We don't want this. We want to support Minetest. After researching both, Minetest is much more aligned with the spirit of FLOSS, is better suited to an educational environment, is more flexible and moddable, and is also a cracking good program, in many ways superior to the original.
I admire people like you. That being said there's already minecraft-ish open source game that could use talented developers. It's called minetest. Maybe join forces or create a mod? No discouragement intended, if you're feeling like this is what you want to do then keep it up and "scratch your own itch"!
There is an opensource version called minetest.
Pair that with a mod called mineclone (installable from within the game) and you can get a feel of minecraft.
It also has free online SMP (survival multiplayer) servers.
Is certainly badly needed, but they've already tried to do that with the Bedrock Edition and it hasn't really taken off, especially because of limited modding support.
There's also Minetest, which is a community effort to create a better engine for Minecraft-like games and it's doing much better when it comes to moddability. In fact, on a technical level, it's better moddable than original Minecraft, it's just still lacking quite the massive modding community that Minecraft has.
If you're concerned about cost, or if you like libre software, you might want to go with the free/open-source game Minetest with Voxelgarden. They make their money from donations, so you can pay either no money at all with no repercussions or an amount of your choice. It's not the same game as Minecraft, but if you want to get a general idea of what Minecraft is like, this game is a bit like the "Is Pepsi ok?" version but with more a permissive license and even greater moddability. I believe it's also a simpler game to start with, rather like u/sonsofthepioneers mentioned. It's not just a Minecraft clone, either; though it can be played on its own, Minetest is built as more of a game engine than a game in and of itself, with a design that makes it easy to pick and choose game features that you want developed by the community.
There's an open-source Minecraft clone which should theoretically get even better performance than the C++ Minecraft version due to better game architecture in general:
It also does run on pretty much anything, except iOS.
Yep, this is some Darth Vader shit, and my gut tells me that this move by Microsoft is not 100% legal -- or at the very least shouldn't be legal. The product was bought and paid for, and them removing our ability to use the product by adding arbitrary unacceptable conditions means we ought to have our purchases refunded.
Since that is obviously not happening, I think this is just it. I'm done with Minecraft. The phenomenon observed since the early 1990s, "everything Microsoft touches goes to shit" remains true, and I am once again reminded why proprietary software sucks so goddamn hard. After the purchase of Mojang in 2014, I guess we were lucky to have it for as long as we did.
I think I'll check out Minetest next.
Well, look like you can add "module" to make it like the core Minecraft if you want.
It can be a nice way of doing it, having a core and you had the feature you need on top of it (like if you want the Nether or not).
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I think Minetest also work that way.
Java is not a great platform for making voxel (or "bloxel", as I've come to call it) games, or any games in general. Java lacking structs and its generic erasure makes it difficult to write nice code and have it be performant at the same time. In the end it depends on the scale you want to go for.
Minetest is an existing engine I know of, written in C++, but you can built your own game on it just using Lua scripting.
Have a look at https://www.minetest.net before going any further, if ever you are doing this for more than your own personal pleasure. It's a pretty advanced minecraft like open source game. You may want to contribute there instead :)
The open source Minecraft clone Minetest has a 62000x62000x62000 map. Sounds a bit small, but in practice I do not think I ever travelled as far as 31000 blocks from spawn. Plenty of volume to explore vertically though.
If that's the issue, why not use 'Minetest' instead? Its an open-source clone of Minecraft that is completely free.
Minetest runs on Windows (7, 8, 8.1, 10), Linux (see site for details), FreeBSD, MacOS and Android.
I've ran 3 different Minetest servers (which I hosted on a VM), and tested it across an array of clients with no real issues worth mentioning. There seems to be a comparable amount of add-on content for it as well.
The only thing I haven't been able to duplicate across both Minecraft & Minetest is VR support --the Windows 10 version of Minecraft does support VR, and supposedly that can be made to work in Minetest as well, but I couldn't get it to work when I last tried somewhere between late November and early January. (Note that, according to a forum post from Feb 2017, limited VR support was achieved via the Android version running on Google Cardboard).
Not a dumb question, and unfortunately the answer is it cannot run Minecraft. You might try Minetest, it's a free open source clone that's supposed to be lowend friendly, though how it will do with the nforce I'm not sure.
Ээээ....
Minetest это клон маинкрафта, переписанный с нуля энтузиастами на С++, и моды у него свои (т.е. от маинкрафта - не подходят)
лежит тут : https://www.minetest.net/
Если будет интересно могу скинуть свою сборку модов =)
I played around with the open-source clone minetest. It's on the Ubuntu standard repo, and it boots up (and shuts down) basically instantly. It's also 60,000 blocks deep instead of 256, so you get this great Mines of Moria feeling.
I've been playing a bunch of Taisei lately and it's a lot of fun if you're into the genre. For those who are unaware, Taisei is a FOSS Touhou fangame. My one complaint is that the character art isn't so good, but you don't see it often so it's not much of a problem. I also love the music.
Minetest is also good fun, assuming you have the time and patience to put together a large modpack for yourself.
Really, the game is so generic that you can just swap it out with an open source clone and be fine. The only thing you might miss is the community, but it's not like you can't bring your friends with you to the clone game.
Threads getting too focused on maintainer drama and not focused on longterm fix. Forking perhaps, perhaps maintainers will figure it out.
Would recommend using an open source version of block building games as well, no Microsoft API's involved: https://www.minetest.net
Rok po wydaniu Minecrafta przez Mojang, Perttu Ahola stworzył podobną grę ale w wersji open-source https://www.minetest.net/
Z tego co widziałem to raczej nie jest kompatybilna z Minecraftem, ale wciąż warta sprawdzenia
https://www.minetest.net is the correct website, not .org
Minetest is open source, which means that anyone can make their own app based off of it and even add ads or charge for it.
However, many of these apps don't comply with our license - we require the source code to be shared, and if they link with proprietary code like ad networks then they need to properly credit Minetest upfront
Unfortunately, as a volunteer project we just don't have time to go and submit takedown requests for all of these apps. It's time consuming for us, and won't necessarily result in more contributions or benefit to us
dunno if it's the same game that they're talking about, but I also wrote a review like that for a Minecraft clone, and the developer responded by saying that it's not aCtUaLly a clone of minecraft, but rather a clone of Minetest, which is a free & open source minecraft clone, which he pretty much copied and put on the play store.
Minetest is a good (and free) alternative to Minecraft. We use the Mineclone 2.0 game, and it's plenty for us.
My daughters love playing it with me, and they are similar ages.
Since it hasn't been mentioned I suggest minetest. It's a voxel game engine similar to minecraft. The game part of the engine uses lua to add content.
You can learn more at https://www.minetest.net/
Once you have a copy of the game I suggest this modding book to help you make your for mods
ironsight (a bit like CoD, pretty low end), minetest (free minecraft clone, it's not on steam though so just get it from https://www.minetest.net/), team fortress 2 and CS:GO
Here are some good things he can do:
Here are some bad things he can do:
Here are some rules you should put in place:
Just realize that your kid can probably out smart you on this stuff, so this is mostly going to be a trust exercise.
If you have any other questions, just shoot me a message.
Just gonna drop these here for when Minecraft goes down the drain.
https://www.minetest.net if you want minecraft but free and open-source
https://veloren.net/ If you want a slightly different kind of open-source Minecraft.
If you know of any other voxel games that respect freedom too, lemme know.
The minecraft mod is neat, but installing Minecraft mods is an enormous pain if you've never done it before. I have found that it's easier to write a mod for Minetest than to install a mod for Minecraft: https://www.minetest.net/ (plus it's free and all the built-in functionality is written in Lua)
NTA Minetest is also an option. Making you lend your account is not. And most gamers are adults. And if she has money to spend on a horse, then she has plenty of money to spend on a cheap game. Mom shouldn't be cheap like that.
> because trying to get 5 people to agree to buy a game and play it is a challenge.
What about (legally) free/open-source games that you can easily write your own mods for? Our situations may differ, but I'm a hobbyist computer programmer, and my friends love giving me ideas, so playing games like Minetest and MegaGlest doesn't really get old very fast (especially since those games use the Lua programming language for modding -- it's still code, of course, and it can get quite complicated if you're trying, but it's one of the easiest-to-learn programming languages in existence).
If someone comes up with an idea, instead of saying "oh, I wish we had that" I can say "oh, I can probably make that work, let me do some research!" and then that change is usually enough to renew interest in it. Programmable robots that can act like another player? Piping and electrical systems you can use to make complex machines? How about a toilet that flushes? The possibilities are only limited by what you're willing to learn how to make. Fortunately for me, the learning itself is also part of the fun; like I said, not everyone is into that kind of thing...
Highlights
> Could it run roblox or Minecraft?
Nope, sorry. You could give Minetest a try, it's a free open source minecraft clone that's very lowend friendly but I'm not sure how it'll like the SiS GPU. That system is not just old, but outdated and was a very weak performer even when it was new. Not trying to give you a hard time about it, just the reality of the situation. Finding new games will be a real challenge, even old games from it's era didn't like the Celeron, the GPU driver for the Mirage was hot garbage, and I think you're stuck at DX7 for (full) API support (technically I think you can do DX9 titles but the support for the advanced shaders sux so performance suffers immensely, OpenGL fahgettaboudit). Still...I'd probably go backwards from '04, with XP you'd get away with a lot of games made for Win95/98/ME era. So the Quake 1/2/3, Mechwarrior 2, Fallout 1/2/Tatics, etc. There's plenty of good games from that era, GOG (my hyperlink is filtered for '04 and earlier Windows titles) is your friend in that.
Well,open source projects should be downloaded/installed from official sites. Closed source freeware also should be downloaded from official sites.
But closed source paid applications must not be pirated(or downloaded from somewhere else). You never know if it is infected by virus because of closed source and also because you never know the guy who cracked it. Since many guys can't be trusted, you must say no to pirate of proprietary apps.
As others have mentioned,yeah Quora is BS. There is no doubt in that.
Yeah,some cracks develop reputation as safe and tlauncher maybe among those. But still ,i didn't install/use it because in the download page itself,it told to run with root access (sudo) and so i speculate that it might contain spyware/backdoor .
So, finally to say,i too pirate some steam games/many games. I always tend to check it's behaviour. I always know where to find them.(there is also cracking script that i can trust) . Many times,i play GoG games without DRM which i have pirated(yeah,this is original and comes with checksum too),so that is uncracked DRM free game that i have pirated from known source that i can trust. Above all,i run these without root previleges/restricted environment.
Besides,i endorse you to try minetest. It is minecraft-like but is better,faster and looks great.
https://www.minetest.net/ There is also public server called pandorabox(https://pandorabox.io/) which is awesome.
What FAQ warns against downloading from Google Play? The community has many issues with non-official apps based on Minetest for various reasons (mostly licensing and ads/spyware), so its possible you came across a warming against those. AFAIK the official app in Google Play is perfectly fine.
That's not minecraft. That's just a somewhat modified version of Minetest (an InfiniMiner/Minecraft inspired game) called spheretest. Did you actually watch the video? He even says it isn't minecraft around 07:05.
Make sure you use the correct URL: https://www.minetest.net/
Other variations are broken due to bad configuration.
The forum is generally terrible because of bad hardware compared to the demand on it - the database is huge. So expect the forum to timeout regularly
I've used it to poke around the codebase of some decently big FOSS projects. The most recent is minetest, and it works completely fine with that on my 9900k. To give an idea of the size of that project, when I ctrl+f for \n
across the whole project, it comes up with 515542 lines of code, but that includes things like svg files, etc.
EDIT: I just did a proper count. It has 181243 lines of code in cpp and h files.
My recommendations are:
Also I can recommend checking out Warzone 2100 (hardcore RTS that was opensourced and is maintained by community now), Hedgewars (clone of Worms Armageddon), Supre Tux Kart (arcade kart racing inspired by Mario Kart). If you don't mind free games with non-free assets, check out GZDoom (supports all commercial games on id Tech 1 engine, also has some games that were developed primarily for this engine), OpenMW (reimplementation of Morrowind).
But have you tried our Lord and Saviour, Minetest? Should have a lot better performance still and also features actual mountains and actual caves, because the world height is not limited to three and a half feet.
If you want it to be more Minecraft-y, MineClone 2 is probably your best option.
> if you can get the link or name for installers of games like Minecraft,
Not strictly what you asked for but check Minetest, maybe it satisfies your voxel building needs and it's already in Debian's repositories.
You could also try Minetest. I haven't seen any benchmarks yet (nor compared them myself), but Minetest has cubic chunks, which should make it run even better than the Minecraft Windows 10 Edition.
In order to encourage modding, Minetest is rather barren by default, so you may want to go straight for a modpack/subgame. MineClone 2 for example tries to recreate Minecraft in Minetest.
Minetest has this and yeah, it makes a big difference. Mining is actually a challenge and fun when you can't just dig to diamond level in less than ten minutes. And it has actual mountains.
Mind that it's a bit barren out of the box, as it's meant to be modded. You can install the MineClone 2 modpack, if you want a more Minecraft-like experience (minus the awful world height).
May I interest you in Minetest?
Good performance and has mods. Obviously not quite as many mods as Minecraft, but still a decent number.
It also features actual caves and actual mountains, because the world height happens to be more than half an inch, and it's free with no hooks attached.
Mind that it's a bit barren out of the box, because it's meant to be modded.
> intel pentium n3540
If that's your CPU then you have the Intel HD Graphics (Bay Trail) and not the HD 4000. There's a big difference in performance between the two, though they share a similar architecture.
Give Minetest a go. It's a Minecraft clone that does well on lowend systems.
Puzzle: Mandagon, a short but nicely done puzzle platformer. FPS: Shadow Warrior Classic Complete, an og FPS with some cringe-worthy humor thrown in. Sandbox: Minetest, an open source Minecraft-style game.
Unturned and FarSky are two that come to mind. Unturned is a low poly DayZ sorta setup and FarSky is like a mini-Subnautica-lite. There's also Minetest which is a free Minecraft style game that works fairly well on lowend gear. There's probably some mobile games that'll work via an emulator but I don't have any solid recommendations.
You're welcome! Irrlicht is commonly used for FPS, but it's still possible to make other types of games. I can't offer much advice because I have only used Irrlicht once or twice.
Irrlicht is a "general purpose" engine, which means it is flexible enough to make many types of games. It's nice. But it is not easy ☹
I recommend reading the tutorials and studying the source code of the Irrlicht game Minetest.
https://www.cnet.com/products/dell-optiplex-760-core-2-duo-e8400-3-ghz-series/
It has the Q43 chipset with GMA X4500 iGPU. The Quadro has better performance, but not by a whole lot. I played Borderlands, Fallout 3, and Sacred 2 on a mobile Geforce card that had about the same performance as the Quadro. Weren't the best experience but they were playable enough for me to make it through all three games. /u/iamneck tends to recommend Minetest, a free Minecraft clone, for lowend systems, might be worth checking out.
Yes, going by their Downloads page, you should be able to install it from the standard repos (which should be your first option for software in the first place). Then you can simply follow the instructions on the wiki to set up the server itself.
Very nice, they offer flatpaks now for all distros! That will cut down on packaging work for them drastically.
Although when I install the flathub flatpak from the download page it gives me a version from the 25th of last month which is version 0.4.17.1, so I assume it's not updated yet and needs to say 0.5? Why are they calling it 5.0 if it's called 0.5? Oh, I see, someone got carried away and left off the leading zero. :3
Minecraft's closed-source, and its APIs were only found by decompilation, trial-and-error and a lot of hard work.
Anyway, I think we're safely far enough away from the actual topic for me to bring up Minetest. It's a sort of Minecraft-like base, on which you can make a variety of different games – Minetest Game is the default, which is basically Minecraft-without-enemies, but the default set of mods Debian provides creates a pretty fully-featured experience.
It is. All you have to do is put everything on low and set visibility distance to the lowest possible, so you can see like 6-10 cubes away around you and you are still technically playing Minecraft.
What I would consider lightweight is Minetest.
I mean, that is one problem, especially the micro-stutters that you see in Java-Minecraft are unfixable, as they're caused by Java's Garbage Collector.
But Java-Minecraft is also very much "historically grown". Lots of game mechanics were glued on top of an architecture that was written to support mainly placing a handful of blocks on top of another. It had no concept of particles even, which are nowadays in every torch.
Terasology is for example also written in Java. And while it can just as well obliterate your hardware, it at least looks good doing so.
Moddability is true, though implementing a modding API like Mojang has been promising since pretty much the beginning of time, would allow very good moddability in a C++ version, too.
Minetest is for example written in C++ and features an extensive modding API in Lua.
> What are you playing, spider solitaire? Chess? Pinball?
4 years ago? I was playing Minetest and Phantasy Star Online on 2GB. And now I still do on 6GB... :P
I mean, you can still play the old versions.
I personally like Minetest, which has the charm of early Minecraft days, while cleaning up some of the fundamental issues, like shoddy performance, limited world height and not-so-great landscape generation.
Sorry for being late, but if you are not so dam hardcore minecraft fan, then I would suggest looking at Cuberite. The difference is like day and night (compared to official vanilla MC server) for 1-2 players.
I am not recomending, but would be great if you are aware of Minetest - minecraft alternative. Runs like several times faster than MC. :)
Not sure how well a Raspberry Pi could host a server for it (probably fine for a few people), but Minetest is an open-source Minecraft clone. I've only tried it a few times, but if you do make sure you find good mods for it as the base game is very basic.
To steal a couple ideas from /u/iamneck
> Minetest - Its minecraft, but far less resource intensive and will easily run on your gear. Very active mods and online multiplayer - https://www.minetest.net/ > > > > MiniDayz - 16bit DayZ - https://minidayz.com/
Give those a try.
You could try Minetest. It should have about the same performance as the Windows 10 Edition (potentially better, because cubic chunks), but actually has a decent modding API (which not even the original Minecraft has).
There is minecraft clone written i C (or C++) which runs just fine. Isn't as fun as original, but it works so well and SO FAST. It's here: https://www.minetest.net
You can compile it yourself (FOSS FTW). Someone could test it and let us know how well Raspberry Pi 3B(+) works?
Not that I know of. I haven't spent enough time with the PS4 version to give a good answer on that though --perhaps someone else knows. I've spent a lot of time on Minetest [Win32/64, Linux, Android] though, and it makes me wonder if it's not exceeding Minecraft's feature set at this point, especially in terms of the Advanced menu options for graphics, sound, network, and so on. I've been running a dedicated server for about a year now, and overall I like it better than Minecraft.
This is the very essence of why I like "Minetest" (https://www.minetest.net/) better than "Minecraft". For starters, it's open source licensed, so I can mod it to no end and redistribute my modifications, and never have to pay a licensing fee, which in turn allows me to host a server as well as run it on a wide array of systems (Android, Windows, Linux). The difference between Minecraft and Minetest is much slimmer than Minecraft vs Discovery, so much so that if it weren't open source, they'd probably get sued over it, but it is what it is. ;)
Personally, I think modding would be a good place to start, since you'll get to learn the basics of programming, maybe even more.
I suggest you check out Minetest. It is a free and opensource Minecraft-like game that is modded using LUA. It is easy to start if you just go look at other people's mods.
Feel free to comment or PM me if you have questions, if you go this route.