Wrote 100 pages worth of story as a side quest in a game. It's a 'pick your own adventure'. They all link together and you have to read each story to unlock the ending. People that played it were into it, but there was no saving system, and it took maybe 40h of playing to reach the ending. Maybe 0.1% of people playing got to it. It was a damn good ending.
EDIT: idle god 3
You don't need to play the first two games, and the title containing 'idle' is mildly deceiving. I tried to include a ton of variety to break from the 'cookie clicker' clones. It contains a save now.
To be fair, Kingdom Rush Frontiers is a great spin on TD games if you're into them.
Did you ever get any closer to finding your laptop?
this is the reason why i dont really understand the hype about angry birds.
I found Crush the Castle to be a better more free game.
And Eufloria was a blatant ripoff of Phage Wars which was a blatant ripoff of Nano War which was a blatant ripoff of its cruder flash predecessors.
It's in Facebook so nah.
EDIT: Thanks to Orinix for the comment. It works on Kongregate. Check it out.
EDIT2: Just played my first match. It's pretty good. Here's the link: http://www.kongregate.com/games/RumbleGames/ballistic?acomplete=ballis
Sites like kongregate.com still rely heavily on Flash, and Flash games are still being actively developed and released constantly. Not just shitty games, either, some of them are really excellent.
He means Pandemic 2. It's a game where you try to infect all the people of the world, but Madagascar is always left disease-free because there's only one port into it.
Chinese here. Grew up speaking English in Singapore, then Canada but I learnt Chinese (simplified) as a second language. My vocabulary is rather limited, but I can speak (or type) with proper grammer.
Start message:
这个游戏是[Creator's name]做的! 你可以在他的网站上玩这个游戏:
http://www.kongregate.com/games/nexoncls/cloudstone
请不要轻易把你的钱给这个骗子,谢谢!
End message.
Translation:
This game is [Creator's name]'s work! You can play this game on his website:
http://www.kongregate.com/games/nexoncls/cloudstone
Please do not give your money to this liar, Thank You!
End Translation
Replace [Creator's name] with OP's name as I don't know his real name and don't know where to check...Feel free to suggest a way this message could be improved (in English of course unless you know Chinese).
College Freshman
> Takes adderall to study for finals
> Plays Pandemic and dies.
Easy : I will propose the MARDEK series, a fantastic RPG game that has all the best ingredients, it comes in flash form. Completly free, no transaction or add or anything else for that matter, and easily has the quality level of a great commercial serie.
You can play it for hours, having a lot of fun with the characters lines, and tricky battles, balanced magic, and fantastic bosses. If you have any love for RPG, give it a try.
Here are the links (no need to start from no1, but it is better if you want the pleasure to last longer !)
http://www.kongregate.com/games/Pseudolonewolf/mardek-rpg-chapter-1
http://www.kongregate.com/games/Pseudolonewolf/mardek-rpg-chapter-2
http://www.kongregate.com/games/Pseudolonewolf/mardek-rpg-chapter-3
just read a few of the top comments on those pages should convince you ! have fun !
Did it in my spare time after work (dayjob as a web developer). Found an artist over on FGL and just started going. Made about $30k so far, and I'm putting every dime of it back into game development.
Key reasons for success: the game was fun, and it piggybacked an existing concept (Tiny Wings / Sinsurfer) onto two platforms where it hadn't been used (Android and web).
Early obstacles: not enough hours in the day. My dream is to make enough from game development that I can afford to quit my dayjob.
The best tip I can really offer is to just shut up and code. The indie scene is stuffed to the brim with talkers, dreamers, and thinkers. Talking, thinking, and dreaming are all fine things, but they don't make games. The best way to learn is to jump in and get started on something simple, fun, and easy. You can spend two years writing a GDD for your dream game, or you can spend two years getting your hands dirty and learning from firsthand experience. The biggest mistake new devs make is trying to make their dream project first. It's just dumb. You should never try to make your masterpiece. Eventually, when you're ready, it will make itself.
Creeper World is a really good game. It's also really cheap and its part of free flash game series so you can try it out for free and see if you're into it. http://www.kongregate.com/games/whiteboardwar/creeper-world-3-abraxis
But yeh, alot of these games look meh.
How on earth has no one mentioned infectonator and infectonator 2
To the people that liked this comic: there's a free flash game, short but sweet that has a similar possible story.
Saying "We removed stuff" and calling it an improvement on the game isn't going to fly. The key to good game design if finding things to add while still keeping the air of simplicity. I'm sure if you found ANYTHING to add, peoples' reactions wouldn't be quite so negative.
Remove items and special times, sure. But why not throw in some modifiers? You can use points from a round to adjust your chances of getting more tries (while keeping it short of course) or giving you a score multiplier. Possible throw in incentives for coming back daily and reaching a certain threshold, though that's hard to do without items. Maybe let people spend some points to keep going, and have the amount of points raise each time so that they can't do it forever.
That being said, I don't think you're trying to rip them off completely. I understand having a side project just to see what you're capable of and then releasing it. Heck, when I first starting getting into things I made this pile of garbage. You're just trying to market it, and it doesn't deserve to be marketed right now.
seems like the problem is from them getting front page and badge a sudden influx of players if this is to be trusted. Also skimmed there forums and there does not seem to be any problems before the badge was added unless they deleted all the threads that where reporting.
Edit: Skimmed a few pages of comments and again problem started yesterday. http://www.kongregate.com/games/gameboxcy/inferno-legend/comments?pdis=qQq-b&sort=newest&srid=9920198
Kongregate is a great place to find games. They have lots of them. They have a badge of the day so you can check out games you wouldn't normally play. Badge of the day also gives PowerUP points for Gamestop. Some games are ports of facebook games but it's way easier to get friends to play on Kong than on facebook. Some games have a dedicated chat room, all games have access to the general chat rooms. There are time management games, MMORPG, puzzles, cards, silly games, stupid games, idle games where you only have to check on them every once in a while, almost every kind of game you can think of, they have on Kongregate.
it shouldnt surprise you, that guys game is a blatant ripoff of a Kongregate game http://www.kongregate.com/games/freakyzoid/run-from-the-sun
play it and see how similar it looks to Beyond Gravity. Shady as fuck
These games are so underrated and underplayed. Basically it's a turn based rpg with an 8 bit overworld for throwback, while the battles feature more current artwork. The dialogue and gameplay is fantastic and each chapter gets longer and more intense.
Mardek is a massive Earthbound inspired RPG with tons of humor and HOURS of gameplay, it's sllit up into multiple episodes but you can transfer your save file over and everything. It's amazing, i suggest it 1000%
For those wanting to know the source of this gif:
http://yanderedev.wordpress.com/
It started as an idea on /v/ a few months back during a game idea thread, and this guy has been working on it and posting semi-regular updates ever since.
Also: http://www.kongregate.com/games/YandereDev/yandere-clicker
This game nearly exactly follows the gameplay of The Codex of Alchemical Engineering.
Fun idea, and it looks like it's executed pretty well in SpaceChem. The Codex came out 2008, so I have to assume that's where SpaceChem got their inspiration from. ;) No complaints here, I love these sort of puzzle logic games.
Edit: As Grayfen points out in another comment, it looks like the developer of the games are one and the same. No wonder the games are so similar. :)
For those who don't understand the reference, the "cutie mark" in the picture is of the main character from the flash game series Fancy Pants Adventure.
Thanks -- glad you enjoyed the site!
> that little mouse game where you had to work with strangers to get to the cheese
Actually, Minecraft is considered a clone of Infiminer by some. Notch has specically stated that he took insiration from the project, and that is very clearly reflected in the studio's project. What is not as apparent is that Notch has actually said in the description of one of his videos that Minecraft is in fact, a direct clone of Infiminer.
Hey, thanks for all the comments about our game Impasse. Two notes: a) this is actually not the official version - you can find that here [http://www.kongregate.com/games/wanderlands/impasse] - and b) we're overjoyed and humbled by your response to our first game; thank you so much for your support. Regards, Wanderlands
Ahh I know this game its on a site called Kongerate, sadly I'm on a mobile device and can't browse to find it. (But if nobody has found it later on I'll be sure to come back here). I found it to be a very depressing and dark game.
Edit: I remember now its called "Is it Time" http://www.kongregate.com/games/emiaj715/is-it-time
Hey, thanks for all the comments about our game Impasse. Two notes: a) this is actually not the official version - you can find that here [http://www.kongregate.com/games/wanderlands/impasse] - and b) we're overjoyed and humbled by your response to our first game; thank you so much for your support. Also, we semi-apologize for the collective hours of your lives lost to Impasse. Regards, Wanderlands
Still not sure what's going on with the market, but you can download the app directly from us at http://www.kongregate.com/android :)
edit: From a mobile device go to http://m.kongregate.com/android for the download
(Thanks for the heads up, all)
Reactor Incremental was a great game that kind of fell apart towards the end of when it was being updated.
It started out amazing and fresh and the developer updated the game like two or three times a week.
It's still probably pretty fun for someone who hasn't played it, but it falls apart late game because of the interaction between the overheating/prestige mechanics. Would be cool to see a Reactor Incremental 2 if the dev had the time to make a new one.
Even though I really dislike Mobile Flash, I have to admit that Kongregate's mobile website with flash games optimized for mobile is very decent - games use low resolution graphics, accelerometer, etc., but are available without any installation.
The way Star Wars and BSG talk about FTL calculations, it sounds more like plotting a ballistic course where you need to carefully account for gravity wells you could fall into(see this game), while Star Trek FTL allows for more 'active' flight between points.
You never (IIRC) have active things like fights or course corrections happen during FTL in Star Wars or BSG (maybe 'dropping out' due to an unexpected event), while such events during warp are ~~a regular occurrence~~ possible in Star Trek.
Nearly all of these games were made by one or two people. Minecraft had a tiny team. Cave Story was made by one person, I'm pretty sure Braid was made by one person. Good games aren't made by 'good teams', they are made by innovative and creative people willing to work hard on a project. Do this instead of some silly goal that will teach you nothing.
Got a good game idea? Prototype it, then later find people, online or elsewhere, who want to help develop it and will do so in their spare time and share profits. Or look online for someone with a prototype and help them. You are really going about this the wrong way.
Epic Battle Fantasy 4 is a fun little JRPG that is part of a series of flash games. Yea I know, most webgames are typically bad, but EBF4 has some nice non-grindy turn-based gameplay, flashy aesthetics, lots of little references here and there, and it's very lighthearted. I urge you to play it for free here and buy it for the extra content (I just did).
Man, so many choices.
I love games with some kind of experimental mechanism, like Continuity, a great puzzle-platformer where you slide the tiles to rearrange the levels: http://www.kongregate.com/games/glimajr/continuity
All of jmtb02's games are great - I especially love Elephant Quest: http://www.kongregate.com/games/ArmorGames/elephant-quest
I'm biased because I made it, but it's my first game, and I put a ton of work into it.
Edit: Since a few people are actually starting to play it, let me just say that I know it's hard. It's supposed to start that way. It gets much easier. Give it a few tries.
Minions multiplayer capture the flag tank game. Not many people play it now
Rebuild Zombie turn based city strategy planning game.
Reimagine:The Game platform based meme game
Both kingdom rush 1 and 2 are available free on kongregate.com. The steam version is just all the extra paid content that you don't really need.
Honestly this is one of (if not the best) tower defense games yet. If you wanna buy it do, help the developers. Just know there are free version online first before you do.
It is. I was wondering about posting it in there, too, but I thought it wasn't really relevant, since you're fighting not a bunch of blobs but more of a tidal wave of jam.
Also, it has tons of demos, both traditional downloadables as well as limited Flash versions.
As a web game enthusiast, the one that has got me hooked the longest would have to be Anti-Idle. It's freakishly addictive, I've been playing it for almost 2 years now.
More specifically, it's Pandemic 2, which is much improved over it's predecessor and where this entire "Madagascar" or "shut down everything" meme comes from.
there's a game on kongregate called "Upgrade Complete" - Basically take the principle from that game that literally nothing is safe, even menu buttons, and make everything dlc. Even art assets. Chair Model 4? If you want that, you need $1.99. Tan rock texture #2? $0.99. Glass break SFX? Well, you'll have to wait for the spring 2015 DLC set for that.
Oooh! I remember Epic Battle Fantasy! It's a really nice, cutesy game with simplistic RPG elements. It plays like an old Final Fantasy. You can check out Epic Battle Fantasy at http://www.kongregate.com/games/kupo707/epic-battle-fantasy-4.
Check out that amazing launch trailer! Featuring Mayro, Luggy, and Joshy! Link for the curious, to the game.
Reposting the old one because a new one just came out but it had this whole "pay to avoid waiting" thing. That was taken out due to outcry, but in it's place there's now a bunch of popups and things placed so you click them (plus they're an eyesore). On top of that, there's things like "refresh to get extra hints" and stuff, or it times you out if you're idle for too long and makes you refresh. Just a lot of cheap ploys for extra clicks and cash. I get they need to make money, but it is over the top. Deleted the old post so people didn't have to suffer that garbage. I started to try and finish the game but it was too much, and from what I saw it was basically the same concept as the old one, so here you go! If you really like it, you can try the new one too here, but I preferred people to try the good one first rather than sour their taste of the game by playing the new one :-/
Sorry for jumping the gun and posting the other one without due diligence.
One Chance is an interesting take on something like that. Through cookies, it literally gives you a single run through the game. Once the game ends, you can never replay it (barring some work arounds like private browsing).
I think what makes permadeath investing is the mechanical sensation of building something big up, and knowing that a single mistake means that it's gone. But being able to keep playing on, with a new story about these new characters, over and over again seems like it directly contradicts with a goal of making the narrative more engaging.
meh...
First of all, it needs to be fixed the ending. I guess at first you were supposed to get 100,000 (thankfully it was changed to 35,000)
Stronger guns didn't seem to mean faster coin collection, at least not towards the end, maybe because a max coin amount. I had the 3rd to last gun, then bought the best one and the rate of coin gain was the same (Major waste)
This felt like a less fun version of jmtb02's game (he is the king of upgrade games and short repetitive games): http://www.kongregate.com/games/ArmorGames/coinbox-hero?acomplete=coin+box+hero
I'm sorry for being so negative -- I did play through this and it was somewhat enjoyable, but I just felt like 'I'd rather play Coinbox Hero again' rather than complete this.
>While a good game designer probably can make a game entirely based on achievements that will actually work
I believe that already happened.
Reminds me of that Achievement Unlocked flash game where you have to use achievements to get the basic features of the game like music and pausing.
EDIT: Found it, I actually meant Upgrade Complete!
I've played Anti-Idle for around a year so far and am not even halfway through.
It's really interesting because it gives you dozens of ways to progress instead of just a few.
Also check out SandCastle Builder, but I wouldn't recommend going in without a guide because it's insanely complicated.
> One of his ideas, where a meteor is crashing into earth and your goal is to say goodbye to your loved ones, has even been turned into an actual game.
The tweet about the driving game where you play as the road, pictured at the top of the article, was also turned into an actual game.
I haven't played all of these but I really liked The Majesty of Colors and The Company of Myself. The former more than the latter.
I'll also add Don't Look Back - a short game by VVVVVV creator Terry Cavanagh, inspired by the legend of Orpheus and Eurydice.
and Starbaron, which should have been one of the biggest flash games of all time but never really made any waves.
The official version on Kongregate has a hints mode that addresses this particular frustration. :)
It's rather a shame that so many sites have hosted our game without permission (often getting revenue from it) - mainly because we can't update the game on those sites.
Thanks for all your support, though!
Hoo boy, VVVVVV.
DO YOU WANT TO SUFFER? ARE YOU A MASOCHIST? DO YOU LIKE PAIN? You should play this game. Seriously, it's tough, but it's fair. And it's also fantastically designed. There are just enough checkpoints and the challenges are just difficult enough that every time you fail one it always seems like success might be just one or two tries away. Or three. Or four. Or maybe more, but you just need a little more time...
Speaking as a person who hates feeling like I lose progress when I die in a game, VVVVVV actually had a great level of difficulty that you never felt as if you were being pushed back, more that if you tried JUST a bit harder, you'd succeed. The controls are also wonderful - this is a twitchy as fuck game, but every time I died I felt like it was the fault of me not being fast enough or timing it right rather than the controls sticking or anything like that.
Would rec! Especially at this price. It's practically free, try the demo there if you want to see whether or not it's your thing. Wasn't such a fan of Super Hexagon (basically it's just one mechanic the whole time, but progressively faster), though, but eh, it's also cheap.
The most recent release in a series of tower defense games dating back to 2008. A polished gem of the TD genre. It's the little things that make or break a game like this, and Gemcraft has always done the little things right. Great upgrade/customization systems, optional risk/reward mechanics, the hotkeys, the depth of strategy/gameplay options... Gemcraft will suck you in, if you let it.
God, I must have sunk 100+ hours into Gemcraft Chapter 0, and it's only become bigger and better since then.
For some reason I made a playable version, here at Kongregate
With high-scores!
Edit: Added music - press up or down keys to change volume.
Okay, here's my game Starbit Twist - Web game that requires the Unity plug-in (it will ask you to download it if you don't have it already). The game is also available on iOS and Android, but I thought the web version would be easiest for you to record.
Starbit Twist is a simple one-button action/puzzle game. You play Starbit, a star trying to find a safe corner of the galaxy to call home. Guide Starbit to the wormhole at the end of each level to unlock the next level.
Thanks!
Edit: It defaults to easy, but it's much more fun on medium or hard (you can change the difficulty in the options). But play it on any difficulty you like, just thought I'd point out that you don't have to finish easy to try medium / hard if easy seems too slow / simple.
There are other ways: a version on kongregate. (thanks to /u/DarreToBe)
You can try the free flash version of the game. If I understand correctly, it's the same version which has been ported to iOS and pc. The mechanics shouldn't be really different.
Check out the second one, it's infinitely better than the first.
-edit-
And for GOD'S SAKE PEOPLE, please send us a message when you report something. This isn't a repost, according to search results, so what POSSIBLE reason could the reporter have? The world may never know.
Can I suggest making the interface a little bit more convenient to use?
Text size is too big, even for our old, not-15-years-old eyes. Make it smaller and save the space for something useful.
Get rid of this area in the middle. it takes 40% of the UI and it's mostly empty.
Put "1-10-100" buttons on the buildings panel. Move income to the top of the window.
"Money: 1.11T$" - we know that $ is money. Just leave "$1.11T" and put it in the top right corner. And yes, dollar sign usually goes before the number.
Image buttons are bad. If your button image is not self-explanatory, use text instead of using icons.. No sane person would ever understand what "*" "R" "U" are supposed to mean. Replace them with "Managers" "Upgrades" "Reset" text buttons. Just like you did with the "Save" button. Sound switch is self-explanatory, so it can be left as is, put it in one of the corners.
Use the saved space to show more buildings and try to make them a bit more narrow.
Add drag to scroll on the buildings panel and click to scroll to the scroll bar. Also honestly at first I thought there were just 2 buildings, scroll bar does not look like a scroll bar at all, try to make it a big more obvious.
(Optional) As all your upgrades are the same, you can just put these 2 upgrades button directly on the buildings panels and get rid of the upgrades window altogether. One of the common approaches is to put 5-8 small upgrades buttons on each building so user can see what is already bought or what is not. The way it's done in Clicker Heroes and Transport defender
Anyway, you did a great job using and combining mechanics from derivative clicker and adcap, quite impressive.
Relevant quote from the interactive fiction game "God's Assassin":
> "Anyway, so you wanted to know about the one true religion, right?" God asks. "Let me tell you something about religion. There's a common theme in all of them. There's a holy text that's true because it says it's true. There's no evidence to back up any supernatural claims. Children are indoctrinated into the belief system at a young age, who in turn indoctrinate their own children later. They express hostility toward those who lack their views or question their authority, shunning them from society, often violently. And, best of all, they all promise great things after death."
> "And there are thousands of religions. They have existed throughout all cultures of human history for tens of thousands of years. Everyone believes that their own is the one true religion, yet no two societies have ever arrived at the same religious conclusions independently. Are you putting the pieces together yet?"
This game is online and you can find it here
For those who don't have time to play though and just want to hear the famous ending- http://www.youtube.com/watch?v=VmuiwOGi5gA
Dillo Hills has made about 25-30k across multiple platforms. Rough breakdown:
Sequel in the works.
Here's the guide, not sure if works on iphone version though:
1.) Pick Virus.
2) Start in Canada, New Zealand, Cuba, Greenland, West Europe, or Madagascar. If you do not get there restart.
3) Sell the starting symptoms, and buy sneezing (unless it is what you started with, just keep it).
4) Buy 1-1-1-0 resistances but no transmissions (they trigger closures).
5) Once four countries are infected, sell sneezing to get rid of visibility.
6) Wait until all countries are infected. If Madagascar closes its shipyards/borders or is not infected in 30 days, restart.
7) Buy all four drug resistances AND sneezing, coughing, and vomiting.
8) After a few days, unlock tiers 2-3, (do not buy tier 4 ever!) keeping whatever symptoms it gives you.
9) Buy fever, fatigue, diarrhea, pulmonary edema, and hypersensitivity. Then save for kidney failure and ataxia.
10) Win
MARDEK RPG. Awesome series, so far about 50 hours of play spread across three games. Looks, sounds, and plays like a JRPG from the SNES.
I feel this sadistic satisfaction when people get stuck :D Call it designer's schadenfreude... It may be easier with hints mode enabled, available on the official Kongregate version.
Name: All Out of Gas
Comments: The year is 2200 and Earth has run out of gas! Luckily, we’ve invented time travel.
Go back in time to gather oil and uranium to power the Earth. You only have 10 minutes to complete your mission.
See who can get the highest score and who can reach the epic “AAA” rating.
Instructions are in the game and on the website hosting the game.
Packages: Source code on ZShare | Play on Kongregate
Time Lapse: On YouTube
I use the following javascript inside the <body> of my index.html file for my Kongregate game, and it makes the iframe focus on load and when you click:
<script> window.onload = function(){ window.focus(); }
window.onclick = function(){ window.focus(); } </script>
There's a similar solution using jquery here, but I couldn't get it to work.
The levels are mostly random. There are some fixed elements, like the town, the shops every 10 levels, some other things that show up every 25 levels, etc.
It's pseudo-turn-based. Enemies are in fixed positions on the level maps. You move around one square at a time, but the enemies remain stationary. Once you step onto an enemy, it starts a quick automatic real-time battle that continues until you or the enemy dies. The two of you will exchange blows based upon speed or other stats, but without distinct turns. You can also use magic, but your enemy will continue to strike as you charge it up. So once you step onto an enemy, you're essentially committed to that fight, win or lose.
The main mechanic of the game is that during voyages down into the dungeon, you'll collect some items/equipment which will evaporate at the end of the run, and other artifacts and stat-boosts which are permanent and can be re-used in future trips, but only if you use your option to escape and leave between battles! If you get too greedy and try fighting to get just one more artifact chest, you may die and lose the permanent items you've accrued so far on that run.
It's a unique take on RPG and rogue-like mechanics. You have the continued progression of a traditional RPG as well as the replaying and risks from a rogue-like.
Edit: I'm not spotting any free or trial version on the Play Store, but if you're on the fence, you can try the browser version: http://www.kongregate.com/games/dustinaux/the-enchanted-cave-2
Auto Turret has dollars as the base currency. $1Quintillion = 1 Diamond, which is used to upgrade the second kind of turret. 1Q Diamonds = 1 Rare Diamond, which is just used to bank your currency because you can't have more than 10Q of anything at a time.
Asking 5-10 bucks for a mediocre-to-good flash game is overpriced. "Content" is relative, I quit after a few minutes because of the dreariness, while I have spent a lot of time on BubbleTTD for instance. So yeah, I'm a bit miffed about even the small price I paid for that game. It's a pretty good article, I get where he's coming from, but blaming the bad sales of his games on the market instead of the quality is somewhat if not very misguided.
If you think that's bad, try playing this version of tetris.
The worst part is... it's actually possible to clear rows in this game. You just have to be creative.
Actual sponsor link (game is sponsored by Kongregate; play it on Kongregate so the creator gets paid)
It's OK. It's like a copy of A Weird RPG for iPhone, which itself was pretty much a copy of 2 minutes rpg.
There's not a lot of replay value. There are achievements, but they don't give you anything. There's no radar to tell you which direction your target is in, and the map is large enough that often I never even saw my target.
Cursed Treasure is pretty good IMO. Free, saves your progress so you can come back to it later, and pretty fun. Only downside is it's flash based, so no iPad/Pod/Phone/Thing
http://www.kongregate.com/games/PleasingFungus/manufactoria
Manufactoria, it's a free browser-based flash game with a surprising amount of depth. I heartily recommend it. It is'nt physics-based, but it's all i could think of that hasn't already been mentioned.
So I'm the creator of the game, just posted an update on kongregate about what I'll be doing with the game next. http://www.kongregate.com/games/CruperGames/idle-healer
Thank you for the feedback and the kind words.
As ascii122 said you don't really have a goal and the game feels kind of meh so I'll try to make it more interesting to play.
My friend realeased a game on Kongregate (this one http://www.kongregate.com/games/wonderlandeng/chelyabinsk ) and his experience was that while many people have played the game, a significant portion have only opened the page and never played it - most likely due to the lack of unity plugin.
Canabalt! This runner game is so damn good, has an amazing atmosphere and quite an unforgiving gameplay. I sank many hours crashing windows and avoiding nuclear bombs.
Anti-Idle has kept me occupied for three years now... If anyone can outdo it in the sheer amount of content, you'd have a game that no one would ever leave. Don't go towards slowing progression; go towards buying tons of different small ways to play your game with the same currency.
http://www.kongregate.com/games/Tukkun/anti-idle-the-game?acomplete=anti-
It's certainly interesting, but it's definitely been done before.
For anyone interested in how would it look like:
Here's 4D maze game displaying the maze using cross-sections (so this one is the nearest analogue of DF):
http://www.kongregate.com/games/Underworldling/4d-maze
Controls: WASD IJKL
And here's one using 4D-to-3D-to-2D perspective projections:
http://www.urticator.net/maze/
Have Fun.
EDIT: I get lost in both of them.
Agreed - also visual and interactive is a great way to learn I find. For example the game Cell Craft teaches kids (and me) about how amazingly busy and complex even a single cell is.
This is almost the exact same game as Icy Gifts. I mean, the graphics, upgrades, and awards system are near identical.
Icy Gifts for reference: http://www.kongregate.com/games/SilenGames/icy-gifts?acomplete=icy+gi
Just to make what /u/Dylamb said blatantly clear, the answer is a resounding NO. I understand how tempting opening crates is, but it's really only gambling and when you're gambling, the house always wins.
Just to get a sense of how much money you can lose from the game, I'd recommend checking out the TF2 Crate Simulator. I play that for a little bit and I lose all temptation to open up those expensive crates.
I recently came across a free Flash game inspired by Ace Attorney in which you debate famous philosophers. It's called Socrates Jones: Pro Philosopher. It's surprisingly good but I've never seen it discussed here before.
Idling to Rule the Gods starts to have the possibility of really fast prestiges after a while, although I often go a day... Not what you're asking for exactly but as close as I can think of at the moment.
A very nice one that works cross platform that saves it to the cloud. so you can continue on the phone and back to pc or ios etc. which is "Tap Tap Infinity". Playstore - https://play.google.com/store/apps/details?id=com.scarybee.taptapinfinity
Kongregate link - http://www.kongregate.com/games/TapTapInfinity/tap-tap-infinity
My favorite tycoon game of all, Transport Tycoon Deluxe, has an OpenSource version now. It doesn't matter how old it is I'm always able to go back and play it.
If you're looking for something significantly shorter and Flash based then there's Corporation Inc.
Since that's where I found tagpro in the first place, that's accurate. Also more recently, soccer physics. Holy hell so many work hours lost on the dumbest game imaginable.
Great info. I'm an American that's been really into watching the big international tournaments ever since the 2002 World Cup. But the whole club systems and all the confusing cups and other tournaments had always totally confused me.
This may sound somewhat silly but what really demystified it all for me was playing a rather simple and a little clumsy, yet utterly enjoyable and addicting, free flash game called New Star Soccer. You play as a soccer star and get to move around from league to league, competing in both club and international matches and tournaments. After playing though about 10 seasons on teams at varying tiers in England, Italy, Germany, and Spain, I finally understood how all these different competitions fit together. I highly recommend it as both a fun diversion and educational experience. My only request: don't blame me for staying up until 3am night after night!
I played it on Kongregate.com but I think there are newer mobile versions as well.
Edit: here's a link. http://www.kongregate.com/games/siread/new-star-soccer
Also, Google for tips and you'll find a strategy guide on making lots of money using the stable feature. Use it so you can max out your player quickly and spend the rest of your time just playing soccer.
Piotr here. I was a flash game developer and loved exeperimenting with different kinds of gameplay. Take a genre and clash it with another one and see what comes out. For SUPERHOT it was clashing an FPS game with turn-based strategy. While turing the concept around in my head it came out that what works better is making the game's turn totally fluid - so we arrived at the "time moves only when you move".
I knew it could work, as I've seen the similar mechanic in brilliant flash game "Time4Cat": http://www.kongregate.com/games/Megadev/time4cat
>Angry Birds, in a fantasy/medieval setting
In that it is a rip-off of an existing game with web 2.0 art? Because that is the perfect description of it.
It's relatively new (or, at least, its popularity is relatively new.) It's this game except you tap the screen instead of click the mouse/hit the spacebar. Nothing revolutionary, just the typical "addicting" game that people freak out about so much (think Fruit Ninja).
haha i'm so sorry no one's really given a straightforward answer! I think this is a great question; I'd actually really like to see it done. For me, visualizing the fourth dimension was easier after I played a 4D maze online. Suddenly, the concept of there just being another direction I could turn made a lot of sense. Idk where to find it now though; maybe a quick google search?
In the meantime, I'll see what peeps around here can maybe cook up a 3d animation of a rotating hypercube.
EDIT: Not quite what I meant, but this was fun anyway http://www.kongregate.com/games/Underworldling/4d-maze
There's some games that already do that, to some extent. There's Depict1 and Loved, both flash games whose guides are apparently murderous. Then, of course, Bioshock, System Shock, and all those.
Other than that, there's this TVTropes entry, which I think is basically what you're talking about, insofar as the lying UI, not the backstory.
Speaking from these experiences, I prefer when the misdirection is subtle - it makes the revelation and , yes, sense of betrayal that much more powerful. That said, I'm not entirely sure how subtle you can make it without making the rebellion-against-UI just come out of left field.
Does sound like an interesting project, though.
I'll take <em>Tentacle Wars</em> as my preferred flash game of this genre, although <em>Eufloria</em> still kicks with the visual style and <em>Z</em> for nostalgia.