There's a few points on different threads that may clarify when you put them together:
The current system in detail - https://www.arcgames.com/en/forums/neverwinter#/discussion/1226436/pve-damage-resistance-debuffs-effectiveness/p1 - so currently you can get buffs to take you beyond 100% resitance ignored (not 100% ar pen) and you do extra damage to the mobs once you get over 100%. This is the part thats changing - where they talk about going from 200% to 300% cap.
'Armor Penetration can no longer exceed the enemy's armor value' - so if you have 60% ar pen but a mob only has 15% resistance, your effective ar pen will drop to 15% - when you combine this with point 1 above, your starting point for buffed damage will now be 15% on that mob, instead of previously it would have been 60%, so it will be harder to get over the 100% and start doing extra buff damage on the mob.
Putting these 2 together it would seem there's no need to raise ar pen. However on the dev blog they said 'The long and short is that enemies in Chult will be more dangerous, tougher to defeat, and you’ll be looking for new sources of armor penetration and defense to combat this.' http://www.arcgames.com/en/games/neverwinter/news/detail/10538713-developer-blog%3A-stronger-enemies%2C-stronger-equipment - so maybe some mobs will now have more than 60% damage resistance?
In order to change your race to a Dragonborn you first need to purchase access to the Dragonborn race. Access is available by purchasing the Dragonborn Legend Pack (the $75 pack).
The Pack is available through the PS Store, not the in-game Zen Market.
The $75 is pretty a steep price though. I would suggest waiting for a PS Store sale. The Pack occasionally goes on sale for 40-50% off. With the annual Summer Jubilee event coming up soon (mid-June?), the Pack will likely be on sale then.
Personally, I bought the Pack while it was on sale, and have zero regrets. The Dragonborn race is awesome, and the additional items in the pack, most of which are claimable by all characters, help make the Pack worth the money I paid.
Worst part about Neverwinter is the game is fun and leveling is a blast but then it becomes an asbolute grindfest to reach the new levelcap and another absolute grindfest to gear up.
If they just kept that amazing gameplay and teamwork and fleshed out a decent endgame it would be top notch MMORPG.
EDIT It would be unfair if I did not note the fact that the current horrid 60-70 experience is being completely revamped to not be grindy and is not live yet but on test realm. I just found out. So in time it may be fun again until the gear grind
"XP given, current XP and overflow XP has been adjusted at levels 61+ so that it is more rewarding to do at level content."
http://www.arcgames.com/en/games/neverwinter/news/detail/9423453-patch-notes%3A-nw.45.20150618a.2
That sounds great, right? Except that the adjustment is as people are describing. The levelling that used to be doable with 48 quests now takes 100s. Overflow rewards used to be earned with 770k XP and now take something in the area of 1.7 million, but sources of XP gain we not proportionately buffed. And you still may or may not earn a bonus power point.
The grind is real, and it is horrifying.
I believe he is referring to these packs: http://www.arcgames.com/en/games/neverwinter/game-pack/detail/261-hero-of-the-north-pack
http://www.arcgames.com/en/games/neverwinter/game-pack/detail/276
http://www.arcgames.com/en/games/neverwinter/game-pack/detail/279
There's several of them available through the Arc Website. Hero of the North, Guardian of Neverwinter, Knight of the Feywild, Starter Kit, Feywild Starter Kit, Dragonborn Legend Pack. (I only linked a few).
As for mounts, the cheapest epic mount is usually the Stormrider Clydesdale. If you don't like that one, it's really just cosmetic, provided that you take note of the speed. 110% is the best.
There are no implications , the developers only ever pvp on the preview server either when they are testing new changes ( such as the new DC and TR changes ) or when there is a pre planned well announced event that anybody can get involved with like this http://www.arcgames.com/en/games/neverwinter/news/detail/7010053-neverwinter-dev-livestream-class-balancing
If your idea of a conspiracy is something that is announced on the ARC news page then you have lead a very sheltered life. Generally the developers including the QA team are terrible at pvp and I'm pretty sure it is safe to say none of the top pvp guilds would waste time playing with them unless they are trying out newly changed skills/feats etc.
Also in answer to the OP , nobody gets special treatment , anybody and everybody is free to play on the preview/test server , instructions on how to play on it are on the official forums ( once again for everybody to see) conspiracy.... lmfao
That announcement is for PC, for the module that was released on Tuesday. There's no reason PS4 would have this item yet.
http://www.arcgames.com/en/games/neverwinter/news/detail/10584864-chultan-treasure-cache
This does eventually get fixed::
http://www.arcgames.com/en/games/neverwinter/news/detail/10159902-patch-notes%3A-nw.65.20160906b.3
"Lair of Lostmauth: Players may now properly use the exit portal after Lostmauth is defeated, regardless of whether they qualify to open the reward chest."
My math says 62 stacks. (31 during double refining).
You need 6.6 M to go from orange to light blue.
6.6M/1080 = 6131.5 ranks 5
6131.5/99 = 61.9 stacks
12k AD x 62 stacks = 744,000 AD
Also, I would wait until double refining weekend if I were you. (buy rank 5 stacks now) http://www.arcgames.com/en/games/neverwinter/news/detail/9507063-community-stronghold-complete%3A-all-rewards-inside%21
>Well, it should be free and not too much pay to win (not planning on spending money).
Here's the deal. Be realistic. What do you think you're going to get for completely free? It's a rough world out there for people expecting to drop zero cash.
Best one that I can come up with that you can legitimately play completely free, has a good community and a decent end-game is (Neverwinter)[http://www.arcgames.com/en/games/neverwinter]. At max level it can get grindy, but the combat is solid and the in-game world is good (especially if you're a D&D fan).
A recent update to PC makes it easier:
•Completionists rejoice / lament! There's now an option under HUD settings to show low-level contact indicators, for things such as low-level quests.
http://www.arcgames.com/en/games/neverwinter/news/detail/10729664-patch-notes%3A-nw.90.20171107g.2
There is a bonus reward for buying zen at the moment, 5000 zen will give you a bonus blue mount with wanderers fortunue, Suratuk's Teal Spider. Only good for 1 character though.
http://www.arcgames.com/en/games/neverwinter/news/detail/10543613-bonus-rewards-when-charging-zen%21
This post enlightened me to the new drops. Check this out...it tells all the cool new loot and says you can look in Collections to figure out where all the pieces come from.
This reminds me of Neverwinter's Gateway, which they unfortunately closed because of people abusing it. It's a real shame, too; Sword Coast Adventures was fun.
Unless Cryptic have something else planned, there's no point checking any more, today's the last day.
If you have ever bought Zen, I think that the first time buys pack comes with an extra slot. I'm like 80% sure that it does.
Edit: Confirmed here, First Time Buyer pack does come with 1 extra Character Slot.
This is going to be fixed in Underdark. Assuming we get all the patches with the Release. Below is from the patch notes dated 16/12/2015.
Artifacts
Symbol of Air: This artifact now consistently acts as an Artifact of Union, both when upgrading it and when using it to upgrade other artifacts. Symbol of Water: This artifact now consistently acts as an Artifact of Stability, both when upgrading it and when using it to upgrade other artifacts.
http://www.arcgames.com/en/games/neverwinter/news/detail/9706063
Speaking of NW, they have added something very recently that'd be nice to come to STO. Basically, a subscription, but you buy it with Zen, and it's in the in-game store.
I'm STO LTS, and I'd still be tempted to buy that if it existed just for the daily master key, never mind all the other bonuses.
I assume you're on PC since you mention steam. The pack is decent if you want that companion, otherwise pass. I'd wait until next weekend when they have a 15% discount on zen purchases and buy zen directly from the website (not Steam). You'll get the first time buyer's pack which lets you claim a nice pet dog for one character, as well as a free bag, extra character slot, etc: http://www.arcgames.com/en/games/neverwinter/news/detail/5002243
Best of all, you'll still have the zen. Depending how much you want to spend, buying a mount from the zen store that gives a 110% bonus is a good idea. The mount will be account-wide, unlike those you buy in game so future characters you create will have it.
If you want to convert zen to AD, then look for the ensorcelled weapon, cloak, and off-hand on the AH and buy those. They'll make levelling much easier. Buy all rank 6 or 7 enchantments for your armor. And if you have enough, and get the ensorcelled weapon, buy a weapon enchant for it. Flaming is pretty cheap right now, and adds extra damage.
They removed many of the dungeons from the game. I think it's just temporary, but they haven't said either way. Currently there are only 3 leveling dungeons.
> Dungeon Reworks
> Leveling Dungeons (3 Players)
> At the launch of Elemental Evil players will be able to queue up for reworked 3 man versions of their favorite dungeons starting with Cragmire Crypts at level 19, Gray Wolf Den at 36 and finally Temple of the Spider at level 50.
> Leveling dungeons have been designed with a team made up of any three classes in mind. Defeating bosses and opening the chest at the end of the dungeon with a Daily Dungeon Chest key will yield powerful rare equipment.
I strongly recommend you read the Elemental Evil patch notes: http://www.arcgames.com/en/games/neverwinter/news/detail/9129023-elemental-evil-patch-notes%3A-nw.45.20150317a.5
> They start by advertising the pack at approx €105, put it on sale at only €74, only to log in to Arc this evening, and its standard price is €69? What gives?
Huh. The website (link) still lists it at US$74.99, which was the discounted price. The note about the discount being limited time only and ending on August 14 is still at the bottom of the Pack Info section, too.
I thought regen gives a boost to incoming healing during combat. No?
Edit: Perhaps this has changed since mod 6 but I didnt see anything more recent about it. Still, incoming healing is of fairly limited usefulness so if you're thinking about buying regen kits for companion gear I'd say only do it if there's really nothing better to spend your ad on, and honestly there probably is something more worthwhile.
Rewards Claim Agent in Protectors Enclave
http://www.arcgames.com/en/games/neverwinter/news/detail/10543613-bonus-rewards-when-charging-zen%21
There is a blog/news post about this: http://www.arcgames.com/en/games/neverwinter/news/detail/10543613-bonus-rewards-when-charging-zen%21
A side note - now, with this spider and the one from the last event, I have 3 wanderer's fortune mounts lol. I'm going to slot them all on my alt-mules and see if I can discern any difference (3 WF should equal 6% total chance instead of 4%). Will be interesting if it makes any difference.
This is part of the new features that come in the Shard of souls mod for us consoles on 20th June (a little under 3 weeks).
Here is a link with a basic overview
http://www.arcgames.com/en/games/neverwinter/news/detail/10469413
level 21 - Deep Wilderness Gathering>9x [Adamant Ore], 3x [Aberrant Pelt]
level 21 - Mass Gem and Leather Strip Crafting>5x [Perfect Gems], 2x [Aberrant Leather Strips]
Quartermasters are a great way to generate gem donations if you hoard bags and open with 11% chance on 2x enchants.
level 23 - Crates of Precious Jewelry>4-8 crates of precious jewellery
With Mod 11 Shard of souls on 20th June. It also brings temporary (lasts a week) building structures that can generate resources and vendors like the mysterious merchant (one of the requirements is 60k gems).
http://www.arcgames.com/en/games/neverwinter/news/detail/10469413
Mod 11, the Cloaked Ascendency, is coming to PC next week on the 21st. They have not yet announced a date for the consoles. You can follow their official Twitter or you can check the official News at Arcgames.com.
not really to be honest. The only thing that might help you is a list of the things they changed when they 'balanced' warlocks in mod 10.5.
http://www.arcgames.com/en/games/neverwinter/news/detail/10074093-class-balance%3A-scourge-warlock
Got my email just now. Will go check points to be sure.
Edit: When I purchased the zen I received 28,000 RP. That was enough for one Ice Panther (20,000), one Gilded White Steed (5,000), and one Zhentarim Warlock (2,000). The remaining 1,000 was enough for the title, but I didn't claim it because I didn't have any interest. I did not have enough for the White Owlbear (10,000).
I logged in to the Rewards page just now and had 19,000 RP waiting for me (18,000+1,000 left over). This allowed me to buy the White Owlbear, a second Steed, and two more Warlocks.
In total I received 46,000 RP, which I exchanged for Ice Panther (1), White Owlbear (1), Gilded White Steed (2), Zhentarim Warlock (3).
I believe that's the packs in the game, but I'm not 100% sure. I'll try to get clarification.
I was wrong - it is the packs you purchase at the bottom of this page: http://www.arcgames.com/en/games/neverwinter (PC Only!)
Any update to STO's gateway would have to just be ways to view your characters and ships. An "STO Gateway" app that notifies you when to log in to claim your completed admiralty/DOFF/rep/R&D might be nice. But to actually initiate something from gateway is probably never going to happen now.
Dragonborn rules em all this is one of the many things you may want to buy, depending on your choice of class there are booster packs for each of them, most of the time including a companion, weapon and gear, xp booster and backpacks to carry your stuff more easier.
Can't remember the db race price on Xbox 8000 zen or so?? But anyhow its worth it.
> when i finally hit 25 on leadership it will be useless to me?
They've already removed the remaining AD from leadership in today's patch: http://www.arcgames.com/en/games/neverwinter/news/detail/9926663
Only a matter of time till RPs will be gone too I guess.
Well yeah their first april fools was a tabletop game of D&D within NW, but they took it to the next level so it's a bit more serious and less unexpected.
The explanation was explicitly given in the patchnotes that for 1x warlord's it would give 20% and for 5x warlord's it would give 40%. That gave me a baseline for testing and I then tested some of the others and they followed the same trend. Furthermore, it seems like it is 25% of the bonus from subsequent ones.
Luckily for you, I spent an hour re-watching it and making a transcript of all the questions and answers. You can read it here. http://www.arcgames.com/en/games/neverwinter/news/detail/9748123-developer-stream%3A-bugs-and-general-q%26a-on-1%2F21-transcription-inside
I guess they are talking about this one.
>Hunter Ranger: Grasping Roots' duration now properly matches its tooltip.
This basically reduces the base duration of all of your roots which were ticking way longer than the tooltip displayed. Do you play a trapper HR? Because then you should be able to apply your roots again before they run out.
EDIT: as this was unclear, yes it is a nerf (actually more of a fix), but it should not be noticeable if you play it right.
In other words: a good HR will still do the same amount of CC/dps as before because he can still reapply roots before they run out. There might be some rare edge cases where this affects you though.
> Pretty sure they are discussing moving it, and may have already moved it on PC. I think I remember reading about that in the patch notes.
Yep.
> "Discard" is now the final option in item context menus in order to lower the chance of misclicking the option.
Here's the post from Cryptic about changes to the Tarmalune Trade bars.
To be honest, I've never bought from the trade bar store, and I haven't cared to investigate, but I heard that the Wards that you buy there are bound. That was used as an argument that the AH prices for them won't change much, but the demand for the Wards on the AH will certainly drop, so the AH price should drop some too.
Like many people, I've been stockpiling Trade Bars in anticipation of this change. Before, I might have had reason to buy a ward on the AH, now I'll have no reason to do that, unless the prices come down by 50% or more.
Can they at least have their animators/artists do another pass on Drizzt's in-game character model? Maybe let their modelers watch the offical Rage of Demons trailer for inspiration on how Drizzt looks. Their own rendition of Drizzt (link below) is just awful.
welcome aboard on the Neverwinter train :)
VIP is very well worth it let me link you here
buy a mount from zen market(preferable a epic one) this can be claimed on all of your characters- if you plan on making more. Wait till you are level 20- you´ll get a coupon for a discount on mounts ;)
there are also companions on zen market worth it, you should wait for a coupon to drop ingame before buying one though.
hope that helps
Here was the blog post which mentioned the xp
http://www.arcgames.com/en/games/neverwinter/news/detail/9502353
It still remains to be seen if the increased xp will indeed make leveling to 70 faster. The bit about only needing 8 vigilance quests certainly makes trudging through the elemental evil zones much more palatable, at least.
I think it's only a matter of time until something like this ends up in STO.
I doubt we'll ever get a version that comes in a box that we can sell on the exchange, though.
Yeah, as per the blog here-
The new BiS PvE gear requires Fangs of the Dragonflight, which require killing 2+ dragons in the HE.
The new BiS PvP gear requires Fallen Banners, which you earn in Guild vs Guild PvP. The blog linked in the OP has the devs intending a minimum of 10 (so I assume that means 10 absolutely BiS monster characters) in order to kill each dragon.
So the PvP gear you can at least grind slowly for even if you lose and/or aren't in a PvP guild but really want it. The PvE gear however is entirely gated behind having a large, active guild.
I'm not opposed to BiS gear being hard to get, but with a barrier to entry like this I'm worried small guilds will either have to settle for not even being able to work towards that goal (as it'll be hard to recruit people without being able to say 'sure we do Dragonflight runs every day and have a level XXX marketplace') and just try to stay together as a social group or try to merge into larger guilds in order to complete that content.
from the blog
"We are going to re-examine the non-profession methods of getting Astral Diamonds, and make sure they are rewarding sufficiently."
I'm gonna believe it when I see it but that's the offical word right now.
Didn't look deep enough to find the original offer but people are discussing it on the forums here:
http://www.arcgames.com/en/forums#/discussion/comment/4267581
This is where they pretended it was on sale right up until release. Buying it after release actually gave you more from the bonus zen, allowed you to use coupons and it did become on sale for real at a later date, you would have thought they'd give something to the ones who supported early for a promised discount but they'd rather milk what they can.
More recently they've offered account wide companions in part of an offer without actually delivering.
There is of course also the past where they advertised epic companions as the rewards instead of uncommon, given their history you'd think they'd at least proof read what they put out. They're either ridiculously incompetent or deceptive on purpose and trying to save face. I'd probably go with the former.
For those at work who can't read the blog...
Neverwinter: Strongholds launches August 11! Strongholds introduces the largest playable map released for Neverwinter, which sees adventurers banding together to take back a stronghold from the wild. The initial launch will focus on player-versus-environment gameplay in order to allow guilds the opportunity to build their strongholds before taking the fight to other players when large scale player-versus-player content launches in September.
Reminiscent of early Dungeons & Dragons gameplay, Neverwinter: Strongholds empowers guilds to reclaim a keep and its surrounding wilderness areas from monsters. As the lands are cleared, guilds will need to decide how to properly run their stronghold and which of the many paths it can take to fit the guild’s needs. Perhaps your guild wants to focus on strengthening its members with boons and gear? Or preparing for the eventual launch of PvP? Or perhaps even increasing the rate at which your stronghold grows? No matter the decision, it’s your stronghold, your way.
For more information on Neverwinter: Strongholds, visit our developer hub, which contains all the blogs straight from our dev team with more to come. Strongholds will be released for Xbox One later in the year. Make sure to follow us on Twitter and like us on Facebook.
I get it that companions may not be THE route to end game success, but the right ones do help. Since you are marking everything, if you can get your hands on a Blink Dog or Intellect Devourer, they each give a 5% combat advantage bonus at purple... but even at green they are better than most, given the 400 stat points ~1% improvement. I have a GF with almost no crit... so I've thought of getting the Priestess of Sehanine Moonbow, which would probably help me hulk smash. I think that Battlefield medics are still relatively cheap... so are rust monsters... both excellent for tanks.
I didn't see anyone mention that there are going to be new Armors available in the release today from Sharandar and Dread Ring campaigns.
I saw someone mention the class artifacts from the quest "Vault of the Nine." If you can get a second toon to level 60, I believe that's the best bang for the buck. You will probably want to bring a friend on the quest for your character that is still at level 60.
Oh, and yes, get yourself into the dungeons. It only takes a couple of successes and suddenly you are either getting the gear by drops/chests or you are able to afford it via the Seals.
Module Six: Elemental Evil was released very recently.
I'd just CTRL+J and take a look at the new equipment, hovering over it will tell you where to get it. I wouldn't expect any on the AH anytime soon, but there may be because I haven't checked myself.
And for right now, it appears that most of the old dungeons are not a part of the game, I don't have the info on that and others have been asking/wondering aswell.
Nothing is neccesairy to purchase in zenstore. But a few things make life easier. More character slots, more bank space/bags, a purple quality mount from zenmarket(which unlocks for all characters in the game, and can be claimed at any time).
That said, a singular pack like the Knight of the Feywild or Guardian of Neverwinter ...will unlock a nice chunk of conveniences, which will be claimable on all characters.
There's more in the pack than just the items I mentioned of course. The full contents can be found here:
http://www.arcgames.com/en/games/neverwinter/game-pack/detail/495-dragonborn-legend-pack
The bag is far and away the greatest draw. The ring is a nice boost, and the artifact is nifty, but the bag is the biggest draw. It's the largest bag in the entire game, and every character you make gets one. The more characters you make, the more valuable it becomes. They sell bags in the cash shop and accordingly, the game spams you with enormous quantities of items which causes the highly limited bag space to become a major problem. This bag goes a very long way towards easing that.
Then you get the race and the artifact and the ring, and two exclusive costumes for each character, and a bunch of one-time items that only go to one character each instead of every character. It's a good price compared to other items in the cash shop. A very good price even.
All that said, there's really no rush you know? Your plan to wait and give the game some time is definitely the best idea. Make an informed decision.
The actual campaign zones are not part of release. the classes added are, just not the zones.
I interpreted this as you do not have boons available except for the Tyranny of Dragons Campaign, which starts at level 26 (as opposed to level 60) and encompasses 5 of the leveling zones, as well as the Well of Dragons zone.
here is the message that describes the content of XB
>The Sharandar, Dread Ring, Icewind Dale, and PvP campaigns as well as the Gauntylgrym zone (along with the dungeons and skirmishes associated with them) will be released on Xbox One in later expansions.
Xbox is getting everything up to the end of Module 5, and possibly some of the balance changes being tested with Module 6, but not the Mod 6 content.
>At launch, Neverwinter will include all the content from the base game, all current playable classes including the Scourge Warlock, and the Tyranny of Dragons expansion.
EDIT: Derped out there, sorry. Yes to balance Module 6 balance, no to Module 6 content. There's link.
yes, Xbone doesn't get the adventure zones/dungeons that are part of the module releases, but they will be getting Well of Dragons (the notes about M5). they have not specified how long they will be at different builds, though.
>The story and campaign content will function a bit differently than it did on PC. At launch, Neverwinter will include all the content from the base game and the Tyranny of Dragons expansion. This means that the Xbox One version of Neverwinter will include all dungeons and skirmishes that were present at the PC version’s launch in addition to the ones added with Tyranny of Dragons. The Sharandar, Dread Ring, Icewind Dale, and PvP campaigns as well as the Gauntylgrym zone (along with the dungeons and skirmishes associated with them) will be released on Xbox One in later expansions.
>PS: Check out that last hop.... xbox????
Yes. All the Cryptic stuff's on the same network.
The Guardian of the Neverwinter is a very nice pack for $60. You get a companion, an account-wide 110% mount for all your characters, and some goodies to help you level.
http://www.arcgames.com/en/games/neverwinter/game-pack/detail/276-guardian-of-neverwinter-pack
You could also just buy some Zen and pick up some stuff a la carte, if the extra items don't interest you much. A 110% speed mount is always a welcomed purchase.
This is my main character. I'm the leader of Team Fencebane, official guild of the Neverwinter Community Management team. :)
>The Bile Drenched Scale can now properly drop in the appropriate circumstances. Certain players who should have received one, but didn't, will receive a new one when they log in.
Maybe I interpreted it wrong but the drop is supposed to be fixed either way. It can be the same as Kutlass though, not really sure since I did Tyrant before the fix as an extra and was given it.
http://www.arcgames.com/en/games/neverwinter/news/detail/10903493
Knight of the Feywild contents
Now that you know the contents, beware of what you are trading/offering.
Argh, of course the forums are member only! Hmm, how recent do we need? We (well the PC arm!) were spotlighted on the Arc forums last year? http://www.arcgames.com/en/games/neverwinter/news/detail/9992663-guild-spotlight%3A-guild-medieval
Or do you need something a bit more ‘now’ 😊
On September 12, venture into the jungles of Chult on Console! Based on the new Dungeons & Dragons storyline, the new expansion will bring:
You can read about all the details, changes, rewards, and more in the Tomb of Annihilation Blog Hub! Also make sure to check out the interview with Lead Designer Thomas Foss originally aired during the Stream of Annihilation!
There was a 2x XP event during the Jubilee for PC, and PC only.
Maybe the mouth-breathers in your Failbook group can't tell the difference between PC and PS4/Xbox?
I'd throw some of those 60 dollars at this.
Account-wide WF mount, a unique race unlock, a decent companion for both levelling with and for end-game until you get something better, and a character slot.
Throw the rest at VIP.
I can only make an assumption based on trends, that the price will drop further once Mod12 is released. If and when to sell, whether now or till then is your choice to make.
Here in an excerpt from ARC
>We’re also making quality of life adjustments to current seals. It’s been almost a year since the introduction of relic armor; starting in Module 12 unrestored relic armor and restoration reagents will be available for purchase with seals of the protector.
Here is the link
http://www.arcgames.com/en/games/neverwinter/news/detail/10538713-developer-blog%3A-stronger-enemies%2C-stronger-equipment
Are these items for PC and Console or just for PC? They don't always match up. The link you posted was for Xbox, but it looks the same for PC and PS4. Here's the links to their specific announcements.
Yes, a cleric. Oh, O.K. if that is what it truly is. I didn't see anything about that in the release notes (http://www.arcgames.com/en/games/neverwinter/news/detail/10482053). I also didn't consider that a possibility since the first time I logged in it didn't happen. Only when I logged out and logged in a 2nd time did feats/spells reset. I would have expected them to just give a free respec token to clerics to use at their leisure rather than force reset all their feats/spells though.
They actually existed on PC (though extremely rarely) before the game even launched on Xbox. They were available through 2 special promos as Charge rewards. This one and this one. I'm not 100% certain, but I believe that was the only 2 promos that had them up until the dungeon key change when they started dropping in dungeons.
http://neverwinter.gamepedia.com/Sergeant_Knox_(companion) No pics on the page, but if you go look at Sgt Knox, that's what he looks like. :)
Only 5 were available as a one-time promo in 2014 http://www.arcgames.com/en/games/neverwinter/news/detail/7003513-now-live-rhix%27s-bargains%3A-sergeant-knox
I think they were added to the drop table with the key updates, so now a very rare drop in dungeons.
PC has had an update regarding weapon enchantments. Bare in mind that these changes will eventually hit consoles. http://www.arcgames.com/en/games/neverwinter/news/detail/10406323-patch-notes%3A-version%3A-nw.75.20170206a.5
Without giving too much away, is it similar to this?
It being on a holodeck opens up loads of possibilities for randomness, and that was my first thought when I heard about the STO event.
Bag space is important so don't miss out on the quest lines in Blacklake (10-ish), Neverdeath (30-ish) and the Order of the Third Eye campaign (40-ish). On PC you also get a free pack with a bag and some other stuff the first time you buy 500+ Zen (through their website or Arc client only): http://www.arcgames.com/en/games/neverwinter/news/detail/5002243-new-items:-first-time-buyer-pack
Some other stuff I haven't seen mentioned:
At some point you also get a quest from Knox for a free artifact (http://neverwinter.gamepedia.com/Artifact_Recovery). The general consensus is that the Lantern is best for DPS classes. The Catalogue can be very useful for new players (vendor anywhere) but becomes less useful later on. While you can buy any of the artifacts from the quest on the auction house, the lantern is by far the most expensive.
It's hard to tell what to keep and what to sell early on. I'd say don't worry about enchantments below rank 4. Sell them or use them right away. Save rank 4 and up and any artifact refinement stones for double refinement events if you can spare the space. It's not a big loss if you refine them to clear up space until you know better. Don't bother refining enchantments below rank 5-8. They're usually cheaper on the auction house.
Always keep a few injury kits for your level around.
Identification scrolls are cheapest on the AH.
It's very easy to outlevel all the quests in the various areas up to level 60. If you want to play them for their stories I wouldn't use any XP boosts. You can still do quests that are too low for your level but they are no longer marked over the NPC and it becomes a bit of a hassle to find them all.
http://www.arcgames.com/en/games/neverwinter/game-pack/detail/279-knight-of-the-feywild-pack
Moon Elf Race
Loamweave Enchantment
Dawn Unicorn
Stone of Earth
Sylph
Adventurer's Helper Pack
Moonsilver Regalia
"Knight of the Feywild" Title
Extra Character Slot
Adventurer's Helper Pack is just once, 1 char slot, everything else on every character and is reclaimable, moon elf and sun elf are basically the same except 1% of the ap gain is stamina gain, unicorn has wanderer's fortune.
http://images-cdn.perfectworld.com/arc/69/22/6922a50da4419774487a1fe53c384d891386998341.png
>After that buy a purple mount of the Zen store with Wanderer's Fortune
While the sale's on, it's probably a better idea to buy the Knight of The Feywild pack than it is to buy a Wanderer's Fortune mount on its own with Zen.
To receive an email, you almost certainly had to contact them.
While you'd think they should automatically be issuing adjusted rewards, not sure they will. You can check your balance on the original reward page.
There's also a bag of enchants that comes with it. Like 1 of the dragonhorde enchants, some glyphs.
Full list (though it had a weird name for the dragonhorde enchant): http://www.arcgames.com/en/games/neverwinter/game-pack/detail/495-dragonborn-legend-pack
It was this pack, so it might have been a $150 pre-order. The T1 KLE was just a pot-sweetener at the time :/
>The stacks generated by Curse Synergy with Dreadtheft now cap at 3, down from 5. However, the amount of Damage Resistance granted by each stack has been increased.
This is taken from the patch and class balance note. I'm trying to confirm the 5 as for the life of me I can't remember either but I seem to recollect being able to curse more than 3 as the class mechanic and not TT.
EDIT
I was incorrect on the warlocks curse, it is only 3, so both that and TT you are only able to curse 3 targets. I read into the above thinking that you could curse 5 but that is wrong.
http://neverwinter.gamepedia.com/Patch_Notes Here ya go. Most recent notes at the bottom.
Edit: Looks like nobody added in the Storm King's Thunder patch notes yet. I don't have much to do with Wiki, but the class changes patch notes are here for that one.
Nope, you don't even need PSN+.
>Neverwinter is free to play for all PS4 players –PlayStation Plus is not required! This means that all nine expansions and eight classes are yours to explore. All you need to do is head to PlayStation Store and download Neverwinter in order to begin your adventure. Launching free on PS4 also means that future content including our tenth expansion will launch for free on PS4.
Though there are some classes that are only available from the DLC Gamepacks. (List at the bottom of http://www.arcgames.com/en/games/neverwinter), but aren't required and if you feel you want to have it later on you get the ability to convert your character to that class.
You can also enter codes via the website (without Arc) https://www.arcgames.com/en/redeem
These codes are PC-only, though, which is probably why you were getting an error.
http://www.arcgames.com/en/games/neverwinter/news/detail/10016203-humble-bundle%27s-lord-of-the-labyrinth-pack > This bundle is only available from June 13 to June 21 at 11AM PT and is only for PC.
He said Summer, which does include June and July, but since the new campaign won't be released until Sep/Aug, I predict a similar release date.
Confirms August release.
http://www.arcgames.com/en/games/neverwinter/news/detail/9926663-patch-notes%3A-nw.60.20160410a.3
"Known issue: Items with Armor Reinforcement Kits applied (e.g. Greater Action Point Jewel) cannot currently be traded in. We are working on a solution and will address the issue in a future update. The exchange store will not go away until this issue is fixed."
everyone keeps talking about artifacts... at lvl 64 should i have every inventory slow full of artifacts.. i have two. ONE MERCHANT and the other is forgot name but i cast a big shrine and it slows the enmey and gives me about 220 to defense and 220 power.. i need to get wards to upgrade because its rdy for upgrade... i dont remember how i got that artifact. but it was within the last couple weeks...
And every time i have rough diamonds i convert them into astral diamonds.. thats what your supposed to do arent u? i have about 51K A.D.
Lol crap, when i was 60 i had all bluie, i NEVER had any purple. and i did a lot in that game before the relase of the new expansions... I did literally every quest, which is why i stopped... i guess i didnt do enough dungeons, was probably the issue..
I NEVER play PVP , i did two times went into those team death match games, and got WHOOPED lol.. people have such full blown gear i dont stand a chance... are there ZONES that are PVP or do you have to go under "QEUES" to get to the PvP area only? (Where ud find the dungeons and skirmishes)..
When i see people that are FULL PURPLE items, i figured they bought those some how? LIke you can spend 100.00 on chests or something and i thought it comes with all that crazy good stuff. something like this.... http://www.arcgames.com/en/games/neverwinter/game-pack/detail/495-dragonborn-legend-pack
It was fixed in the same patch that nerfed the Pally. They've been talking about it on the official site for weeks.
You can also trade in the set for a different one if you'd like: http://www.arcgames.com/en/games/neverwinter/news/detail/9917183-lostmauth-set-exchange
Neverwinter. It has community driven quests to go on, pvp and dungeons. You have tank and healer style classes there. Plus, you can pan down the graphics on her PC so she can still get the frames she needs.
Here is a link to their website http://www.arcgames.com/en/games/neverwinter
If not that...someone mentioned Star Wars the Old Republic which might be another option. Or try Guild Wars 2.
NWN1 is the classic example, but that's closer to D&D and all that entails, with some quasi-MMO features in some modules IIRC.
Neverwinter by PerfectWorld does have a toolkit and user created levels, but I'm pretty sure it was designed around that from the start.
Plus it would need limits on it, the first thing made for neverwinter was a map that gave you tons of xp (TF2 achievement unlocking maps would be another example), so you can bet that any decent developer that implements something like that isn't going to put the players in charge of content it wouldn't allow anything greatly rewarding.
Except the link to the dev blog in the patch notes on the day of the patch clearly states without the disclaimer at the bottom that said items were going to be there, you might want to order hooked on phonics and read the patch notes, so based on that yes we are owed something http://www.arcgames.com/en/games/neverwinter/news/detail/9624953-developer-blog%3A-improved-trade-bar-store
Neverwinter is definitely solo-able for most of the content up until the endgame. But the dungeons can be fun as well, so I wouldn't let that totally scare you off of the experience. At the very least, it's completely free to play and you should have fun just bopping around the Sword Coast as you level up.
https://blog.nwo-uncensored.com/new-life-lockbox-preview/
(with that second link, they're updating the site right now so info is currently offline but should work later, and once everything is live, should be pulling data from live versions of the items)
I got two, both are a little more niche games.
First is Dungeon Fighter Online at http://www.dfoneople.com/ . 2D beat em up style game that currently has 41 different classes. Its quite a bit of fun and with all the different classes there's always a new play style to try. The biggest obstacle is getting used to the fatigue system. As you're leveling up, you'll run out and have to wait until the next day, but as most people will tell you at the level cap you have to work to run out your fatigue bar. I'll also mention that fatigue is per character, not account. So if you want to keep playing, you can hop onto another character.
Second is Neverwinter at http://www.arcgames.com/en/games/neverwinter . Good choice of races and classes, each class having different builds. Its good fun while leveling to 60, and the grind to 70 after that isn't too bad. At the cap, there's quite a few things to work towards in different areas, so it doesn't get dull.
NEW FEATURES
As stated in this blog:
Daily refinement cap increased from 24,000 to 36,000
+50% to AD for Dungeons, Skirmishes/CTA, and PvP (This includes daily rewards, individual activity rewards, and the limits to total AD earnings allowed)
+50% to AD for weekly missions.
Rhix's text updated to match.
Reductions to companions priced in AD
Reductions to AD cost to upgrade a companion.
Astral Resonators now directly grant 40,000 - 50,000 AD, rather than sending players to harvest the same amount. (This only changes gameplay mechanics; reward chances and values are unaffected.)
BUG FIXES
Fixed Issue with Stronghold Skyfile.
Fixed “Inventory Full” / Improper rewards from chests.
Fixed “Clicking Noise” from Multi-Day Event Hud.
Fixed occasional Overlapping menus on the Screen Calibration menu.
Content and Environment
Items and Economy
Hello, thanks a lot! Dragonborn is a good choice for GWF and you won't see much difference if you change to H-Orc so don't worry about it. Regarding to the Cambion Magus, it was a promotion, you can read about how it was here: http://www.arcgames.com/en/games/neverwinter/news/detail/9066273 You will get it soon or later, as always.
you do not need to do any of the Rise of Tiamat tasks.
before the update, most people were saying T2 gear would only be useful til L63 or so and should be saving dragon fangs to buy armor. think it was like 60 fangs and 80k ad to buy a set.
with the update, may be use T2 armor longer and use quest rewards.
Removed this. Please put a NSFW tag on the pic or remove it. Also, read this blog: http://www.arcgames.com/en/games/neverwinter/news/detail/9502353-neverwinter%3A-updates-to-difficulty-and-leveling-speed
hmmm, I'm no expert really. I think that Negation has been probably more favored lately, in PVP, but it was also somewhat nerfed this week, because Arm Pen which no longer is ignored by it. So, it remains to be seen.
However, my bias is that Soulforged is extremely common with the people I run with. I think because it can save you from the nearly inevitable one shots in PVE, that it is more favored there. Since moving to a Soulforged, because my GF was getting one shot:/, I haven't been able to get away from it until recently, as my characters and my teams have gotten more beefy.
Interestingly, some of this theorizing may be moot. http://www.arcgames.com/en/games/neverwinter/news/detail/9502353-neverwinter%3A-updates-to-difficulty-and-leveling-speed
Hm. I was under the impression that the stats still had a curve to them althought hte effects of the curve were significantly reduced however, still not linear in the way that power and HP are. Taking this quote...
>While the curves are not totally linear, they will feel that way for the most part.
From here implies that there are still diminishing returns. Technically making your statement inaccurate. But seeing as how I don't enjoy playing on PC much and I don't have the updated curves on Xbox yet to mess around with, I'll just nod at you and smile. *thumbs up!
There was discussion. Players are... displeased. You can view the updated news post for the official statements thus far.
Not that I'm personally influenced by this mixup at all, but if I hypothetically paid a significant amount of money to receive companions for potentially all my characters, which would be up to the 50 character maximum, and then, four days after the event has ended, an update says I will only receive 3 of each companion (better than only 1, though, I'll admit), which is only 6% of what I would have expected to be entitled to, unless math is 2 hard 4 me, I would be pretty upset.