From the Castle Stories website:
>Q: Did dwarf fortress influenced the development in any way?
>A: (Francois) We never played dwarf fortress so no, we didn’t took direct inspiration from it. We recognise, however, that it is a important precursor of the style and completely respect it.
From the Towns website:
>Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress...
From the Gnomoira FAQ:
> For Gnomoria, the biggest influence has of course been Dwarf Fortress.
So all in all: No, I would not say Toady doesn't get enough credit. It's just that the developers aren't obligated to scream "INSPIRED BY DWARF FORTRESS!" every opportunity they get so although they fully acknowledge the influence it doesn't necessarily get carried to the public.
Also, I think these games can only help Toady. People will not stop playing Dwarf Fortress just because there are similar games. And when talking about these games people will always compare them to Dwarf Fortress. One should also not forget, that no matter how much publicity Dwarf Fortress gets, it is and will for a very long time at least if not always be a game with a relatively small audience, due to its complex nature.
Gnomoria is one of my most enjoyed pre-release game purchases. The rate of patches, your communication with the community, and the general playability of the game even while adding/adjusting core features have all been really impressive.
I read the developer plan and it contains a lot of things that sound exciting, and a lot of things that will be nice to have. The (possibly triggerable) rare events is something I'll be looking forward to, and I would love to craft some limbs to rehabilitate some of my amputees :)
The only question I really have is if there are any plans to improve multi-core processor support? Longer games will bring my system to its knees, and any sort of trap that forces units to recalculate pathing causes a major stutter/lockup. Generally when reviewed in task manager, I'll have one core at 100% and the rest nearly idle.
I understand that it may be quite difficult to introduce that type of change to a codebase, so if it's not in the cards, that's cool. I just wanted to let you know it's really the only major issue I have with the game. Thanks!
Not sure if wanting a different game that's like Dwarf Fortress that is user friendly, or wanting a user friendly UI for Dwarf Fortress.
^^^I ^^^hear ^^^that ^^^game ^^^Gnomoria ^^^is ^^^like ^^^a ^^^really ^^^watered ^^^down ^^^user ^^^friendly ^^^casual ^^^DF ^^^and ^^^is ^^^kind ^^^of ^^^fun
Most people that are interested in Dwarf Fortress most likely already knows about this but if you're looking for a simpler version; Gnomoria is going pretty strong and updated quite frequently.
Thanks for all that information. I've given that game a few tries. By far the farthest I've got was with a 4 hour video tutorial. I think the last wall I hit was not being able to move a table once I had placed it.
I found Gnomria a couple days ago and paid the 8 bucks the alpha immediately after trying the demo. My limited background with dwarf fortress actually helped out a lot. While it doesn't offer the same amount of depth that dwarf fortress has, it has much of it, and they constantly updating it.
I'm not sure what the reasons are for the continued lack of a gui for dwarf fortress, it's been out long enough. It seems kinda wrong that the Gnomoria dev is profiting off of it, as his game is almost an exact clone of dwarf fortress in many respects. But, I don't feel too bad because it seems if there was going to be a user friendly UI added to dwarf fortress it probably would of happened by now.
Have a look at Gnomoria if you haven't already. It doesn't quite have the same amount of depth (at least not yet), but it's rather similar and doesn't suffer from the same shortcomings as DF.
Yes.
Are you kidding? It looks very much like a clone, right down to the alcohol-dependence:
http://gnomoria.com/wp-content/uploads/2012/06/workshops.png
I see bins, tables, 3x3 workshops, designated stockpiles, a particular count of how many drinks on hand, and even the 5 tabs at the top scan pretty closely to the most important subscreens in DF.
Designating mining looks exactly the same. http://gnomoria.com/wp-content/uploads/2012/06/mining_ui.png
And, an underground Cavern layer! http://gnomoria.com/wp-content/uploads/2012/04/cavern1.png
I think it's pretty obvious that this game is consciously emulating DF.
Gnomoria? You can turn of all the enemies in the settings.
>Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!
Personally, I see the need to boost this. For just 8 bucks, you can download Gnomoria, which is an isometric "sims-type" game inspired by Dwarf Fortress, and if you were a fan of rogue-like games like I was; you're gonna love this!
It's on a 20% off sale right now as it awaits being released on Steam for $10 as part of Steam's Greenlight program (sorta like kickstarter for steam games) If you buy it from the website, you'll be sent a steam key once the game releases.
Go forth my friends, Strike the Earth!
Currently I'm completely obsessed with Gnomoria.
It's a base building game, a bit like Dwarf Fortress. There's a bit of a learning curve, so I'd suggest watching some youtube videos first.
I've only had the game for about 10 days, but I'm already over 30 hours in.
If you like towns there is also the similar Gnomoria http://gnomoria.com/ which is self described as "inspired by Dwarf Fortress" except much more player friendly (there is a "peaceful mode" where no enemies spawn) and a much better interface. Currently in Alpha still but I feel like i've already gotten more than my monies worth from it. There is a demo on Desura and it is in the process of being green lighted on Steam.
The last couple of patches have been gameplay optimizing and bugs. While some people might wish for constant content updates, I think it's nice that the devs decided to pause and refine what they've got so far. If it were released today, it'd be worth $2. The devs have more content planned, though, which is pure icing as far as I'm concerned. Here's a list of what is in store (which may or may not make sense since you haven't played it): http://gnomoria.com/developer-plan/
I've bought it in late September and I've been happily playing it since. 0.8.15 has fixed some performance issues concerning ramps.
I didn't have any lagging issues with more than 20 gnomes, although my settlements must not be particularly demanding regarding path finding. I never witnessed a crash (I always play on small worlds).
I think new monsters are coming in a few days. I say try it again.
Gnomoria is pretty much a highly simplified isometric DF. Towns may also be of interest.
Evil Genius has decent base-building mechanics with a nice focus on traps and security.
I started by using the wikis quick start guide and that helped me with the basics. A tile set helped to figure out what was going on. Once you have the basics, the rest come in time. It's worth the time investment if you try again
There is that simplified version Gnomoria that might be a better place to start. http://gnomoria.com/ ... I haven't played it though
I think that was originally in the development road map for post release https://web.archive.org/web/20150213235640/http://gnomoria.com/developer-plan/
But the whole dev plan has been removed from the site so I have doubts if it will be implemented, tbh it he opens up the modding capabilities more it would be better as stuff like this could be added by the community plus loads more
I was addicted to Gnomoria a while ago. It's basically dwarven fortress with a nice graphical interface.
You have to build your own society consisting of hard working gnomes. You can build and dig and research new mechanics and stuff.
If you haven't tried them out yet, why don't you take a look at Gnomoria and Clockwork Empire?
They are very similar (to be honest, they seem nearly identical for the most part. Dwarf Fortress is exaggerated / over glorified quite a bit.) However, last time I checked, those games are not finished like Dwarf Fortress is (DF is not still in alpha. It's released. Get over it. It's fully playable and then some. Real alphas / early access are barely playable or not at all really.)
So I'm not sure how much those have been developed since I last checked. However, it's been awhile since I did.
i found this Forum FAQ
and
but not a Dev Plan like this one Game dev Plan
So... i think will be a good idea if they make one.. so we can know what they are planning in the future.
I started by playing Gnomoria. It's exactly the same thing as DF but with a user friendly interface and unfortunately, a lot less content.
So I played a few games of Gnomo and eventually I felt ready for the real thing.
Out of 4 forts, I made one real forteress but I stopped there because it was getting too complicated, too many things were happening at once.
Still, it was great! I think the best part was designing and implementing that quadruple waterfall system. No other game lets you do something like this.
Gnomoria is in development and is very much like dwarf fortress, it doesn't have as many features at the moment, but it does have better graphics (ignore the music though)!
If you wanted to try dwarf fortress again you'll wanna download the Lazy Newb Pack. Watch a quick youtube video regarding the options the pack gives you if you need some clarification.
By the way guys there is a similar game called Gnomoria which follows the same principles but has nice graphics and an intuitive user interface. Also a subreddit /r/gnomoria .
Agreed on Dwarf Fortress, a surprisingly fun game due to its (apparent) simplicity...even though it's not that simple at all.
There are a few other sandbox games that have come out lately alike it if you need a stepping stone...though they look as though they have been taken right out of facebook's game page. Note that Towns and Gnomoria are both indie games as well, but are not offered for free beyond demos.
Towns(http://townsgame.com/) being the simplest of the 3, offers an introduction to the basics of managing a small community in a friendlier format. One of the hard things about getting into Dwarf Fortress is getting used to the keyboard being the dominant controller, but Towns uses only mouse input.
Gnomoria(http://gnomoria.com/) Offers a halfway point between the friendliness of Towns and the brutality that is learning Dwarf Fortress. The game has actual graphics and has more mouse input than keyboard so is also easier to get into than DF. I've not played Gnomoria as extensively as I have Towns nor DF but if I had more free time I'd definitely be sinking my sandbox gaming hours into it.
Then of course Dwarf Fortress. This game is rumored to have one of the steepest learning curves of virtually any game, and it's true. Fortunately there's multiple tutorials and management tools to make it easier to pick up. It's heavily recommended that you read through these to be able to enjoy the game properly, because even the most intuitive of things can drive you crazy due to the fact that it's a roguelike.
In any case, good luck in your search. Don't forget to get involved in a lot of FUN along the way :).