Dwarf Fortress a deep management simulation/roguelike with text based graphics. To grossly oversimplify - think Dungeon Keeper done in the style of NetHack. The learning curve is considered somewhat steep but there is an active and usually helpful/friendly following.
At first I thought it was from a 3rd party mod, but wow, this malware was spread from a Mojang domain.
Original source: https://blog.avast.com/minecraft-players-exposed-to-malicious-code-in-modified-skins
EDIT: Official Mojang response: https://minecraft.net/en-us/article/minecraft-java-edition-skins-issue-update
Thank you /u/urielsalis
http://powdertoy.co.uk I love messing with explosives and wires in this game. You can make a nuclear power plant and more. Lota of people make actual engines and even whole cities that you can bird down or blow up.
Edit: Not going to edit the comment so people can see the mistake auto correct made. Other than this edit telling people why I edited this part in.
Mojang posted a article on there site.
It will be between
Switch Edition
Xbox One Edition
Windows 10 Edition
Pocket Edition
VR Editions
Mojangs site also says
> What’s more, any DLC you purchase will be accessible amongst the various devices at no extra charge. (For example: if you buy the Greek Mythology pack on Nintendo Switch, you’ll also own it on the mobile, Xbox One and Windows 10 Editions too - no extra charge).
That's cool.
Edit: it looks like PlayStation systems and the Wii U will not be getting crossplay unfortunately.
Edit 2: It also doesn't seem too have cross play with Java Edition.
That's compilatron! It was the tutorial companion in old version of the game. See relevant FFF.
P.S. It's recommended to update to 1.1, many QoL and other changes from the old version you are using.
The more I read about this, the more it seems this is just a vulnerability in PNG and it just so happens that Minecraft uses the PNG format for player skins. It could have been any other distribution method, including a website. Running MC is fine and won't get you infected...... unless you run a mod from a dubious source. That's the big security issue: only download mods from good sources!
(edit: even calling this a PNG vulnerability is stretching it, as it sounds like it's just inert code inserted into the file with no way of executing under normal circumstances; it just happens that AV flags this anyway)
(edit 2: since the above site isn't updating their article, here's a confirmation on what a lot of us were saying: https://minecraft.net/en-us/article/minecraft-java-edition-skins-issue-update)
Get hype!
For the impatient: Starter Pack ETA is ~6-8 hours from now, obviously without DFHack or Therapist. I'll update this comment with a link to the less-stable pack when it's uploaded ;-)
Looks like I was too pessimistic about the release date - I was guessing December (well, recently - I started at March 2017!).
Don't forget to check out the development page - it's got a great list of upcoming features.
I'm actually really really really excited that Toady is planning a whole series of smaller releases. I love the big overhauls, but smaller cycles with bugfixes make the existing game so much smoother to play :-)
Contribute to the wiki! Without you, you early adopter you, new players would be lost in a twisty maze of features, all alike.
[mod hat on] If you have questions, please use the questions thread.
/braindump over, looking forward to playing later this evening.
Yeah this was going to be the endgame after launching a rocket or something. It's probably not going to be a thing though.
You can probably read more about it in this friday facts.
https://www.factorio.com/terms-of-service.
Is it your fault you didn't read their TOS. They warned you.
A lovely bit of classic r/Games rabble rousing. The marketplace, as they call it has been a part of the game since April. On sale there are packs of skins, texture packs, user created adventure maps and "mash-up packs", which tend to be a themed combination of the previous. It does use an obfuscated currency called Minecraft coins though.
Also added to the "bedrock" (ie. c++) versions of the game recently was the ability to download Add-Ons which are... user created mods. For free. Currently the system is very limited but it's also completely free and the FAQ states there's no marketplace for them at this current time.
Meanwhile the original Java edition of the game that everyone is familiar as the main moddable version will suffer no changes and straight from the mouth of Microsoft "We plan on actively supporting the Java Edition going forward with updates as we always have" so the option for players to continue playing and modding the original version on PC as always will remain open.
Hey guys, while it's great fun reading the speculation here I'm afraid it's nothing so interesting as a new title - and you've already heard of it.
We are just announcing the launch of the EVE Academy project in our short slot during E3 here - it's a chance to let people know about the new efforts to help new players and promote EVE Online a bit.
Posted this before, but it's again relevant;
Minecraft was released 6 years ago. But just today 17,398 people bought the game.
The world is really big. Remember how you stumbled across this? And how every 59/60 stumbled across and just hit it? That's happening constantly.
The numbers of people who are online at any one point aren't something we intuitively understand, like the distance to the moon. It's not how we're built. We deal with 'a crowd' of people being a few dozen. We literally aren't wired in a way to understand how many a million people really is.
I can't tell you 100% that the numbers you're seeing are real and not part of the joke, but they don't look unrealistic to me in the slightest. Just because you've known about it for a day doesn't mean everyone has. If anything I expect the counts to go up as weekend hits and more people finish their work week and stumble across the button.
TL:DR - Just because you know about this doesn't mean everyone else does, and large numbers aren't intuitive.
Considering how faithfully Adams has stuck with his development roadmap and how many items on that list are still white goals he hasn't begun work on yet, I'll be astonished if we see 1.0.0 drop in the next ten years. There aren't really other games like this.
oh christ...
http://www.bay12games.com/dwarves/
Just look at the website and you'll already feel overwhelmed I'm sure. (It's a download for the computer)
Go in dry and don't come back until you're flat and shiny in the front parts.
Eve online had a file called boot.ini located in its local directory, a patch was created to overwrite that file.
The command was listed as del "boot.ini" in the script instead of del "$GAMEPATH\boot.ini". Windows interpreted this as the script wanting the current drive's /boot.ini file deleted and did so. Killing the system of any eve players who had the game installed to their boot drive.
full write up here: https://www.eveonline.com/article/about-the-boot.ini-issue/
Official website with real time counter: https://minecraft.net/
Absolutely incredible. Three years ago, I thought the game would be well and truly dead by 2018. I thought people would lose interest, YouTubers would move on, and some kind of competition would replace it entirely. Some of these things are true, but Minecraft is far from dead.
It's truly incredible how much of an impact Minecraft has made. I'm so happy to see it still thriving. Here's to another million! =)
Edit: It's been 28 minutes since I posted this, and 300 more people have bought the game. Insane.
You may want to check the EULA for No Mans Sky
https://www.nomanssky.com/end-user-licence-agreement/
4.2.4 exploit the Game or any of its parts for any commercial purpose including, but not limited to, use at a cyber or internet cafe or any other location-based site;
>> There is a demo available if you are unsure about the game.
Sidebar →
You'll know for sure if you want to buy the game after finishing the demo - but beware that you may look up and realize 5 hours have passed :P
The official numbers are pretty clear. 106 Million total sales as of 2016. 26 Million PC (java) sales as of today.
Additional info:
Trailer: https://www.youtube.com/watch?v=DR01YdFtWFI
Demo: https://www.factorio.com/demo
Works on Windows, Mac and Linux. Still in very active development, but much more polished and stable yet than most AAA titles will ever get.
Edit: bot->but. Too many Logi bros for me in the recent past it seems.
Factorio doesn't iterate through each item every tick; it's *much* more efficient than that. It only tracks the space of the leading item in the ideal case. If there's no space in front of the lead item, nothing moves, hence the behavior seen here. Any fix for this has to at be around as performant as the current algorithm.
Edit: One possible solution would be to randomly offset/scale the "web-like structure" (assuming that is the current implementation) relative to (0,0) so that it doesn't always ruin a natural starting lake in all directions evenly.
My main request for map generation is to have water that can range between 0.16's extremely stringy patterns and 0.12's incredible oceans.
It's a tough problem because of the need to reach resources, but having a chance to be on the edge of a giant lake at the start is very satisfying. Meanwhile, 0.16's noodle land-bridges are often frustrating mazes, trolling you by connecting (or not) by the smallest of margins when you least expect.
I know there's large-scale variation and things change a lot as you travel away from the starting area (including some massive lakes indeed), but it would be nice to see more large-lake coastal starts. You get free defense from biters, but on the other hand it restricts expansion directions. Tradeoffs inspire creativity. :)
I have just found a way to still have custom player heads however it is a very long way of doing it. Here goes
First of all make sure you have a backup of your current skin so you don't loose it
1) Go to the profile page on minecraft.net. Upload the texture you want the player head to have as your skin and then go into game.
2) stick this command in a command block, stick your player name in and run it.
give @p skull 1 3 {SkullOwner:<yourplayername>}
3) You should now have a skull with the texture you want. From here you can use this skull in your world and the texture won't change because it is based on a static url unique to that texture.
4) You can then go back to the profile page and change back to your original skin you had before this and when you go back to game your skin should be back to normal but the player head you made should still have the texture you want it to have
Edit: SkullOwner not CustomOwner
Was. This replaced it. As we ran through the entire data set. Several times.
https://www.eveonline.com/discovery-proteins/
> The first collaboration saw over a hundred thousand pilots submit more than 25 million classifications of human cells to the Human Protein Atlas
FYI it will never go on sale according to the devs
if only the price wasn't broken promises.
ccp rise, team size matters, 2016.
Well no, in a perfect world this should never happen. It really doesn't look professional.
That said, sometimes they move an update forward and it breaks the launcher or causes glitches like this, and the best they can do is fix it when it comes to their attention.
Report bugs here: https://minecraft.net/en-us/bugs/
Continuing a long tradition of humorous bug fix updates!
>For instance, a human trading company called the Present Hall was wildly successful trading various leathers and bones for crafting, and eventually had enough clout to open a branch warehouse inside a dwarf fortress for the first time. Can't resist that draltha leather. This turned out to be a strategic error, as two short years later, a forgotten beast obliterated the fortress, the warehouse, and killed everyone inside. So, what's the correct response? Close the destroyed branch? No, no, you stimulate the (non-existent) economy by hiring local. Forgotten beast, you're the new (ruined) warehouse administrator, congratulations!
I couldn't resist.
Big Ole update that adds the multiplayer, adds a 3rd person view, emotes, additions and improvements to base building, bunch of other neat stuff. It's finally become the game they said it'd be, only took em 2 years and it was very much worth the wait.
Here are the patch notes for the update.
The game got sold for 2 billion to Microsoft, not to mention the gains the company got since the start, over 17m people has bought the game
Sources:
https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/
Edit: 17m+ people have bought it for mac and PC, don't know any numbers on pocket or xbox, but it adds up to even more
https://www.nomanssky.com/2018/07/a-message-to-the-community/
The update comes out whenever it comes out, agreed. But if the team is not going to communicate, then messages like this one that they themselves put out don't seem genuine. Just because they are a small studio does not exempt them from what I think is a fair criticism: they said they would be more open and more outwardly communicative, and they are not. I've never asked for them to release it early, or to announce a release date, and I think implying anybody here is demanding they immediately release the update is being disingenuous. The larger complaint is not a desire for the update to drop, but for Hello Games to simply provide information on WHAT we are waiting for.
You announce a release window for summer, then by summer you need to provide more information if not a release date. This is standard for all forms of media. If Hello Games is running into some problems, by all means delay the update: but TELL US so we're on the same page. If you announce a release window and then, by that time you've announced, you still have no new information to go on, it comes off as being unprepared and disorganized. It's a bad look, and one I think HG doesn't need to have if they just say something.
Nobody I've seen is demanding an update come out this minute. Everybody I've talked to about it just want HG to talk to us like they said that they would, even if it means being given bad news. Please don't pretend that players are being entitled when we were actually told that the team would talk to us.
> Java players, we haven't forgotten you - the incredibly hard-working Java team are almost done putting together the Update Aquatic for your version – why not try the latest Java pre-release to experience some of the Aquatic features right now?
Yes, but also no.
It would require a rectangular object in order to fill a square. However, the tiles are square.
Thus, if you look very carefully, if you make a grid of chests, they're quite close together horizontally, but there's a pretty big gap between them vertically.
It’s mojang’s April fools joke!
https://minecraft.net/en-us/article/java-edition-textures-finally-perfected
This is the default textures for today. It will be back to normal tomorrow. You have to live with it for today.
And it’s not Notch’s problem because he has sold Minecraft to Microsoft.
Minecraft was released 6 years ago. But just today 13,184 people bought the game. ~~SIX PER SECOND~~
The world is really big. Remember how you stumbled across this? And how every 59/60 stumbled across and just hit it? That's happening constantly.
The numbers of people who are online at any one point aren't something we intuitively understand, like the distance to the moon. It's not how we're built. We deal with 'a crowd' of people being a few dozen. We literally aren't wired in a way to understand how many a million people really is.
I can't tell you 100% that the numbers you're seeing are real and not part of the joke, but they don't look unrealistic to me in the slightest. Just because you've known about it for a day doesn't mean everyone has. If anything I expect the counts to go up as weekend hits and more people finish their work week and stumble across the button.
...
Have to admit though, this is a hell of a test for seeing a rough estimate on how many active users they have.
Welcome to /r/Factorio!
Factorio is a video game about making a factory. Your end goal is to shoot a rocket into fucking space. (edit: Well, one rocket is the "goal", but nothing says you can't shoot 10 or 10.000)
The game is available on Windows, Mac and even Linux! /r/linuxmasterrace
If you are at all curious about the game, then fear not! There is a free demo available on Steam and on their website!
I've heard some people saying polar bears were a useless addition to the game, but wasn't aware of any backlash per say. Personally, I don't care if they have a use or not, they don't have to. I think they were a nice addition, and their backstory is awesome.
This sounds like you should make an inquiry via https://www.factorio.com/support/contact or more specifically the official forums. The people there are very helpful and the devs / mods are very attentive. I wish you best of luck in this endeavor. If you have to modify the game assets yourself to enjoy this game maybe the devs have a heart and are willing to cooperate with you on a new colorblind mode.
No it's fucking terrible, it'll only last you, what, 2000 hours ? Ridiculous.
Totally not worth it. /s
More seriously -> https://www.factorio.com/download-demo. Try it yourself, if you like what you see, go buy :D
No. Diesel-punk is the style of Factorio, and bright colors are not part of that color scheme. The whole point of the style is that everything is clobbered together with what the engineer has on hand, it’s not produced in a sterile laboratory. In addition, in a recent FFF, it’s implied that the engineer’s home planet and machines are more clean and colorful, but when you crash land on a deserted planet, you make do with what you have.
I can't say I ever met your husband, but you have my condolences.
Assuming his character name was the same as his reddit account, he has been immortalized on the monument outside of CCP's headquarters in Iceland on line 83 of the engraved plate in Row 3, Column 8.
This monument exists to commemorate those pilots we've lost. Thousands of years from now, after it's been buried beneath a mile of Icelandic volcanic ash, future humans will unearth this monument and know Ashurman is worth remembering.
According to the devs, the real end game that is still in the works is the rockets allow you to construct a space platform. Then you can build a factory in space, collect materials from asteroids, and possibly even go to other planets. There is also supposed to be intelligent aliens in the game that also have technology. This is all mentioned in a couple of the devs posts on the website. All very indev but also really interesting.
Edit: source: https://www.factorio.com/blog/post/fff-111
Decided to Investigate because I was bored lol
Here's what I found:
I noticied that all of these "bots" favorited this game : https://www.roblox.com/games/1014716346/Escape-Mario-Obby
When you play the game it teleports you to another game : https://www.roblox.com/games/1840697713/Fortnite-3
The group that owns that game has 73K+ robux...it could be the source of income so he can advertise the scams
Just wanted to put that out there
They post updates every couple of months, And they all look pretty good, but they appear to have been struck with design paralysis.
They keep changing things and redoing work.
The devs release a blog post each Friday where they talk about some of the things they are working on. You can find them all here: https://www.factorio.com/blog/
This one in particular briefly talks about that they hope to accomplish for the 1.0 update: https://www.factorio.com/blog/post/fff-189
The devs have a whole series of automated tests that check a whole bunch of mechanics so they can easily tell when something breaks. They talked about it in FFF#62.
Play Dwarf Fortress. The UI takes some getting used to, but holy hell is it the most intricate, fucked up game you can play.
Use the resources available to you and have as much patience as possible. If you ever understand it, it will be the most !!fun!! you have had in a game.
This angers me a bit, probably because I have been spoiled by the devs of Stellaris and Factorio, the devs for both games every single week release updates about what they are working on. The next update for Stellaris is probably months away and already the community has a really good idea exactly what is happening because the Paradox devs have shown us.
From what I have seen over the past couple years is that ED's development is a much more closed off process. For all the community knows what you said could be exactly what has happened. The only times we really hear what the devs are up to is about 3 weeks prior and 2 weeks post update release, at big events and during fuckups like this (and when they have to god-mode community goals or nerf gold rush missions). They give big season long projections of what they are planning then we never hear from them again. FDev release features like CQC or SRVs then largely abandon development of those features for months to years on end while fiddling with game assets adding some bread crumbs for a story and some grindy upgrades for our ships, it took them something like 12-18 months for them to add and change features in Engineers enough to make it less of an RNG grind fest with a slot machine at the end.
I really enjoyed the time I played ED exploring, but the snails pace of development and complete lack of meaningful communications from their dev team with the community is seriously frustrating.
If you have a semi-decent PC, I'd recommend getting the PC edition. In terms of re-playability it'll last a lot longer than Pocket Edition. I've been playing the game for over 5 years now and haven't had enough of it yet!
https://minecraft.net/ is where you can buy the PC version of the game.
There's just so much to do in Minecraft, despite it's initial simplicity. A lot of people who have seen the game but never played it, just think it's a mining game with bad graphics, but it's so much more.
I can't really put the game into words, but it's community as well offers so much more than many other games.
It's doesn't so much have a learning curve as a learning cliff, but I've yet to find another game anything like it. I've heard it described as a "combination of Dungeon Keeper and the Sims, if all your minions were manic-depressive alcoholics".
Factorio comes to mind. It's a game that's fundamentally about logistics. It forces you to be creative and solve difficult problems. The best part is that literally all of the problems are the ones you create for yourself.
> Glitches in the simulation have begun to appear. Visualised by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together. While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky. While interaction is very limited, VOIP (Voice over IP) allows proximity based voice chat with other nearby explorers. Use portals to quickly travel to more populated planets, or to meet up with friends.
Near the bottom: https://www.nomanssky.com/atlas-rises-update/
The official statement:
> The good deals that are not so good. > > One of the problems we had in the past months were the credit card frauds, so let me explain how exactly it works. > > - Someone obtains credit card numbers somehow. > - He buys Factorio keys (among other things) with these cards on our site > - Then these keys are transferred somehow to these "good deal" sites where they can be bought for cheaper price. > - Eventually, the card owner finds out and cancels all the transactions, we get a notice about every faulty transaction > - Not only we don't get the money paid, but we have to pay extra $20 fee per every transaction that was cancelled. > - As reaction to this, we have to deactivate all keys bought this way, which results in steam key deactivations as well. > - So in the end, we are 20$ short and we lost time dealing with it and the buyer doesn't have the game he paid for. > > Although it is a giant inconvenience for all parties involved, it is not currently a large financial burden for us, I don't want to guild trip anyone, just to get the message out. The conclusion is, that we strongly advice to buy Factorio, or any other game just from reliable sources. In our case, it is factorio.com, steam, gog, and humble store currently. Pirating the game hurts us less than using these sites.
Dwarf Fortress is free. The Steam version will have an official tileset, new music, and Steam Workshop integration, but if you're willing to play with ASCII graphics (or use a modded tileset), then you can download the game from the developer's website.
I haven't played Rimworld, but it may be the better option if a) ASCII graphics are a dealbreaker, b) a steep learning curve and hardcore gameplay are dealbreakers, or c) you like the sci-fi colony theme better than high fantasy.
> dev is not going to last long
I mean, he's listed on their site as Technology Director and a founding member of the company, so I don't expect him to face any repercussions.
Lord Maldoror is way better than ccp at this.
They made a series called myevestory last year and they are one of the worst, unrealistic, cringy videos ccp ever put on youtube.
https://www.eveonline.com/article/myevestory-video-contest-results
It's like CCP (and apparently, many in this sub) can't understand human nature and can't understand the game's own past.
CCP once shuffled moons to "create more conflict". Result? OTEC.
CCP planned for citadels in high sec to provide some market competition. Result? Tranquility Trading Tower.
Null sec incursions? Run by "Bluetral fleets so everyone can get a piece. FW? over run by alts and a consortium of players who decide WHEN everyone can cash out LP. Want to change anomalies to make people fight? It just mean REALLy liong wait ques for high sec incursions back in 2012.
Time and again CCP has tried something to drive CONFLICT that just ended up in some kind of COOPERATION instead. Now the cooperation will be between people finding and running these sites in low sec, and the null sec people who then buy the keys.
This is because there is no such thing as a "conflict driver" in a video game. Players fight because they want to, it's fun, and "screw those other guys". The in game resources are just a means to an end which is why you see all these "deadly enemies" like TEST and Goons cooperating in various ways outside of the war.
CCP and many players think you can make people fight. You can't. What you could do is give us interesting tools (ships, weapons, modules that add tactical complexity like MJDs and so on) and get out of our way. WE will find ways to screw with people. But you can't entice us to do it, we do it when we want to.
CCP, stop trying to game design us into fighting. Concentrate on making a fun game with fun tools and we'll handle the rest.
Some details of the coloring algorithm are mentioned in https://www.factorio.com/blog/post/fff-201
Basically the game picks the lowest numbered color that isn't already touching the current block. If the color number index goes above 5 or 6 it just starts over. No need for global computation and results are good in normal situations.
It's FFF #201. They use a greedy algorithm, not a normal one for graph coloring. It can fail, but it's better at using fewer colors in real situations, and it's incremental.
Unfortunately, they only raise corpses when they're in combat situations. Or perhaps fortunately, since the raised corpses are immediately hostile and try to kill the necromancers.
I think I'll report that as a bug.
Edit: Bug reported!
Fun fact: There is warning about addiction to the game in the TOS the first time you run it. Unfortunately it's to late to go back at this point. :P
>Especially we are not responsible if you stay awake all night long playing Factorio and can't go to school / work in the morning :)
>
>via: https://www.factorio.com/terms-of-service
​
Not quite what you asked, but I think it's also worth mentioning that the "Humble Widget" is a good choice for selling on your own website. I recommend reading the full article linked below, CC fraud is often a big problem for small games companies distributing their own keys.
I think this is something everyone should be aware of!
> On our side, the cost is very large, each chargeback costs roughly $20 in fines, effectively a negative sale, and we were seeing upwards of 10% chargebacks on our website transactions.
> We switched from processing payments through braintree and paypal, and instead implemented the incredible Humble widget. It has built in fraud prevention, which completely stopped all the chargebacks we were seeing. I highly recommend the Humble widget for anybody looking to process payments on their own website.
Full article, scroll to "The Grey Market"
The NEXT update its pretty huge, all kinds of new features and multiplayer if i'm correct. They really made this game good over the past years.. here a link to the NEXT blog: https://www.nomanssky.com/2018/07/no-mans-sky-next-trailer/
There are some more tools to play with, but EVE is still very much EVE - never too late :D
If you want to freshen up on some skills you may have missed/forgotten about, we've got a great player resource called the EVE Academy: https://www.eveonline.com/now/eve-academy
It's not comprehensive of everything to do in game, but a good starting point. So much has changed since you've been gone, and lots of new mysteries which have yet to be solved.
Maybe worth noting that Wii U isn't getting cross-play but it is getting the rest of the Update Aquatic features. This is the last update for old consoles though.
Here’s a copy/paste from a comment I posted earlier today.
“All of what you just said will be in Hytale!
Imagine connecting to a MC server and having custom mods automatically download instead. (No more needing a third party client!)
The entirety of the server side code will be open source allowing for an insane amount of customization. The game will be shipped with a custom 3D Modeling program just for Hytale. The possibilities are seriously endless.
Here’s a quick glimpse of something on their blog
“Because Hytale is designed from the ground up for modding, server operators will be able to create and customize every aspect of the game - from environments and game mechanics to parts of the UI itself. We want our players to be able to build upon what we’re working on, but we also don’t expect the community to do our work for us.
In effect, this shared source system means that it is possible for servers to run a modified version of the game, grounded in a client that is common to every player. Every server represents its creator’s vision for the game - and because server operators have a consistent platform to build upon, it is straightforward for players to jump between wildly different experiences. When you connect to a Hytale server, the client will automatically download all of the content needed in order to play - models, animations, sounds, and everything else.”
Read more here https://hytale.com/news/2019/1/an-overview-of-hytales-server-technology”
>What’s next?
>We’ll be continuing to develop Add-Ons over the next year as we work towards a fully customizable Minecraft. In the coming months we’ll be working on unlocking behavior change for blocks, and even more ways you can modify gameplay. Let us know what you think about the Add-Ons system and what you’d like to see at feedback.minecraft.net.
I'm glad to know that they are planning to let the users modify not just mob entities, but also blocks and game mechanics.
Kind of curious about this. Doesn't he need Mojan's permission if he's making money off of what is essentially about 99% Mojang content?
IANAL, but glancing over their MINECRAFT NAME, BRAND AND ASSETS USAGE GUIDELINES it sounds like they would be okay if this guide was free rather it being sold for a fee (commercial use).
I didn't see any other comments regarding this. I guess I'm the only one wondering this because I sometimes work with logos and copyright projects.
Looks great though!
It's been patched a few times, improving the existing game and adding new stuff.
https://www.nomanssky.com/news/
It's still nothing like what was shown pre-release but it's definitely better today.
We use forward declaration when possible, only include things that we actually use (as best as humanly possible), use precompiled headers, and a unity build.
We use FastBuild to manage the unity build process on Windows and the fact it builds as a unity in combination with how we do templates means extern template is virtually useless to us and gave zero improvements when I tested it on some heavily-used template classes we have.
Specifically; most of our heavily-used templates are explicitly instantiated in the cpp because they have some non-header-usable functions (typically saving/loading). That alone is basically what extern template does and so we already benefited from it before it was even a thing.
However, with all that said; the single biggest gain we ever got around compilation was the day we removed Boost from our codebase
It's pretty much the original 'colony survival' game (think Rimworld or Banished). You have a little group of dwarves and your goal is to stop them dying from starvation/invasion/infighting/wild badger attacks. It's notorious for two reasons:
It's pretty great. Because of those two things, it has a bit of a reputation for being unfriendly to newcomers, which is true, but not as bad as some people make out. Once you work out the basic controls it's simply a matter of learning one new mechanic at a time and learning through failure until you have a fort that can survive a few years.
I'm a bit of a fanboy. Can you tell?
There's a demo if you're on the fence.
The developers have explicitly said they won't be doing any sales - $20 is a fair price, take it or leave it. It's a blink-and-lose-50-hours-of-your-life game, so I can't disagree with their position.
Ah, I think you got bit by the Microsoft branding stuff. There's actually two different versions of Minecraft involved here:
Minecraft Windows 10 edition - judging from what that page says to do (tie into xbox accounts, etc), this is the version you're trying to get and having the problems with. But there's also:
Just plain Minecraft This is Minecraft 1.8, and it requires you to jump through fewer hoops. You'd still have to link your Minecraft and Mojang accounts (that happened Pre-MS) but it sounds like you've already done that.
It only is code that will never be run because it is in a png file. Their definition of malware is having the code on your computer, not that it will do anything.
Edit: Proof: https://minecraft.net/en-us/article/minecraft-java-edition-skins-issue-update
>Hi all! The Starter Pack has updated to 40_05 r1! As usual, you can get it here.
>DF 40_05 included a record-breaking 78 separate bugs resolved, more than any release since 0.31.01! You can see the full list here. It's now stable enough that the legacy starter pack is in full archival mode, and I recommend the new version to all players old and new.
>This was already a decent pack update before the new DF version, so I'll just let you read the changelogs (seriously, look at the link above).
>Changelog for Starter Pack 40_05 r1:
>* updated DF2014 embark profiles (default set)
>* updated Dwarf Therapist to 23.2
>* updated Legends Viewer to 1.13.18; some version number catch-up is involved
>* added Legends Exports Processor 4.0; a script to compress (by 95%+) legends exports and move them to the UGC folder
>* updated the launcher; it now won't launch DF again if it's already running
>* updated Dwarf Fortress to 40_05; biggest bugfixing update ever!
>* re-installed keybindings, phoebus graphics, embark profiles
>* updated Ironhand graphics for 40_05
>* updated Phoebus graphics for 40_05
>* updated Dwarf Therapist to 23.3 for 40_05
Factorio offers a free demo on their website that would've given him the same amount of a taste as he got from playing a pirated version.
https://www.factorio.com/download-demo
Arguing that this isn't how the market works, when the market has an extremely comparable option, is inaccurate.
It's like one of those weird traditions you get in little villages. I suspect an enormous amount of alcohol is involved.
Buzzkill edit: should probably drop a savefile on the bug tracker because I'm certain they're not meant to do that.
Factorio, build a factory and defend it from aliens. It's like all those Minecraft mods that introduce automation but top-down and with a much deeper technology tree and with the end goal of launching a rocket into orbit. It's currently in an independent form of early access but could release tomorrow and be considered finished, it's definitely doing things properly a la KSP and Prison Architect.
If you like planning, organising, and optimising you'll love this game and sink days into it. Plus, I'm pretty sure it has one of my favourite game trailers.
If anyone watching this is thinking of buying this game, don't waste your money. It's just a really crappy port of a mobile game.
Try The Powder Toy instead. It's free and is still better than The Sandbox.
Our Customer Support Team were made aware of this last night after a player approached me about it.
We've published news here to clarify our position
The GM Team will not be moving anyone who files a support ticket relating to these engagements in UALX-3.
The "Stuck" ticket queue is not to be used for this, and it will more than likely be considered abuse of our support system.
These tickets are being moved to a holding queue and will be dealt with separately to regular support ticket load.
Factorio didn't do any regional pricing or discounts and still had keys sold on G2A at massively marked down prices.
They also had a bunch of charge backs that hit them and forced the devs to use Humble Widget to stop credit card chargebacks.
There is no guessing here. There's no "possibly". G2A was distributing stolen keys.
Here's their full blogpost on it.
When minecraft was in early stages, you could create an account with a username, and then not actually buy the game. Now of course, you can't get a username until you have paid for the game.
So a lot of cool usernames were taken by people who didn't actually purchase the game. Now those non-premium usernames will be put back into the system as unused usernames.
You can test if a name was taken and not paid for using this url : https://minecraft.net/haspaid.jsp?user=whatevernamegoeshere
replace the last section with the name you want to check, and it say true if the account has been bought, or false if its non premium. If its false, it means it's either taken and not paid for, or it was never taken at all(meaning you could create an account right now and take that name).
So a username like "lol" was taken, but not paid for, meaning when the names are released, someone will have the opportunity to take that name again, and they could use it or in this case, it would probably be worth a lot of money and could be resold for a profit
actual dev blog which is more of an announcement that there will be some dev blogs soon
tldr on the indy side: caps are so fucked we're just gonna skip it and give you shit
I'm actually really pumped for Hytale. Some of the technology that they've shown, especially the Hytale Model Maker, looks like it could be absolutely revolutionary. Hopefully it lives up to everything they want it to be.
Dwarf fortress - the amount of work put into this game is insane. Yes the UI is not so friendly but you can take some time to read the wiki and you will get used to it eventually, a little effort and you will be rewarded with one of the most interesting and brutal experiences of strategy/dwarf management. Also it's free.
Half life 2 - Very fast paced action from start to end. Still stands out as one of the best of all time. Movement is very fluid if you practice it, can make the game seem so smooth. Also City 17 is how I imagine a futuristic 1984 would be, minus the thought police. Almost everyone already has it but if you don't I really recommend it.
Morrowind - Yes Skyrim is one of the most popular games of all times, has tonnes of mods to add hours and hours of playtime and looks insane but before Skyrim even existed I played morrowind for hundreds of hours, running home after school to load it up. I've never felt more immersed in a world before. There is currently an overhaul mod in the works, it is playable but not entirely finished yet, sadly the game does not hold up too well with graphics and movement like it did when it was released. The magic system in the game is nuts as well.
Eh, depends. Ironically 1 year out NMS put out Atlas Rises which more or less hit what they initially promised.
But the consensus was that year 2 of NMS, NEXT, was the bread winner that turned things around. Every year after that has just been gravy.
So maybe next year for Cyberpunk?
> Take for another example Dwarf Fortress
You're thinking Spacebase DF-9. Dwarf Fortress, its inspiration, is an extremely ambitious base-building, world-exploring, dwarf-managing, procedurally-generated RPG with a passionate fanbase that's been in development for 13 years.
So that reminds me of a thing, but it's only tangentially related.
Are you familiar with Dwarf Fortress? It's full of Fun. If you're not familiar, it's essentially The Mines of Moria, the RTS/sim game. Think dwarves carving into a mountain and potentially digging too deep, and you're there. The game is complex as fuck and weird things can happen.
I played a game that was doing fairly well one time. Then someone died. Then another person died. Soon my ~100 dwarves were reduced to ~8. Of the 8, one had gone insane because of all of his loved ones dying apparently brutal deaths. Plus, as it turns out, all of his loved ones were just lying outside, not being buried properly.
Finally I found what was happening: a piece of metal somehow got superheated. It was permanently superhot. It was lying outside, so a dwarf went to pick it up. The dwarf died, because it was super hot. Another dwarf went to pick it up and died. Other dwarves tried to pick up the corpses and died. And repeat until there are 8 dwarves left.
By then it was too late. The remaining 8 died. All that remained was the children.
These dwarf children had witnessed the fall of their entire town. Most of these people literally burned alive. They were left to fend for themselves, eating their slowly dwindling supplies, until finally one of them aged enough to be able to care for the others.
Dwarf Fortress is weird.
Here's the to do list. http://www.bay12games.com/dwarves/dev.html
Basically the version number is based off of this to do list. When 100% of this list is done we will be on version 1.0. Right now the game is just over 40% done.
Is that what they're referring to here, or is this another relevant instance?
> On September 18th 2010, the Minecraft webserver crashed due to the sheer amount of players signing up. Markus made the game free to compensate, causing yet another spike in downloads.
This was before the beta in December 2010.
There are a lot of issues with them.
They fraudulent resold keys hurts self-publishing games, mentioned by Factorio devs here: https://www.factorio.com/blog/post/fff-171
So the key can be revoked any time. And aside from that, it can be simply invalid, it can be region locked, etc.
To "combat" this G2A signs you up for their "protection" program where you can get another key if there is something wrong with it, but for an extra fee thats quite hard to avoid or get out from. So thats really scummy.
r/GameDeals does not allow it for these and other reasons, elaborated here:
https://www.reddit.com/r/GameDeals/comments/2yhlw4/key_resellers_and_what_they_mean_for_you/
So G2A pumps a lot of money into advertising to counter their bad press. And people are vain or just trying to stay afloat, thats why they are willing to take the "blood" money for advertising.
It has been asked before, like r/Games/comments/2fvjgq/what_is_up_with_g2acom_and_why_is_it_being/
They had an AMA, people pressed some of these questions against them: r/IAmA/comments/5rg9mo/we_work_for_g2acom_global_digital_marketplace/
Or just google, for example TotalBiscuit was really againts them.
Well, I hope you actually asked in good faith and not just trolling while hoping someone uses that referral/discount code to make some beer money.
> The long-term goal is to create a fantasy world simulator in which it is possible to take part in a rich history, occupying a variety of roles through the course of several games.
-- found here.
For one, you're completely missing adventure mode, and neither of those games come even close to the depth DF already has, much less what it aspires to.
It really is a world simulation, the playing modes are secondary. Once more stuff is in place it'd be possible to build a politics sim on top of it, for example, managing whole civilisations.
This is (for me) a hugely anticipated improvement. Normally, when a train station opens, all the available trains rush to it. Only once a train reaches it and disables the station again (e.g. by removing enough ore from the chests), do the others get to repath. This is especially an issue if there is no other station open, as they will then go back, empty, to the unloading station. This causes a lot of useless back-and-forth of trains.
See also FFF #361: https://www.factorio.com/blog/post/fff-361
Read more about the snapshot here
The Java dev team has just added about 10 blocks including a grindstone, a stonecutter & a blast furnace. It seems they finally realised not all things can be made by crafting or smelting.
​
Fortunately upgrade planner is getting integrated into the next Factorio release.
The factory always needs more iron. And green circuits. And space.
Oil is definitely the biggest roadblock, I think mostly because it's the first time you have a recipe that produces multiple outputs, and it's not immediately clear that assemblers, including oil refineries, stop if there isn't room for all of the outputs.
My 2 cents:
>According to a statistic, only 11% of factorio players have ever launched a rocket
According to a Steam stat. That only counts players who bought the game there and only played vanilla. I bought the game on GOG and launched a rocket in a modded save, for instance.
>I guess a lot of people don't play factorio that much because they find they don't like that
What? How did you come up with that conclusion? The average play time for this game is 85 hours.
Regarding the question, I only did it because I wanted to get it out of the way of me building a layout that I liked for the factory.
Seriously, Toady, seriously?
I mean, I don't know about you, but I wasn't expecting the new towns to be THIS good.
For people who, like me, dont play in ASCII: the inner blue ring circling the city is not a river. that's a microcline wall, complete with towers. Toady posted the 4 or 5 upper layers too. In those, you can see how the wall "climbs" over the elevations.
We were actually going to get games in taverns when they came in, and were teased with interactive games (player against dwarves,) but Toady got distracted.
It's not an "anymore" thing. It never has been on sale.
The reason:
>We state it on our steam page, but people are still asking about it so I want to state it officially. We don't plan any Factorio sale. I'm aware, that the sale can make a lot of money in a short period of time, but I believe that it is not worth it in the long run, and since we are not in financial pressure we can afford to think in the long run. We don't like sales for the same reason we don't like the 9.99 prices. We want to be honest with our customers. When it costs 20, we don't want to make it feel like 10 and something. The same is with the sale, as you are basically saying, that someone who doesn't want to waste his time by searching for sales or special offers has to pay more.
Source: https://www.factorio.com/blog/post/fff-140
It's basically about this: If you like the game you should be able to buy it right away without having the feeling of wasting money by not waiting for a sale.
> It's so clear that you are buying into something that is far from finished.. every single time
And yet I've had an enormous amount of fun with Project Zomboid, Minecraft, Rimworld, Prison Architect, ArmA 3, Don't Starve, FTL, Wayward Terran Frontier etc. Sure, there have been disappointments, but I'm finding the ratio similar to that of officially released titles.
Hell, the game I've spent the most money on is likely to remain "far from finished" for a few decades yet. And I'll do my best to make sure that actually happens, which is actually the point most of the time, not getting a playable product immediately.
> peeked my interest
Piqued, damnit. Usually it's "peaked my interest", at least that makes some kind of sense :P