They post updates every couple of months, And they all look pretty good, but they appear to have been struck with design paralysis.
They keep changing things and redoing work.
Here’s a copy/paste from a comment I posted earlier today.
“All of what you just said will be in Hytale!
Imagine connecting to a MC server and having custom mods automatically download instead. (No more needing a third party client!)
The entirety of the server side code will be open source allowing for an insane amount of customization. The game will be shipped with a custom 3D Modeling program just for Hytale. The possibilities are seriously endless.
Here’s a quick glimpse of something on their blog
“Because Hytale is designed from the ground up for modding, server operators will be able to create and customize every aspect of the game - from environments and game mechanics to parts of the UI itself. We want our players to be able to build upon what we’re working on, but we also don’t expect the community to do our work for us.
In effect, this shared source system means that it is possible for servers to run a modified version of the game, grounded in a client that is common to every player. Every server represents its creator’s vision for the game - and because server operators have a consistent platform to build upon, it is straightforward for players to jump between wildly different experiences. When you connect to a Hytale server, the client will automatically download all of the content needed in order to play - models, animations, sounds, and everything else.”
Read more here https://hytale.com/news/2019/1/an-overview-of-hytales-server-technology”
I'm actually really pumped for Hytale. Some of the technology that they've shown, especially the Hytale Model Maker, looks like it could be absolutely revolutionary. Hopefully it lives up to everything they want it to be.
"Hytale will be fully playable on a low-end system with an integrated graphics chip - in fact, many of the features you’ll see below work on integrated Intel GPUs!"
Quoted from the Hytale Graphics Update blogpost.
If you're new to the r/HytaleInfo community, welcome!
I recommend you check out the rest of Hytales blogposts for interesting tid-bits
All of what you just said will be in Hytale!
Imagine connecting to a MC server and automatically having custom mods automatically download instead. (No more needing a third party client!)
The entirety of the server side code will be open source allowing for an insane amount of customization. The game will be shipped with a custom 3D Modeling program just for Hytale. The possibilities are seriously endless.
Here’s a quick glimpse of something on their blog
“Because Hytale is designed from the ground up for modding, server operators will be able to create and customize every aspect of the game - from environments and game mechanics to parts of the UI itself. We want our players to be able to build upon what we’re working on, but we also don’t expect the community to do our work for us.”
Read more here https://hytale.com/news/2019/1/an-overview-of-hytales-server-technology
An in-depth, captivating singleplayer/co-op experience. I find Minecraft very lacking in this. The singleplayer provides absolutely no intrinsic incentive, and the extrinsic building portion is afforded simply by the genre Minecraft belongs to, not any unique innovation on the part of Minecraft themselves.
From what I've seen, Hytale looks to develop the genre of voxel sandboxes in a meaningful way. They want to build upon the obsolete platform of Minecraft and turn it into a full game.
When I played Minecraft, my imagination flew. I'd build a castle and imagine it to be a bustling, lively establishment. I'd look over a hill and imagine a deep dungeon beyond. I would imagine a world full of hidden treasures, dangerous bosses, and teetering towers.
Though that was not the case. Minecraft didn't feature any of that.
Hytale, for me, is the purchase upon my dreams - the fulfillment of what could have been. I see in it the potential I once saw in Minecraft
Community support. Minecraft provides its community no official modding api, and support for third party servers is completely nonexistent - despite them being the sole carry factor of the multiplayer, and the major contributor to the games longevity and commercial success.
Hytale will provide its community with all the tools they developed and utilized to create the game. There will be an official modding api, and community made content will be actively supported. Your computer will automatically download mods when joining a modded server - no need to fool around with files (which I think is beyond huge).
+ more
You may already know all this - I don't know if you're asking cause you're new to the Hytale community (if so, welcome!) - thought if you don't, I recommend you check out the Hytale website for their blogposts.
It was once mentioned in one blog post :
We’ve previously said that Hytale will be ‘ready when it’s ready’ because we’re serious about providing the community with a game that meets their expectations. We can now be a little more specific. Factoring in the scale of the project and the high bar we want to hit, we’re planning for Hytale to be playable by everyone in 2021.
https://hytale.com/news/2019/11/november-2019-development-update
Well if you look at some of the concept art for weapons they have much more than Minecraft.
Copper, Iron, Thorium, and Cobalt are all possibilities
There will be, it's been confirmed on multiple occasions like this tweet and a Q&A. We've also been shown physics from objects interacting with trees in this blog.
I'd be very surprised if Etho didn't at least try it out, as despite the Hytale devs not wanting to be judged as a Minecraft clone or killer, there's no doubt it was inspired by it and caters to a lot of the same audience, including fans here.
What will keep Etho engaged and coming back to Hytale is it offering lots of ways to get creative within the confines of the game, while allowing him to overcome stylistic, technical and unique challenges. We don't know if there's any sort of redstone equivalent yet, but the world generation is looking amazing so far and is practically begging for some mancave adventures.
It does not get any more transparent then that. They straight up said "hey we're investing more time in making the game, instead of showing it off, so there won't be blog posts for awhile." They even continue on to say why they teased they'd announce a playable-release in late 2020, and why that didn't happen. They even gave examples on things they started fully developing that caused that delay, despite the problems going on.
" I thought it was just going to drop you into a randomly generated world and from that point onwards, it's basically up to you and what you want to do with it. "
Correct!
I don't think it is a 'will it ever be on console' it is most likely going to be a 'when is it going to be on console'.
From the official Hytale FAQ:
>#What platforms will Hytale be released on?
>Hytale will launch for PC and Mac, with the capacity to run game servers on Linux. We’ll explore the possibility of releasing the game on other platforms during development, but for now our focus is on PC and Mac.
They're making a game, I think it'll be similar to terraria in many ways but in 3D, there'll be regions/biomes with their own mob types and bosses AFAIK.
There'll also be multiplayer which is highly customizable from what I've seen; it can be like minecraft survival mp or like their hypixel server in minecraft which is just a bunch of mini-games.
they've posted about these things in their blog posts previously; you can go and have look through it here if you're interested. You can also have a look at the announcement trailer here if you haven't seen it.
>To be clear, then: we don't currently have a launch plan for Hytale. When we do, and we're confident in it, we'll tell you - and we'll be as specific as we possibly can be. We know that there's a tendency to make predictions about possible release dates based on all sorts of signs and symbols, from job listings to our accounts getting verified on Twitter. For the avoidance of doubt: there aren’t any hidden messages. Nobody outside of the company has access to the game. We’re not going to drop the game as a surprise without giving you notice.
Read the last blog post. Here: https://hytale.com/news/2019/5/rising-expectations-new-challenges-and-next-steps-an-update-from-the-hytale-team
https://hytale.com/game "Hytale includes a comprehensive collection of tools that grant players more creative power than ever, from model creation and animation to filmmaking, in-game scripting, and - of course - building with blocks"
On the official FAQ here they say this:
>#What minimum computer specs do I need?
>We don’t have official minimum specs yet, but currently you can play Hytale on a low end integrated laptop GPU with default view distance just fine. We understand that many players in our community are running lower-end computers. That said, there will also be extensive graphics options available for players with more powerful systems.
I've good news and bad news.
The good news is that there is a game currently being developed that is essentially Minecraft with quests. Hytale! (if you play Minecraft Java, you probably have heard of Hypixel - this game is from them, though they have since been acquired by Riot).
Bad news is that it's not coming out before 2023 and can very well take even longer.
What platforms will Hytale be released on?
It sounds like they have something like that. From the UI Sneak Peek
>As you progress further in the game, you will be able to experiment with crafting ingredients and found components to make powerful weapons and gear. This rewarding crafting system allows you to combine and experiment to discover new recipes, while also showing you all of the recipes that you already know.
We saw something similar like in Terraria/Don't Starve/Any other survival game really where you only need the resources.
It's very old news tho; maybe they changed it.
https://hytale.com/news/2018/12/a-sneak-peek-at-hytale-s-user-interface
just PC. and we really have no clue. the consensus around here is that the beta could release this summer. but nobody really knows anything at this point and everything you hear around this sub is speculation.
​
read these posts from the official Hytale blog to increase your hype levels.
Man you really know nothing about the game, but that's not me shitting on you and its not a bad thing. Do yourself a favor and read through all of the blog posts, you will pretty much find all confirmed info there. And all of the creation tools that they showcase will be available to anybody and everyone that wants to dabble into content creation or go all in making a giant project.
https://hytale.com/news/2019/2/customizing-your-character-in-hytale Character Customization blog post.
​
Shows off an Elve and says, I quote; " We’ll have more to share about alternative playable races in the future. If you’ve watched our announcement trailer, you may have already caught a glimpse of some of them - why not go back and take another look? "
​
Chances are we've already seen some playable races.
https://hytale.com/news/2018/12/hytale-faq
Can you reserve my username, please?
TL;DR yes, but not clear when :)
>I don't think the devs said they were going to be more open.
"Now that those decisions are made, and our broader plans announced, it’s possible for us to open up a little bit more and be more engaged with the community. In that regard, you can expect our approach to communication to change: we’ll post fewer, more substantial official updates, interspersed with increased engagement from the team as we go about the day-to-day work of building Hytale."
https://hytale.com/news/2021/7/summer-2021-development-update
https://twitter.com/Noxywoxy/status/1337084211715600384
This is basically what they said
as well as this..
> To be clear, then: we don't currently have a launch plan for Hytale. When we do, and we're confident in it, we'll tell you - and we'll be as specific as we possibly can be. We know that there's a tendency to make predictions about possible release dates based on all sorts of signs and symbols, from job listings to our accounts getting verified on Twitter. For the avoidance of doubt: there aren’t any hidden messages. Nobody outside of the company has access to the game. We’re not going to drop the game as a surprise without giving you notice.
https://hytale.com/news/2020/12/december-2020-development-update
If you look at the hypixel.net domain on WHOIS you'll see it uses GoDaddy and based in Quebec though, just like the .dev domains. If those pages are in fact fake they've got a pretty serious imposter making these sites, which I doubt they wouldn't notice.
Another thing to note is that Hypixel recently added an official security page to the Hytale and Hypixel Studios websites, so we already know they've been working on some things in that area.
Is it interesting for us at this point? Not really, but it's not fake.
Found it.
>We’ve previously said that Hytale will be ‘ready when it’s ready’
because we’re serious about providing the community with a game that
meets their expectations. We can now be a little more specific.
Factoring in the scale of the project and the high bar we want to hit,
we’re planning for Hytale to be playable by everyone in 2021.
Source:
https://hytale.com/news/2019/11/november-2019-development-update
There was a blog post about ambient sound: https://hytale.com/news/2020/1/progress-update-january-29-2020
Seems like something similar is already implemented. But modding the client will not be possible. (Client side changes are possible, but the server side mod must initiate them, I would imagine.)
The Hytale FAQ said on Dec. 13, 2018, "We don’t have official minimum specs yet, but currently you can play Hytale on a low end integrated laptop GPU with default view distance just fine. We understand that many players in our community are running lower-end computers. That said, there will also be extensive graphics options available for players with more powerful systems."
The infinite lands are believed to be a random mashup of the biomes, generating like a normal minecraft world would.
https://hytale.com/news/2019/1/worldgen-introduction
"Beyond the oceans lie the infinite lands. Hytale's storyline won't take you out that far, but our worldgen tech will ensure that there's always something for you to find beyond the edges of the world."
https://hytale.com/news/2019/1/music-track-preview-looking-back-at-the-announcement-and-an-faq-update
>Will Linux be supported?
We have no plans at this time to officially support the game client on Linux. However, we can confirm that Hytale’s server will run on most Linux distros (more details on which to come later).
This. https://hytale.com/news/2020/7/progress-update-july-30-2020
>We’ve been working on some exciting features and content that we can’t wait to share with you later in the year - but these need a little more time in the oven before they’re ready for public consumption.
I thought it was the August blog post, oops!
According to them, the reason they went silent is them looking for a partnership with a different company, which ended up being Riot:
> Figuring out what kind of future partnership worked best for the team,
the project and the community was a long and sometimes challenging
process - if you were wondering why it was necessary for us to ‘go
quiet’ for long stretches of 2019, well, there’s your answer! These
processes take a lot of time and careful consideration to get right.
He's not misunderstanding anything. The story area is essentially a continent surrounded by ocean. https://hytale.com/news/2019/1/worldgen-introduction
"Venture far enough from land and you'll encounter the ocean shelf: a sudden drop-off at the edge of each zone that leads to the deep ocean. The deep ocean is, effectively, a zone all by itself" and "Beyond the oceans lie the infinite lands. Hytale's storyline won't take you out that far, but our worldgen tech will ensure that there's always something for you to find beyond the edges of the world."
This is further confirmed by the way Orbis looks in the concept art. It has a landmass containing all the zones in the middle and the infinite lands peeking up in the background across the ocean.
https://cdn.hytale.com/5e7b929f50cbcd001176c4b0\_9\_\_\_alterverses.jpg
Yes, these UI has already been talked about, also in newer screenshots we can see that some buttons have ??? instead of the letter, also from that screenshot they added another icon. I think that the L, as someone else already said it's probably QuestLog. https://hytale.com/news/2020/5/progress-update-may-30-2020 you can see the newer icon in the throwing poop clip
I expect them to make them public somewhere in 2021 around release:
> Our official subreddit, Discord server, wiki, and forums are still under construction.
adventure mode honestly does seem to be exactly what you want. it is going to have a story. it is going to drop you in a story rich area, that, if you explore outward you will reach an ocean, go father, and you reach the " infinit lands" hytales story wont take you out into the infinit lands, but the random world gen will insure reasons for the player to wander out that far.
it really seems like your worries could be culled by reading this blogpost think of it as minecraft, but with a story.
https://hytale.com/news/2019/1/worldgen-introduction
It's pretty basic but they already have, look at the video under Ambient Animations
https://hytale.com/news/2019/2/exploring-hytale-s-block-tech
There’s an official system where you can join your friends‘ worlds with UPNP, it’s mentioned in the server thechnology blogpost on the official website
I disagree.
We know that they have been working on Hytale for over 3 years now. And I remember someone from Hypixel Studios tweeting that the terrain in the Trailer was not hand-crafted at all.
Also the first world-gen blogpost stated that they already crated 3,785 prefabs.
I really doubt there was that much R&D involved in the game. Of course they wanted/needed a custom engine, that needed to be researched and developed. But once that was done, I would assume it's more or less content creation and system refining.
Hytale is a game in development by Hypixel, one of the biggest servers on Minecraft.
If you haven't already watch the Announcement Trailer here or read about the game at the website here to learn why people are hyped about it.
Long story short: It actually looks like a Minecraft competitor rather than a cash grab.
Picked up AC Odyssey a couple days ago and have put 8 hours into it. Really fun gameplay loop so far and I think I'll stick with it. Gorgeous graphics and the story is pretty engaging. It's a tier just below The Witcher 3 imo but it's a bit more fast paced and more combat options. As far as like a first person base building etc type of game, I'm personally looking forward to Hytale .
Blogpost of July 30:
>We’ve been working on some exciting features and content that we can’t wait to share with you later in the year
the server is an integral part of craftstudio, it has to be there, and like L0rd_Sp7 said, you can make a flat plane and erase pixels to make sharp edges.
https://hytale.com/news/2019/1/take-a-closer-look-at-hytale-model-maker - in this blog post look at the video of the sword making process, it gives a good general overview of how to make stuff. When you'll have some basic familiarity with how blocks are placed, rotated and shaped by practice, just make a simple model to see how it works (no need to texture or anything), then look at what other people have made, and notice what looks bad, try to see if you know why, and look at the good ones and why they are good, maybe even try to see cool little tricks other people's models use, so you can learn from that.
And lastly, do not texture with the built-in editors, use an external program for that, they have a lot of functionality that gives better results and saves time
It was mentioned in the official blog post about servers, a while back: https://hytale.com/news/2019/1/an-overview-of-hytales-server-technology
Clients will handshake with the server and download all resources (including mods, textures, sounds) that are needed to play on the server.
https://hytale.com/news/2019/1/worldgen-introduction
> That’s not all, however! Venture far enough from land and you’ll encounter the ocean shelf: a sudden drop-off at the edge of each zone that leads to the deep ocean. The deep ocean is, effectively, a zone all by itself: it holds many dangers - and rewards - for intrepid explorers to discover. You’ll have to prepare carefully in order to survive in the depths!
> Beyond the oceans lie the infinite lands. Hytale’s storyline won’t take you out that far, but our worldgen tech will ensure that there’s always something for you to find beyond the edges of the world.
thats a nice suggestion! Im sure its already in the game, as in this screenshot, for example you can see more than one different bookshelf block.
If you know how to read JSON here are all publish times: https://hytale.com/api/blog/post/published
I calculated some values related to that api (Timezone EST):
average: 11.11 PM
earliest: 6 AM
latest: 3 PM
The armor: https://hytale.com/m/5cc33752d5829500108a811c_zone_1_skeleton_archer.jpg
The daggers: https://hytale.com/static/images/media/conceptArt/16.jpg
I won't show you a picture of me for obvious reasons, but you can trust that's what I would look like in that armor :)
https://hytale.com/news/2019/3/a-peek-at-some-of-zone-1-s-wildlife You can see in this post 3 duck in water and it seems to be fluid with little waves witch make sense since it's a river.
Hope this helps!
Yep, there will be dungeons to explore in the adventure mode, accessed through portals inside some smaller dungeons. This is one example of one, in the concept art.
It's in-game too, not only in screenshots. Take a look at the gif at the end of this blogpost. The background is blurred while you contemplate, then gets sharp as you move.
I think there may be a bigger renaissance on the horizon. If you ever played servers, you may recall Hypixel which was one of the two biggest (the other being Mineplex). They recently announced a new game (https://hytale.com) which is heavily based on Minecraft and frankly looks pretty sweet.
Trailer here which has 30m+ views (2x the viewcount on the cyberpunk 2077 e3 trailer): https://www.youtube.com/watch?v=o77MzDQT1cg
As someone who used to own one of the bigger servers (top 20-ish) it's nice to see there is still innovation happening in that community, I'm definitely excited to try out the game when it comes out.
well client is closed tho, everything from blocks to UI is a server side "mod", its like one of the first things we ever knew about hytale that the client is closed
read more about it here
Let me refresh your memory:
>We’ve previously said that Hytale will be ‘ready when it’s ready’ because we’re serious about providing the community with a game that meets their expectations. We can now be a little more specific. Factoring in the scale of the project and the high bar we want to hit, we’re planning for Hytale to be playable by everyone in 2021.
https://hytale.com/news/2019/11/november-2019-development-update
Hytale have been clear from the beginning that they are using tools such as their "Hytale Model Maker" to develop the game, and that these tools will be available to the public.
https://hytale.com/news/2019/1/take-a-closer-look-at-hytale-model-maker
"The solution was to bring Élisée and Bilou into the team - and build new software to assist with the development of Hytale. It has now become the toolkit we use to create all of the items, creatures, and animations that you see in-game - and when Hytale launches, you'll be able to use it to create your own."
Also, its pretty funny that you say I've never programmed anything in my life when I graduate with a Bachelors in Computer Science in December.
Whilst we don't know a whole lot about scripting yet, the bits and pieces we have in fact seen indicate something very different to what you're saying.
Here's a showcase of ingame scripting in the trailer, pay attention to the screen, it specifically deals with gameplay elements. Also note the specific mention of 'live scripting', which indicates scripts can be made and run without needing to reload anything. Note this quote from the website too:
>Write and run your own in-game scripts and watch the gameworld transform around you! From players to creators, everybody benefits from the greater freedom this provides.
If Hytale lives up to the hype, it'll be one of the best games out there in my opinion.
You oughta see the trailer and some of the blogposts on their site, Hytale.com
The atmospherics and lighting and sound design are beautiful, it even made me appreciate nature in real life actually.
If you're a fan of Minecraft, and/or Skyrim, I'd think you'd like it.
It isn't out yet, but they'll release a beta sometime this year hopefully.
​
You can sign up for the beta and watch the trailer here: Hytale.com
​
It's the only game to get me so excited.
​
Edit: And you can also check out r/HytaleInfo to see some of the community.
It isn't the official Hytale reddit, but it's the next best thing.
They did say it would be "playable by everyone in 2021", but that was in November of 2019. Plans can certainly change in that amount of time, and the most recent blog post is evidence of that.
So on their official website, (hytale.com) they talk about combining the scope of sandbox with rpg. Meaning you can choose to follow the story, or play the game without the story! There also is confirmed creation tools/creative mode with world edit like stuff, flying, and placing fully grown trees. Basically there's a TON of creative tools. You can also mirror/copy builds!
I found links in your comment that were not hyperlinked:
I did the honors for you.
^delete ^| ^information ^| ^<3
At 1:19 you make a guess as to who Noxy is, just letting you know for future reference he's the CEO of Hypixel Studios, as of April this year! Although he's been a creative lead on the game since the beginning. He even comments in this subreddit from time to time, which is always a joy.
I think this is a great video, definitely good production value here.
It looks really cool and the handle is great, somewhat crude looking, like a peasant made it with some basic tools, but that scythe head has way too much detail, I have a feeling that if you've changed it to around three cubes instead of a gabazilion, then the final effect would be much better (one cube as a connection point as well as the main body, second somewhat thinner and angled as the proper scythe head, and the last one as just a "piece of paper" thin to show the blade). this is just what I would do, and maybe not exactly 3 cubes, some more might be needed, but a good reference point as to how much detail in the shape you should include is this blog post https://hytale.com/news/2019/1/take-a-closer-look-at-hytale-model-maker specifically that sword making process.
I'm not saying you should have exactly as much detail as the sword, but that you should use angled blocks, and try to use fewer blocks in general while using them smarter.
Hope this helps your future endeavours :)
" Beyond the oceans lie the infinite lands. Hytale's storyline won't take you out that far, but our worldgen tech will ensure that there's always something for you to find beyond the edges of the world. " Taken from this blogpost.
Edit: Obviously the world's not going to be 'infinite', technically impossible. I'd certainly expect it to be just as big if not larger as Minecraft however.
The team’s description of the ocean in their worldgen blogpost pretty much implies this.
> That's not all, however! Venture far enough from land and you'll encounter the ocean shelf: a sudden drop-off at the edge of each zone that leads to the deep ocean. The deep ocean is, effectively, a zone all by itself: it holds many dangers - and rewards - for intrepid explorers to discover. You’ll have to prepare carefully in order to survive in the depths!
> Beyond the oceans lie the infinite lands. Hytale's storyline won't take you out that far, but our worldgen tech will ensure that there's always something for you to find beyond the edges of the world.
Yeah I'm hoping to see those things as well. All we know about crafting comes from this picture, and seems to convey a Terraria-like crafting system as opposed to Minecraft like crafting.
This is going to be implemented in some way for sure. I am not sure if you checked out the blog post referencing these things. Definitely check it out. It basically allows you to build behavior from states, either newly defined or already built in. So you can have many different types of NPC's and be able to assign states to them. Either way, your suggestion is great, because building quests can be definitely done easier if we have something built in to help us do it.
https://hytale.com/m/5cb09f4b36e672001743d5e3_zone_3_encampment_2.jpg
Hahahahaha, the sense of scale and enclosure in these villages completely dwarfs Minecraft's upcoming village update.
From a blog post: https://hytale.com/news/2019/1/an-overview-of-hytales-server-technology
>Furthermore, we’ve implemented technology into Hytale to make playing together as painless as possible. The friends list allows you to jump into servers that your friends are currently playing on, and also allows you to connect to their adventure mode worlds. To ensure that this is a smooth process, we’re using UPnP (Universal Plug and Play) protocols to handle port forwarding automatically when possible - if that is unavailable, then we attempt NAT punchthrough. What this means in practical terms is that you can join your friends’ worlds through your friends list as long as you’re both connected to the internet without ever having to set up port forwarding - regardless of your router’s settings. Making it easy to play with your friends without a hitch is very important to us.
​
As xOoren said they are only focusing on PC/MAC at this time.
>#What platforms will Hytale be released on?
>Hytale will launch for PC and Mac, with the capacity to run game servers on Linux. We’ll explore the possibility of releasing the game on other platforms during development, but for now our focus is on PC and Mac.
Did you see this build from the blog?
https://hytale.com/m/5c829ba736e672001743d59c_cptcharles_palace.jpg
They clarified it recently in a faq update (scroll down).
>We noticed that since last week’s worldgen preview - there were a few incorrect conclusions regarding how the map works, we think this is because the “zones” concept art presented the world in the form of slices. We want to clarify that the zones are not laid out like concentric circles.
>You can think of worldgen in the shape of a traditional world map. The map continues to generate in the infinite lands with all of its normal features except a few storyline content prefabs.
How i understand it is that the first zones you start in are partially prefabricated for the sake of "storyline content", but after that it's random infinite generation like in minecraft.
The game is currently in a closed testing phase. Only people closer to the development team are able to play it. The people who are playing it are currently under an NDA. All of the current footage is from Hypixel Studios.
However, you may still sign up for the Beta here.
https://hytale.com/signup
“We don’t want to provide another estimated launch window that turns out to be incorrect. However, we no longer expect to be ready to launch Hytale before 2023 at the earliest, and it could very well take longer.” This is the last thing we’ve heard about a “release date”, but if you want to read up more about what’s going on I’ll provide a link to the blog post where this statement came from.
>u /Kloaw is right hytale is a sandbox RPG
but...i literally quoted hytale.com of hytale being a sandbox RPG wtf u on about...i was saying how its not a survival sandbox like Kloaw was saying it was and how it was less of an RPG...did you read correctly at all?
No, it is
> The UI is also undergoing significant changes to support the new combat system, including dedicated UI elements for new features like stamina, blocking, and signature moves (more on those in a bit!) We're not ready to share these changes just yet, which is why we've disabled the UI in the clips below.
https://hytale.com/news/2021/7/summer-2021-development-update
I'm not exactly sure what you're asking. The worldgen is like Minecraft where it generates in patches.
https://hytale.com/news/2019/1/worldgen-introduction
If you're talking about world boundaries, I dont think there will be one. I think it'll just save the "chunks" where you've been like in Minecraft but there'll be no world border. Me thinking that isn't gonna stop me from finding out though.
I'm sure that there will be an offline mode, where a client can host their own world. Maybe even have a little LAN party from client to client.
The thing that seems interesting to me is their shared source system. They said that we could read the server code and that it would keep us in sync with the updated clients. What if a server has LAN access, but not internet access, for some type of LAN party? The internet seems to be what keeps the clients and servers within a shared foundation. I'm not really concerned about it. It's just a thought out of curiosity.
people really need to read through blogs first before asking, here
the answer is adventure mode has procedural random generation but in its central island its less random due to story prefabs existing but in the infinite lands anything goes as far as we know
not exactly collectibles but something like the sword shrines in terraria where its really cool if you get ~~an Arkhalis~~ a Terragrim instead of just an Enchanted sword, the like only problem in terraria for me is unique weapons no matter how fun falling of later cause they dont have an upgrade or any use at all to transform them into something new which is a category the ~~Arkhalis~~ Terragrim sadly falls into, hopefully stuff like the demonic axe in hytale and other playstyle altering things will have some sort of longevity
also
>They could contain special food and crafting recipes
we actually got kind of confirmation on this years ago "Knowledge of new weapon categories and weapons themselves can be found scattered throughout the world" -Workbench
and since there are work stations for various parts of crafting like alchemy, cooking etc. betcha they say something similar, some could even be gained from the different factions
...uh sorry to break it to you but... we have seen such officially already
>While we have a specific vision for Hytale’s art and design style, we encourage modders to use the tools we provide to take the game in new directions. Below, you can see an example of some custom anime-inspired costumes that have been created as a personal project by art team member Stein!
Considering they're going to be providing the server code shared source it's fair to say we'll be able to do just about anything they can. It baffles me that so many people think we have no info on modding, when modding is actually one of the things we have the most info about.
https://hytale.com/news/2019/1/an-overview-of-hytales-server-technology
https://hytale.com/news/2019/1/take-a-closer-look-at-hytale-model-maker
well all things from adventure mode to mini games are "mods" that run on hytale so you would be directly just adding stuff ontop of that or through the scripting (although we dont have much info about the scripting)
It's kind of an echo chamber in the comments, but I want to add that Hypixel specifically mentioned in a blog post that they want the game to be able to run on low-end devices.
>While we’ve added some dramatic new features to the engine, our baseline system requirements haven’t changed. Hytale will be fully playable on a low-end system with an integrated graphics chip - in fact, many of the features you’ll see below work on integrated Intel GPUs! We’re fully aware of how important performance is, however, so we’ll also provide the option to customize your graphics settings to suit your setup.
Here's the last update as per a month ago
TLDR: Games undergoing some changes and it's now delayed until 2023 at the earliest. Additionally they plan on doing smaller more frequent updates now that they have more direction on what they want to do.
https://hytale.com/news/2020/5/progress-update-may-30-2020
gradient mapping. Its not really a graphics turn down but more like they are changing it so there are less textures in the game reducing the file size and impact when playing. Great for the mobile version but not needed for any other version of the game.
I think the main misunderstanding here is that you think there is going to be two games. hytale mobile and hytale pc. They clearly don't want that. You could play minecraft with your friend on pc but you would be playing bedrock a far worse version of the game.
Sadly we wont know what hytale java looks like because they are now only working on the bedrock edition of hytale.
"Where did you retrieve the information about the different programming languages?"
We were told about the languages used to construct the different parts of the game in the server technology blogpost:
"Hytale’s client is written in C#, and servers run on Java. We’ll cover in-game scripting in a future post, as it’s a separate topic."
https://hytale.com/news/2019/1/an-overview-of-hytales-server-technology
This blog gave insight about the programming languages and how the modding works. Noxy has also said that Hytale's modding isn't excatly modding anymore. There's also quite a bit of background on the studio jobs page. We may not have the source code yet, but it's really quite clear what they're trying to achieve in regards to modding.
And yeah running servers on mobile/console is absolutely possible, but the server is coded in Java, so I wonder how they plan to make it run. Aside from them saying they're rewriting the engine they didn't give us much explanation as to what they're doing.
Here's a rough guess as to how everything fits together:
>Imagine coding Unity from scratch, with the catch being that the games themselves are coded as a server. You also need to make sure that the engine is able to automatically connect to a server, gather all of the assets and logic needed to play on it, without needing to restart or doing any manual work.
>
>Adding onto this, you create an extra layer of in-game customization by allowing scripting, which allows you to modify/override smaller parts of games without having to make changes to the server. This is good to have, because you can't exactly 'merge' two games made with the same engine. This allows for smaller more traditional mods that can be combined without issues.
>
>Now, alongside this you code a big RPG game using this engine to show its capabilities and show how it should/can be used. You also create independent tools that allow you to more easily create content using the engine, such as machinimas, models and large builds.
With how they talked about it in this blog post https://hytale.com/news/2019/1/an-overview-of-hytales-server-technology
It doesnt seem like a way that would work on ios.
Especially this part: When you connect to a Hytale server, the client will automatically download all of the content needed in order to play - models, animations, sounds, and everything else.
It was light on detail. Light on detail does not mean it is saying nothing, obviously.
A couple of 15-17 second clips with no UI (therefore not gameplay footage, yet again) a brief explanation of a couple of abilities/weapons and some particle effects is not what I'd call a huge knowledge bomb.
Can you honestly tell me we saw a massive amount from the clips and information this time, beyond what can be seen here? Two years after that was posted? Because I think it was pretty obvious even back then we'd have weapons with specific attacks and actions.
New info? Yes. Lots of it? No.
>we’re planning for Hytale to be playable by everyone in 2021.
>Will this acquisition delay Hytale? We’re still aiming for Hytale to be playable by everyone in 2021, and we’ll continue to keep the community updated on our progress via the official blog.
Okay maybe a market place hasn’t been “confirmed” but they do hint towards it a bit. Also they did confirm that we will be able to monetize custom in-game content in a FAQ they made back in December 2018, and I can’t really see how they could support that without having some sort of marketplace type infrastructure within their client. The part of the FAQ that I’m referring to is towards the end of the post.
Between factions yes, but we still have yet to see confirmation of joining forces with Varyn himself...
>Q:Can you choose a side? Ex. Fight for Varyn or Gaia?
A:There are factions in Hytale, most notably Kweebecs, Ferans, Trorks and Outlanders[1] and it is confirmed that you can gain 'reputation' with some of these factions from completing quests and objectives.[2] Now it isn't confirmed, however, that you would have the choice to join forces with Void creatures. We will have to wait and see.
1.https://hytale.com/news/2018/12/get-to-know-hytale-s-npcs
2.https://hytale.com/news/2019/12/progress-update-december-12-2019
an game that is similar https://hytale.com/game . Also if you like games like that you might like Tera Tech https://terratechgame.com/ . Kind of like minecraft and technik put together. It also has Action RPG elements with part upgrades and missions. Most do not cover this game because Robocraft has a better name.
Early FAQ might be outdated, as it was from 2018 but..
heres a segment from this blogpost
Furthermore, we’ve implemented technology into Hytale to make playing together as painless as possible. The friends list allows you to jump into servers that your friends are currently playing on, and also allows you to connect to their adventure mode worlds. To ensure that this is a smooth process, we’re using UPnP (Universal Plug and Play) protocols to handle port forwarding automatically when possible - if that is unavailable, then we attempt NAT punchthrough. What this means in practical terms is that you can join your friends’ worlds through your friends list as long as you’re both connected to the internet without ever having to set up port forwarding - regardless of your router’s settings. Making it easy to play with your friends without a hitch is very important to us.