Very shortly to be free to play, for what that's worth. A chance for a brief dive into nostalgia, for some of us, at any rate (though I was more an AC1 player, myself).
http://www.everquest.com/free/
The main thing that is bad is that you only get a choice of 4 classes and 4 races if you are f2p and the 250 AA limit pretty much means that you are really really underpowered at high levels.
Free to Play is awesome because it gives people a chance to try a game before you decide whether or not it's worth spending money on. It gives people options on how much they want to spend. That puts the onus on us, Game Developers, to make a game worth spending on. That's where it should be. With Free-to-Play you aren't stuck with a game you just dropped $40 on and put in your credit card just to get in the door, we've gotta start the show right away.
Free-to-Play is hard because you have to constantly watch what you are doing, make good decisions, and not let up. The competition is out there and happy to provide great experiences for your players; if you aren't going to do it right you shouldn't start. It being hard isn't a bad thing, many things in life that are hard are worth doing. But the margin for error is much thinner than it was 5 years ago.
I wrote an article for EQ a while back about what it was like working on that game's Free-to-Play transition, might be of slight interest to some.
http://www.everquest.com/news/article?month=032012&id=524214
This pretty much shows the restrictions I was talking about. Prestige items are most items my alts (minus lowbies, of course) are wearing. I haven't bothred to download the game again because of the info I've seen on their site and heard from returning old guildies, but just the info from SOE is plenty for me.