The idea is from KSP and from films . I am huge fan of space exploration, so I wanted to make some game which is related to.
In this game you need to launch a rocket to the earth.From the green circle you can launch the rocket like a slingshot. On the map are stars whiches are on the perfect way to the earth. The game has now 24 maps, but it will get more. This is my first project with physic simulation and it was very fun to make...
Link: https://play.google.com/store/apps/details?id=com.Alwaystastic.RocketIO
It's funny you compare Chivalry to Skyrim, since the first game I can remember giving you the ability to even control the direction of your weapon swing was The Elder Scrolls II: Daggerfall in 1996. Unfortunately it felt about the same in Skyrim as it did in Daggerfall. Chivalry took it to the next level.
But there's also a lot of other strides being made in physically based combat.
A really interesting and complete mechanic (although very incomplete game…) can be explored in Overgrowth. http://www.wolfire.com/overgrowth
It has very different controls from Chivalry, but every hit matter: the force, angle, location of the strike… if you're knocked back in to a wall — that force counts. If you're knocked down and hit your head on the ground — that force really counts.
Just another piece of the puzzle, but once you've seen it you suddenly see it lacking in every other game. (Sorry in advance.)
I think we'll see a lot of small inroads in to these kind of interactions and behaviors and control, and I'm excited for them to come together, but it's expensive to develop, constrains game feel, and is resource intensive. So will probably be relegated to limited-mechanic single-goal-oriented games for a few more years.