iOS and Mac store:
https://apps.apple.com/us/app/theactualgamerescue/id1571409378
Android Play Store:
https://play.google.com/store/apps/details?id=com.theactualgame.www
Website:
I disabled the UI for this video as it looks better, so I'll explain some of the stuff about the game. The point of the game is to go fly into the little portal thingies and the green rotating cubes are coins which you can collect to buy cosmetics in the shop. The trippy effects are a new feature which I added to reward progression and they can be turned on or off.
Are those waves hitting the shoreline flat textures or actual 3d geometry?
Also what engine are you running this on? Is it possible to add 3d ripples and waves?
If it's unreal then you might benefit from this plug in. It's free for a limited time. (not as a trial.) Usually it's super expensive.
https://www.unrealengine.com/marketplace/en-US/product/uiws-unified-interactive-water-system
If not then maybe it's time to do some digital hoarding. For some reason I keep hoarding game engines, digital assets and the like. I can't stop. For some reason if there's anything cool like a game engine, terrain generator, Photogrammetry tools ect. then I must have it. If this keeps going on I might start taking pictures of the ground I walk.
Yes! The game is not in dev for 9 years. I started to work on MMORPG, then I was Country lead at GOG.com and now, I am helping Indie Devs on Communication/Marketing but mostly to target French Market, so it's the first steam page I made from scratch!
​
And thank you!
My first game took about 6 months of full-time work to publish, and a few months before that of planning, prototyping, testing, and putting our team together.
My second one's been in my head since 2010, in progress since 2014, on hold since I lost my last job, and won't be out until 2020 at the very soonest, but most likely closer to 2022.
This is why my parents worry about me.
The game is called Leap: A Dragon's Adventure. I added some little effects when you pick up a star, lose a heart or use energy. I would love to hear your feedback and ideas to possibly improve the game!
You can pre-register for free on Google Play and App Store.
I've been playing around with game engines for years now but I've never actually finished and published any of my projects, so I decided to make something simple and actually see it through to the end. Its not much but hopefully its the start of much more. I just released it on google play here if anyone is interested in trying it out.
Maybe someone has experience with bundle platform on itch.io? That would be an alternative.
Example: https://itch.io/s/1096/cogswell-college-bundle
I assume that a separate account would have to be created and all games added to it (that would solve a lot of confusion about platforms or game descriptions, although people responsible for account would have quite a bit of work), then a bundle created... and done!
I'm bitter against crypto, since I recently lost a bit of money for believing in them :)
Well, I am finally here with my first game released, I know is not to much of a game, but I will take it as a W because is on google play: https://play.google.com/store/apps/details?id=com.SquidMouth.TheImpossibleBalloonGame
I made a little video about the experience: https://www.youtube.com/watch?v=HnN1d9QXNmY
As a feedback, I wanna ask what was your feelings about your first game that you released?
Am I the only one that I feel a little bit ashamed of my work?
Hi everyone,
i'm a solo solo indie dev in my spare time, and i just released this little puzzle game for android.
I used libgdx for this project but i plan to switch to Defold for the next one.
The game is free, i would really love some feedback and feel free to ask any question about anything , technical or not.
Thank you very much in advance.
My first game, finally is online!
​
drift matrix is a top down anti-grav racing game with special drifitng abilities and nice variety of tracks
I would really love some feedback to keep improving this project, Thanks!
​
Download it here: https://play.google.com/store/apps/details?id=com.NewSystem.DriftMatrix
Made a post yesterday in Unity subreddit, and thought this could be interesting for IndeiDev too.
Juts copy of some dev/process/info from original post:
About a year ago i started to learn Unity from scratch. And here i am and my game 'Just Slide'.
What can i say. Year ago: almost zero programming skills, chose C#, tutorials from Unity main page, let's go. First game released after 2 or 3 months, super easy to make, just to learn all process from concept to market. Second game on ~7 month, a bit harder to make, thought i can create decent arcade game (haha, yeah). At least now i know how to work with particles. Third game released today, pretty happy about it, sharing with you guys.
Learning curve was not that easy, but oh my, big thanks to Unity Answers and all active members of it, the best place for such newbie like me to ask and search dumb (veeeery dumb) questions :D
What about game. I was inspired by old mechanical arcade game called 'Ice Cold Beer' and put it on modern mobile-touch rails. You are trying to help some blob to stay alive when someone is dropping tons of traps on it. Main feature is not so common control system. store link: https://play.google.com/store/apps/details?id=com.FunnyStoryHa.JustSlide
Hope you'll like it.
Post here any questions or feedback, i'll try to answer to all.
The prices of a few engines listed there aren't right or omitting important obligations.
Unity is free for anybody and not just for personal use as long as your revenue is less than $100k. See also https://unity3d.com/legal/terms-of-service/software
Amazon Lumberyard is free, but you are required to use their Amazon Web Services for any web services that you need for your game (for example game servers), unless you actually own the server hardware. See also https://aws.amazon.com/lumberyard/faq/ at "Q. Can my game use an alternate web service instead of AWS?"
Figured I’d post this a couple places. I see a lot of work-in-progress maps for linear JRPG-type games, but not a lot for open world game design. I’m a little over 2 and a half years into development, and this iteration of the world was started liike a year and a half ago.
Not pictured are the hundreds of objects populating the landscape(birds, bugs, plants, doors, fishing spots) or any of the underground/interiors. The land shown is for parties lv1 - 40 or so.
The game is available on steam for six bucks, should you want to take a closer look: https://store.steampowered.com/app/762240/Fantasy_Realm_A_Land_Torn_Asunder/
It's an Epic Store exclusive.
​
I kid! I for sure will have it up on Steam and Itch.io, and my hope is to have it listed in places like the Humble Store as well as others, but I'll need to look into those. :)
Add https://www.photopea.com/ to the 2D software list. It's a carbon copy of photoshop in the browser for free. No installation required
Also https://o3de.org/ to the 3D engines. It's a fair recent addition with backers from big companies like amazon
Of course! I am not sure what professionals in the industry use, but as a hobbyist I am solely using Krita for animating. It's a free and open source painting program that has worked really well for me. The usual animations are 4 frames, but for more complicated stuff like the bun eating, that resulted in 20+ frames. I use a Wacom Intuos tablet and draw each frame by hand (with onion skinning to help me trace stuff) and use only one brush (Krita's rough ink brush) for inking and coloring. I hope this helps a bit!!
Start small, release something, then slowly start to build up. Focus on 1 mechanic and make that work. Make something simple and make an amazing story that doesn't rely on mechanics, but feel free to add them if you need them. I have pretty much this same issue. I either go too easy, or too hard.
If you like doing stories consider a story telling engine like the ones shown at the bottom here: https://itch.io/jam/weekly-game-jam-61
​
I also find game jams like that can be good since they give you a set time to finish everything and release.
​
Good luck :D
If you're looking for software, OBS is probably the most flexible. It'll allow you to stream to Twitch.tv or Youtube Live, and record a local video simultaneously.
It looks like they've recently had a pretty major update too
Hi guys! I'm the one devving on this game and it's now finished: http://gamejolt.com/games/whale-hunt-rising-revengeance/84706
Keep in mind that it was made in one week, so it's somewhat rough around the edges! Have fun!
I've started working on an "unofficial" jam project. I've been learning WebGL recently, so I've mostly just been toying around, but I've gotten a basic terrain generator up and running (screenshot).
I'm planning on adding infinite scrolling this afternoon, then I have a bunch of plans for making things more procedural and less random. In particular, I want to lay down a road network to make the terrain more traversable.
The shaders in the screenshot above are also fairly preliminary. I've played with them just enough to know that I'm sort of capable of writing custom shaders, but there's way too much other stuff to be done to be fiddling with them.
I'm really liking WebGL as a platform (supported by three.js). It's quite cool to see this demo running comfortably in a browser, though again I still have some work to do to make sure that the procedural generation aspect doesn't slow things down.
I don't know if there will be much "game" aspect to this anytime soon. My checklist of things to do mostly involves various procedural modeling tricks I want to try out, but if I ever manage to get through those, I was thinking of gamifying the demo by tracking various records you could break by exploration (e.g. tallest mountain visited, fastest travel across several zones, etc.)
If you like these new spooky bois, here are some sticker packs for WhatsApp and Line:
WhatsApp: Link
You will need an app to install the WhatsApp sticker pack.
I am sorry, but Line did not allow me to publish a free pack of animated stickers, so I set it to the lowest price I could. I don't think I am allowed to link to a store, but if you want to find them, search for 'Dancing Spooky Skeletons' by 'Robo Bonobo'.
Enjoy!
Download Godot engine and follow through the official tutorials.
Godot is a completely free, open-source engine with great capability for 3d and 2d games. No licensing, no pro subscription.
Check out Godot, it's ideal for 2D games as it lets you focus on the 'gamey' stuff and get something working quickly. It's MIT open source and doesn't have any fees or royalties attached to it.
There's even a Pong tutorial to get you used to using the engine – http://docs.godotengine.org/en/stable/learning/step_by_step/simple_2d_game.html#pong
The new 3.0 version is on the horizon that has some great new features including a brand new 3D renderer and support for a number of languages. It's not quite as 'professional' as Unity or Unreal, but probably does everything you'd want and more.
I'd say learn Godot. It's an open source game engine that's very simple to use. GameMaker is great, but yes. It's expensive as hell! Everything you're saying seems reasonably easy with Godot and low programming knowledge as the story doesn't require well optimised code as long as you know how it all works so you can put it together.
Haha, thanks stranger! I picked up this article as a new PM and loved it, albeit it's application is different in every company culture and may not apply directly to all. https://roadmunk.com/blog/shit-umbrella/ I'm not and never have been a dev but if you are working on a project and are your own doer and conceptualist, you'll need to be easy on yourself as you likely don't have any shit umbrellas protecting you from, well, you.
Here's a link to Squishy Cat (just on the Play Store for now, I'm hoping to put it on IOS very soon): https://play.google.com/store/apps/details?id=com.NotteStudioGames.SquishyCat
Did I mention it's free!?
I always started an ambitious project and worked on it for many months just to not finish it. This time I tried to make something simpler and it paid off! I'm looking forward to any feedback and I hope this motivates me to continue with making games.
It's pretty small in size and simple, so it's worth downloading if you're not sure.
Download it here!
https://play.google.com/store/apps/details?id=com.InfiniteCombo.CandySniper
It's a 2D platformer inspired by my passion for Sonic, pinballs and Tron
App store : https://itunes.apple.com/it/app/pinball-platform/id1465876891?mt=8
Google play: https://play.google.com/store/apps/details?id=it.falcosoft.pinball
The game is free, if you check it out please let me know what you think.
​
Link to game:
https://play.google.com/store/apps/details?id=com.ZeroHQ.TetraSweep
​
Thank you :)
Hi all!
I am happy to announce that my android game Arcadium has been fully released on the Play Store!
The game is an exciting retro style shmup game where you will have to defeat horders of aliens which are generated on the go, making it a unique experience everytime you play! The game offers a mastery system that lets you permanently improve the spaceship stats, lets you unlock new spaceships & more!
Arcadium is completely free and there aren't any disruptive ads, so if you have been looking for a fun & polished mobile game, I hope you try this one out!
You can download and check the full listing on : https://play.google.com/store/apps/details?id=com.ihgyug.arcadium
With the release, you can redeem the codes "SummerGift" and "FullRelease" to receive 250 and 1000 gems respectively!
Thank you!
Golem Rage!
Part time, remote, not funded 7-8 ppl team (I was the only almost full time, to coordinate everyone)
Over 2 years
Close to 0$ spent (we wanted it to be this way)
https://play.google.com/store/apps/details?id=com.outboxgames.golemrage&hl=en
It was hard, we survived in the end and are about to release. But for another project, having some funding would help greatly.
Working part time is the main blocker, very stressful.
So I've been pestering you guys with a lot of posts these last 8 months. But now it's over! Finally it's out!
Thanks to everyone that have followed, voted and commented me on this acid trip dev journey that is Glitch Dash! :D Now shuffle over to your respective store and download it..
App Store:
https://itunes.apple.com/app/glitch-dash/id1255213438?mt=8
Google Play:
https://play.google.com/store/apps/details?id=com.davidmarquardt.glitchdash
Super Space Pain is being developed for Android ( in Unity ). And we are currently looking for some people that want to provide valuable feedback on the first version. There is currently one level, but the mechanics and art are all in place.
Google Playstore: https://play.google.com/store/apps/details?id=nl.DigitalMelon.SpacePain
Any feedback would be super appreciated!
Only you can determine what is fair. If you plan on making 90% of the game, then that leaves 10% for others to do. So you split that 10% in anyway you want.
You need to make them sign a contract stating what they earn as rev-share, and that you will retain all rights to the work they make and contribute to the project.
Check out the templates on this website: Founders Kit
But to be brutally honest, most indie games don't make money without some sort of marketing plan. So maybe you wont have to worry about distributing the profits.
Just want to encourage you. Making games is a really cool thing to be doing.
If you haven't checked it out I'd recommend IndieDb, it's a great community, and I find it great source of motivation to be posting regularly.
Should mention TigSource, and Itch.io as well. :)
Interesting read. I remember playing an early version of your game through the GDU Discord community and I'm impressed at how fast you're going towards releasing your game.
How do you approach building a community? I partially know the answer since I get daily updates through itch.io, so posting about your game regularly seems to establish an online presence.
We are glad we could interest you with our visuals! However, we have to warn you that our games focus is not Tower Defence. The game is Co-op first and contains the bare minimum of what a Tower Defence defines to be. The gameplay really leans towards games such as Strange Brigade while defending your base and activating traps and towers. If you are still interested however, we are going to release an alpha version of the game on itch.io quite soon. We would love to hear your feedback on the game there!
I should have been clearer - specifically low budget single I indie games. I have worked on three projects at this point, I just wanted to put my thoughts about putting out an indie game into the wild so people could access it. Specifically about the itch.io part.
From a marketing and promotion perspective, itch.io will generate low traffic in contrast to, let's say, Steam, so you definitely have to bring in eyeballs from the outside. I've got a free early access game (not working on it anymore) which generates about 5 to 20 views and up to 10 downloads a day, on its own. From what I know about selling other stuff like assets, it's actually nice to see that. I also research games and their marketing efforts from time to time and I often stumble on a game with no big marketing efforts which still has a bunch of people and let's players who comment and make gameplay videos. I think having set up a proper presentation with trailer, screenshots, text and decorative art helps a lot.
From a publishing perspective, itch.io takes a 10% cut which you can actually modify (if you want to) and a powerful set of tools, including (Steam) key distribution. It's also, from my own experience, the most direct and hassle-free platform to release and publishing updates on.
Congratulations on the game and getting your trailer together. Looking good. Check out DaVinci Resolve if you're after professional editing, grading, compositing, and sound tools to go past what you can put together in movie maker. Their free version will cover everything you need https://www.blackmagicdesign.com/products/davinciresolve/
For example, the first couple seconds of your video should change from one landscape clip to the next on the loud percussion hits rather than shortly after
If you need a video editor, I can fully recommend the free version of Davinci Resolve: https://www.blackmagicdesign.com/products/davinciresolve/
https://play.google.com/store/apps/details?id=com.worldsendentertainment.samuraibeekeeper
My first mobile rpg game with idle and tower defense elements. The game is in beta but I'd love some feedback. I try and update the game at least once a week.
https://imgur.com/a/DUnHfYS gameplay SS
Click here for the download page at ModDB.com!
To celebrate exactly ten years since the initial release of Braid on August 6, 2008, I am putting out a big new mod called “Braid: More Now Than Ever”. The original game’s time-bending mechanics are further explored via a curated compilation of over 60 of the most surprising, cunning, and elegant puzzles from multiple fan mods (“After the Epilogue”, “Silverbraid”, “Stone”, and “Tim's Modysee”), plus many completely original levels! All-new writing continues the story of Tim and the Princess, paying homage to Braid’s complex structure and themes while also introducing fresh images and new directions.
Tomorrow comes a new tutorial series on the [Godot engine](www.godotengine.org). Personally my current engine of choice. Follow that along, it's by GDQuest who has done a short series for the previous version of the engine. Check that out. (Can't link directly because it's not out yet, just follow GDQuest on YT and he'll post something about it tomorrow. Some free episodes and then some paid)
It's probably worth watching a few videos about general programming though if that's where you want to go in games dev, but you can just as easily be an artist or musician in game dev.
Once you've learned some things check out Itch.io Jams and take part in some of those. You'll learn quick there :)
And generally have fun :)
I don't know any solo devs that have released a AAA game (in terms of content). The smallest teams I can think of have a dedicated artist (who can do basic coding) and dedicated developer (who can do basic art/animation). For instance, the take the Wolfire team (developers of Overgrowth). They were originally a two man team, but two years ago they started hiring more people (so they could pump out more content). The game they're working on still has a long was to go on the content front, but I'd argue that the engine is definitely AAA quality.
The other team I know of off the top of my head is The Astronauts. They made the Vanishing of Ethan Carter. They have a small team of 8 people, and leveraged photogrammetry for the content in their game.
Photogrammetry is no silver bullet, but is certainly a leg up for indies who want to go for a more photorealistic style. Even with a lot of the heavy lifting done by photogrammetry, you'll still need dedicated artists, animators, level designers and sound designers. Being good at all these things yourself is great, but a single person simply doesn't have enough time (and likely motivation) to complete a huge undertaking like a AAA game in a reasonable amount of time.
I think there's definitely a lot of room for improvement in terms of tooling for content creation, particularly in the realm of procedural generation (i.e. using procedural content as a base then doing some final handcrafted work on top).
Indies can't easily compete with AAA developers on the content front at the moment, that's why you have to come up with a unique idea that stands out.
I am also a fan of love2d, though I wouldn't necessarily recommend it to those inexperienced with coding. It was my first framework but it took a lot of trial and error for me to become proficient with it. I'm not sure what you mean with i being terrible for large projects though, Move or Die and Mari0 are good examples showing that large games do work with Lua.
Without knowing your skill set, maybe try starting with GB Studio (https://www.gbstudio.dev). I started there, mainly because of the game boy nostalgia, and then moved on to GameMaker Studio when I was ready for a bigger challenge. Its fun being creative in GB Studio, trying to get around the limitations of the Game Boy.
Good luck!
I'd suggest you to find a more efficient green screen. Seems like this one is taking ages for you to work with.
Or try to remove the background with AI?
The video was fun to watch though.
I think MuseScore is one of the software that you can layout sheet music and select the instruments you want. But you will need a SoundFont that sounds nice. That is because the quality of the music depends on the quality of sound font. If the sound font sounds electronic, then the music will sounds electronic.
Mind you, it is difficult to do the setup for MuseScore. I don't know why. Maybe it's designed for professionals. I tried it several year ago. It took me long(like 2~3 days) to make it output sound. Now I've already forget how to make it works. :P
I accidentally turned off my custom lighting earlier and the difference astounded me, as I haven't seen what my game looks like without it for a while. The normal maps auto-generated by Laigter without much tweaking at all make such an improvement for little to no effort at all
If you want to see more of the game that this is a part of, look o'er here
I am going to second maximyzer's choices for a visual editor to help you get started. It allows you test as you work and get some immediate gratification from creating something. Some of them allow you to do custom scripting should you feel inclined to go beyond the visual logic they present you with.
Another option that I think would be very easy to get into game programming is a library like PhaserJS. It is an HTML5 game library that uses Javascript. There is a lot of tutorials and documentation for this library and it also allows for pretty rapid development so you can get some pretty quick results. This is if you want to start with something that is not visual.
My vote would be for Haxe because I feel like it's a good higher level language. Haxe also has HaxeFlixel which is a super good and easy game development framework. But honestly it's what ever you feel comfortable with and enjoy so maybe try a few out and see what you like. I will say it's good to learn some basics of programming and the fundamentals of OOP which can be used in any language. The best thing you can do is just dive head first into it.
Made this game a year ago. The game is about a slime who needs to fight against his appetite in order to do his diet successfully.
Here is the link: Slime: Diet Saga
Let me know what you think about this game.
Cheers ✌
Currently polishing the tutorial of my upcoming mobile platformer, would love to hear some feedback!
The game is called Leap: A Dragon's Adventure and you can pre-register for free on Google Play and App Store.
Hi, my name is kwwitu. New user.
my first game is just released on PLAY STORE today.
If you wanna give it a try:
Android: https://play.google.com/store/apps/details?id=com.Kwwitu.WordsGame
IOS: not ready
Please enjoy! Let me know what you think. pleaseeeeeeeeeeeee
Direct link to the Game On PlayStore :
https://play.google.com/store/apps/details?id=com.Kercaragame.Snakator
Name : Snakator
Thanks for your supports
Hey guys!
After procrastinating some more on my main game - I released another update for my mobile game that I use to avoid burning out on my Steam release.
I've changed quite a few things based on positive/negative community feedback, hope you enjoy it!
If you wanna check it out (there are no forced ads or IAP):
https://play.google.com/store/apps/details?id=com.ChochosanStudios.ArcherDefense3D
Hello Everyone! I am Andrey, I am Computer Engineering student from Canada. I got heavily in to game development this summer and currently working on a Mobile RPG Clicker type of game!
Please let me know what you think about my current project:
Kingdom is overrun by monsters! King has placed a bounty on all of them, but nobody wants to get up close and personal, except you aren't that smart. Recruit units, buy potions & upgrades, and fight those monsters! I would love to hear your feedback! https://play.google.com/store/apps/details?id=com.RoBoTGames.MonsterConquest
Hey guys!
I'm preparing my first ever Steam release (soon to come) so in the meantime I decided to create a fast mobile game that I'd enjoy playing.
Overall, I even managed to push it to the playstore, more content is about to drop in the future, any feedback is welcome! :)
If you wanna check it out (there are no forced ads or IAP):
https://play.google.com/store/apps/details?id=com.ChochosanStudios.ArcherDefense3D
>https://play.google.com/store/apps/details?id=com.justaguyproduction.beachbounce
Thank you for your response. I likely underestimated how hard it is to publish a game, let alone making it profitable.
you have a lot of experience in this. would you mind if I pm you and chat with you a little? I have many questions that I wanted to ask you
You can download it here: https://play.google.com/store/apps/details?id=com.SuperheatedGames.SquarefallTonight
Squarefall is a physics-based endless defense game I solo developed with Unity. The assets were generated from 3d models to 2d pixel art in Blender.
Google Play Store: https://play.google.com/store/apps/details?id=com.PranayMunda.StackCubeSurf
I used unity Engine to build this game. Its a Hyper casual game.
If you find any type of bug, please tell me in the review section, I will try to fix it up.
I hope you are going to Love it.
If you wanted to check out the game, its available on Google Play: https://play.google.com/store/apps/details?id=com.LewisHamer.SoloPong
I'd really appreciate any support for the game :)
Spent the last few days adding a bunch of little things to make the boss experience feel "complete":
I think it feels quite nice now!
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Last year I set out to make a mobile game that I would actually play - no monetization, challenging gameplay, emergent behaviors, inspired by Roguelikes like Pixel Dungeon and Brogue.
Try it out at https://play.google.com/store/apps/details?id=com.hellochar.TwilightEcologist !
you can check them in action in our android game
https://play.google.com/store/apps/details?id=dev.tryhardgames.wastelandpunk&hl=ru&gl=US
Play Store - https://play.google.com/store/apps/details?id=com.playrea.tricky.maze
Challenge yourself in two addictive game modes:
"Classic" mode trains logic. The player must think a few steps ahead before every swipe to reach the exit with a limited number of moves.
"Explorer" mode trains memory as the player sees no obstacles at the beginning of each level. Therefore, first he must explore the labyrinth, find and remember many different wrong routes and find the only one correct way to escape.
I'd love to hear your feedback about my game!
It number two of my first game, so ideally just make it much better then the first and I wanted to add a lot of procedural generation stuff cause I think its neat. The first game was based off what I would like to play as well. Diablo esque kinda shooter also it seemed simple enough to make. [Edit] here's the first one there is a video in the play store if you don't want to download and just get the idea... https://play.google.com/store/apps/details?id=com.BensGames.BlackBio
After a couple years of starting projects, I finally decided to work on something with a small enough scope that I could finish it. I'd love to hear any feedback.
The goal of the game is to rotate the rows and columns of letters so that words are spelled horizontally (left to right) and vertically (top to bottom). Each level has a set number of words that need to be showing simultaneously to win, with the hardest levels needing a word in each row and column.
If anyone is interested in trying it out, you can find it on the play store here or on the app store here.
Hi All! I'm looking for beta testers or just gamers to play my Yeti Home Defence game. It is published in Google play: https://play.google.com/store/apps/details?id=com.omega486gamestudio.yetihomedefence
My question is - how do you find them?
Here's an Imgur album with more of them: Imgur
We also have a Beta version up and running on the Google Play Store (100% free)
Thank you for watching, and thank you very much for any feedback you'll send our way! Have a nice day!
Hi! First of all it's really clean and simple (which are indeed good things ^^). Noises could be a little more gentle/zen, you could also add a background music. You could add click over on buttons. It reminds me a bit (color palette mostly) of I love Hue (https://play.google.com/store/apps/details?id=com.zutgames.ilovehue). UI wise, you could improve the three medals on the top, but that would be for aesthetically purpose only (no confusion possible about their meaning with the actual design). Great job anyway :)
So because of exams I missed the chance to publish my mobile game before Easter 2019 but I guess I'm now early for Easter 2020 ;) ... If you'd like to check it out you can find it here on the Google Play store: https://play.google.com/store/apps/details?id=com.EatASpider.EggGrab&hl=en_GB
<strong>Apple App Store</strong>
<strong>Google Play Store</strong>
Let me know what you think! I made it solo over the past year in my free time, and put a huge focus on refining a novel control scheme that embraces the power of augmented reality. It's currently 50% off until next Wednesday. :)
After years of on and off work on weekends and late nights, I’ve finally finished my first game, Werepigs in Space! (It still feels surreal to say that). Werepigs is a simple space roguelike game where you play as an astronaut who loses oxygen with every step he takes. It’s available now for free on Google play and hopefully other platforms eventually.
Google Play: link
I’d also like to say thanks so much for taking the time to check my game out. I really appreciate everyone here and all the gamedev subreddits for posting helpful and encouraging content that kept me from quitting work on this project. =)
Very cool, really like the larva. Kinda cute in a way. Neat idea of them coming out of the planet. Check out our game jam game Planet Crasher https://play.google.com/store/apps/details?id=com.nevertime.planetcrasher2D Has some similar mechanics except the infestation of astronauts and aliens help the planet. Coop seems like a lot of fun.
Hey guys I've been working on my project Pocket Healer for about a month now, developed with Unity3D, and decided it was in a good enough shape to release. You can find the game on Google Play here.
The game features over 90 different types of enemies and 9 bosses in total, across 6 different zones. Along with that is a loosely guided 'campaign' followed into endless mode after you beat the final boss on wave 90, which enables fighting any monster/boss in any zone with scaling difficulty.
Hey! Open testing is started! ������
Absolutely free! NO ads, NO microtransactions! ❤️ Marginalia hero -- it is an arcade game with RPG elements in medieval marginalia setting (strange and weird drawings from illuminated manuscripts). You are about to fight creatures and monsters, which were painted by real medieval artists about 5 centuries ago!
Here are the links to the stores:
We worked on this game for over 2 years. The majority of the development is in level design. Currently, we have more than 300 levels and each one is designed and tested manually numerous times.
It's been a long journey, but we are proud with the result :)
Where are your fans? Where is your community? What did you do during development? You have websites/social accounts, where have you been talking about it?
I'd start off by finding out where fans of your game could be. Search forums of similar games, and start talking to people there, talking about your game etc.
Being a mobile game, though, I'd say you're SOL unless you have a budget to dump into advertising. If you do have a budget, either hire someone to do the advertising thing who knows how to target the correct demographics, or spend some time learning and begin experimenting with facebook/google ads.
Work on your description too, add a video. I have zero idea how your game plays. Is it online? Is it offline? Does it have bots? What gameplay modes are there?
Download it now in your android devices is also a pretty crappy send off line. By comparison, here's a game I built and released a couple of years ago: Cannon Bears
Read the description, how it paints a very clear picture of how the game plays, and why it is fun.
Keep at it. :-) Quite frankly your brain needs time to process these things, just don't give up and keep asking yourself how you can make your current project and the next project better.
If you want a really good resource on programming technique and software structure, I STRONGLY recommend reading Code Complete 2nd Edition. It'll make the next game way easier to program.
I would recommend you to try it once because you will eventually realize that the harderst ascpect of it is not even bad reviews, but no reviews as you can be sure from my experience.
Maybe, after you try, you will just evolve from "fear of being inadequate", what is common at first, to "nobody downloads my game", what is way more common after you try.
For me, the worst part is the underground aspect of it.
Take a look at it, 10-50 dowloads, but actually it is like 11.
So, I am with you in this one:
>[...] how to promote my indie game.
Well, I tried and really well polished game. I loved the concept and how effectively you have implemented it. But why dont you add different game modes. I cant suggest any ideas. But I find myself easily losing interest after playing for some days. Anyway it is superb. Thumbs up!! :).Really great game.
And why dont you give feedback on my game too.https://play.google.com/store/apps/details?id=com.NGC.MemoirTangle&hl=en
I am just releasing my first game evaa on android , it is called gadget clicker (it is in alpha , doing some bug fixing / polishing) https://play.google.com/store/apps/details?id=com.joyfoundry.gadgetclicker
Hey, it's me, that guy from before.
the build is in a partially playable space on android. It gets a little too busy with lights and is causing lagging in some devices.
https://play.google.com/store/apps/details?id=com.brutyltek.WorldOfToilets
Game tips:
Super Space Pain is a game about an astronaut (with a jetpack) which has to escape a destroyed spaceship. Meanwhile you have to avoid various hazards such as explosive barrels, floating rubble and fire.
Previous GIF: https://gfycat.com/ResponsibleCourteousAndalusianhorse
We just released a new version which features multiple levels, a level select screen, a new UI and lots of tweaks. The game is being developed by students who are looking for feedback!
You can find the game on the PlayStore: https://play.google.com/store/apps/details?id=nl.DigitalMelon.SpacePain
Any feedback would be super appreciated!
Hi vlad!
We are biggiantgames a team of 2 developers. We just released our first game. It's actually a point and click adventure that you could finish within 5 mins. Good thing is we are getting around 400-800 new users per day. You could actually try cold email people and websites that you could actually ask for a free review. You should also try listing your games in sites that scrape of data from the appstore,playstore. anyway here's a link of our game
https://play.google.com/store/apps/details?id=biggiant.prisonescape
feel free to drop me an email!
That's just the Close Combat: Swordsman pack by ZzGERTzZ (as seen here) with TalkingDrums' models as the enemies. They're hardly your combo attacks when someone else did all the work - all you did was reskin it and try to take the credit for some karma on Reddit.
The only thing I don't recognise is the main character's model, but I wouldn't be suprised if someone else made that as well.
This is the first building that we've added to our adventure-puzzle game (still in development - but finally coming together) 'Pastel'
Any feedback is very welcome as we're curious to know what people like and dislike - and if you'd like to follow us, feel free to check out our new Itch.io page!
Have a Facebook Page/Group, post updates in Facebook Indie Groups... Go to events, word of mouth helps (have a small business card/flyer at all times)... and itch ... I'm doing all of these with a small amount of success... The main one I guess is TIME... Persistence over time will bring your game into the global gamer consciousness (that's the hope).
I also stream development sometimes on Twitch...
Very grateful for the list you've provided as it gave me a few ideas, and I'm sure helped other devs as well...
Join a Game Jam. Global Game Jam is in the end of January or look at https://itch.io/jams for a Jam that more you.
Also I would recomend watching Extra Credits on youtube. The have a playlist of videos about game development: https://www.youtube.com/playlist?list=PLhyKYa0YJ_5DuIIh7p9FOaR6f-WTTzz_A And got more good ones.
Honestly, it's gotta be growing increasingly harder for ANYONE to NOT suggest Unity as the best engine to start with game development in, but that's just my opinion. What Programming languages do you know? If you know Python, I would suggest using the pygame library to get things moving. If you know C++ why not just learn some opengl and make a game that way, you don't exactly need an "engine" just to make a game (all games have "engines" but some are just bi-products of taking an iterative approach to developing a video game)
My point is, the engine doesn't really matter Unreal, Unity, GameMaker, all have extensions that can be purchased or downloaded for visual scripting to make things "without code" that could be customized. What matters is how good you are at designing video games and providing something unique to whatever genre, so I really wouldn't worry too much about coding. At any rate, I would just join some jams on itch.io and pick something and go for it, just to get your feet wet while also getting your foot into the community. Some jams even require the use of a specific Engine, so there's something to think about, you could try a jam for each engine in question and see which one you like best. Cheers, and welcome to the world of GameDev, and pro tip, If you don't have RGB mouse, keyboard, mousepad, pc, and desk lights, you aren't even close to doiong it right
2020 Mission is a little Contra style run 'n' gun I made for the GameMaker 20 Jam. The original intention was to make it in 20x20 resolution, but I made the decision to scale everything up to 200x200 for smoother movement and overall more enjoyable gameplay. The whole thing was made in 3 days. It's obviously a very small scope project, but I'm happy with the result.
Things that could be improved: - The music was made in the last half hour before the deadline. It's a bit short and simple, but then again, so is the game in general. - There was a boss fight planned, but there wasn't time to implement it. - Have had a few comments about enemies sometimes being hard to distinguish from the background.
If anyone is into this genre of game and wants to take a couple of minutes to blast through it, I really appreciate it.
I bought a software called tilesetter ( available on steam and itch.io ) and it would have taken me a couple of minutes to do that exact same tiles... not bragging, just saying is too damn easy to make tiles using that software, see for yourself