Wrote 100 pages worth of story as a side quest in a game. It's a 'pick your own adventure'. They all link together and you have to read each story to unlock the ending. People that played it were into it, but there was no saving system, and it took maybe 40h of playing to reach the ending. Maybe 0.1% of people playing got to it. It was a damn good ending.
EDIT: idle god 3
You don't need to play the first two games, and the title containing 'idle' is mildly deceiving. I tried to include a ton of variety to break from the 'cookie clicker' clones. It contains a save now.
To be fair, Kingdom Rush Frontiers is a great spin on TD games if you're into them.
Did you ever get any closer to finding your laptop?
this is the reason why i dont really understand the hype about angry birds.
I found Crush the Castle to be a better more free game.
And Eufloria was a blatant ripoff of Phage Wars which was a blatant ripoff of Nano War which was a blatant ripoff of its cruder flash predecessors.
It's in Facebook so nah.
EDIT: Thanks to Orinix for the comment. It works on Kongregate. Check it out.
EDIT2: Just played my first match. It's pretty good. Here's the link: http://www.kongregate.com/games/RumbleGames/ballistic?acomplete=ballis
He means Pandemic 2. It's a game where you try to infect all the people of the world, but Madagascar is always left disease-free because there's only one port into it.
Chinese here. Grew up speaking English in Singapore, then Canada but I learnt Chinese (simplified) as a second language. My vocabulary is rather limited, but I can speak (or type) with proper grammer.
Start message:
这个游戏是[Creator's name]做的! 你可以在他的网站上玩这个游戏:
http://www.kongregate.com/games/nexoncls/cloudstone
请不要轻易把你的钱给这个骗子,谢谢!
End message.
Translation:
This game is [Creator's name]'s work! You can play this game on his website:
http://www.kongregate.com/games/nexoncls/cloudstone
Please do not give your money to this liar, Thank You!
End Translation
Replace [Creator's name] with OP's name as I don't know his real name and don't know where to check...Feel free to suggest a way this message could be improved (in English of course unless you know Chinese).
College Freshman
> Takes adderall to study for finals
> Plays Pandemic and dies.
Easy : I will propose the MARDEK series, a fantastic RPG game that has all the best ingredients, it comes in flash form. Completly free, no transaction or add or anything else for that matter, and easily has the quality level of a great commercial serie.
You can play it for hours, having a lot of fun with the characters lines, and tricky battles, balanced magic, and fantastic bosses. If you have any love for RPG, give it a try.
Here are the links (no need to start from no1, but it is better if you want the pleasure to last longer !)
http://www.kongregate.com/games/Pseudolonewolf/mardek-rpg-chapter-1
http://www.kongregate.com/games/Pseudolonewolf/mardek-rpg-chapter-2
http://www.kongregate.com/games/Pseudolonewolf/mardek-rpg-chapter-3
just read a few of the top comments on those pages should convince you ! have fun !
Did it in my spare time after work (dayjob as a web developer). Found an artist over on FGL and just started going. Made about $30k so far, and I'm putting every dime of it back into game development.
Key reasons for success: the game was fun, and it piggybacked an existing concept (Tiny Wings / Sinsurfer) onto two platforms where it hadn't been used (Android and web).
Early obstacles: not enough hours in the day. My dream is to make enough from game development that I can afford to quit my dayjob.
The best tip I can really offer is to just shut up and code. The indie scene is stuffed to the brim with talkers, dreamers, and thinkers. Talking, thinking, and dreaming are all fine things, but they don't make games. The best way to learn is to jump in and get started on something simple, fun, and easy. You can spend two years writing a GDD for your dream game, or you can spend two years getting your hands dirty and learning from firsthand experience. The biggest mistake new devs make is trying to make their dream project first. It's just dumb. You should never try to make your masterpiece. Eventually, when you're ready, it will make itself.
How on earth has no one mentioned infectonator and infectonator 2
To the people that liked this comic: there's a free flash game, short but sweet that has a similar possible story.
Saying "We removed stuff" and calling it an improvement on the game isn't going to fly. The key to good game design if finding things to add while still keeping the air of simplicity. I'm sure if you found ANYTHING to add, peoples' reactions wouldn't be quite so negative.
Remove items and special times, sure. But why not throw in some modifiers? You can use points from a round to adjust your chances of getting more tries (while keeping it short of course) or giving you a score multiplier. Possible throw in incentives for coming back daily and reaching a certain threshold, though that's hard to do without items. Maybe let people spend some points to keep going, and have the amount of points raise each time so that they can't do it forever.
That being said, I don't think you're trying to rip them off completely. I understand having a side project just to see what you're capable of and then releasing it. Heck, when I first starting getting into things I made this pile of garbage. You're just trying to market it, and it doesn't deserve to be marketed right now.
seems like the problem is from them getting front page and badge a sudden influx of players if this is to be trusted. Also skimmed there forums and there does not seem to be any problems before the badge was added unless they deleted all the threads that where reporting.
Edit: Skimmed a few pages of comments and again problem started yesterday. http://www.kongregate.com/games/gameboxcy/inferno-legend/comments?pdis=qQq-b&sort=newest&srid=9920198
Kongregate is a great place to find games. They have lots of them. They have a badge of the day so you can check out games you wouldn't normally play. Badge of the day also gives PowerUP points for Gamestop. Some games are ports of facebook games but it's way easier to get friends to play on Kong than on facebook. Some games have a dedicated chat room, all games have access to the general chat rooms. There are time management games, MMORPG, puzzles, cards, silly games, stupid games, idle games where you only have to check on them every once in a while, almost every kind of game you can think of, they have on Kongregate.
These games are so underrated and underplayed. Basically it's a turn based rpg with an 8 bit overworld for throwback, while the battles feature more current artwork. The dialogue and gameplay is fantastic and each chapter gets longer and more intense.
Mardek is a massive Earthbound inspired RPG with tons of humor and HOURS of gameplay, it's sllit up into multiple episodes but you can transfer your save file over and everything. It's amazing, i suggest it 1000%
For those wanting to know the source of this gif:
http://yanderedev.wordpress.com/
It started as an idea on /v/ a few months back during a game idea thread, and this guy has been working on it and posting semi-regular updates ever since.
Also: http://www.kongregate.com/games/YandereDev/yandere-clicker
This game nearly exactly follows the gameplay of The Codex of Alchemical Engineering.
Fun idea, and it looks like it's executed pretty well in SpaceChem. The Codex came out 2008, so I have to assume that's where SpaceChem got their inspiration from. ;) No complaints here, I love these sort of puzzle logic games.
Edit: As Grayfen points out in another comment, it looks like the developer of the games are one and the same. No wonder the games are so similar. :)
For those who don't understand the reference, the "cutie mark" in the picture is of the main character from the flash game series Fancy Pants Adventure.
Actually, Minecraft is considered a clone of Infiminer by some. Notch has specically stated that he took insiration from the project, and that is very clearly reflected in the studio's project. What is not as apparent is that Notch has actually said in the description of one of his videos that Minecraft is in fact, a direct clone of Infiminer.
Hey, thanks for all the comments about our game Impasse. Two notes: a) this is actually not the official version - you can find that here [http://www.kongregate.com/games/wanderlands/impasse] - and b) we're overjoyed and humbled by your response to our first game; thank you so much for your support. Regards, Wanderlands
Ahh I know this game its on a site called Kongerate, sadly I'm on a mobile device and can't browse to find it. (But if nobody has found it later on I'll be sure to come back here). I found it to be a very depressing and dark game.
Edit: I remember now its called "Is it Time" http://www.kongregate.com/games/emiaj715/is-it-time
Hey, thanks for all the comments about our game Impasse. Two notes: a) this is actually not the official version - you can find that here [http://www.kongregate.com/games/wanderlands/impasse] - and b) we're overjoyed and humbled by your response to our first game; thank you so much for your support. Also, we semi-apologize for the collective hours of your lives lost to Impasse. Regards, Wanderlands
Still not sure what's going on with the market, but you can download the app directly from us at http://www.kongregate.com/android :)
edit: From a mobile device go to http://m.kongregate.com/android for the download
(Thanks for the heads up, all)
Even though I really dislike Mobile Flash, I have to admit that Kongregate's mobile website with flash games optimized for mobile is very decent - games use low resolution graphics, accelerometer, etc., but are available without any installation.
The way Star Wars and BSG talk about FTL calculations, it sounds more like plotting a ballistic course where you need to carefully account for gravity wells you could fall into(see this game), while Star Trek FTL allows for more 'active' flight between points.
You never (IIRC) have active things like fights or course corrections happen during FTL in Star Wars or BSG (maybe 'dropping out' due to an unexpected event), while such events during warp are ~~a regular occurrence~~ possible in Star Trek.
Nearly all of these games were made by one or two people. Minecraft had a tiny team. Cave Story was made by one person, I'm pretty sure Braid was made by one person. Good games aren't made by 'good teams', they are made by innovative and creative people willing to work hard on a project. Do this instead of some silly goal that will teach you nothing.
Got a good game idea? Prototype it, then later find people, online or elsewhere, who want to help develop it and will do so in their spare time and share profits. Or look online for someone with a prototype and help them. You are really going about this the wrong way.
Man, so many choices.
I love games with some kind of experimental mechanism, like Continuity, a great puzzle-platformer where you slide the tiles to rearrange the levels: http://www.kongregate.com/games/glimajr/continuity
All of jmtb02's games are great - I especially love Elephant Quest: http://www.kongregate.com/games/ArmorGames/elephant-quest
I'm biased because I made it, but it's my first game, and I put a ton of work into it.
Edit: Since a few people are actually starting to play it, let me just say that I know it's hard. It's supposed to start that way. It gets much easier. Give it a few tries.
Minions multiplayer capture the flag tank game. Not many people play it now
Rebuild Zombie turn based city strategy planning game.
Reimagine:The Game platform based meme game
Both kingdom rush 1 and 2 are available free on kongregate.com. The steam version is just all the extra paid content that you don't really need.
Honestly this is one of (if not the best) tower defense games yet. If you wanna buy it do, help the developers. Just know there are free version online first before you do.
It is. I was wondering about posting it in there, too, but I thought it wasn't really relevant, since you're fighting not a bunch of blobs but more of a tidal wave of jam.
Also, it has tons of demos, both traditional downloadables as well as limited Flash versions.
As a web game enthusiast, the one that has got me hooked the longest would have to be Anti-Idle. It's freakishly addictive, I've been playing it for almost 2 years now.
More specifically, it's Pandemic 2, which is much improved over it's predecessor and where this entire "Madagascar" or "shut down everything" meme comes from.
there's a game on kongregate called "Upgrade Complete" - Basically take the principle from that game that literally nothing is safe, even menu buttons, and make everything dlc. Even art assets. Chair Model 4? If you want that, you need $1.99. Tan rock texture #2? $0.99. Glass break SFX? Well, you'll have to wait for the spring 2015 DLC set for that.
Oooh! I remember Epic Battle Fantasy! It's a really nice, cutesy game with simplistic RPG elements. It plays like an old Final Fantasy. You can check out Epic Battle Fantasy at http://www.kongregate.com/games/kupo707/epic-battle-fantasy-4.
Check out that amazing launch trailer! Featuring Mayro, Luggy, and Joshy! Link for the curious, to the game.
meh...
First of all, it needs to be fixed the ending. I guess at first you were supposed to get 100,000 (thankfully it was changed to 35,000)
Stronger guns didn't seem to mean faster coin collection, at least not towards the end, maybe because a max coin amount. I had the 3rd to last gun, then bought the best one and the rate of coin gain was the same (Major waste)
This felt like a less fun version of jmtb02's game (he is the king of upgrade games and short repetitive games): http://www.kongregate.com/games/ArmorGames/coinbox-hero?acomplete=coin+box+hero
I'm sorry for being so negative -- I did play through this and it was somewhat enjoyable, but I just felt like 'I'd rather play Coinbox Hero again' rather than complete this.
>While a good game designer probably can make a game entirely based on achievements that will actually work
I believe that already happened.
Reminds me of that Achievement Unlocked flash game where you have to use achievements to get the basic features of the game like music and pausing.
EDIT: Found it, I actually meant Upgrade Complete!
I've played Anti-Idle for around a year so far and am not even halfway through.
It's really interesting because it gives you dozens of ways to progress instead of just a few.
Also check out SandCastle Builder, but I wouldn't recommend going in without a guide because it's insanely complicated.
> One of his ideas, where a meteor is crashing into earth and your goal is to say goodbye to your loved ones, has even been turned into an actual game.
The tweet about the driving game where you play as the road, pictured at the top of the article, was also turned into an actual game.
I haven't played all of these but I really liked The Majesty of Colors and The Company of Myself. The former more than the latter.
I'll also add Don't Look Back - a short game by VVVVVV creator Terry Cavanagh, inspired by the legend of Orpheus and Eurydice.
and Starbaron, which should have been one of the biggest flash games of all time but never really made any waves.
The official version on Kongregate has a hints mode that addresses this particular frustration. :)
It's rather a shame that so many sites have hosted our game without permission (often getting revenue from it) - mainly because we can't update the game on those sites.
Thanks for all your support, though!
Okay, here's my game Starbit Twist - Web game that requires the Unity plug-in (it will ask you to download it if you don't have it already). The game is also available on iOS and Android, but I thought the web version would be easiest for you to record.
Starbit Twist is a simple one-button action/puzzle game. You play Starbit, a star trying to find a safe corner of the galaxy to call home. Guide Starbit to the wormhole at the end of each level to unlock the next level.
Thanks!
Edit: It defaults to easy, but it's much more fun on medium or hard (you can change the difficulty in the options). But play it on any difficulty you like, just thought I'd point out that you don't have to finish easy to try medium / hard if easy seems too slow / simple.
There are other ways: a version on kongregate. (thanks to /u/DarreToBe)
You can try the free flash version of the game. If I understand correctly, it's the same version which has been ported to iOS and pc. The mechanics shouldn't be really different.
Check out the second one, it's infinitely better than the first.
-edit-
And for GOD'S SAKE PEOPLE, please send us a message when you report something. This isn't a repost, according to search results, so what POSSIBLE reason could the reporter have? The world may never know.
This game is online and you can find it here
For those who don't have time to play though and just want to hear the famous ending- http://www.youtube.com/watch?v=VmuiwOGi5gA
Dillo Hills has made about 25-30k across multiple platforms. Rough breakdown:
Sequel in the works.
Here's the guide, not sure if works on iphone version though:
1.) Pick Virus.
2) Start in Canada, New Zealand, Cuba, Greenland, West Europe, or Madagascar. If you do not get there restart.
3) Sell the starting symptoms, and buy sneezing (unless it is what you started with, just keep it).
4) Buy 1-1-1-0 resistances but no transmissions (they trigger closures).
5) Once four countries are infected, sell sneezing to get rid of visibility.
6) Wait until all countries are infected. If Madagascar closes its shipyards/borders or is not infected in 30 days, restart.
7) Buy all four drug resistances AND sneezing, coughing, and vomiting.
8) After a few days, unlock tiers 2-3, (do not buy tier 4 ever!) keeping whatever symptoms it gives you.
9) Buy fever, fatigue, diarrhea, pulmonary edema, and hypersensitivity. Then save for kidney failure and ataxia.
10) Win
MARDEK RPG. Awesome series, so far about 50 hours of play spread across three games. Looks, sounds, and plays like a JRPG from the SNES.
I feel this sadistic satisfaction when people get stuck :D Call it designer's schadenfreude... It may be easier with hints mode enabled, available on the official Kongregate version.
Name: All Out of Gas
Comments: The year is 2200 and Earth has run out of gas! Luckily, we’ve invented time travel.
Go back in time to gather oil and uranium to power the Earth. You only have 10 minutes to complete your mission.
See who can get the highest score and who can reach the epic “AAA” rating.
Instructions are in the game and on the website hosting the game.
Packages: Source code on ZShare | Play on Kongregate
Time Lapse: On YouTube
Asking 5-10 bucks for a mediocre-to-good flash game is overpriced. "Content" is relative, I quit after a few minutes because of the dreariness, while I have spent a lot of time on BubbleTTD for instance. So yeah, I'm a bit miffed about even the small price I paid for that game. It's a pretty good article, I get where he's coming from, but blaming the bad sales of his games on the market instead of the quality is somewhat if not very misguided.
If you think that's bad, try playing this version of tetris.
The worst part is... it's actually possible to clear rows in this game. You just have to be creative.
Actual sponsor link (game is sponsored by Kongregate; play it on Kongregate so the creator gets paid)
It's OK. It's like a copy of A Weird RPG for iPhone, which itself was pretty much a copy of 2 minutes rpg.
There's not a lot of replay value. There are achievements, but they don't give you anything. There's no radar to tell you which direction your target is in, and the map is large enough that often I never even saw my target.
Cursed Treasure is pretty good IMO. Free, saves your progress so you can come back to it later, and pretty fun. Only downside is it's flash based, so no iPad/Pod/Phone/Thing
http://www.kongregate.com/games/PleasingFungus/manufactoria
Manufactoria, it's a free browser-based flash game with a surprising amount of depth. I heartily recommend it. It is'nt physics-based, but it's all i could think of that hasn't already been mentioned.
My friend realeased a game on Kongregate (this one http://www.kongregate.com/games/wonderlandeng/chelyabinsk ) and his experience was that while many people have played the game, a significant portion have only opened the page and never played it - most likely due to the lack of unity plugin.
Canabalt! This runner game is so damn good, has an amazing atmosphere and quite an unforgiving gameplay. I sank many hours crashing windows and avoiding nuclear bombs.
Anti-Idle has kept me occupied for three years now... If anyone can outdo it in the sheer amount of content, you'd have a game that no one would ever leave. Don't go towards slowing progression; go towards buying tons of different small ways to play your game with the same currency.
http://www.kongregate.com/games/Tukkun/anti-idle-the-game?acomplete=anti-
It's certainly interesting, but it's definitely been done before.
For anyone interested in how would it look like:
Here's 4D maze game displaying the maze using cross-sections (so this one is the nearest analogue of DF):
http://www.kongregate.com/games/Underworldling/4d-maze
Controls: WASD IJKL
And here's one using 4D-to-3D-to-2D perspective projections:
http://www.urticator.net/maze/
Have Fun.
EDIT: I get lost in both of them.
Agreed - also visual and interactive is a great way to learn I find. For example the game Cell Craft teaches kids (and me) about how amazingly busy and complex even a single cell is.
This is almost the exact same game as Icy Gifts. I mean, the graphics, upgrades, and awards system are near identical.
Icy Gifts for reference: http://www.kongregate.com/games/SilenGames/icy-gifts?acomplete=icy+gi
A very nice one that works cross platform that saves it to the cloud. so you can continue on the phone and back to pc or ios etc. which is "Tap Tap Infinity". Playstore - https://play.google.com/store/apps/details?id=com.scarybee.taptapinfinity
Kongregate link - http://www.kongregate.com/games/TapTapInfinity/tap-tap-infinity
My favorite tycoon game of all, Transport Tycoon Deluxe, has an OpenSource version now. It doesn't matter how old it is I'm always able to go back and play it.
If you're looking for something significantly shorter and Flash based then there's Corporation Inc.
Since that's where I found tagpro in the first place, that's accurate. Also more recently, soccer physics. Holy hell so many work hours lost on the dumbest game imaginable.
Great info. I'm an American that's been really into watching the big international tournaments ever since the 2002 World Cup. But the whole club systems and all the confusing cups and other tournaments had always totally confused me.
This may sound somewhat silly but what really demystified it all for me was playing a rather simple and a little clumsy, yet utterly enjoyable and addicting, free flash game called New Star Soccer. You play as a soccer star and get to move around from league to league, competing in both club and international matches and tournaments. After playing though about 10 seasons on teams at varying tiers in England, Italy, Germany, and Spain, I finally understood how all these different competitions fit together. I highly recommend it as both a fun diversion and educational experience. My only request: don't blame me for staying up until 3am night after night!
I played it on Kongregate.com but I think there are newer mobile versions as well.
Edit: here's a link. http://www.kongregate.com/games/siread/new-star-soccer
Also, Google for tips and you'll find a strategy guide on making lots of money using the stable feature. Use it so you can max out your player quickly and spend the rest of your time just playing soccer.
Piotr here. I was a flash game developer and loved exeperimenting with different kinds of gameplay. Take a genre and clash it with another one and see what comes out. For SUPERHOT it was clashing an FPS game with turn-based strategy. While turing the concept around in my head it came out that what works better is making the game's turn totally fluid - so we arrived at the "time moves only when you move".
I knew it could work, as I've seen the similar mechanic in brilliant flash game "Time4Cat": http://www.kongregate.com/games/Megadev/time4cat
>Angry Birds, in a fantasy/medieval setting
In that it is a rip-off of an existing game with web 2.0 art? Because that is the perfect description of it.
It's relatively new (or, at least, its popularity is relatively new.) It's this game except you tap the screen instead of click the mouse/hit the spacebar. Nothing revolutionary, just the typical "addicting" game that people freak out about so much (think Fruit Ninja).
haha i'm so sorry no one's really given a straightforward answer! I think this is a great question; I'd actually really like to see it done. For me, visualizing the fourth dimension was easier after I played a 4D maze online. Suddenly, the concept of there just being another direction I could turn made a lot of sense. Idk where to find it now though; maybe a quick google search?
In the meantime, I'll see what peeps around here can maybe cook up a 3d animation of a rotating hypercube.
EDIT: Not quite what I meant, but this was fun anyway http://www.kongregate.com/games/Underworldling/4d-maze
There's some games that already do that, to some extent. There's Depict1 and Loved, both flash games whose guides are apparently murderous. Then, of course, Bioshock, System Shock, and all those.
Other than that, there's this TVTropes entry, which I think is basically what you're talking about, insofar as the lying UI, not the backstory.
Speaking from these experiences, I prefer when the misdirection is subtle - it makes the revelation and , yes, sense of betrayal that much more powerful. That said, I'm not entirely sure how subtle you can make it without making the rebellion-against-UI just come out of left field.
Does sound like an interesting project, though.
I'll take <em>Tentacle Wars</em> as my preferred flash game of this genre, although <em>Eufloria</em> still kicks with the visual style and <em>Z</em> for nostalgia.
Fuck you NES games and PC nuggets, we're taking a different route.
We're playing some motherfucking flash games.
That's right, I'm talking about Autumn War: Survivor, easily the most awesome, yet underrated game in my eyes.
Don't believe me? Go play it, and on hard, you coward. Hard doesn't do anything but make the zombies flow faster, aka, bumps what is otherwise decent zombie shooting goodness to frantic awesomeness.
So what's the deal with this game? You are the biggest badass on the planet, only survivor of a helicopter crash in the middle of fucking nowhere. How there are so many zombies is anyone's guess - maybe they're attracted to epicness. The gameplay is simple; move left, move right, shoot, reload, and repeat. No, it doesn't sound that awesome. But then you get caught in melee. Some d-bag of a zombie catches you unawares or out of ammo, and what do you fucking do? Fucking grab that bitch by the throat and let him sit there and think about what he's done while you snap of zombie limbs left and right behind him with a bitchin' pistol. Sick of this deadweight? Motherfucking knee him in the balls and cave in his skill! Or, if you're feeling less fancy, just put him to his knees and pop that punk in the head.
I don't know that Survivor is the best flash game around, to be honest. But I can tell you this: No one loves it as much as I do.
Is it really so hard to think of visual novels as a completely different medium? Just because they are electronic and have choices made doesn't mean they are automatically games
Early text adventures play more like DnD, visual novels "play" more like choose-your-adventure books, so for comparison a text adventure is more similar to a well known game while a visual novel is more similar to a sub-genre of books, and as much as I enjoy books, they are not games
Just play this and tell me it doesn't feel way more closer to a game than a visual novel
Have you ever played one of those games like Learn To Fly, where the premise of the game is basically to go as far as you can until you fuck up, giving you the opportunity to upgrade?
Your life is this game.
>I am scared what after few minutes of talk, where should I go with here if everything works fine
Good question. Of course you're scared, though, you've never been in that situation. Totally normal. So say you take that leap of faith, go out on a date with someone online. Are you gonna crash and burn? It's totally possible, straight up. But that's all part of the game. But you need to become okay with the possibility of failure- could you win Learn to Fly if you gave up as soon as your character fell? Or perhaps if you never flew at all?
Failure is the thing that lets you say, "okay, looks like I fucked that up. Maybe in the future, I should do X instead." Understand that it's okay to not have any experience. You want to go directly from no experience to fully experienced, however, and unfortunately that isn't a realistic goal. You will encounter embarrassment, shame, rejection, confusion. They are all there to point you in the right direction. And really, ask yourself: is it so bad to feel these things? Are they worse than what you feel now?
Embrace failure. It is your way out.
I'm going to recommend a short flash game called no-one has to die.
Calling it a VN might be a bit of a stretch, but I wanted to contribute something. It is dialogue-heavy, and alternates between dialogue and short gameplay segments. It has branching paths, but paths are chosen based on your choices in the gameplay segments.
Got you covered, babe.
http://www.kongregate.com/games/urbansquall/battalion-nemesis
Don't be turned off by the fact that it's a flash game. It's basically Advance Wars on the PC.
Also, if you wanna do some games vs players
http://www.kongregate.com/games/urbansquall/battalion-skirmish
Did I mention free?
They're not Advance Wars, but there's a very good clone series on the net. They're free flash games, and they're pretty damned fun!
http://www.kongregate.com/search?q=battalion
On that search list, they're the games by Urbansquall.
There are other ways to play it: a version on kongregate. thanks to /u/DarreToBe
I'm not sure if there are any backpack simulators, but there are few sites that may or may not satisfy your collecting urge.
Apologies in advanced if you already heard of these sites. [](/sp) Here's one for crafting weapon into metal and into hat, no idea how it will help you but it's a nice time waster. [](/sp) Here's one for unboxing crates without having to spend money on keys. It's nice to see how much money one would have spend on such a large number of crates.
There was a series of really great interactive fiction webgames released a few years ago.
Icarus Needs and A Duck Has An Adventure (especially this one) were both really good.
It looks interesting. You're right that it isn't an original mechanic, but it's still one that isn't seen in many games, giving you the opportunity to stand out.
As for the video, we can't really judge the quality of your game at this early a stage, but I am intrigued (just because this mechanic can lead to some very clever level design).
Edit: You should take a look at The Company of Myself if you haven't already.
The worst game over screen I can remember is the one I got in One Chance. It was just my character dead on a bench with his daughter's body in his lap.
Well, if you didnt know this existed you do now, and I am sorry for ruining your ability to get ANY work done. Its basically a website with badass flash games like CC, but their are ACHIEVEMENTS and BADGES TO EARN.
Great article - I really feel that this unfortunate tendency for people (including myself, all too often) to be hesitant to step outside of their comfort zone and expand their horizons with something new leads to gameplay stagnation in the industry as a whole. The thrill of accustoming yourself to a game's "world," with its own terminology, modes of interactivity and presentation, is almost like learning a new language. When the game demands something of you beyond just to experience the events of the story as a passive observer, you feel stretched. It can be tiring, but you're involved, respected and invested in the world. Games that actually make demands on the player that extend beyond reflexes and keeping the story going get a reputation for being "difficult," which makes me think that some critics and players are missing the point entirely.
Thankfully, while mainstream gaming has largely stagnated on the terms you mention - involvement, originality and interactivity have given way to cinematography, same-is-safe design and taking control from the player - the industry as a whole has expanded to the point where conscientious gamers don't need the big studios anymore. Indie games are now free to be as impenetrable and complex as they'd like (witness: The Codex of Alchemical Engineering), and the fact that some console conglomerate isn't holding indie studios' feet to the fire with hundreds of pages of requirements detailing what a developer must do in order for their game to be a game means that they're free to take risks and make mistakes.
I like killing North America when starting in South America. Australia can be boring, maybe you can menace Europe if you start first. Here is a flash version: http://www.kongregate.com/games/Abalore/world-rebellion-ii
I have to admit that I didn't see this dilemma. I simply took free will for granted and thought I would have another chance of making the choice if the restoration ended up in a new Calamity, which fits with their presentation of the New Game Plus. In fact, knowing the game would have a New Game Plus, I assumed the canonical route would involve at least one loop.
This discussion reminds me of a flash game called Free Will, which is a commentary on the idea of determinism applied to a game.
[You play it once and it repeats whatever you did the first time everytime you choose to play again. You don't have control anymore.](/spoiler)
I'm big into tower defense games. My favorites are as follows:
The classic <em>Desktop Tower Defense 1.5</em> just for the level of challenge and simplicity in it.
<em>The Space Game</em> because it's freaking impossible.
<em>Creeper World</em> which is quite possibly the only original idea in the short history of online defense games. And it's a lot of fun too.
This is a reference to a popular Internet game called Pandemic 2. It is highly addictive, and quite a barrel of virally-infected monkeys!
Name: grOw
Comments: use the forces of nature to grow trees.
Controls: Tutorial explanation is supplied in the title screen
Screenshot:Screencap
Package:Play on Kongregate || Source
There's a sign right before the boss that says, "You don't have to burn the rope, but you might want to." And there's a rope on the wall on the other side of the door.
If you do burn the rope, it crushes the boss instantly, just like in the game You Have to Burn the Rope.
Some of the larger Flash game portals have come up with ways to help -- check out Kongregate Collabs where you can team up with artists, musicians, etc. who want to make great Flash games too.
There's also a great community at Kongregate to help you learn, we've partied with a bunch of them and they're awesome. :)