It's not a very well known game, so there aren't many people on at any given time. You can also choose to have the game spawn you in a sector that isn't populated by other players. There's also a no-pvp galaxy where you cannot attack other players, and is much less populated (16 players compared to 113 going by the empire standings page). Back when I was playing for over a year, I rarely came across other players. This was back when it was free, and there were usually 60-100 players on at peak times. The galaxies are quite large.
You can see how many players are on at any give time (# avatars online): http://hazeron.com/status.php
Looks promising. Bummer you didn't post this a month ago when free Steam Keys were available ;( still, $15 isn't too pricey. Actually reminded me of another game I've posted on a couple times: Shores of Hazeron, at least the editor mode sort of resembles it, albeit with prefabs thrown in there and animations. In fact, made me go look at the old website to reminisce only to discover SoH came back -looks like it finally went pay to play though, can't blame him after 9 or so years being free. IR has much better graphics to be sure, but less breadth.
ever hear of Shores of Hazeron? It's not a great looking game, but the idea is you create a race of aliens with a fuckton of different options, and you're given a solar system. You play as one of the aliens, and you begin to populate the first planet by building a farm and laying roads.
The progression of the game is insane, you go from building small farms to huge cities, in which you can drive bikes cars boats planes, until you get advanced enough to build a space ship, so you can colonize your planet's moon, then build interplanetary ships to colonize the rest of your system, then insterstellar ships to start colonizing other solar systems. It's crazy huge, there's a DNA system that creates unique alien creatures on every planet you come to, and no two are ever alike. It's also a persistent MMO, and if you manage to actually find someone else's system you can blow it the fuck up if you have the firepower.
It's incredibly complex to get into but very very rewarding. It takes a really long time to get to the point where you're traveling between stars, which just makes it more satisfying when it actually happens.
There are pre-made designs for all the different buildings but you can make custom ones if you want to. You don't build brick by brick like in minecraft, you choose the building and a position and wait for your citizens to construct it. You can either observe everything from an overheard perspective, or walk around as your original dude in first person.
for some reason no one mentioned undying classic of linux mmo
free haven and hearth (game client source code is available so may be better use one from custom clients from the beginning)
free and opensource crossfire (almost dead sadly)
paid shores of hazeron (great game once was free as free beer but someday became paytoplay and loose almost all online but author still working hard on game and engine so maybe better wait for steam release)
Reason for new forum: http://hazeron.com/mybb/showthread.php?tid=5 You'll need to make a new forum account.
The old forum is accessible in a read-only format. All old links are redirected to it, so it is still possible to read all the old threads. Found here: http://digiprose.com/phpBB3/index.php
Shores Of Hazeron. It has a lot of similarities with NMS, and very much like NMS it brought me an insane intense space exploration experience. However it has a lot of features perhaps NMS could learn from. One of which is beeing able to design your own race, with unlimited possibilites (much like spore) This game has been around for many years. View a tour of the game in this link : http://hazeron.com/tour1.php
In Shores of Hazeron you play your own empire, and its population starts out with you (1) but it can grow by colonising planets, or having friends join, or subject other empires to your bidding! The game at start offers you a tutorial NPC of your race, but its best to just kill him, so you can use his flesh and bones for more important purposes. The game lets you build up from the very small scale (local farms) to very large scale, once you build your spacecraft and singlehandedly send them into exploration missions across the galaxy. Before this was possible you had to fly a crude rocket to the moon, to get special minerals there needed for the engines of your spacecraft. The experience of leaving your planet and just moving up to the sky, to the tiny dot that is your moon, and eventually landing there is just pricesless. Shores of Hazeron had other awesome features too, like the ship designer actually lets you design your ship, where your imagination can run wild. Theres literally endless possible space ship designs, endless possible amounts of stars and planets to discover, and even infinite amounts of random generated alien species, which you can tame, hunt, kill, or be killed by. The userbase was never big, but the potential of the game is limitless, it was one of the best games i ever played and i wonder if any of you NMS players played it, and like me see the comparison.
Update for all future reader. The issue has been identified!
Follow this workaround until a real fix is deployed (hopefully next week).
http://hazeron.com/phpBB3/viewtopic.php?f=6&t=7308&p=88857#p88919 > This problem was positively identified with the help of a new player. > > The problem is caused when the user's account name contains a non-ASCII character. In this person's case, their name contained an accented e. > > The non-ASCII character is not handled properly by the Qt QDir object, necessary for navigating directory structures. > > I posted a bug with the Qt guys. > > Here is an ugly workaround until I provide a fix. > > 1. Let the Launcher download the latest files to c:\Users\YourUserName\Shores of Hazeron\Programs. > 2. Copy the folder c:\Users\YourUserName\Shores of Hazeron\Programs to a different folder. > 3. Run the Shores of Hazeron.exe file directly from the new location. > > I will make a setting to relocate where the Shores of Hazeron files are stored to get around this problem. If only Microsoft had implemented real symbolic links, instead of .lnk files, whatever those do. > > I do not know if this is a problem on other platforms besides Microsoft Windows.
A sector is 10x10x10 persec, and the number of stars depends on how close you are to the center of the galaxy and so.
But yeah, "10-20" sounds about right.
For more, look here: http://www.hazeronwiki.com/The_Galaxy
And maybe this: http://hazeron.com/galaxy.html
You will probably get better answers to your request on the community Discord server. Here: https://discord.gg/CPrpDzJ
You can also ask questions there and people will be able to help you pretty much around the clock.
Other than that the beginner guides on the wiki are updated to be current with the current version of the game. See: http://hazeron.com/wiki/index.php/Building_Your_First_City
If a wiki page isn't up to date, you can pester me to update it I guess. The thing I don't have enough experience with is the new designer though. But there is a dedicated channel to designer help on the community Discord server with plenty of experienced players.
Looking for a game like this too... although I'm more interested in walking around giant spaceships, more so than planets!
Not many games let you fully explore and customize your ship/planets - Shores of Hazeron (on PC) is the only one that comes to mind. I love how that game handles ships and planet buildings, full 3D designer for interiors and exteriors and every part is functional - unfortunately it's PC-only, requires subscription, and is extremely rough/incomplete (just one guy working on it AFAIK). Probably the best space game ever made though, for the sheer depth and realism of it. Anything you can think of, you can do.
Ideally... I'd love to see that game finished and released on Xbox... but that's clearly far off given, well, look at some screenshots of the game.
A lot of people recommend Everspace and Elite Dangerous, but these don't seem to have much planet exploration, a ship designer, or nearly as much depth.
The launcher calculate the MD5 hash of each file every time you start it, it then compares it to the hashes on the Hazeron webserver. If the hashes don't match it downloads and replaces the file.
This is the MD5 hashes for Windows 64bit version of the client:
http://hazeron.com/software/soh-win64/md5sums
> Every file is validated using an md5 hash key so the launcher will update all files that change. It will also fix files that have been deleted or modified as a result of virus infection or other data corruption.
Source: http://hazeron.com/phpBB3/viewtopic.php?f=3&t=4931&p=54077
>No Man's Sky done right? I don't think so. The purpose of No Man's Sky was to have a seamless travel around the universe with no loading screens. Entering atmosphere without breaking to cut-scene, and having a random universe to explore. This is not a No Man's Sky done right. There is no such thing yet.
Might I refer you to Shores of Hazeron, a game where you can quite literally take off from a planet, travel from one solar system to another, then land on a planet there without one loading screen. You can also build empires with your friends, or join another empire as the game is an MMO. Or if you want you can explore one of the 20 randomly generated galaxies in the game.
Maybe a little silly, but I am sure you would get more attention if you also posted in the Recruiting forum section.
Shores of Hazeron has this as well. In the game you can create custom designed ships. If you do not have a wormhole/jump drive installed you can 'deadhead' to another star without seeing one loading screen. If you use a wormhole/jump drive it does have to load the area first however, as it's not going to keep the 5,000pc galaxy loaded all at once.
There's also old MMO "Shores of hazeron" that was free some time ago. It had (or have, i didn't played it for long time) generated planets and animals like NMS, but also much more like:
-fully custom made walkable inside ships (from small to gigantic) and orbital stations
-normal star systems with realtime orbiting planets and moons
-empire building and economy, that actually motivated to explore galaxy to colonize planets with better resources.
It started with player having to build city on home planet, build shitty rocket to get to the moon and build there colony to mine resource for normal spaceship engines.
There's another game, not very well know. Called Shores of Hazeron.
It's nowhere near as detailed as SC. But it has spaceships, and you can walk around inside of it. And on planets. And more. It looks crap. But it has some amazing gameplay!
A few years ago I would recommend the Shores of Hazeron, but I have long ceased to play it, and I can not say what the situation there now (it was free (no pay-to-play button) back then). It's MMO where you (you play as character, not invisible RTS hand) start on random earth-like planet, spend first hours to build city, create simple rocket, get to the moon, create there small mining base to get resources you need to create ftl drive and then you can do what you want.
+: ship design. Game has fixed crafts like first rocket, planes/spacefighters, submarines, ships or ground vehicles, but you can (and have to) design (with walkable interior) your own spaceships and orbital stations.
AI (limited) admirals that you can assign to your additional spaceships
Different star systems and planets with different bonuses/problems (you can land on/ colonize every planet/moon/ringworld) (ringworlds, double-star systems, 98% oceanic planets)
A lot of other interesting/good/awesome things I forgot
-:
graphics. Not awful, but quite old. You can check screenshots by refreshing main page
small playerbase (was, when i played). 20 players online are not much for pretty much endless galaxy
bugs. sometimes there were endless loading screen, and to resolve that you had to contact administration (they were nice tho)
http://hazeron.com/phpBB3/viewtopic.php?f=3&t=7893 > Missing Platform Plugin 'windows' > > Some people still report the missing platform plugin 'windows' error. > > Fixed I think. The Mac was giving me a similar error, unable to find the platform plugin 'cocoa'. I ended up changing the code that SoH uses to find it's libraries. It works for me; let's see if it works for you.
http://hazeron.com/phpBB3/viewtopic.php?f=6&t=7308&view=unread#p88660
> Okay, this SHOULD work.
>
> 0. Make sure no SoH processes are running.
>
> 1. Use Launcher, update your client.
>
> 2. Open %USERPROFILE%\Shores of Hazeron\Programs
.
>
> 3. Start Shores of Hazeron.exe
.
>
> If it would crap out again, then it is likely an environmental issue, like Avast or the like.
http://hazeron.com/phpBB3/viewtopic.php?f=6&t=7308&start=10#p88644 > Get that someone on reddit to cleanup his/her PC. This error indicates that they have an old install from before U5 mixed with new one, or a Qt library from a different project interfering.
AnrDaemon says you may have an old install of Hazeron on your computer. Did you have Hazeron installed on this computer last year?
If so, go to %USERPROFILE%\Shores of Hazeron
and delete the following folders.
For more information on removing Hazeron, see: http://hazeron.com/remove.html
I'd like to take a moment to refer you all to /r/Shores_of_Hazeron as well as http://hazeron.com/
If you think this game looks fun, you'll love this. Though it doesn't quite have the same graphical fidelity, it makes up for that in gameplay and depth.
This is a bug then, as it is suppose to make you able to see if you can run the game before paying for the game.
I meant in reply to: http://hazeron.com/phpBB3/viewtopic.php?f=5&t=7034
But I just found this: http://hazeron.com/phpBB3/viewtopic.php?f=3&t=7037&start=10#p79605
> If SoH is too expensive at $10 per month, don't play it. I apologize if that statement offends anyone. Please don't take it personally. Servers cost money. Paid betas are not new, especially when there's enough there to play.
Seems he isn't going away from the $10/month yeah.
Edit: More posts.
http://www.hazeron.com/phpBB3/viewtopic.php?f=3&t=7029&start=140#p79628
> My primary efforts go into the game. Devoting time to the web site does nothing to advance the game. > > I have heard quite a lot of support from players willing to pay $10 per month. It's a fair price given the hours of entertainment so many people derive from it. > > The only reason this thing is even coming back on line right now is because so many people said they would pay to play. That immediate potential for generating income trumps my plan to develop a different game instead. I did not previously consider SoH good enough, done enough, to charge money to play. The players have convinced me that we are crossing that line. Now I must pour on the coal to break on through to the other side.
I like playing Shores of Hazeron occasionally.
It's basically a space 4X game you play from the perspective of one of your "intelligently designed" creatures. If you can get past the dated look and choppy movement since everything is serverside, it's a fun game for a couple of ~~nights.~~ ~~weeks.~~ months.
I havent played Shores of Hazeron in over a year, but it was a really interesting exploration/ building game. Plays well solo or better if you can get some friends to play. Somewhat difficult learning curve/UI and some other problems. Graphics are dated/ game was buggy. It kept me entertained for a couple months though.