surgical-strike-coming-15-april
arround all resitance modules lost around 20% effectives with that patch
Drone aggro was strange before some day it just works other days you need to do some space magic to be sure that nothing happens to your drones.
it doesnt even matter that you have a gun or other offensive modules fitted to your ship
but it is better when you pull aggro from npcs that you use some modules on your ship to force npcs to only be able to lock your ship instead of you
"Old system" is a bit ambiguous as a naming as there are several old values. You should also look at the costs before 2021-07-27 and also before July 2019. Btw even newbies can quickly train to level three or four if they are interested in trading. The issue is rather that the ~~taxes~~ transaction costs are too high in general. Further, it was once again great communication to change it before the three months passed and not have it in the patch notes at first.
More info: https://www.eveonline.com/article/billboard-submissions-are-now-open
> Don’t add any holographic effects as seen on current billboard ads – We take care of this.
Different issue but Eve online's installer at one point was deleting C:\Boot.ini which was preventing machines from booting after the patch was installed.
https://www.eveonline.com/article/about-the-boot.ini-issue/
They assumed that delete "boot.ini" would delete fhe file (which was there as part of the installer...dunno why they chose that filename) from the working directory but instead it deleted it from the root directory.
When working on this, I was a bit shocked by the mess that was the attribute tab for drones. About a million attributes that were not sorted at all. Since the drones are kind of like cute mini-ships, we thought it was a good idea to give them the same grouping as the attribute tab in the Show Info window for ships.
There are still plenty of things we can group together to make the attribute tab neater, and we'll be looking into that in the future.
Over and out! (btw, this devblog contains 6 smilies, which I believe is a personal best for me :))
-CCP karkur
PS. Industry guys, you are next on my list. :)
New to EVE? Start your 14-day free trial today.
Returning pilot? Visit Account Management for the latest offers and promotions.
Hi Chribba. CCP said next year they will start with a re-issue of the Mimir and the Freki. So there will be a 10 year cycle of re-issuing AT ships.
o7 r/Eve!
This clip comes from 404HD's Twitch stream yesterday. 404 and Fozzie teamed up as part of the streamer/dev 2v2 team and CCP Fozzie had this to say about the new content and some issues surrounding modules and implants, or P2W credit card warriors. CCP Fozzie is on Team Ra, the team responsible for these new filament arenas!
GMs teleported bots into high-sec, flagged them as suspect (allowing anybody to kill them). They did this a few times during the last gm week.
https://www.eveonline.com/article/pdt5f6/gm-week-day-one-review
> that's either a colossal fuckup or I mean I can't even understand how that mistake is made unless it was intentional, but then again the history of messed up patches and bugs in this game who knows what is possible to screw up
A patch/expansion for EVE Online once deleted the boot.ini files of a few dozen ~~Linux~~ Windows users operating systems and almost completely destroyed their computers so I mean nothing really surprises me at this point.
And more info on the exoplanets stage of the project: https://www.eveonline.com/discovery/
Summary of protein classification results: https://www.proteinatlas.org/news/2018-08-20/mapping-of-cells-and-proteins-improved-with-combination-of-multiplayer-crowdsourcing-and-ai
A few highlights:
18 of the HPA Cell Atlas includes five new categories annotated by the gamers
Players were also able to report unusual findings in images. A review of all images with more than 20 such reports mainly revealed rare cellular morphologies such as blebs and membrane protrusions, or staining artifacts. However, this demonstrates that the players are capable of finding patterns that deviate from the common patterns, and identified several interesting and previously unannotated patterns such as vesicle fronts and condensed chromosomes
players in PD (aver-age per-class F1 = 0.53) outperformed Loc-CAT (average per-class F1 = 0.47)
a rolling retention of 53% (47% churn) over the first 6 months, which was very good compared with other in-game features over the same period
They removed it bc of the low use of the feature. There was a official statement, saying there was simply not enough usage and the small amount of players using the feature compared to the pretty high upkeep per year wasn't worth it anymore.
Link to the devblog: https://www.eveonline.com/news/view/preparing-for-the-future-retirement-of-captains-quarters-twitch-integration
Theres been a few talks about their backend, they go to PyCon occasionally since the whole backend is python.
http://highscalability.com/eve-online-architecture
Here's an article from them back in 2015:
On May 18th, CCP allegedly "Added passive nullification trait to all Shuttles." Patch Notes. No in-game information informed players of this change, however.
In May 19th patch notes, CCP states that they "Added missing trait to shuttles for interdiction nullification."
However, nullification was not initially added to at least one shuttle, Goru's Shuttle. A week later, and there are still 4 out of 9 shuttles which do not indicate to players that they are nullified: Leopard, Interbus Shuttle, Guristas Shuttle, Goru's Shuttle.
Do you know which ones are nullified or not? Will CCP retract their patch notes from May 18th and May 19th which are factually untrue?
Probably not UDP. What happens when you drop one UDP datagram? You have to re-request it over TCP: bind socket (waiting), 3-way handshake (lots-o-waiting), have the other end generate the missing datagram (...wait), and receive it (wait) -- that's a lot of waiting. UDP has it's advantages, but requires a lot of engineering to be able to create a network that doesn't drop datagrams.
I'm betting that it's all TCP based because you can 'set it and forget it', the protocol handles all the re-transmission. There's probably more technical ease and value when distributing state over TCP than engineering a lossless UDP server-server stack.
I did a quick pass at the last Tranquility Tech III blog post (https://www.eveonline.com/article/tranquility-tech-3/). There are some cool things they could do at Layer-1 to replicate traffic, low-latency L2/L3 switch, kernel bypass NICs, heck -- they could even distribute state via FPGAs, etc. (Experience: I design 10/40G financial multicast trading networks).
FFS CCP, we don't want this 'mobile game' garbage.
Instead, how about developing your existing EVE Portal app to be more useful with more features and become the mobile complement to EVE Online? No features have been added to the app since it was released in November 2016, despite the promise of "more to come in the future".
6.A:
https://www.eveonline.com/article/client-modification-the-eula-and-you/
There's rumors it can be used to see cloaked ships (old thread)
So technically by the letter of the EULA reshade is bannable. That doesn't necessarily mean you will get banned, but if you do you have no argument against it.
Do I understand correctly?
Red and Blue both need headquarter structures, which means everyone who might enjoy casual RvB gameplay instead has to spend an inordinate amount of time defending those structures from griefing, so it's not a thing anymore.
So CCP screwed-up, again?
> We're defining a "deep safe" for these purposes as any bookmark which is more than 10AU further from the local star than the furthest-out celestial object (planets or stargates).
>
> * You will no longer be able to create bookmarks outside this range
> * You will no longer be able to issue a "warp to" command to any location outside this range
> * You will no longer be able to open a cynosural field at any location outside this range
https://www.eveonline.com/article/the-not-so-great-after-all-deep-safe-nerf-of-2010
New Accounts get 750,000 SP when made with a referral link, and start with about 300,000. So my advice to you would be to make a refferal link with your existing account here https://www.eveonline.com/recruit?status then click on it and make a new account and a new 1mil SP character right off the bat. Send the ISK over from your existing characters to your new one.
If you enjoy the game and end up buying PLEX, subscribe or buy something with money from the secure.eve-online store you'll get some perks on your old account (PLEX, 2x accelerators or a skill extractor depending on which one) which you can also transfer over to your new main.
Retribution, December 2012:
https://www.eveonline.com/article/patch-notes-for-retribution-1
All of the mining cruisers were converted into T1 logistics cruisers, all of the mining frigs were converted into T1 logistics frigs, and the new Venture mining frigate was introduced. At first, the T1 logi were absurdly OP in their new role but they were scaled back a bit and are now reasonable.
This isn’t the first time the EoM has used capital ships to attack a planet. Reschard V was reduced to a blasted wasteland when the bastards activated an Avatar’s old AoE doomsday in low orbit. In all honesty, the weird part is that it took them just over 15 years to pull this shit again. Maybe they needed more recruits? How many people are going to be willing to join a doomsday cult and not get cold feet at some point? Maybe Sansha has been lending them True Slave technology...
> Money for Pirates, ISK for Free
>
> Now for the new deployable. The collective term is Encounter Surveillance System, or ESS. Let's start with a quick tl;dr version, refer to the rest of the text for further details. After 1.1, players receive 95% of a bounty income in Null Sec. An active ESS in a system changes the direct payout value to 80%, but further 20% is stored in a system-wide pool that can be accessed through the ESS. This additional bounty payment can rise to 25% over time. So post-1.1, players have the choice to either skip using an ESS and get 95% bounty value, or use ESS and generate 100% up to 105% of bounty value, but have a portion of it be at risk.
https://www.eveonline.com/article/more-deployables-from-super-friends
CCP claimed he breached a legal contract. Reread the blog https://www.eveonline.com/article/ppne2z/brisc-rubal-removed-from-the-csm-13?origin=launcher they claim that he breached NDA. That can be challenged in a court of law. Now they never have to unban him or anyone right or wrong. However if challenged they will have to produce breach of contract. If they are unable to produce sufficient evidence then they cannot claim breach of contract and will be forced to recant. If that is in fact the outcome of a legal challenge then maybe his reputation can at least be exonerated.
> After the May release, whenever a corporation or alliance declares a non-mutual war they will be required to select a specific Upwell Structure (only including Upwell structures with docking facilities, not FLEX structures) they own somewhere in highsec space. > >This structure will be designated the “War HQ” for the war. If the War HQ leaves space for any reason (such as unanchoring or destruction) the war becomes invalid and will enter its 24 hour cooldown just as it would if one side lost their war eligibility or if the attackers fail to pay the war bill. If the corporation that owns the War HQ leaves their alliance, the war involving the alliance will enter the 24 hour cooldown and the new war spawned between the leaving corporation and the target will continue to be valid.
> Population cap and players entering the system > > There has been an ongoing discussion regarding a “population cap in M2-XFE.” The only system in the game that has a population cap is Jita - to avoid the system going into Time dilation. There was no population cap set for M2-XFE. >
> What players were seeing in their client call log was a standard call that is an everyday occurrence. The client will call every jump – and when logging in - to check if there is a population cap on the destination system – in this case it was not receiving a reply from the heavily loaded system (the population cap being one of the different calls it was not receiving back).
It's hidden. Instead of making an announcement for the schedule they've put a link to it (https://docs.google.com/spreadsheets/d/1H4GvT_jfIm5uInDWaNnVfXQbBGwzy11aeJzW4Xh0TKw/) at the bottom of the announcement of the prices https://www.eveonline.com/news/view/alliance-tournament-xvii-prizes
yea, when injectors came out we pointed out the slippery slope and rise famously told us...
which clearly turned out to be a complete fucking lie, and we've only slid further down the slide since as we've seen packs that contain modules, and ships, etc.
1) No. Basically, you can access to a line of low-tier ships and items in the free mode. Get a feel of the game for as long as you want. But then you'll need to subscribe to use the high-tier ships and items. You can pay extra to get ingame money to acquire those ships and items effortlessly. However "winning" isn't a matter of having them, but depends on what you do with them, in which you're on equal ground no matter how much $ you throw at the game. So it's not p2w.
2) Yes.
3) The best way for you to do this is to get a referral link for a single account. Then make a "chain of referrals" in which each new friend invites the next one. This way you can get bonuses the game offers both for the reffering side and the referred side. Below is the page to recruit your own friends.
quite a steep learning curve (although I heard the new tutorial is much better these days), but definitely a gaming experience. Give it a try if you want, it's F2P these days ( high tech ships and modules are locked behind monthly sub, but everything else is free): https://www.eveonline.com/signup/?invc=2c52d732-ab7d-4166-97c4-926e6e084484
I'll toss you and everyone else that uses the link above all the rewards I get from referring you + a starting gift in the form of in-game currency
Reminds me of the time eve online had an issue and it ended up being related to their logs. The usual "the logs show nothing" meme came to life.
edit: Found the post-mortem
Released on Tuesday, June 5th 2018
All Abyssal Pockets have had a loot balance pass
Triglavian ship BPCs drop with 1 run (was 5) Bioadaptive Cache will be empty less often (this can still happen occasionally) Filaments, BPCs, and Skillbooks have had droprates adjusted slightly
https://www.eveonline.com/article/p9aexk/patch-notes-for-eve-online-into-the-abyss
Offense: 3 day ban (iirc also sp get frozen, not extractable anymore but i am not sure where to find source)
Offense: permaban
>as long as I don’t copy-paste a GM response (which they do not allow).
https://www.eveonline.com/article/p4xce3/security-update-february-2018
>Another misconception is that we´ll ban people for posting ticket replies which is not accurate. Over 15 years we’ve very rarely banned players for violating this clause (single digit number) and it’s always been on the back of a stack of previous warnings or over a wilful attempt to falsify or misconstrue communication for nefarious purposes.
CREST was absolutely not a side-project, I have no idea what Aquila is talking about. It was the core technology that enabled the DUST514-EVE link, and had a full team dedicated to it at one point. I wouldn't categorize the XML API as a side-project either, it was first implemented as part of a targeted re-engineering of the forums back in 2007, and ensuring it's uptime has been part of OPS job for as long as I've been at the company.
The full canonical URL thing was the result of a purity ideal for CREST. Supplying the canonical URL prevents identifier collisions (e.g. type ID's start at 1, so do mailing list ID's, but they'd be on different URL's so if someone gave you one you'd always know what you had, plus you can tell the difference between mailing list 1 on serenity and mailing list 1 on tranquility). In theory you're supposed to be spidering the CREST tree, so CREST is directly giving you that canonical URL without fuss. Of course, no one ever did spider the crest tree, everyone just used string substitution to assemble URLs for the routes they cared about. The theory was good, or at least interesting, but it was a bit over-engineered for how third party developers wanted to use it.
Correct. The Eve Online chat system (a core functionality) moved over to xmpp, and as a result, you'll get error messages when using a client without a VPN. Since using a VPN was previously Bannable, they've removed that restriction.
https://www.eveonline.com/article/p7e6fr/problemy-s-podklyucheniem-k-igre-na-territorii-rf
The second half is in English.
It is a real issue there, and being worked on by devs.
We want at least what they promised.
>Scarcity firmly ends in Q4 2021 with additional resources as well as player choice for what resources to distribute in your sovereign space. While the full details will not be shared here today, here's a small glimpse into what you can expect to see in this update:
https://www.eveonline.com/news/view/eve-online-july-status-update
since you were too stupid to read it the first time, i'll copy and paste it for you.
Game is insanely massive and can be a little scary for completely new players, but it's also one of a kind in terms of MMOs.
Thankfully, the EVE team also set up a site for new players https://www.eveonline.com/now/eve-academy so I highly recommend visiting the academy, watching the videos, exploring which paths you can take, and make sure you scroll down and watch the "First Steps in EVE" video!
null is 2 systems :)
also if CCP are gonna go ahead and post up an article 2 days ago inviting everyone (https://www.eveonline.com/news/view/youre-invited-to-a-pvp-party), i feel like them ensuring a reffed node is the least they should have done.
like i said, 10% tidi at 600. not 1,600. i'm not asking for a lot.
edit; i didn't mean for this to become a REE tidi thing, it was still awesome seeing so many groups show up to throw down.
Totally out of date, you can use up to 20m sp now, here you go! https://www.eveonline.com/article/clone-states-the-next-steps/
To get beyond 5m you need alpha injectors, skill injectors, or some time as omega and you can carry on using the skills in this list even when dropped down to Alpha.
i think at least 99% of eve players knew it was tied to real science.
I am excited to learn how the new iteration of Project Discovery worked out and what the science nerds learned.
It would be cool if CCP would fill in the 4th and 5th battleship for each race.
Amarr needs a disruption and attack BS.
Gallente needs a disruption and attack BS.
Caldari needs a combat and attack BS.
Minmatar needs a disruption and Combat BS.
This would give each race 2 combat, 2 attack, and 1 disruption BS.
ISS = Interstellar Starbase Syndicate
https://www.eveonline.com/article/iss-marginis-outpost-open-for-business
https://www.engadget.com/2012/11/11/eve-evolved-history-of-the-interstellar-starbase-syndicate/
The Gallente Oupost in KDF-GY wasn't just the first public, non-aligned player outpost. But it was EVE's first mega IPO, as the costs of Outposts relative to the total wealth in the game were massive, so it took raising ISK from many different people to gather the funds to build it.
History time: Navy Osprey wasn't used for a long time because its rebalance in 2013 (when I started) didn't make it significantly better than flying a normal Caracal, and /u/Suitonia made a lengthy article going over why the ship wasn't good even after a lot of buffs.
For reference the introduction of Mordu's Legion ships was in 2014, and the Osprey Navy would receive more major buffs in 2016:
1. It finally got a full flight of light drones.
2. More efficient high slots, using 1 less launcher to get +12.5% launcher dps. It also got better at doing non-kinetic dmg types.
3. +100 PG!
In Black Rise, this ship was immediately recognized as a strong RLML ship, and all my friends referred to it as the "baby Orthrus" (which was nerfed slightly in the same patch that buffed the NOsprey). Maybe nullsec people slept on its potential as anti-tackle but I can assure you in FW where frigs roam - it was not a mystery and it was quickly adopted.
Templis CALSF even used to fly NOspreys in fleets, fitting the utility highs with railguns. I'm sure they still have the hulls laying around.
Thanks for reading, that's all for EVE History with Kibitt.
Brave Newbies Inc. formed: unofficial Brave historian chiming in on this one, which is sort of fun because it's a bit of a "we did it reddit" moment (literally)! Quite a few of the original members are probably lurking around here somewhere.
Matias' original post r.e. his new player experience
Second post r.e. the formation of Brave and the subreddit
CCP's community spotlight including the famous quote: "Forget ISK for a moment. It's a fictitious currency in a digital universe. What's your fun-per-hour rating?"
Membership peaked about two years later in March/April 2015 at about 16,000. It was (and still is) a wild ride.
7o
that's how it works in EVE Online. All those famous pvp battles involving thousands of people were happening at an incredible snails pace because the only real solution to handle a battle that big, was to slow the game down: https://www.eveonline.com/news/view/introducing-time-dilation-tidi
edit: but eve is not a real time simulator like star citizen so they can get away with it
https://www.eveonline.com/news/view/new-dawn-new-quadrant
​
It's all in the news post there. Scarcity is ending over this month and next month, and all mining ships are getting "Rebalanced", and the details will be released on friday.
> Structures & Deployables:
> Removed the ability to launch Personal Deployables in new player starting solar systems and career agent solar systems.
https://www.eveonline.com/news/view/patch-notes-version-19-08#Structures
Seriously though, I have a few of these types of items from the 2004-2006 period. I’ll share some more info when I’m back home
Edit: looks like they simply forgot this item in the 2016 tiericide
https://www.eveonline.com/news/view/patch-notes-for-december-release
>and they showed me the transations they had done successfully
this is the importent part, did they just copy the wallet text or linked you a random pic showing them sending isk to ppl (alts)
OR
did they show a strange website claming it used api to show their wallets?
the first 2 are okey scams and the fake API website is a banned scam
https://www.eveonline.com/news/view/notice-concerning-scams-citing-the-wallet-api
My inclination is to agree that CCP will have a hard cap on SP you can gain, but on their webpage they say this:
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" Gain as many Skill Points as you can during the Skilling Spree between 24 July and 21 August for destroying any NPC in New Eden! "
https://www.eveonline.com/now/season-of-skills
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That doesn't sound like a cap.
Total destroyed is shown in the economic report
https://www.eveonline.com/article/pi8mm0/monthly-economic-report-october-2018
https://www.eveonline.com/article/back-into-the-structure/
Read this devblog, basically lays out the plan entirely, they have combined several of them though
Essentially after the stargates come out to replace jb, beacons and jammers. It'll probably be the billboards (already announced with the last stargate dev blog)
then its either obsevatorys or admin hubs (replacement for i-hubs) and then it'll officially become citadel sov instead of aegis
Confirm. The "alliance code" in EVE is not much more than a kludge built on top of other systems in EVE (such as the POS code) and is not a separate system in and of itself. As a result, a dozen or more systems that should exist, including alliance taxes and alliance bookmarks, do not and can not.
CCP has been promising (via CCP Seagull's Fanfest and other public presentations) to fix this since 2012 or so, with no forward progress. In particular, at one point, CCP devs were talking openly and publicly about a "Crimewatch level" revamp of how players are organized into social groups, but to my knowledge, it never went anywhere.
I'm not part of any of the communities involved so I'm not 100% certain on details, but it seems like the sketch is flipped horizontally, while the artwork is of an Eve ship called Prospect. If you stare super closely the angle is slightly off on the foreground arm, but the rest of the parts line up nearly identically. Coincidence or tracing?
It doesn't matter what your opinion of the EULA is. Its black and white and outlines what they classify as breaching it or not.
So you are saying anyone that goes afk while cloaked in a system is breaching the EULA? Goodbye half of eve.
The UI program I use is in the CCP dev blog? How would this be a breach of EULA? https://www.eveonline.com/article/community-spotlight-garpa/
Please entertain me more. You are fucking hilarious. When i'm finished I'll make you a special video of me camping your ratting carrier without the use of bots / macros or modifying the eve client in any way.
> How is the system abusable?
Insurance has been nerfed over the years, explicitly and implicitly. Currently you might sometimes suicide an insured battlecruiser to raise the dynamic bounty modifier. In theory you could manipulate the numbers which are used to calculate the insurance payout. Currently that's not worth the effort at all. Might have been before I played. Last explicit nerf that I remember: https://www.eveonline.com/news/view/spring-balance-update-incoming That nerf hit after some in the community claimed that it's too cheap to welp dreadnoughts as back then they had a good amount of their valued paid out in insurance. For battleships it was possible that your production price was very close to the insurance payout minus insurance cost (as minerals in nullsec were cheaper than the assumed numbers). An implicit nerf were the industry changes as insurance payout is apparently based off the estimated mineral costs. Battleships and above now need extra materials besides minerals which makes the mineral costs proportionally smaller.
> Did CCP ever actually say they regretted it.
I'm not aware of such a statement. I think I have heard some people be against insurances in the context of isk faucets but I don't think that believe is widely held (neither in the community nor inside CCP).
Also please call eve just eve and not EO.
What if I am jumping into HS with a criminal timer? Exploit?
CCP should just fix the mechanics they don't want. In fact they did that 9 years ago: https://www.eveonline.com/news/view/introducing-the-new-and-improved-crimewatch
https://www.eveonline.com/news/view/introducing-quasar This is a good explanation of why Time Dilation was implemented in EVE and what they are doing to help lessen the load of hosting 5000+ players on a single server without it going thermonuclear 🤣
You did back when the game first came out. I don't know which patch first introduced the skill que, but when I started playing in the Apocrypha patch in late 2009 the skill que at the time was identical the Alpha account system. A friend of mine that first got me into eve used to complain about having to set an alarm clock to que up skills overnight. Looks like some time in 2009 was when the que was introduced:
Eve Online, a space sandbox MMO. Test Alliance Please Ignore is the name of a group of Redditor players in Eve, named after the infamous "test post, please ignore".
The original post about his ban has been edited to add the following disclaimer
> THE CONTENTS OF THIS DEVBLOG ARE OUT OF DATE. WE ARE CURRENTLY CONDUCTING A FOLLOW UP INVESTIGATION INTO THIS MATTER. YOU CAN READ THE LATEST INFORMATION IN THIS INTERIM STATEMENT FROM THE COMMUNICATIONS TEAM.
This was almost certainly done by their legal team, since the articles about this incident link to that dev blog.
FLEX Structures have already been released.
*The Pharolux Cyno Beacon *The Tenebrex Cyno Jammer *The Ansiblex Jump Gate
That looks really cool for a start :-) I believe CCP takes care of adding the "hologram" effect so you shouldn't do that. More info: https://www.eveonline.com/article/billboard-submissions-are-now-open
> Don’t add any holographic effects as seen on current billboard ads – We take care of this.
This is true as long as you can't count slots, powergrid, cpu, shield HP, armor HP, hull HP, fighter bay size, number of fighter squadrons and role bonuses.
https://www.eveonline.com/article/p85rmg/faction-citadels-the-details
They used to accept both. I argued that in addition to being counterintuitive (as you mentioned, they're listed as data sites), Hacking needed more reasons to exist.
As you can see in these patch notes, my lobbying succeeded!
You could play this game on almost any PC, the issue gets funky when you are in a MAJOR battle or a loaded space port, like JITA 4-4.
You have people telling you to run it in Potato Mode or decrease settings (which you might have to do for certain things) but in my opinion the graphics are one of the best parts of the game. IT IS JUST WONDERFUL to look at when your all alone in the middle of NULL and thinking about life.
This being said, there are times when you MUST lower the graphic settings in order to even see what is going on, but for the most part almost any < 8yr old computer (my opinion) could run this game.
They are recently updating the some systems and coding, so I would check out this page for more details about DirectX and see if this will factor into your PC.
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https://www.eveonline.com/news/view/improving-the-foundation
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Good Luck and Welcome to Eve Online, the best damn community game available! (Yes even better than Van WoW!
Hi all
We're aware of this issue and are working with vendors to resolve it. If you have a broken installation as a result of this, you can download the previous version of the launcher here: https://www.eveonline.com/EveLauncher-1952584.exe
If you need assistance, please reach out to customer support who will work with you to resolve it.
One thing to point out - don't be afraid to join the 'wrong' corp. EVE is so open that it's quite common to be stricken with 'decision paralysis'. But for corps - if you don't like the one you join, or it's not mixing with your playstyle - you can just leave!
I'd also like to direct you to the EVE Academy (https://www.eveonline.com/now/eve-academy), which is a wonderful resource for new players. At the bottom you can find some community resources for groups to join, which we try to rotate out to keep 'fresh'.
Can't wait to hear about your journey :D
Uhh, no.
I'm strongly pro-Blackout but facts are facts. It lasted from July 12 to September 16, 2019^(1) (literally the day after the one you highlighted) and the resulting protest caused that big drop in players. World War Bee II, on the other hand, kicked off exactly one year ago today.^(2)
I did a thing a couple weeks ago that touches on this.
> Introducing tick size - a limit on price precision when creating/updating an order. An order's price can only be specified with a maximum precision of 4 significant figures.
After a long time where nothing was done with it, we did get some Mystery Code stuff last year.
I feel like you have a big misunderstanding of the problem. It has nothing to do with communication between client and server, and everything to do with the fact that the server literally cannot process all the data in time.
CCP have multiple dev blogs on the subject, this being the introduction.
INIT is a major nullsec alliance (~7,000 pilots). Brisc Rubal is an INIT member who is also on the CSM (Council of Stellar Management, a group of elected players who talk to CCP directly about in-game issues). Pando and Shines are INIT's two most active FCs and responsible for 90% of their content.
In order to do their jobs, CSM members are privy to lots of sensitive information not (yet) available to the public, especially regarding upcoming changes. Because of this, they all have to sign an NDA (non-disclosure agreement), forbidding them legally from sharing said information.
9 days ago, CCP accused Brisc of violating the NDA, removed him from the CSM, and permanently banned all his accounts from the game. They also banned Pando and Shines for one year, which is a disaster for INIT (source). CCP have still not disclosed the exact allegations leveraged against the three - the assumption here being that Brisc leaked some intel about an upcoming change to Pando and Shines, who then supposedly used it to their own benefit.
Ever since, the accused parties together with INIT leadership have been trying to communicate to CCP and appeal the decision, and this post makes it look like they've had some success. To be continued.
https://www.eveonline.com/article/ppne2z/brisc-rubal-removed-from-the-csm-13?origin=launcher In this post it says what he did " Brisc Rubal has been found to be sharing confidential information with a member of his alliance that was later used by another alliance member to conduct illicit in-game transactions. " It is in the second sentence if you cannot find it
And more info on the exoplanets stage of the project: https://www.eveonline.com/discovery/
Summary of protein classification results: https://www.proteinatlas.org/news/2018-08-20/mapping-of-cells-and-proteins-improved-with-combination-of-multiplayer-crowdsourcing-and-ai
A few highlights (thanks u/Slyvery from /r/Eve )
18 of the HPA Cell Atlas includes five new categories annotated by the gamers
Players were also able to report unusual findings in images. A review of all images with more than 20 such reports mainly revealed rare cellular morphologies such as blebs and membrane protrusions, or staining artifacts. However, this demonstrates that the players are capable of finding patterns that deviate from the common patterns, and identified several interesting and previously unannotated patterns such as vesicle fronts and condensed chromosomes
players in PD (aver-age per-class F1 = 0.53) outperformed Loc-CAT (average per-class F1 = 0.47)
a rolling retention of 53% (47% churn) over the first 6 months, which was very good compared with other in-game features over the same period
Yes ofc there are. Go to www.eveonline.com , replex your account and see for yourself. If you do happen to own a faction titan though I wouldn't recommend joining NCdock since you *could* make their killboards look bad..