Yes! This!
Krita is such an excellent project with such a diverse community. It's very well developed and its narrow scope is very well done.
The reality is that small open source projects can't compete against huge behemoths like Photoshop, but they can adopt a niche market and focus on that to achieve excellence.
It's had some funding troubles in the past (bad accounting advice). If you use it, please consider donating. :)
Krita is an excellent open source (FREE) digital painting program. Goes well beyond the other free versions of programs I've tried and this is my go-to when working on an on-screen drawing tablet. The newest alpha they're showing is even more promising, if you're a digital artist pay attention to this one.
Sculptris is a really fun 3D "digital clay" sculpting program from Pixeologic. Start out with a "ball of clay" and mold it to your liking. Probably not cutting edge, but for those of us who only dabble in 3D and create models for painting reference it's fantastic.
I would recommend anyone to play with either of the above, but Sculptris works fine without a graphics tablet etc. and can probably be used by most people right now as they read this.
Krita is a fork of GIMP and is made for drawing. It's free (although there is a paid version designed for tablets but this is just a redesign of the GUI and doesn't offer any new feutures. It's also based on an older version of Krita) and Open Source and worth checking out. They recently released version 4 and it's pretty good.
making it easier: krita
One of the most user-friendly FOSS programs I've ever seen. It's a delight to use. I don't have anything to make, I just enjoy doodling in it for fun.
> We were quite confident we wouldn’t have any problems because when we setup the Krita Foundation in 2013, we took the advice of a local tax consultant on how to setup the Foundation and its administration. We registered for VAT with the tax authorities and kept our books as instructed by the consultant.
Not sure what software you use, but if you're interested in doing more animations Krita is free and added animation tools in their 3.0 update (and has generally been pretty good since the 3.0 update).
Krita, and I'll answer for you. This software seems seriously amazing for a browser-based app and it definitely has huge graphical capabilities. However, you need to consider that it's not just the designer that makes the software good, but also your browser manufacturer.
I wouldn't recommend this for illustration because at the moment, Chrome and FF (I've only tried these two) struggle immensely when using a tablet. They don't register strokes well and god forbid you move your hand a little faster.
Although, if you need some kind of interface to edit your illustrations, pimp them a bit or color correct them, this could do it.
NOT GIMP!! NOT GIMP!!!!
Krita is what they need to use....
You put those kids in front of GIMP and nothing will get done. Also, try to explain to the school board why the kids are using software named "GIMP"...
VLC uses Qt, but it only looks good on macOS, where it doesn't use Qt. Then there is Krita, a GIMP/Photoshop alternative. Screenshot
Yes, there is no reason... Blame the packager of your distribution, or the package manager ? Next week the Krita team will release 3.0. They'll offer an *.appimage ( for a quick test, try the appimage of the RC1 ; https://krita.org/item/krita-3-0-release-candidate-1-released/ ) so you can install/run last Krita without affecting the library/stability of your system.
why is it so hard to find a color refrence for these things?
I colored it, hope you dont mind op
black and gold- https://i.imgur.com/PzARazS.png
white and gold- https://i.imgur.com/G0qGSPm.png
I used krita- https://krita.org/en/
Edit: Forgot about Gimp! Thanks /u/rockeh. Gimp is the original Photoshop alternative and probably the best one for photo editing. It’s free and still going strong after 22 years.
For anyone that doesn’t want to sail the seas, Krita is free and a good alternative to Photoshop. Definitely more than meme-capable. Not sure how it compares for advanced photo editing but it’s great for digital art. It has line stabilization and some Lazy Nezumi Pro-like features like a constraint system.
Clip Studio Paint is another option but it’s $50 PC and $219 Mac. For line work it’s probably the best of the three but I’m not sure about photo editing.
Ultimate Tips and Tricks for Mastering Microsoft Surface Pro 6
Painting and drawing and free Krita if you download from their site. As in Microsoft store it's $9.
Autodesk Sketchbook is a popular one now free and in Microsoft store. Will have to setup an account to sign in.
Of course there are many youtube tutorial videos on OneNote highly recommend mastering.
For adding tablet mode keyboard shortcuts Tablet Pro as also in the Microsoft store.
Not only slide out keyboard shortcuts for Krita,Photoshop,gaming but just added OneNote profile.
Uhhh... I don't know, but it feels like you tried very hard to fail. Like you, I was interested in what the project was, so I just googled it. Boom, first hit was their homepage, which promptly has the usual "get involved" site that eventually sends you to their repo. Took all of 10 seconds. (their "developer" section on "get involved" also has all the info (or links to it) that you'd need.
Admittedly, their source-code browsing site is not as comfortable as github. Or maybe it's just that I'm much more used to github these days. But still, I can't help but think that most of your rant is just about you being unable to interact with a project's normal webpage, just because it wasn't github.
I think Krita (https://krita.org) is what most people really what when they search for a photoshop alternative.
Krita is geared towards painting rather than editing, but IMO it's a lot more intuitive than GIMP no matter what you use it for.
...free.
If you are on a Mac, Pixelmator is impressive.
Or if you have an iPad, there are tons of great options.
https://krita.org/en/item/krita-available-from-the-windows-store/ > And we wanted to do the same as on Steam, and put a price-tag on Krita in the store. Publishing Krita on the Store takes time, and the Krita project really needs funding at the moment. (Note, though, that buying Krita in the Windows Store means part of your money goes to Microsoft: it’s still more effective to donate).
Hey just in case she doesn't know, she can get a completely free art program known as Krita It's completely free, open source, and a great art program overall that has way more features than just mspaint.
Tell her she did an AMAZING job with this
> 2 Aseprite Steam version So Aseprite can be complied for free but steam version is paid. Most people are willing to pay for convince. If Godot was at sensible price like under $20 on steam I can imagine most steam users would pay for 4.0 while still having option to compile at a source for free
This can work but do not make people compile it themselves the way Aseprite does. Instead, do it the way Krita does it for its Steam release. Make it clear in the Steam description that buying through Steam is a way to help finance the project while also getting the convenience of automatic updates, while also providing a link to the Godot site. That way people get something out of it while also not being mislead, and you're not potentially turning away new users like others are concerned about.
So, while I strongly agree with putting Godot on Steam, I strongly disagree with following the Asesprite model of "buy it or compile it, fuck off". Follow Krita's lead here, they did it in a tasteful way that doesn't make people feel cheated or second-class.
Actually, Krita's a good project to look at for inspiration on how to get funding in general; it's not quite at the Blender level, but it's still doing pretty well in comparison to most niche OSS tools.
Krita is free and open source. It's not top tier, but they've been refining it so much over the years and it's really getting to be a great program where you can edit (including a puppet warp-type tool), paint, and animate all in the same app. For free.
It's kind of like Blender and, honestly, it's in its awkward years like Blender was where it's jammed full of features that work for the most part, but need to be polished.
Krita is one of the worlds premier illustration and art applications. The difference between it and other applications of that level (of which there are... two maybe three in total) is that it started on Linux and it's Open Source/FOSS.
We defined the vision for Krita as a painting application in 2010: https://dot.kde.org/2010/03/15/second-krita-sprint-ends-tea -- we did recently update the vision statement: https://krita.org/en/item/kritas-updated-vision/ . That one is a bit more subtle than you're making it out. It's true that we probably wouldn't accept patches for, say, website design functionality or page layout functionality (beyone what's needed for comics) or complex raw processing (the current raw importer, well, I want to give it the chop, actually).
If someone would sit down with Scott, our UX designer, and come up with a plan to majorly improve the selection tools, though, and then start coding, then it's open-arms-welcome! time. Same for adding more filters or blending modes. And people are actually doing that, so we're sitting pretty :-)
Krita is AMAZING, and it's free. Little bit of a learning curve on this one because it has so many features. You can find plenty of helpful videos on youtube though.
Paint.net is also free and while it has less features than Photoshop or Krita, it's extremely straight forward to use. Paint.net is even more useful when you add extra filter plug-ins that you can download for free from their site.
> For casual Photoshop users
For less casual users there's Krita.
And for the lessest Photoshop CS6 is supposed to run perfectly on Linux after you install Wine.
I don't think you've been paying very close attention... or attention at all, I guess. Exhibit A: https://krita.org/en/item/krita-in-the-windows-store-an-update/
Remember that whole Windows S thing? That was designed to only support the Windows Store and not include the ability to install Win32 applications (like Steam).
From the webpage on Krita Gemini:
> Krita Gemini is still open source, and you can get the source code from our git repository, but we make Krita Gemini exclusively available through Valve’s Steam app store.
You can grab the code and build it, but they don't provide builds on their page. Some FOSS projects do similar things. It's okay with me. FOSS doesn't mean that you can not ask for money for pre-built binaries.
Many people use Photoshop, but there are lots of other tools out there, including one of my personal favorites: Krita! It's completely free and built from the ground up for digital painting (as opposed to e.g. photo editing). Check it out here: https://krita.org/en/
I love what gimp stands for, but I have tried multiple times to really dig into it, but I found it more cumbersome to use than blender- and I think that's saying a lot.
Krita is a bit more illustration focused, but I have been using it for everything that I was using Photoshop for. There are tons of tutorials on YouTube too!
One of the most powerful artist / illustration tools i have come across has been Krita. It offers nearly exactly the same functionality you would find in something like Photoshop. I have been able to create art with no trouble at all. If you're an artist looking for a free alternative, i can't recommended it enough. I love it.
Here are some example works i have created for my game using Krita.
> That's an interesting opinion - though in practice it would seem that things don't look like that.
It's not an opinion. It's right on Krita's website:
> From 2004 to 2009, Krita was strongly focusing on being a generic image manipulation/painting application in the style of Photoshop or GIMP. Since 2009, the focus is squarely on painting: the Krita community aims to make Krita the best painting application for cartoonists, illustrators, and concept artists.
Also:
> Literally copypasting parts of images + adding some short text, and GIMP can't do it.
Wat? Sure it can. And these things are not much different to do compared to other software...
> copypasting parts of images
Just use any of the selection tools and CTRL-C/CTRL-V (or the context menu)? Absolutely standard fare.
> adding some short text
Use text tool and type away? If you want outline, like someone mentioned, press "create path from text" button and then "stroke path". Not really hard at all, but I guess it's a bit unintuitive. Literally 1 minute of googling solves it, though.
Either you are computer illiterate or you are a troll.
You're pirating an affordable ($20/month) tool to publish your own work for commercial purposes, but have the audacity to suggest this is somehow more-ethical than downloading media for personal consumption.
There's an ethical argument to be made for piracy in the case of personal-use or archival. People shouldn't need to spend $10,000 to have a modest library of television and films. Archival should be completely exempt, as we've seen so much content become completely unavailable otherwise.
On the other hand, buying tools for a trade-skill is part of the job, especially with software that cost millions of dollars a year to maintain. Pirating these tools hurts your entire industry in the long run. It made some sense when a license was prohibitively expensive, but this is no longer the case. It's even more questionable when you consider the various free/inexpensive alternatives available today (Krita, GIMPshop Reloaded, Affinty).
Krita has its own (different) anime waifu mascot, for some reason I'm not even going to guess. It's made by the same person who designed the LibreOffice submission.
krita - it will be good if krita comes to patreon. From what I have heard the developers were thinking about this, but they are thinking about the rewards and I am sure they are open to suggestion
Pour l’édition, ça suffit généralement. Pour la création n'hésite pas à regarder Krita.
La communauté étant davantage sur toshop, tu auras peut-être un peu plus de mal à trouver des ressources. Pour mon usage amateur, Gimp me suffit amplement.
If you can't afford photoshop/illustrator and want a free digital painting program, Krita is a pretty good one for learning how to paint digitally. I prefer it to photoshop actually.
I used to use Autodesk Sketch, but I now prefer Krita. There's other free software out there, but the important thing is to get one that supports your tablet. That is, it can recognize pen sensitivity.
Probably shouldn't recommend gimpshop it's no longer maintained and has even had adware put into it. Even the original developer doesn't recommend it.
>Gimpshop was a fun little 'prank' that got bigger than I ever expected. Sad what it has become, though
https://en.wikipedia.org/wiki/GIMPshop#Status
Another alternative that might or might not fit your workflow is https://krita.org/
hey, while im not alex and i cant answer your first two questions, i can answer your last two.
Most artists usually develop their art styles by taking parts from art styles that they enjoy. You could probably find a couple artists that you enjoy and "borrow" parts from it and add your own personal zing to it.
As for getting into digital art, you should probably flesh out your style and practice on paper first, until you can get the hang of it. Once you're happy with it, then you could start looking into digital tools. Personally, i would recommend using Krita, which is a free and open source painting program, GIMP, for better image manipulation, and the wacom intuos s, which is a pretty good and cheap beginner/intermediate drawing tablet.
As a tip, i would recommend keeping your old work, as not only can it keep you up at night cringing, but it also makes for a great reflection, as you can see how far your art style/skills have developed, and create some sort of evolutionary timeline you can brag about
Donating to blender.org, Krita.org or other open source graphics software would be greatly appreciated.
That's not blog spam, that's the direct link to the main Krita page, which currently directs to the fundraiser. At the very top, the literal first thing it says is "No thanks. Take me to the normal site" at which point it's extremely clear what Krita does.
You're getting there!
Critiques:
All of which can be rectified by practising more and learn/understand real life drawings so you can learn more about perspectives, shading and draw humans more accurately.
Also consider upgrading to new tools like Krita, Medibang or Sai.
Krita is another free and open option. Although it's a bit more focused on painting.
Not free, but very reasonable priced, is Affinity Photo, my current favorite. There's a free trial.
In related news, Krita.org released a new (pre alpha) version of their open source image software. Something to keep an eye on for artists looking to find an alternative to Photoshop.
Depending on what you use photoshop for, you could look into Krita. https://krita.org/ It's updated quite often, has a similar-ish interface, but is geared more toward content creation than photo editing. Either way, it may fit your needs.
We tried having users setup a kdesrc-build environment to cross-compile it for Windows but it turned out they not only wouldn't do it for free, but we couldn't pay them to do it.
(j/k, though they do include instructions on how to build yourself if you, or others, want to go that route).
Hmmmm... Not bad for a beginner, certainly better than when i started. I really like the concept. Here's some advice if you're interested. Your lines are a little off in places, the helmet for example should probably be more rigid. To help this you might want to turn up the brush stabilizer if your program has one (I use Krita because I'm a cheap bastard that doesn't want to pay for software, it has all of the bell and whistles of most payed programs plus some that no reasonable person would ever consider using for a 100% discount.). I have a shaky hand and that saves my life. I would also try to be a bit more minimalist, there are lines on the face that make him look a bit wrinkly, the lines on the suit work fine though and show that it's a bit lose.
> Name me just one serious desktop app built with Qt that works well on a touchscreen, there's none.
That being said, I completely disagree on the GTK3 assessment. I mean, it's true that it does create the impression that it works “fine” on touch screens “even when the developers didn't pay attention to touchscreens”; but that's actually because GTK3 has been pushing for a touch-like interface even for the standard desktop UX. The end result is a UX that is extremely wasteful on the desktop, while still failing at being properly optimized for tablet and —most importantly— smartphone usage.
> And I’m too lazy to draw on paper
There's your problem. If you want to get good, stop being lazy. Stop making excuses, and start drawing. It's not easy and it takes a lot of time and practice. It doesn't matter which medium you use, whether you're drawing digitally or traditionally, but you have to practice. It's generally regarded around here that you pick up better habits and learn better and faster if you learn to draw traditionally (pen/pencil on paper) before transferring to digital mediums (graphics tablet), but you still won't get anywhere if you don't actually put in the work.
If you're looking for free resources, the lessons at drawabox are a good place to start, and this subreddit revolves around them, but there's a lot of work involved. The Loomis books, found here in .pdf format, are also good. Youtube has plenty of great tutorials. Otherwise, grab some paper, a pen or pencil, and get started. Or, as you seem more inclined, pull out your tablet and open up Photoshop or whatever equivalent you have (I use Krita because it's free and open source, but there are many others).
Regardless whether you take lessons, watch tutorials, or go independently, whether you use pen and paper or a tablet, you won't get anywhere if you don't start. Start drawing, and draw a lot. It will be bad at first, but the more you do it the less bad you will get, and if you do it enough, you'll probably get good.
I think CS6 has some nifty content aware stuff that fills in areas where something is removed, like a light post or whatnot. It's useful, but not "worth it".
I do digital painting and if you're only interested in that kind of stuff (like texture painting or whatnot) I don't think anything is worth the subscription at all. I got CS6, but would have been fine with 5.
HOWEVER some popular online brush sets have been made to only work with the subscription, courtesy of Adobe. This is annoying.
Also digital painters should all check out Krita. It's in development, but it's open source (free) and really a nice actual alternative to using Photoshop.
A lot of people are recommending software that has a fairly high entry cost. I highly recommend you check out Krita, this software is free, open source, high quality with features that rival the most expensive options on the market.
It is totally focused on being a digital artwork tool (not a photo/image manipulation tool) that happens to have some art applications) and as such comes with hundreds of brush presets and a ton of tutorials on how to get started.
I took a screenshot of the original tweet, cropped the size to match, and converted without compression to jpg (266.8kB). The compressed one above (70.2kB) is 26.8% the size of that screenshot. When I compressed the screenshot in Krita then it dropped to around 70kB when I used 68% compression. However, my compressed file is much highly quality. Probably because the one above has been compressed multiple times in different ways.
You know, if the compression was included in the metadata, this whole problem could be solved over night.
I'm seeing more and more professionals adopting Inkscape, or using Krita for lineart and photoshop for coloring. I support a movement to have better OSS tools, but a movement to debunk a company would not have the right idea I think. Totally +1 for having better OSS tools. There is Krita Foundation, Blender Foundation, one of GIMP developers Patreon... but no big initiative for tools for digital professionals yet.
Krita has officially been in development since 1999, Gimp started in 1995. It's a younger project but I wouldn't say the age difference is a lot.
For 3d texturing I would suggest a combination of <strong>Krita</strong> and gimp. Krita has awesome tools to create seamless tiles and textures. Gimp can be used for post processing and manipulation. For graphic design stuff Inkscape and gimp would be fit. If you need to design for print, such as book Scribus does the job .
The fact is Linux has various apps targeting small workflows like digital painting, graphic design etc. Photoshop is jack of all trades. You need to adjust your workflow by combining two or three apps on Linux to achieve what you want.
You'll succeed if you are not afraid of find things and learning new UI, the basic are the same it's just that options and menu are different.
Edit: Answer to your question > So my question is has anyone one switch fully over from photoshop to Gimp and inkscape?
Yes I switched to linux over a year ago, I have been using Krita, Gimp, Inkscape , Scribus and blender, frankly for me it was not that hard to switch.
What /u/hiddensock said.
But I think that at the moment Krita is the better Drawing Application, after all GIMP means GNU Image Manipulation Program.
/r/krita
The main reason why StarOffice -> OpenOffice -> LibreOffice is the most popular office suite family in Linux is because it's the one that historically has had the best interoperability with Microsoft Office formats, it's also the one that has established a set of alternative open formats accepted by other applications as a standard, and even enforced by law in certain countries, but it's not always the best choice for everything.
Gnumeric compared to Calc is incredibly fast, and it might be more precise in certain corner cases too.
The most Popular program in Calligra Suite is Krita, a program illustrators use, recently a University announced they would use it instead of Photoshop.
Calligra also has a Mobile version.
Checking the alternatives is really worth your time.
Start with a piece of paper and a pencil.
If you already have a device with a pen where you can draw digital you can use Krita. An Open Source drawing software. https://krita.org
Inkarnate is nice, but you don't draw you maps. It's more like a copy and paste.
What you want to do is specifically what Krita was designed for: digital painting. Pick yourself up a decent drawing tablet and get to learning how to digital paint. Study lighting and shading techniques. Knowledge and talent is more important than the software you use if you wish to achieve similar results.
https://krita.org/en/features/gallery/
The Digimend project provides kernel drivers for a large number of graphics tablets. https://digimend.github.io/drivers/
btw they also said they are on mastodon (and i see they have an account), but it does not appear on the "social media" section of their website (unlike facebook and google plus).
I disagree. Projects like this are the ones that should be backed:
https://www.kickstarter.com/projects/krita/krita-2016-lets-make-text-and-vector-art-awesome
It's ran by a foundation and the funds are used in an open source project: Krita.
Krita might be worth checking out in the sense that it's pretty good for being free. It's worth a try to see if it meets your needs.
If Krita feels too clunky for you or isn't robust enough, two reasonably priced pieces of software that are sometimes used by many professional artists are Sketchbook Pro and Manga Studio. I believe both offer free trials, so you can see which meets your needs better.
If you want to contribute to Krita, you can just get in touch with the development team. There are plenty of tasks available right now, and there will always be a lot to do! And if you want to make my day, you can just create a gradient map filter ;) !
Krita is not exactly on PS's segment. It tries to appeal to less people (PS is designer for photographers, graphic designers, web designers as well as other types of artists). Because of that it's a bit easier to get into I think. Anyway, if you want to contribute, I'm sure that your help will be more than welcome. You can head to the development IRC channel, on #krita .
>Of course, Krita will still be free and open source software, and all versions of Krita will be available for free from https://krita.org/download.
This quote is from their official news post here. So yea, the 5.0 most likely will be free as well.
Interesting and well-written article! (Except for the Chrome praise.)
> GIMP is NOT Photoshop. It never will be. I miss Photoshop dearly.
Have you given Krita a try? Just a click away in the Ubuntu software center.
What I like is that the one that's still updated (Personal Paint) still doesn't have layers. TVPaint not having PNG wouldn't be a big deal since you could convert TIFF to PNG outside of it, though there's probably a lot of other useful things missing, including a decade of quality-of-life improvements. (TVPaint still exists and has undoubtedly done more than add PNG support.) Also, why does ArtEffect tick all the same green boxes as TVpaint but get rated 42 while TVPaint is scored 100? Not arbitrary at all, yo.
If you're not willing to rent Photoshop (seriously, fuck Adobe's licensing model now), you're probably better off to just use Krita and other free (or paid) software on actual modern hardware, though you'll lose the retro hipster cred that way.
As a 20 year Photoshop veteran .. no single program comes close.
I've personally made do with Krita and Pinta.
Pinta is excellent for basic stuff, probably my most used tool. It's not nearly as powerful of a tool as Photoshop or Gimp, but the workflow feels very familiar to Photoshop.. and it can do quite a bit. As far as "learning a new program" goes.. Pinta is as easy as it gets coming from Photoshop.
Krita is very powerful. Even though it's a drawing program like Corel Painter, it can do a lot of general photo editing tasks. It's also a fairly comfortable transition from Photoshop, although not quite as much as Pinta.
Gimp.. well, I don't like it much. It can do basically everything Photoshop can do.. but it's very cumbersome to use. Some basic tasks are just inefficiently designed.. like scaling and rotating have to be done in two separate operations rather than all at once with hot corner handles like Photoshop. Some people love the program, I don't. I've tried a dozen times over the years and I just can't get comfortable with it.
All are available for Windows too if you want to try them out first.
[](/1i)Krita if you have Linux or Windows is absolutely fantastic for digital painting. It's completely free. Much better than Gimp in my opinion. Been using it for 2 years after switching from Photoshop.
Don't use gimp if you value your sanity. Check out https://krita.org/ its like an free and open source version of photoshop. Best of all it doesn't have an UI/UX that only inspires anger like the one in gimp.
It really depends on your preferences in interfaces, tools, art mediums and styles. There are many different programs that you can use and study, some even free! If you like the look of photoshop you can try Krita, or if you are more if a SAI guy you can get Firealpaca! Both of them are totally free and have a bunch of guides!
I saved the background from the mobile version of the web from this link. I noticed that it's a png with the fading effect at the bottom. So I opened the image in Krita, go to Layer > Split > Split Alpha > Alpha into Mask, and removed the mask layer. Then the fading effect at the bottom was gone, the rest was just crop the empty space.
Other advanced photo editing software can do this in a few steps as well, like Photoshop or Gimp.
GIMP is good for image manipulation (as mentioned in another comment). Other free art software is Inkscape which friends have used to do vector art from images and Kirta which is more digital art.
But depending on your use cases these are the usual suspects. All free and if you're okay with the learning curve great tools.
Good sources. I've found Krita to be a better free alternative to Photoshop than paint.net. It's got a lot of the same workflow and capabilities if you're already familiar with PS.
Quite a few artists are using Krita now, which is entirely free (and open source). It's not, like, the shitty budget option, though; by focusing on digital painting rather than photo editing, they've produced something that a lot of people prefer to Photoshop.
Might make things a bit more accessible, since PS costs more than the actual hardware.
Krita has an optional docker called the Artistic Color Selector that sounds a lot like what you're describing. It also has lots of different options for color spaces and stuff like that. It moves toward grays in the center and there is a scale for tints/shades off to the side.
Enable it from Settings > Dockers > Artistic Color Selector.
I like it!
In terms of software, you could check out [GIMP](gimp.org), which is a great free alternative to Photoshop, or something like Krita which is an amazing free, opensource painting/illustrating program used by the likes of David Revoy in his webcomic Pepper and Carrot. It's less about the software and more about the artist though, so if you're comfortable in MS Paint, don't be afraid to stick with it until you feel like moving on to something like the programs people throw around!
There are actually a lot of free open-source professional drawing programs out there, you just have to look for it. I would recommend you go check out Krita, which is a pretty neat program.
The best step is to read Richard William's "Animation Survival Kit". This book will teach you the fundamentals of being a great animator. I recommend animating the animation tutorial examples that you will find in this book; such as walk cycles, bouncing ball, and etc. Since you are on a budget, you can download Krita 3 because it comes equipped with a free animation program.
Gimp is fine, but aimed more at photo manipulation than drawing. Krita is a free/open source program aimed more at digital painting than Gimp is. Sai is good and pretty cheap (~$60), and Photoshop is good but much more expensive, and certainly not necessary. Illustrator is a vector art program, and probably not what you want for drawing. Inkscape is a free/open source program that serves the same purpose as Illustrator, in case you do want to play with vector art.
It's worth noting that while gimp is very good at what it does, it's only a substitute for the photo manipulation part of Photoshop, aka the thing it was originally meant to do. If you try to use it for art or animation or whatever bloated feature Photoshop's added now, it won't work because it's meant for that one thing
If you're looking for something to draw with that's in the same vein/ecosystem/as free and open as gimp, you'd be looking for krita, which was made to be a Corel draw substitute, which is the art programme that people used before Photoshop got big.
This thing is a really cool project for a single person. I look forward to seeing what tweaks and tools you put together in the future. As a lightweight tool for quickly hacking some art assets for an rpg it looks good- the ink filter is the most interesting part, but it will need leaning into a specific art style.
​
For people who need free art tools, Krita still beats most of the market, replicating almost all features of photoshop, and its available under the GPL for commercial use. The plugins and filters section is top notch, and its not too tricky to build new ones.
Finally, you can search out copyright free art/photos, wikimedia commons lets you search by use license.
That's one of the many reasons Gimp never worked for me.
I recently started to use Krita and never looked back. The UI and the workflow is just so much better.
Maybe there are tasks where Gimp is better at and I've seen people do amazing things with it but for semiprofessional use I find Krita way more fitting.
Here's a good tutorial showing poly art process - https://youtu.be/F8awkBzpUIw It's basically lots of shapes of different colors, you can do this by the line/shape tool and using the filled with foreground color option
Or if you're starting with digital art I suggest using Krita, it's a free painting which is great if not better than photoshop(imo) https://krita.org/en/
I painted it in manually using a free program called Krita. There’s a much easier and quicker way of removing the background, though, called the Magic Wand tool. You simply select that tool in Krita, click on the background (sometimes multiple times to select everything) and then delete. Then you can clean up the edges with the eraser brush. Next, create a new layer with a solid white colour under the Sims layer, right click the Sims layer, and then Merge Down. That will combine both layers together and give you the same result as me. All you have to do after that is crop your picture, and then you’re done!
Depending on your use case Krita is a better alternative to Photoshop than GIMP could ever aspire to be. I don't do much photo editing so I can't speak to that, but for illustration work, it's got everything I need. I even use it on Windows PCs.
This question isn't really appropriate for this subreddit (personally I'd go ask on r/AnimeSketch, r/LearnArt, or r/DigitalArt, but I'll try to answer it anyways.
Generally the 3 programs I see used most often are:
However, these all cost money to legally obtain (although Sai and Clip Studio often go on sale). Photoshop is something I personally also find unwieldy to use, as it's better for manipulating images rather than making them from scratch. However, some people also swear by it, so use whatever makes you confortable.
Krita is also a pretty good free alternative to the big three above.
Ultimately, the most important thing in order to make good fanart is putting in work and practice, not the software.
Oh hey, just like me!
I'll say this upfront though: animation is much more difficult and involved than music. Music is _easy_. There is a reason it takes hundreds of people at Pixar three years to make a ninety minute movie and only a few weeks for a composer and an orchestra to compose and record a score for it. It takes rare amounts of patience and skill to create animation even after devoting years of study to it.
It's totally worth it, though. :)
If you are interested in the hand-made look of stop-motion but you don't have the space, you can still use 3D animation software like Blender but do your animation using constant/stepped keyframes. Computer animation often uses interpolation to smooth the motions out, but constant/stepped keyframes switches that off.
If you specifically want to do plasticine animation, you can still do that virtually by using a sculpting workflow where you sculpt something for each new frame and render as you go. Again, you could use Blender to render out the frames and compile everything into a movie afterwards.
If you want to try out some 2D animation, Krita can hook you up.
Blender and Krita are both free open source software so they don't cost any money to download and use. My advice would be to spend any money on training to start with, then jump up to fancier software later on (if you need to).
Welcome! There are lots of sites out there that have furry art aside from E926 and Furaffinity, though you'll have to find it through tags or the sort features. I personally use DeviantArt, Weasyl and Tumblr. Twitter also has some furry artists, though I don't really use twitter enough to recommend people.
As far as creating a fursona, there's a fair number of tools out there to help visualize it. One of the ones I used to help my brother with his sona is here: http://www.radpandas.com/ultimate-free-reference-sheet/
It does require some form of art software more complicated than MS Paint, but Krita is free to download and was my software of choice for some time.
https://krita.org/en/about/history/
Basically says they were general purpose, then focused on painting. So I would not say "exact opposite", considering that's what I basically said.
For general image manipulation, I would use GIMP, as that's what it's designed for. For drawing and illustration, Krita.
Some people find photo manipulation better/easier for them in their workflow, in Krita compared to GIMP; good for them.
GIMP is not the Photoshop equivalent. Krita is. And it's a sexy well-polished application.
You're simply wrong about this. The minority of desktops/laptops run macOS. Just about every server, supercomputer, phone, embedded device, game console, etc. run on (possibly some minor variant of) Linux. You think all those services/devices would run on an inferior platform? lol.
You're right, however, if you mean "polished" in the sense of "a UI your granny couldn't fuck up in".
Krita is in my opinion one of the best digital art programs available right now. I switched from Photoshop when it went subscription based with CC a couple of years ago and haven't looked back. It's free and open source too so you can just give it a try for yourself if you're curious.
If you do not have the money for photoshop or are against the other way of obtaining it. Krita is amazing.
I find sai to be lacking in many ways, but that is just my opinion.
BUT, it's not so much about the tools and what program/medium you use. But more about your creativity. (Your work is amazing so no worries about that:D)
While we're still loosely on the subject of KDE, Krita is a fantastic art program (and is to some extent a part of the KDE software suite) - more suited for 'art-as-in-art' and drawings than straight up photo editing and whatnot, but it still gets the job done pretty damn well, and it's free (in both senses of the word) and cross-platform.
The next release (which is just around the corner) is also gonna bring in animation support, too.