Just a tip for your website, it is not over HTTPS which means a lot of people navigating to it will get a security warning and might not visit. You can setup https pretty easily at let’s encrypt.
Edit: link to the correct website
I think you mean something like Kittens Game? Don't let the name scare you, it's not a childish game, it's a pretty in-depth game.
I've good news and bad news.
The good news is that there is a game currently being developed that is essentially Minecraft with quests. Hytale! (if you play Minecraft Java, you probably have heard of Hypixel - this game is from them, though they have since been acquired by Riot).
Bad news is that it's not coming out before 2023 and can very well take even longer.
I'm always a little irritated when people ask how a game compares to Dwarf Fortress. So few games are as complex
> as fun in terms of bugs, does it have tantrum spirals
In Dwarf Fortress it's not the bugs that are fun, more the level of simulation meaning that rather than just causing issues, bugs the results are unpredictable and amusing. http://www.bay12games.com/dwarves/mantisbt/view.php?id=190 Rimworld simulates a number of things but no where near enough to produce the variety of mayhem that you can encounter in Dwarf Fortress.
As for tantrum spirals, in Rimworld happiness is simulated and elements such as darkness, corpses and hunger have negative effects. Compound negative effects can result in a few different 'mental breaks' some of which are violent and can lead to further negativity. So yeah it does but they are not as spectacular as they can be in Dwarf Fortress.
> is the fauna on the alien worlds alien, or are they just cows and sheep?
There are Boomrats, that explode violently when they are killed. That's about as alien as you get.
And this is where comparing any game to Dwarf Fortress is futile.
It's been almost eight years since Dwarf Fortress' first release, Rimworld was first available in January! None the less, comparisons aside, I enjoy Rimworld thoroughly but briefly. If you can afford it get a copy and play it for a few hours. It's not got huge amounts of content by any means, but it does have huge potential. I'm very much looking forwards to it in the future.
I mean, the part you're leaving out is
> You'll see in this July 2016 Reddit post I note that RimWorld could go on sale someday.
Considering that, according to its price history on IsThereAnyDeal, the first time it went on sale was in March '19 on Fanatical, in June '20 on Steam, July '20 on Humble and August '20 on GOG it's not really splitting hairs.
There's a big difference between the statement of Wube Software, saying "We don't plan any Factorio sale" and Ludeon's "It'll be on sale eventually".
I would recommend buying it if you have the patience to wait out the development. They keep a speady pace, and are very dilligent with releasing updates and sharing their development process through dev blogs and livestreams.
If you're after something you can sink hours upon hours into right now, then it's not a good purchase. There's currently very limited depth, unless you fall absolutely in love with the structure building system and can stay entertained just playing with that.
> What's it's devs-falling-off-the-face-of-the-earth and no-more-updates-ever chances?
I would say those are about as low as they get. They've stuck to a really solid update schedule for a long time, and both feature development and information has been keeping the same pace for the entire alpha.
Check out their homepage. They put up a new blog post every Tuesday, and they livestream development process quite often as well (I think there's a schedule, but I haven't watched any of the streams so I don't know for sure).
But again: this is likely not a good purchase if you're looking for something to play right now. I'd say it's a good idea getting it while it's at a discount, fool around with it a bit, and then just keep an eye on the development until it's at a stage where there's more depth to the gameplay.
Factorio. Build an autonomous factory on another planet, and defend against local fauna. Really good production line game, with plenty of steps up in complexity to keep it interesting
I think Moonbase Inc does not involve raiding.
Personally I didn't enjoy it too much so I can't say more about it.
Also there aren't many basebuilding games for android I believe :(
A January 2015 article on it. In summary:
Apple's easier to develop for, and the people who own iPhones are more likely to pay money. This doesn't necessarily disprove what I said in my other post, but instead makes that other post meaningless.
The underlying tech for this game has me really excited.
I hope the gameplay holds up as well of course!
One of the last blog posts mentions private beta keys.
Maybe the other commentors are some of the lucky 100?
They seem to be quite active since I've seen PlanetBase mentioned a few times before.
From what I read on his site, he intends the game to be more of a RPG than a 'mine and build' type game. Now, of course it is going to have Mine and Build in it because he'd be crazy not to, but the main focus will be actually playing the game as an RPG.
I'm generally pretty picky when it comes to game graphics, or at least I used to be. But once you find something with solid gameplay, it definitely makes it a lot easier.
I personally love Factorio, as it just feels nice slowly upgrading your system step by step.
Instead of creating supply chains like Industry Giant (also fantastic) where you need to feed towns. All your chains feed yourself. Mining the iron > Loading it onto a train > Unloading onto belts > Belts feeding your smelters > Smelters feeding your constructors > Constructors popping out a new and shiny belt, or train, or research pod.
My recommendation is download the demo on their site, and if you enjoy it, buy it!
There's an Android game called My Colony where you manage a colony on either Earth or Mars. There's an .exe for PC too somewhere but I've never played it so I'm not sure how different it is. There are no enemies, no hazards, no decay or maintenance mechanics, new citizens don't arrive unless there's already room, basically nothing bad that could catch you off guard. You do need to pay tax to the homeland but I think it only scales with colony population, and if you set up your base right you'll always have a steady income of money, food, water, air (if you're on Mars), electricity, materials, etc. without any interruptions. Things will only progress when you build the buildings to make things happen.
Edit: Apparently illegal immigration was added to mid/late game in an update last week lol
I'm here to shill Godot engine. I found it a little bit more pleasant to use than Unity, but that's personal preference. There are strengths and weaknesses for all engines, but it's definitely something to look at!
If you want to get into making games, itch.io has a huge composite list of game jams that you might want to look at. I entered a jam with very little practical experience and made a game I was quite proud of in just two weeks. I've gone in another direction since then but it sounds like something you should check out!
Perhaps Factorio could scratch your itch. There are no civilians. But you're going to build factories, loads of factories. That is going to make the native aliens very unhappy with you.
Mine more ore and craft more factories to make more mines to make more of everything.
You can tweak numbers to your hearts content as well. If you want to learn in peace there's the aptly named peaceful mode. You can make the aliens more aggressive. Evolve faster and such if you want to have a harder time.
I play the hell out of creeper world. Many of the maps are kind of vanilla but the concept is very clean. Creeper world evermore (http://www.kongregate.com/games/whiteboardwar/creeper-world-evermore) gives new maps daily. Sorry for not linking nicely, but I don't know how to do it.
Unsure, I can see both being interesting.
Even a modern day combat MMORTS would be good. Modelling a world at 1x1 mile squares is only roughly 250 megs of data. Fast aircraft take take an hour to go 600 miles, or 1 square per 6 seconds. Getting your ships, infantry, tanks and slower aircraft into position would take some time. Realtime massive Empire.
So many cool options.
For 2D try Clonk Rage (Freeware/Abandonware) or the new version OpenClonk (Open Source).
You can build stuff and manipulate liquids like water and oil. The liquids interact in the map like "normal 2d liquid".
Here's a link to the actual patch notes, in case there are others that just want to info without the presentation.
Some pretty good stuff in there, I'd say.
Building the city by placing buildings, while decisions look to effect productivity/progress etc. Looks like a cross of democracy with a grid/space limited city builder.
A multiplayer park builder!? I have tried getting multiplayer mods for OpenRCT2 working before but to no success. Funny you should mention it's the perfect game for a GF because I only started exploring the possibilities of MP because of how much my GF at the time talked about RCT2.
> It's pretty rare that a game of this genre implement a coop mode, I have to thanks them for that!
I bought Planet Coaster instead of this one when they were both coming out, but i think i'll get this one now just because of how rare this feature is. Thanks indeed!
https://openrct2.org/ is the project I was talking about. MP used to be an experimental mod but it looks like it's part of their stable version now.
0AD is like a modern AOE2 that takes place in the classical age, but is not endless: https://play0ad.com/
If you want grand strategy, try a Total War series game, or if you want to include up-close action in an endless campaign, play Bannerlord.
i would worry less about a poll where people click what most appeals to them (your answers are going to be spread out) And more concerned about a cohesive color scheme or something that "color-codes" mechanics. For example, in 1, purple and orange don't go together in those shades. Purple and yellow do. 2 Looks good because blue and orange are complimentary, but the blue is almost too purple for it to work. 3 Those batteries are a great element, the bright green and yellow makes them stick out and seems to suggest "power" but the washed out maroon of the houses don't complement them. 4 Turn those roofs more purple along with the golden spines of the houses, and watch the magic happen. Alternatively, match the lime green of the wires to a pink element.
What i'm saying is get out your color wheel or try a website like this http://paletton.com/
Is the itch.io demo the same of the steam? I recommend you to put link to the demo (and mention it). Maybe people from /r/factorio would like to know your game. Good luck with your game and keep developing.
I run older games like this using a virtual machine. This is a program you run on your computer which simulates being an entirely different computer, and you install an operating system into it and load software into that second operating system. I mostly use mine for Stars!, Dungeon Keeper, and SimTower.
I use Oracle VirtualBox, which is free and well supported. I have mine set up with Windows XP 32 bit, which runs basically everything that gives me grief in Windows 10. The software lets you 'scale up' the guest operating system, so I can blow up old games with tiny resolutions to fit comfortably on my modern monitor. Once you have it all set up the way you want it, you can just copy the whole damn VM to whatever machines you want, games and all.
Kairosoft makes very solid B2P mobile games.
https://play.google.com/store/apps/details?id=net.kairosoft.android.bouken_en
That's the one I had played, there is a sequel or two now.
As for me! I want it as deep but approachable as possible. The current amount of recipes is like a third of what I have planned!
I understand. To help you decide, please keep in mind that when it ends up on steam, the price will go up (Steam cut is 30%), and if content is your worry, take a look at this: https://trello.com/b/t94R4mdV/public-roadmap
if you still want it. https://www.moddb.com/games/rise-and-fall-civilizations-at-war/downloads/rise-and-fall-civilizations-at-war-multiplayer
With himachi you can even multiplayer
So if you're up for city building in the vein of Anno and won't mind something older and time-tested, I would recommend you look up the classic citybuilder series - Caesar III, Zeus, Cleopatra and Emperor:RotMK. Or, for a major classic - Settlers II:Gold. Those games still hold up today very well and won't break your bank even at full price. I recommend getting them from GoG.com though, mostly out of principle.
I haven't played the two games youy mention in the title though I'd say that if you want to buy Patron, I'd actually go for Banished regardless. It's just 3$ more, the base game is pretty good and you can get the Colonial Times mod (or whatever it's called) that expands the game massively.
Also, you NEED to try Rimworld with mods. But not right now, because that's a rabbit hole you won't dig yourself out of so easily. Or do, whatever, you'll have enough content to last you until the next few Steam sales so you won't lose any $$ by missing today's deals :D
I dont think there are any games like this that have definitive "game choices" as it presents other than..the earlier game from this developer.
Closest to this i can think of is Faster than light or similar games.
Oxygen Not Included perhaps?
https://store.steampowered.com/app/457140/Oxygen_Not_Included/
I know it's not what you're asking for (it's not a basebuilding game), but it's pretty dark and worth a play: The Sacrifice / The Shrouded Isle
Good question. Of course, OP saying there isn't a mobile version would answer it without having to try and track down what game it was. OP saying they found out there was a mobile game with almost the same name copying them would also answer it.
This might be it. https://play.google.com/store/apps/details?id=hotsiberians.idle.zombie.hospital.empire.manager.tycoon
Netstorm is an old game that allows you to build on several islands in the sky, but they are not moveable. A spiritual sequel is in the works, IIRC.
Apparently there's a free patch for it that adds modern Windows support. Check out its PCGW page.
Then there's always an option to dualboot into Windows XP, but it can be a bitch with some laptops. If you have a more modern PC on hand, you can try running the game inside a VM, although I'd certainly try the patch first.
That's something the Factorio developers have talked about and agree with you on. They have been making improvements and changes this year so that bots aren't always better than everything else. They want bots to have certain advantages while belts have other advantages and trains have yet others. That way, a base could use any of the three, but a combination is going to provide the best results.
You might have the best inspiration for keyboard-only controls by looking at classic tty-friendly roguelikes like nethack, moria (and angband), and Ancient Domains of Magic, since they had similar design goals and constraints. I haven't played it much or gotten very far into it, but my hunch is that UnReal World might be the closest of the text-based roguelikes to a base-builder.
The biggest issue I would guess you to have without a mouse is for marking off spatial regions, and here I actually think that DF doesn't do too bad of a job with just keyboard controls. DF's interface complaints mostly come from the keybinds to all the different commands and submenus, many of which aren't intuitive and just have to be learned. (And of course how a lot of people aren't used to looking at a screen full of punctuation and seeing a rolling valley with trees and a stream.) But when you're trying to assign a room or region to mine out, I think they're maybe as good as it gets without a mouse.
As for mouse-only controls, I haven't played any of these in a while but my hunch is that base-building games from the late '90s and early '00s are maybe the best place to look. Games like Space Colony, Startopia, Caesar III, etc., a lot of which are on GOG. And also RTS games from that period. That's when mouse-only-driven interfaces were probably at their heyday. The problem with mouse controls is it means you need to devote regions of the screen to selectable commands, which obscures part of the area where you're using the commands – kind of like in a GUI vs. a CLI.
Your description reminds me of many "Idle" games. You will find tons of these on mobile, most of them are definitely not worth your time. A one exception for this is, in my opinion, "Armory & Machine". Just an amazing game, more or less in this upgrading base style.
Have you tryed https://www.50gameslike.com/games-like/surviving-mars? There are a lot of the games cited here, so you may find what your are looking for ( Per Aspera, Oxygen not included, Farlanders :Prologye, the spacial, etc..) tell me what you think of the results.
It's certainly the former with the Allies having to deal with the Soviets total domination of Europe. If curious there's a short story written on it here: https://www.moddb.com/mods/red-alert-unplugged/news/red-alert-unplugged-the-story-continues
As someone else called it, practically an unofficial Red Alert 1,5 :)
Satisfactory is the closest match. Epic Games has snatched it as an exclusive. It's a Factorio as an FPS / Survival Game.
https://www.epicgames.com/store/en-US/product/satisfactory/home?sessionInvalidated=true
Sorry but i dont believe you, with "games like minecraft" the very second link i get is some comparison site where it shows 77 games like Minecraft from Trove to Roblox Rust Far Sky Starbound and whatnot.
Admittedly probably pretty far from base building but I really like
From Dust https://www.ubisoft.com/en-us/game/from-dust non controllable npc build their village and you change the environment to help them out
And
Far cry primal the base/ community built itself as you progress through the game.
Has anyone reccomended Fallout Shelter to you yet? I feel like that is the closest to an "idle" base builder as you can get. It even borrows from adventure quest which is one of the first "Idle Games"
Links Fallout Shelter(http://bethsoft.com/en-us/games/fallout_shelter) Progress Quest(http://progressquest.com/)
Eco has private property and trade but it’s zoomed in to you as a player, and you don’t manage others unless you get elected to office. Interesting to see how things play out. (Hint: only socialism really works well)
I haven't played Undermaster but I have looked into it once before and what I heard was not good. Pretty much all of the games core features that you would expect with a DK game are time gated to such extremes that paying real money to bypass them or reduce them for a period of time is pretty much required. I'm pretty sure DK themselves have a mobile version of the game that operates very much the same. Do yourself a favour and buy DK2, it's the best on the series.
Dungeon Keeper 2
Also, you can use either version with CorsixTH. It's being recommended in every thread I've seen about this offer, and for good reason. It's an open-source remake of Theme Hospital that requires a copy of the game's content.
One note, for Transport Tycoon you can get it's open source version OpenTTD for free. And it works flawlessly on modern operating systems, which probably can't be said for the original.
Also love love love Outpost II I'm still sad I couldn't get my best friend interested in it because I would have loved to play it multiplayer. The novellas that accompany the campaigns also make for great reading imo.
I've written the game from scratch in javascript. I started the project about a year and 3 months ago at this point. At one point I made use of the Phaser game library but dumped that in favor of just using the canvas renderer it uses, Pixi.js, for performance reasons. So other than the renderer, the engine is basically all written from scratch.
I've been playing The Final Earth 2 on Android, I've really been digging it. It reminds me a lot of playing games like SimTower back in the day.
Gnomoria was amazing, too bad the dev behind it stopped and went dark. One of my favorites game ever before it was abandoned.
Dwarf Fortress is THE base building game, but you should first read the "Getting Started with Dwarf Fortress: Learn to play the most complex video game ever made" book beforehand. It's certainly not a game for everyone. There's a version of it arriving at Steam in the future, I'm really looking forward to it.
Triple town is sort of a city builder with a turn based approach. It's more of a puzzle game and only available on mobile, which means MTX of course, but it's an example of design you might not have considered.
https://play.google.com/store/apps/details?id=com.spryfox.tripletown&hl=en&gl=US
i'm new here and this is my first post.
just tried to share with you a game that i found and it's called Crazy Planet.
Check it out, even you might like it
https://play.google.com/store/apps/details?id=com.in2uitions.crazyplanet
hey man i recently subscribed on your channel and congratulation on getting 50 subs.
if you don't mind checking out my game it would be awesome https://play.google.com/store/apps/details?id=com.in2uitions.crazyplanet
Prison Architect is amazing and only has one game. This has 5 and I don't think anyone has heard about it.
It's also 8 years old... Yikes.
Also could you please not link us to a sketchy tumbler that redirects us to a twitter page. Just link the twitter page, or even better, the amazon link with potentially a referral code on it.
(Ok, a little bit of selfpromotion, but) you could try:
https://play.google.com/store/apps/details?id=com.wmpc.planetc
It is on mobile, it does make you build a city (or two), has quite some resources, building types, upgrades and a win condition and absolutely no microtransactions.
While incredibly difficult to keep a planet stable, the game TerraGensis on iOS and Android is a lot of fun.
I am primarily a PC player, but this was really fun for a spell
Give "https://play.google.com/store/apps/details?id=com.alexanderwinn.TerraGenesis&hl=en_US" a try. While it's not a building game, it's a game with lots of offline elements that will captivate you for a good 48 hours
It's out on Android now: https://play.google.com/store/apps/details?id=com.bethsoft.falloutshelter
I have heard that it can also be played on PC using this android emulator (BlueStacks), but I haven't tried it.