The steam version is paid and gets you the convenience of steam multiplayer and achievement features (and supporting the developer), but you can download it for free on the website. https://mindustrygame.github.io/
Yes, there is a guide. https://mindustrygame.github.io/wiki-testing/logic/0-introduction/#why-is-everyone-rude-in-logic-on-the-discord
Just realised that is not the actual guide but it tells you where it is lol
You mean which are which, or how to deal with each?
Enemies section of the documentation: https://mindustrygame.github.io/wiki/units/chaos-array/ Flying enemies are ghoul bomber, lich, reaper, revenant, wraith fighter. Flying units prioritize power generators. Doesn't have to be producing power, they will still head towards it if near to their spawn point. That will help you concentrate your AA turrets somewhat.
I have wrote an explanation of frag that I'll have to dig out.
For now I will just point out that the order of the ammo in the turret description (same info that is in-game) indicates their relative effectiveness. Eg. https://mindustrygame.github.io/wiki/blocks/turret/ripple/ Graphite and silicon do the same damage but silicon is ranked higher because it has the extra bonus of homing. Blast might appear to do more damage than plastanium, but the frag effect is so powerful that it makes plastanium the deadlier ammo.
There is only one way to make surge alloy: https://mindustrygame.github.io/wiki/blocks/crafting/alloy-smelter/
Aside from the silicon, everything else it needs can be just mined. The difficulty comes from the quantity of items and amount of power it takes to make a single piece of surge alloy.
In the wiki, what does "Shots", "Shots/Second", "Ammo Multiplier" and "Fire Rate" mean?
How many graphite per second would I need to feed a Duo turret?
https://mindustrygame.github.io/wiki/zones/desertWastes/
It is always the same map, just your starting position ("landing zone") changes. Ruinous Shores and Tar Fields work in the same way.
Off those I've recently played with, I'd add : Veloren: https://veloren.net/ RedEclipse: https://www.redeclipse.net/ Mindustry: https://mindustrygame.github.io/
And also those, but here only the engines are FLOSS : OpenMW Cortex-Command
You can get Mindustry for free if you go to the developer's website at https://mindustrygame.github.io/ If you like it, you might throw a few bucks their way.
Speaking of free, if you really like playing with trains in Factorio there's also OpenTTD.
Yep! Plus using variables we can set it on the fly
Here’s a slightly outdated list https://mindustrygame.github.io/wiki/logic/3-variables/ the constants start like half way down the page
It’s missing the new ones from v7 (I forget the names but they give us the number of resources types, block types, and unit types)
https://mindustrygame.github.io/wiki/servers/ https://portforward.com/
I've never set up a server for this game but have done so manually for terraria in the past.
Basically you have to download a server client of the game from itch.io (look at the first link).. this is basically a version of the game but no graphics just a command console. Then you need to adjust your Windows defender & firewall settings to make exceptions for the games port. You also have to login to your router and do the same thing. Portfowarding.com usually has very good guides for this
You can iterate across all links (and check what building type current link is) with getlink and counter (wiki article with a sample). So with that you can have your commands in loop body and iterate over them. Be mindful how much commands and links there are, each processor tier has "speed" i.e. amount of commands it executes in given time.
There's generator handling code I did some time ago, it iterates over all links and depending on building does some logic. Might be helpful
https://mindustrygame.github.io/wiki/units/revenant/
They're the only flying unit on Craters, if you remember what that was like. They fire the same missiles that lich do. I guess they can be thought of as mini-lich.
Can you be much more specific? What 'water' things? What are you trying to do with them? Have you read the documentation on liquids? https://mindustrygame.github.io/wiki/blocks/liquid/bridge-conduit/
If only there was documentation for this sort of thing...
https://mindustrygame.github.io/wiki/blocks/defense/plastanium-wall/
https://mindustrygame.github.io/wiki/items/blast-compound/
Shows what block(s) produces it (which will include drills in the case of naturally occurring materials) and what blocks consume it.
The ammos for each turret are listed in order of effectiveness. Eg. for duos copper is the weakest and silicon the strongest. https://mindustrygame.github.io/wiki/blocks/turret/duo/
But the most important factor to consider in choosing ammo is availability. A duo firing copper continuously is better than a duo firing silicon at half the rate because it keeps running out (of course you could feed it silicon and copper...). Likewise, pyratite might be more effective than graphite, but graphite is much easier to make.
In conclusion, it depends. Learn the strengths and weaknesses of the turrets and their ammo types, then you will be able to adapt to any situation.
Read the documentation, eg. https://mindustrygame.github.io/wiki/blocks/crafting/alloy-smelter/ - same as the in-game info. Pay particular attention to the input:output ratios of crafting blocks and the bandwidth of distribution blocks because those two will set the upper limit on factory size.
Eg. 1 alloy smelter needs 3.2 lead per second. A titanium conveyor can supply no more than 10 lead per second. 10/3.2 = 3.125, so if you only have 1 conveyor of lead coming in, there is no point building your surge alloy factor larger than 4 smelters (the fourth smelter will only be used at 1/8th of its capacity).
He estado jugando ocasionalmente (y termino viciandome) con un juego para Android/PC llamado Mindustry, es un tower defense mezclado con administración de recursos y factorio. Es gratis y open source.
I think I'm finally getting what you're saying.
There is a "wiki" (it's not actually a wiki) https://mindustrygame.github.io/wiki/, but for the most part it is identical to the in-game documentation.
The best way to learn is by trying stuff out yourself. Start a sandbox game (Play -> Custom Game -> pick a map -> set Gamemode to Sandbox) and experiment to your heart's content.
This reminds me of Mindustry's Overdrive Projector, which does AoE, but does NOT stack, so you get a lot less spam. But your idea seems a bit better as it sort of augments the specific machine rather than doing AoE, and is still stackable. Nice.
Personally, I'm still leaning toward just buffing modules themselves (and maybe adding more variety as many mods do) and eliminating the beacon concept entirely. Honestly, that's probably just the equivalent of playing with Bob's modules plus the beacon recipe disabled.
The missing one is distributor (2*2 router, I've done),as liquids don't need sorter and over/underflow...wait a second...
​
Edit: So there is no liquid overflow gate in game, but there is a type in code named "LiquidOverflowGate" and textures for it, I think I'll make it.
It's just a normal production chain, with the goal of powering the reactors (the large central blocks). You can see what each block is and what it produces/consumes in the in-game help or the wiki.
The only thing that might be non-obvious to a new player is that buildings automatically transfer items between each other if able, so you can avoid belts by placing things adjacent, which is how you end up with these highly compact designs. Good to know as it's useful everywhere in the game.
And maybe those two sorters... players' refusal to use normal belts is probably non-obvious to new players. Turns out all the utility belt blocks have higher throughput than the actual belts themselves, so everyone uses them instead. It's a weird game design choice, but it is what it is. Just read this.
#1 tip, in bold with stars: read the documentation, either in-game or on the web. Some of the web documentation is a bit out of date, but all the block/crafting info is current. Eg. https://mindustrygame.github.io/wiki/blocks/crafting/pyratite-mixer/
#2 tip, underlined in purple and dusted with glitter: spend some time in sandbox. You have infinite resources and near instant build speed so you can tinker with designs to your heart's content. The best way to learn how to design things is to practice designing things.
#3 tip, shouted in a threatening manner: DON'T CHAIN ROUTERS
From the wiki FAQ:
On the App Store, distributing the game there costs a lot, as a developer will need a Mac, and a $100/year developer license to do so. Such expenses are covered by charging for the game on there.
https://mindustrygame.github.io/wiki/blocks/effect/launch-pad/
Any type of item that can put into the core can be put into a launch pad. Off the top of my head I can't remember if pads launch without being full.
A silicon smelter consumes 2 sand and 1 coal per production cycle, and a silicon smelter's production cycle is 2/3rds of a second (displayed as 0.67 for brevity). 2 sand and 1 coal every 2/3rds of a second is 3 sand and 1.5 coal every second.
https://mindustrygame.github.io/wiki/blocks/crafting/silicon-smelter/
You need to build something that generates power. The first one available to you is the combustion generator: https://mindustrygame.github.io/wiki/blocks/power/combustion-generator/ Build it and then supply it with coal.
Or, go to the wiki, which seems to have all the same stuff for modding as well as all the other stuff that goes into a wiki.
https://mindustrygame.github.io/wiki/modding/
There do appear to be some differences, but it's mostly the same.
Same point as playing the campaign: for fun, for a challenge, etc.
Multiplayer: https://mindustrygame.github.io/wiki/servers/ Probably the easiest way to do it is to use the Steam version to host a game.
Minecraft, Shovel Knight, and Just Shapes & Beats are some good games if you're willing to pay.
If you don't want to pay, here are some others (these ones are linked for your convenience, and each has a small description of the game as well as any tips about downloading it):
Super Mario Bros. X (a mario engine with a level editor, so all the levels are made by the users, meaning you never run out, but if you do download this one, download SMBX2 beta 3, not the legacy version or 38A), Mindustry (mindustry is a tower defense strategy game where you have to supply all your turrets with ammunition, the game is a pay-what-you-want game unless you buy the steam version), Pixel Dungeon (pixel dungeon is a roguelike dungeon crawler, it has tons of mods for it that enhance the experience)
Try this:
Seriously, making surge alloy is fundamentally no different than making metaglass. Provide the required inputs and power to the factory block and it will make the thing it makes.
Almost everything you need is here: https://mindustrygame.github.io/wiki/
Tip: the numbers shown are rounded from the values used under the hood. A lot of the ones that end in .33 or .67 are actually x/3. Eg. 2.33 is actually 7/3, 0.67 is 2/3, the alloy smelter's 0.17 production cycle time is actually 0.16666666... or precisely 1/6.
As an avid factorio player, highly recommend you check out Mindustry. Factorio with tower defense. It’s free!
About: https://mindustrygame.github.io
Latest download: https://github.com/Anuken/Mindustry/releases/download/v100/Mindustry.jar
The wiki does list all the things graphite is for. https://mindustrygame.github.io/wiki/items/graphite/
"Produced in" you've figured that part out already.
"Required for" is things that consume graphite, meaning you send the graphite to them. Ammunition for six turrets and a component of fortress mechs.
"Used to build" is all things that you "spend" graphite to build. This uses graphite that you have stored in your core. As you can see it is a long list and includes some crucial buildings like the pneumatic and laser drills. Note that the very powerful graphite producing multi-press requires graphite to build.
Check out Mindustry, it's free or there's a paid version on Steam. It's a tower defense game that relies on managing resource production and conveying ammo to your defenses.
Overall it's a little too easy - generally you can build up defenses far more quickly than the enemies get more difficult - but I sunk a lot of time into it earlier this year while listening to podcasts and whatnot. It's a relaxing, satisfying optimization game.
Awesome to see.
If you're looking for other similar games, I'd recommend checking out Mindustry. It's Free and Open Source Software (FOSS) licensed under GPLv3, runs on a slew of platforms (including Windows, Android, and iOS), and is pretty fun.
I had a lot of fun with my friends in Mindustry. It's free and open-source Factorio-like tower defense game. You can get it for free from Itch on buy it on Steam to support the developer and get additional small features like easier multiplayer, auto-updates and achievements.
And yeah, you need to look up wiki quite often in this game, though it is possible to figure out everything yourself.
So you want something that is like a router, but for liquids? A liquid router? https://mindustrygame.github.io/wiki/blocks/liquid/liquid-router/
Hey, it sounds like we like some pretty similar games! My interests tend more towards strategy than roguelike but I've definitely gone hard into my share. I've even made one or two myself!
I've been meaning to give Rise to Ruins a try but I'm waiting for a decent sale or the full release (whichever comes first I guess)
Have you ever tried Mindustry by the way? That sounds like it might be up your alley.
The 2 Factioio-like games I played far too much of are:
and
Factory Idle starts slow and gets more and more complicated. Mindustry is a tower defense game with energy,resource, and factory management.