It's using inverse kinematics (what gta uses occasionally, like when drunk in gta 4)
This is interesting in that it looks like its using inverse kinematics for EVERYTHING, which is why the running at the end looks so wonky.
When the trailer first started and the character kept backstepping and running away from enemies I was hoping for a dark souls-diablo mashup, but diablo with wobble-physics could be fun too.
overgrowth also extensively uses inverse kinematics
Man, that old mic quality simon and lewis hits my nostalgia so hard. That's my childhood (okay, early young-adult-hood) in a nutshell.
Edit: Also this video is from 2011. Its 2017 now and the game, according their website is still "coming soon" and available for preorder. Personally that really irks me that 6 years later is still "Coming soon" and selling copies. That usually mean it's never coming out.
It seems that the Voxatron devs are using the Humble Store widget thing right now: http://www.lexaloffle.com/voxatron.php
Edit: Overgrowth uses it too if you click the "Preorder Now" tab. http://www.wolfire.com/overgrowth
Weird how Humble Bundle didn't mention anything about it.
I can appreciate the need for simplified models of things in games, which is why we have dice roll type systems. They seem to exist for one main reason, calculations - firstly for a tabletop game you need to keep it fast, and also early computers wouldn't have the computational grunt we do now.
One thing I'd like to see someone experiment with is a more simulation-like system behind RPGs, to take physics into account. What the armor is made of, how it's designed (gaps in the armor, how that lets the wearer move, etc), where exactly the blow landed and the protection it had to overcome, forces, how the strength of the characters affects the animations based on what they're trying to do. what injury it would give to the body. And so on.
Something like Overgrowth I guess.
Overgrowth :D
Past experience tells me that comments without context tend to get downvoted, so: Overgrowth is a rather nice in-development game with weekly alpha versions available to those who preorder, and whose reason for not yet being available on Linux was the lack of Linux support for Awesomium.
Mostly. Games like Overgrowth or Batman: Arkham City are a no, but games like Fallout 1 & 2 or even Minecraft i can play. I am on a netbook right now and the keyboard lends itself to one handed gaming controls.
http://www.wolfire.com/overgrowth/preorder
http://store.steampowered.com/app/25000/
You will get a Steam key either way, but it is a little easier to get your access to the forums and SUMLauncher if you buy it through the devs. Also, remember that this game is a work in progress with no solid deadline, so I would not recommend that you preorder unless you are confident that the game in its current state is worth the cost.
You can already buy the game from the Wolfire website: http://www.wolfire.com/overgrowth When you buy that, you can redeem a copy on Steam, but also download the DRM free version from the Forums and Humble Bundle.
Same thing with furries really, which I always saw MLP as an extension of.
There's the normal dude who read a bit too much Redwall, has a preorder in for Overgrowth, and maybe anthropomorphizes his art a bit... Then there's the guy who has an account on furaffinity, is down to yiff and isn't afraid to let everyone know that when the veil is lifted, his otherkin form of a fox with two dicks who isn't completely socially awkward will finally appear.
There's plenty of good points already here, but I want to harp on about mods. There's absolutely squillions of really awesome user-created content, and completely original indie games (Nitronic Rush and Overgrowth come to mind) that might lack polish but excel in innovative gameplay. PC gaming isn't just about consuming games, it's about making them too and it can be as simple as changing an item's texture or messing with the value for gravity (Both are extremely easy to do in the Source Engine). Once you get a taste of it it's very addictive and can double or triple the 'lifetime' of a game.
Anyway, there's my rant.
No, there aren't really. The big AAA-fighting games on PC are Injustice and Street Fighter IV. Neither really offer realistic hand-to-hand combat.
Maybe look into Overgrowth? It's an Early Access title on Steam right now and I can't say I've tried it. But the combat does look really good.
Its developed by the same guys that hold Humble Indie Bundle. It is direct sequel to Lugaru HD that you got in HIB1. It is currently in Alpha and it will take a year or two to develop.
It is amazingly fun even for an alpha. You basically run around and beat the crap out of bunnies. Incredible amount of time is put in to details, like how the character moves and fights, the blood effects...
When you pre-order you get everything that developers have at the moment. You get a complete editor that you can use to create your own levels. If you are any good at modeling, you can create your models and put them in the game.
watch development videos every week here: http://www.youtube.com/user/WolfireGames
pre-order here: http://www.wolfire.com/overgrowth/preorder
I would also add Natural Selection 2. One of the community maps has even been made official and their still in beta. Overgrowth is another preorder that everyone should have.
I have given up on the larger developers, they have lost touch with the gaming community.
With the way BF3 is shaping up (Origin, DLC, no mods, map packs, regen heath etc..) Red Orchestra: Heroes of Stalingrad will probably be my primary shooter.
The update before this he was showing some new moves he added, some Muay Thai and such. It looks pretty fluid in the rabbit/werewolf fight. Apparently pre-order gives access to the ~~beta~~ alphas.
He posts a couple of video updates per week detailing and demonstrating what he's been adding to the game over at the Overgrowth site.
*Edit: Game is in alpha, not beta.
Missing Kings and Castles, Overgrowth and Primal Carnage
http://www.wolfire.com/overgrowth
http://www.primalcarnage.com/website/
http://gaspowered.com/kingsandcastles/
Also not mentioned...
RED DEAD REDEMPTION IS COMING TO THE PC - MARCH 2011
I don't know any solo devs that have released a AAA game (in terms of content). The smallest teams I can think of have a dedicated artist (who can do basic coding) and dedicated developer (who can do basic art/animation). For instance, the take the Wolfire team (developers of Overgrowth). They were originally a two man team, but two years ago they started hiring more people (so they could pump out more content). The game they're working on still has a long was to go on the content front, but I'd argue that the engine is definitely AAA quality.
The other team I know of off the top of my head is The Astronauts. They made the Vanishing of Ethan Carter. They have a small team of 8 people, and leveraged photogrammetry for the content in their game.
Photogrammetry is no silver bullet, but is certainly a leg up for indies who want to go for a more photorealistic style. Even with a lot of the heavy lifting done by photogrammetry, you'll still need dedicated artists, animators, level designers and sound designers. Being good at all these things yourself is great, but a single person simply doesn't have enough time (and likely motivation) to complete a huge undertaking like a AAA game in a reasonable amount of time.
I think there's definitely a lot of room for improvement in terms of tooling for content creation, particularly in the realm of procedural generation (i.e. using procedural content as a base then doing some final handcrafted work on top).
Indies can't easily compete with AAA developers on the content front at the moment, that's why you have to come up with a unique idea that stands out.
Wolfire Games' Overgrowth (website | cool-ass dev vlogs) has really advanced combat and physics technology, even though it's still in alpha. You can try it out if you preorder, but it's certainly far from done.
You're very welcome! I agree, I've read some articles about the risks of early access versions, where players lose interest or judge the game poorly before realizing how scaled down it is.
At the same time though, have you followed the development of the game Overgrowth at all? They designed their combat system, then immediately released the prototype as a sandbox for players to mess around with, build levels, etc. Your combat system seems so challenging and fun, even releasing a little arena sandbox to showcase the mechanics might go a long way in getting people excited for it.
The amount of love and care that went into Overgrowth shall not go without recognition! As a down side they are slow on updates though. Quality over quantity in my opinion.
Lugaru and Overgrowth, by Wolfire Games. You're a hare called Turner and you fight wolves and shit from a 3rd person view. The latter is in alpha right now, and each week a new build is released.
Torchlight II it's basically like Diablo but it's not online only and has mod and LAN support. Also no auction house. Overgrowth is an indie game that looks really sweet and might be finished this year. Warlock is looking good too. There are more but I can't think of them now. Most of the PC exclusives these days are indie games.
Overgrowth - A really awesome game made by a very small team, they post new updates every week
Interstellar Marines - A sci-fi FPS game made with the focus of immersion
I love the idea of paying for a game while it's still in alpha, I feel like I get more than just a game, I get an adventure
The developers at Wolfire Games post weekly videos about the progress on their game Overgowth.
Link to their youtube channel : [Youtube](www.youtube.com/user/WolfireGames)
Lugaru is really cool, but Wolfire is developing Overgrowth, the "spiritual successor" to Lugaru.
He runs a development blog, reporting what he's adding to the game each week with videos and commentary. Sometimes its blood-splatter physics, another it was getting the speed of sound right for distant battles. He's added different fighting styles as well.
People that pre-order get to mess with the alphas and give feedback! It looks like its going to be ridiculously good.
But Lugaru is worth the ten buck on Steam. I got it in the first Humble Bundle and have enjoyed it fairly regularly ever since. Kung Fu Bunnies beating up wolves! There is a lot of free user-generated content as well that you can get on the forum.
Background is a screenshot I took while playing the game Overgrowth
Skins are:
Minimal Circles adjusted to have only one circle with everything in it.
...demo, sorry for any misinformation. (It has a really good demo though!) Buying the new game will get you the remastered version of Lugaru in addition to practically every game they’ve ever made. You can get the demo and the DRM-free verison of Lugaru here, while you can get Overgrowth (bundled with Reciver and Low-Light-Combat) here, which will get you the DRM-free version along with a steam key.
In the demo iirc, you get a few arenas and the start of the campaign.
It's funny you compare Chivalry to Skyrim, since the first game I can remember giving you the ability to even control the direction of your weapon swing was The Elder Scrolls II: Daggerfall in 1996. Unfortunately it felt about the same in Skyrim as it did in Daggerfall. Chivalry took it to the next level.
But there's also a lot of other strides being made in physically based combat.
A really interesting and complete mechanic (although very incomplete game…) can be explored in Overgrowth. http://www.wolfire.com/overgrowth
It has very different controls from Chivalry, but every hit matter: the force, angle, location of the strike… if you're knocked back in to a wall — that force counts. If you're knocked down and hit your head on the ground — that force really counts.
Just another piece of the puzzle, but once you've seen it you suddenly see it lacking in every other game. (Sorry in advance.)
I think we'll see a lot of small inroads in to these kind of interactions and behaviors and control, and I'm excited for them to come together, but it's expensive to develop, constrains game feel, and is resource intensive. So will probably be relegated to limited-mechanic single-goal-oriented games for a few more years.
Not exactly what you are talking about, but Overgrowth has a really good system for player model gore. When a character is cut with a bladed weapon it creates a gash along the swipe. Blood actually flows and drips down along the character model for where the wound is. It's actually very impressive
I know this isn't particularly helpful programming wise, but you might want to have a look at Overgrowth to see what you're going to do. It's a meaty brawler with realistic body physics and attacks/animations. It will help you have a look at other, similar programs on the market.
C# Might be a good language to go for as that will allow you to use a lot of Unity's features, which would be a good ground point engine for your program.
Combat rolling down the stairs at school after playing Overgrowth (http://www.wolfire.com/overgrowth) and slamming into an AC unit. The carpet burns didn't help with the guilt and embarrassment of being caught by the teacher...
Any fighting game should be good fun. Such as Street Fighter or Tekken. For something more single player focused I don't have too many other recommendations for a fighting-skill-focused game. However the sequel to Lugaru, Overgrowth, which I'm sure you've heard of is.. well the sequel and it feels quite good. http://www.wolfire.com/overgrowth
Also the wolves in Lugaru are nasty sons of bitches, I'm replaying it on the hardest difficulty and that early level with the 3 wolves is SO IMPOSSIBLE. I'VE TRIED IT SO MANY TIMES.
I got trine 2 but be warned you need a very good pc to play it. Or maybe pre order Overgrowth you get the alpha builds. Also both of these use the humble store so you get all the platforms but get to dedicate your purchase to Linux :). Desura is also a decent way of discovering new linux games although I'm not to pleased about the royal bundles they support which don't have the same cross platform awesomeness as the humble bundles which they started to withdraw key support for.
Pre-order part of their website. Once you pre-order, you have access to the alpha.
I'm no insider, just a fan of theirs. They are the people who put together the humble indie bundles, if you didn't already guess.
If the price tag puts you off, I'll buy it for you. All you need to do is let me know your email address.
Harder than I thought to pick a game I would want.
If you validation of my Steam account feel free to PM me and I can add you. I understand the 3 months or older for accounts.
I'd love to grab a copy of the game Overgrowth for a friend and me. We saw this earlier today and it truly amazed us. It has a seemingly revolutionary combat system and we probably would have picked it up if it wasn't for the price. We both aren't in the best situation cash-wise.
Thanks for doing such an awesone giveaway!
Lugaru and Wolfire's upcoming game, Overgrowth are similar to the Souls games in that they are third-person combat-centric games that require a fair amount of skill to play well. Lugaru (and presumably also Overgrowth when it is further along) are also has some interesting stealth-based and platforming mechanics.
That's game called Overgrowth and it's made by the same guys that organise "Humble Indie Bundle" - Wolfire Game Studio
The prequel to this, called Lugaru, was part of the first (or second) Humble Indie Bundle
Lugaru is pretty crazy. It's about ninja bunnies, can't go wrong with that! There's a demo so you can try it out. The sequel Overgrowth will also be badass.