Damn, I was still under the impression Newgrounds is still a place to go!
If you consider "old newgrounds" to be where you mostly find odd/interesting games that you don't find in most sites, it still sort of is. But I think GameJolt is becoming what Newgrounds used to be when it comes to representing many of the odd/interesting games.
Newgrounds is still an awesome place to find interesting art pieces and music.
Seriously though. I'm just about to release a flash game I've been working on on-and-off for about 4 years now. This couldn't come at a worse time :(
Delisted an copyright issues from what I understand. Instead, check out this PC port from the same developers. Includes Marble Blast Ultra and levels from all the other Marble Blast games.
The GameJolt page for POPGOES 2 is now out!
Not long after the events of POPGOES (Grave Ending), The Popgoes Pizzeria has already been inherited by a brand new owner after the unfortunate passing of Mr Fritz Glade. The new keeper of the building has some interesting ideas, and ideologies, that may substantially change how Popgoes the Weasel is seen by the outside world...
POPGOES 2 is a terrifying continuation and finale to the POPGOES fangame series. Fend off against the Epitome and Heartless animatronics, discover Fritz' mysterious past, and uncover the secrets of never-before-seen locations from the entire POPGOES timeline, in exciting gameplay that pushes the boundaries of 2D point-and-click horrors.
Oh, also, wilyskytreader is a character concept artist, and LSFDevelopment (creator of Super FNAF) is a pixel artist! They've worked super hard on the project, as has everyone else. The remaining credits will be announced when the trailer releases.
I made a playable battle that took over a month to make and it got about 10 points. I made a Sans meme in under 4 minutes and it got over 100 points.
I think that's why I like /r/fivenightsatfreddys. I'm not as into the series as I used to be, but the people there value hard work and original creations as much as they do news and art reposts.
EDIT: To be fair, the playable battle saw decent success on Gamejolt, but I would have really liked to get more feedback from Reddit.
EDIT 2: The game, if you would like to play it: http://gamejolt.com/games/underswap-the-clash-with-sans/157407
MY girlfriend told me a game called Anxiety Attacks is the best visual representation of what happens during an attack that she has seen. For someone who doesn't suffer from anxiety like me, it was the perfect way to be able to understand and empathize with her. Maybe it could help your boyfriend too?
I've been working on something big with other people and it's taking longer than expected so I made this video to bridge the gap. I've also been making a game which has been taking up quite a bit of my time
That's right guys, I'm leaving this sub.
With FNaF3 more than likely being the last in the FNaF series, I've decided to part from my love of the game and find another game to be obsessed with...
I also spent way to much time on Reddit. I want to spend more of my time on the computer developing a game that I'm working on.
Goodbye everyone, and thank you for everything! Thank you too mods, your the people that kept the sub the way it is! Thanks to you too /u/automoderator, don't think I forgot about you :P
Steam: http://steamcommunity.com/id/NomNomNomNation/
Gamejolt: http://gamejolt.com/profile/nomnomnomnation/666023/
Mail:
Some more details about the update: Version 2.0
New main story: The main story has been completely rewritten with a much more clear beginning, middle, and 2 endings.
Tons of new content: Over 100 new interactions have been added (about 5000 additional words of dialogue), including a few new characters.
Revised a number of existing storylines to make them less annoying (include the witch’s haunting storyline).
The lack of ending was the main thing I found annoying about the last version. So I'm glad they've added it.
Hello! I am a solo developer, and I have just released a new, free horror game: Erusal.
Erusal is an epistolary horror set in an abandoned (?) mountain town. You can blitz down the mountain in your attempt to escape, or explore the structures to find diary entries that reveal the terrible fate of the town's former inhabitants.
I would be honored if Mark or my fellow Markiplites would try it out.
Voice actor for the main character here, glad people are liking it! I've told Steve about the dropbox issue, so he'll be fixing that shortly. If you can't wait, you can also download it on GameJolt, where it got featured.
The game was made for a month-long AGS competition. You should also keep an eye out for the next upcoming Sanctuary Interactive release, Latency.
There's a free indie game called Ananke. You're a maid hired to clean an office, but you're kept in the dark as to what kind of business really goes on there. While doing daily chores you strike up conversations with the employees, sift through their trash, and try to sneak some time on their computers...all in an effort to piece together what goes on there.
It's a pretty solid game. With the right design and the right execution, a "house cleaning simulator" can be done well.
Hi everyone, We got a small surge of backers and I was wondering what was going on and found this post. People might not believe it but we don't know the OP. I would like to thank the OP though for posting on this reddit. I would also like to add we are not Xbox exclusive but have chosen the platform for two reasons. The first one is the lack of this kind of game on the platform. The second is that this started as a school project on PC where we needed to support Xbox Controllers. PS4 is a stretch goal, or if sales go well we will also go for port. If you have any questions about the game feel free to ask. We don't bite. For those who also game on PC there is a demo available on game Jolt. http://gamejolt.com/games/antigraviator/250597 A couple of other things Xbox preview is not certain yet and an anywhere version will probably be not possible. I would like to state we are only a four man team and we need to make sure we stick to our planning.
There is also this awesome fan game "Guedin's Attack On Titan" which is the best one I've tried out yet. It only has the movement and attacking now, tutorial and some races but more is coming. It's really, really good. Some gameplay: https://www.youtube.com/watch?v=C8irKuPYegE Get it here: http://gamejolt.com/games/guedin-s-attack-on-titan-fan-game/117610
Oh, snap, my heart skipped a beat. I really wasn't expecting this & still having hard time believing (I never win things). Thanks so much to all, who generated Smarts & liked the game!
P.s. I wasn't updating itch.io version during the voting period, but last few days I spent working on post-jam version of my game, which now has much better UI, prestige-ing and, most importantly, 18 styles of hair.
Edit: these kind of events could happen more frequently around here!
You're welcome to see my latest multiplayer game here It's free because I just want to share.
But I don't want to give the wrong impression I'm looking for pity. I just thought maybe people would see how this is affecting more then gamers and readers, its affecting me as a developer as well. I think this is quite damaging on another level.
Ugh that hurt my ears.
The basic premise is there. The more we try to be social the more overwhelmed we become. And the only way we can recover is to withdraw from the situation, clear the "haze", and try again.
Of course since everyone is in a different place on the spectrum tolerance levels are going to vary VASTLY.
EDIT - Apparently the sim was designed to replicate what having auditory hypersensitivity is like for autistic children. For those of us on the spectrum who don't have sensory problems we can still relate in some way.
Since no one in this thread has linked it yet... Here is the game on Gamejolt, Pokemon3D by nilllzz It's still in progress and I think you can only get to the dark forest or just past it. I haven't played it in a while but I believe you can switch between first and third person by pressing F3 and also the game is multi-player. When I last played it there wasn't a way to battle anyone in multi-player yet.
Edit: I was wrong, users /u/sonofaseaturtle and /u/Jaybird583 both linked it as well. Sonofaseaturtle's link and Jaybird's link
Being directed by Master Sword, probably best known for his Game Grumps remixes, and a bunch of other talented people you may or may not recognize.
imscared. it was in a list of great horror games posted recently. it's short, but it'll fuck with you a bit. it's also very original.
http://gamejolt.com/games/other/imscared-a-pixelated-nightmare/10058/
Keep in mind everything here is subject to change, this was all accomplished with a budget of 0.
Almost everything you see here has been created by me, however the music has been done by a good friend of mine who was awesome enough to help compose a soundtrack and the poster on the wall has been done by another friend who was again, awesome enough to agree to do some ingame artwork :p.
More information about the game can be found here
The game has undergone quite some revisions already, originally being a point and click game but that idea was scrapped after about 5 levels in because it started to become tedious to make and play with larger environments.
This is a short game made for Ludum Dare in less than 72 hours. It's a point and click where you're a hacker who unfortunately has to get information about a company without a computer. You can download it from Gamejolt.
It's made in Unity. And if I recall correctly RoR was made in GameMaker.
Over a year ago I made a short freeware game in 7 days that was heavily inspired by Risk of Rain ( http://gamejolt.com/games/action/risk-of-death/19848/ ) and Warlocks is a spiritual successor to that little game
You know.. in most cases people realize that they should have done this or that when it is already too late.
But for the other, this game could be kind of a reminder. ;-)
Been working on this since last August I think? Changed the art style this February.
The plot so far hasn't been finalized yet, but the general gist of it is that you are a knight that has been dead for however many years. You have been summoned to the castle you once used to serve, but the twist is that you aren't 100% human. You can change into a ghost for a limited time. This can be used to platformer to different parts of the game, and even used to defeat certain types of enemies throughout the game.
If you enjoy the look and sound of the game, come check out my Twitter for new content or even a general chat. I also have a Gamejolt page, where I post a little devlog. Sometimes it's what I have been working on, some can get a little technical if anyone is interested in the programming side of things.
so does that mean my seinfeld fighting game could be at Evo?
http://gamejolt.com/games/strikefeld/205592
only six characters (jerry, elaine, kramer, george, newman, soup nazi) but the character balance is TIGHT
>Where is my DIY punk gaming scene?
It's small but it exists. There's molleindustria, games about depression like Depression Quest and Actual Sunlight, there's also Christine Love's visual novels (Digital and Analogue are the best known but there's also "don't take it personally babe, it just ain't your story" which deals with privacy and the digital age) which are very good.
But for something that truly has that DIY punk vibe thecatamites have you covered.
http://gamejolt.com/profile/thecatamites/84/games#!
I especially like "Space Funeral". Great soundtrack.
EDIT: Also forgot about Arcane Kids, they're pretty popular right now. They did a Bubsy 3D parody, and a very dark and unsettling take on Sonic and its fandom called "Sonic Dreams Collection" which has become a viral hit on Youtube.
EDIT 2: For a more semi-AAA take on the punk aesthetic, certain Shin Megami Tensei games are very good. Devil Summoner: Soul Hackers has that 90s cyberpunk vibe, and in general all mainline games except "Nocturne" have cyberpunk elements. SMT exists on a weird intersection of cyberpunk and occultism so it might not be up to everyone's taste, it's very niche.
I figured if i'm going to stop making teasers for a while why not end it on a bang?
I revamped the old teaser trailer with the new graphics and awesome cinematic shots and stuff :D!
I would like to thank the following people for helping me on this game so far!
/u/WackySpider for these AMAZING looking models!
/u/spika700 for the creepy music :D!
/u/Nikson_ for overall quality control and feedback :)!
EDIT
Also yeh gamejolt page and stuff http://gamejolt.com/games/final-nights/110938#close
Probability 0 (the old alpha version), Spelunky, and Tower Climb were some of the games I played the most during my 7/8 month long stay at the hospital back in 2009.
Games with roguelike inspired elements in them have become increasingly more popular over the past few years. Hopefully we'll see more of these kind of games in the future (just like recently released FTL, Desktop Dungeons, the new re-released Spelunky and the upcoming re-release of The Binding of Isaac), because it adds a lot of replay value to the game.
I've been playing the new version of Probability 0 for about an hour and so far I'm really enjoying it. I hope though that Droqen has plans to still keep updating the game with new content, because it has a lot of potential in therms of growth and depth.
I was bored and decided to recreate the Red Dead Redemption dueling minigame in Unity.
If anyone wants to try it:
http://gamejolt.com/games/rdr-duel-simulator/160495
EDIT: Why are people downvoting me, it honestly hurts to work on something for a month and see people not like it :(
Your friends don't know what they're talking about. There's pretty much nothing about Minecraft that conveys the experience of being autistic. If you're interested, here are some simulators that actually convey what it's like to be autistic to some degree:
Carly's Cafe(video, but still a lot more informative than Minecraft)
Full disclosure...I wrote the Paperthemes album (soundtrack to the game Paperthin) that unlocks after 700 bundles are sold. However, I am pushing the sale for the sake of charity (not mine).
The game Paperthin is available for FREE on Desura: http://www.desura.com/games/paperthin
Also on Game Jolt: http://gamejolt.com/games/platformer/paperthin/58162/
Over a year ago I made a short freeware game in 7 days that was heavily inspired by Risk of Rain ( http://gamejolt.com/games/action/risk-of-death/19848/ ) and Warlocks is a spiritual successor to that little game
http://gamejolt.com/games/platformer/depict1/1549/
Depict1 is the name of the above game, which I think is probably what you are looking for. Also Go Right.
I recommend either Fenglee's one (need Unity however, so may have to run on internet explorer), or Guedin's one. Both are fan-made and free to play. Guedin's Attack On Titan is still in an early alpha stage with frequent updates. Fenglee has multiplayer too.
Wings Of Freedom is the only official one that I know of, and that can be bought on Steam
"I Wanna Be The Guy" is exactly this.
http://gamejolt.com/games/i-wanna-be-the-guy/5
It's free, but it's not a small or low quality game. It's a classic and it's loved by a lot of people. I'd really recommend downloading it and giving it a chance. It is played with the keyboard. (although joy2key works if you'd rather use a gamepad)
I understand entirely and agree partially with what you're saying, but I do think that for a final game, it is vital for Emil to wrap up the story that was set in the first two games. There are many people who would like the story to be told, and because Emil can't make two games to cater to the people who would also rather ignore the story, he must try to find a way to explain it coherently.
If the story is large, then the projection of the story in this game may need to be heavy. For people not interested, I'm sure it can be ignored to complete the game for the challenge of completing the game.
Also, this isn't new information. In this news post from September, Emil says "this time, the nights themselves are only a relatively small part of the game."
It's a short, free RPG that's very strange and surreal. It's about a sad boy and his companion called "Leg Horse" who set out to save a twisted world against all odds.
It's extremely weird and unsettling mostly because of it's style and presentation, but it's also one of my favorites.
I actually quite enjoyed it. From a mechanical perspective, it's not interesting, as the timetables don't present much of a challenge, as you said. Obviously not something with a lot of replay value or interesting mechanics but it gives off a sort of vibe that I find very... interesting? I don't know the correct word to describe my feelings. Dan calls it "creepy". I find it weird but in a pleasant way? Another game that makes me feel this way, to an even greater extent, is Zenith. Dan covered it here awhile ago.
The deep sleep series: Deep Sleep, Deeper Sleep, and Deepest Sleep is really good. They're all made by this guy on Game Jolt.
I made this. It's by no means AAA quality, but people seem to like it.
Renewable Energy Tycoon 18 months ago I started to learn about c# and unity to create a game I envisioned as a Energy and Environment student, it is an innovative mechanic design to give you an understanding of how the electric grid works.
It is a strategy game designed not only to be fun, but also to provide a better understanding on how the different energy sources can work together to power our society. A nerve racking, but fun experience is what I can promise you.
Control different powerplants, invest in renewable sources and manage your resources.
Show me what you've got! I would love to hear your feedback regarding the mechanic/gameplay.
If you enjoyed the game, please follow my channels to get updated and help me grow this community:
Thanks!
Hey there! Dev here, I hope ya'll are alright with self promotion :p.
Let me clear up some stuff about this game!
Somber is a first person point and click adventure game with some horror elements, (those might not be as obv right now because they are more prominent late game).
The game will contain lot's of interesting puzzles using all different kinds of logic, from simple timed movements to using the color spectrum to figure out the order of a code.
Most of the work seen here is done by myself in unreal engine 4.
Everything from the modelling to the texturing, level design, programming and animating.
I'm hoping to get this project on steam once I have a playable demo out! So greenlight will probably happen in the future!
I hope you enjoy :p.
SCP Containment Breach has a 'monster' that uses the same mechanic (and actually hit the internet before the weeping angels episode). The character you play has a 'blink meter' which you can blink manually to refill, or it will automatically blink if it's empty.
Not sure what it would take to get this playable in VR, but it would be pretty scary.
AND THEN THE AUTHOR NEVER UPDATED AGAIN
<ahem>
After six months of hanging around this subreddit and observing AUs come and go, I've decided to finally create my own AU. Its plot is basically where the timelines of Undertale and Undertale Yellow have, through a mysterious event, merged into one. As such, characters from both games co-exist while locations either were fused, or also co-exist.
As the first part and the title might suggest, this is yet another "multiplayer" AU. Frisk and Clover will have to team up and try to explore the Underground together, and hope to make it into the Barrier. Who knows, since they're two humans instead of one, they just might survive the events...
That said, since Undertale Yellow has not been fully released yet, this AU will have to wait until the demo is released before continuing. But don't worry, I already have developed a plot for the AU and planned where it will lead to. Do note that I wasn't the only one who made this AU - /u/Marshmallow_Kat helped me refine the story while /u/Frigadae has made some of the sprites(in this case, the Clover talk sprites and the Toriel battle sprite). Thanks to both of them for helping make this AU reality! (And a big one to the UTY dev team as well)
If you weren't already aware, POPGOES significantly changed in 2016. The dev team tends to split the story into the 2015 version (which included POPGOES: Encore and POPGOES: Silent Night) and the 2016 version (which included The Plastic Grave and POPGOES 2).
In the 2015 version, Silent Night was going to be a seventh, downloadable, very long night. It took place in The Popgoes Pizzeria, but in a strange, manic, run-down psychedelic version. Everything ran slower, everything moved, everything was all wishy-washy, flashy, jittery. It was really quite creepypasta-esque.
The only character was something called Grave Stone, a lone gargoyle character in the shape of Stone the Crow. He flew around the rooms, and in order to win the night, you needed to destroy him. As he went to a room, you needed to do something which would cause something to land on top of him and crush one of his limbs. A bit like the opposite of Popgoes and Blackrabbit.
It was very surreal, very strange. I can't go into detail too much, but these are some of the room renders we worked on before the project was scrapped. It was pretty fun, but probably not worth it.
i swear i am going to straight up start crying
like legit being serious
being a part of the fnaf community,this reddit community in paticular has been an amazing experience,and im being serious when i say i will not forget the five nights at freddy's experience,
fnaf hasn't been like a major thing that saved me from depression or took my mind away from my miserable existance
but it certainly was amazing,and it did some certainly good things,i mean i made some great friends from this,some in which i even formed an indie game team we will use to make our own original games
fnaf has created some beautiful things that will outlast the thing that spawned it
dude if i could personally thanks scott cawthon in person i would so do it,
this has been an amazing....two years,
than you all
thank you scott
Grimmsteps is a turn based RPG with roguelike elements set in a fairy tale world.
This week I've done some work to add chests in to the world. You can see how they work here. It's a pretty simple system, you see what was in the chest and get to choose whether to equip it or throw it away.
I also started a devlog on gamejolt! I'm planning on posting weekly. If any of you are on gamejolt please check it out! :)
Here's where you can find me on Twitter
A preview of the soundtrack is available on GameJolt too. Awesome feedback so far, was worried people would be annoyed or disappointed by this!
hey, I run Game Jolt, great work! I love the art style. I've added your game page to be included as one of the featured devlogs. Every time you post a devlog update, it'll also show up here for better visibility http://gamejolt.com/devlogs
Again, this is awesome.
Hi there! Thank you for your question. Aftertale is an AU that takes place 1 year after the events of Undertale, and we're making a fan game of it! You can read the official comic at:
http://readaftertale.tumblr.com
and you can find more information about the game in either our gamejolt or our twitter account
https://twitter.com/Aftertale_Game
http://gamejolt.com/games/aftertale/182748
I'd explain in more detail, but I don't want to spoil things too much!
>I've never seen steak on a farm
You haven't? You should play Space Funeral. I have fond memories of picking out the perfect free-range steak
Gamejolt is pretty good. They introduced their marketplace not too long ago, which means you can put a price tag on your game.
It's easier to get people to see your game than on, lets say, itch.io, personally.
Long story short I think the FPS genre is stale and needs more mechanical depth.
Getting from an empty stage and no code to where it is now took about two weeks. Feel free to ask questions if curious.
Hopefully this is just the beginning, and it's all because Woolie said a thing one time.
Edit
I uploaded a web build to GameJolt in case anyone wants to touch it.
(Warning: Will cause WebGL-enabled mobile devices to hang and/or crash.)
I also added closed captions to the video to describe what's going on.
[](#s "You have no idea how many takes it took to nail that run after a few days' break from development.")
[](#s "Now I know how the Zaibatsu feel during an LP!")
Please forgive me for this,
I'm sick of this entire witch-hunting cyber-bullying monstrosity. Do people now-a-days have common sense instead of going all out to hurt somebody's feelings? From what I
This backlash of hate that BPF is getting, hurts him and me inside. Don't believe me? Some redditor posted this link 4 hours ago which BPF says that hes getting backlash from you guys. Reading this makes me feel horrible about this community.
>I am a very sensitive 14 year old that doesn't deserve all the torcher and abuse on the internet
Y'all who are doing it, ought to be ashamed of yourself.
This is why the community has gone downhill.
Philip
Philip is our #gbjam ode to the late Philip Seymour Hoffman. Play through Twister, Boogie Nights, Punch Drunk Love, Capote, Synecdoche New York, and The Master-- plus a crazy ending! Enjoy!
Takes ~10 minutes to play.
Thanks :)
Yep. Pixelated boobs and all. I watch Yamimash play it.
https://www.youtube.com/playlist?list=PLFU30E2SqU7jsi0iH7B3C3OoKpTRUjPo2
link to the playlist on Yamis channel
Link to game : http://gamejolt.com/games/rpg/pok-mon-uncensored-edition/18255/
Been reading a lot here that you should just finish a game and release it so decided to make a very simple shooter with my current engine and put it up at http://gamejolt.com/games/shooter/critical-mass/30346
I must say, i'm glad I did, an editor at game jolt really liked it and featured it short after which I thought was really cool. Then Markiplier picked it up and his video is just hilarious, check it out here https://www.youtube.com/watch?v=Pa59b4eo6n0
Developer here; obviously my feedback isn't really appropriate, but if you want to "try before you buy" you can check out the web version on a laptop (uses Unity). Please be warned that the web version is a bit older, and has some bugs/less content than the Android version. It's still a good way to get a feel for how the game plays.
http://gamejolt.com/games/rpg/tales-of-the-adventure-company/23973/
Let me know if you have any questions!
Hey everyone, I just released my game UMAI!
It's a short web-game about eating Sushi from a sushi-go-round and chaining them together.
It's been a pleasure working on this in the context of the LOWREZJAM, which limited the project to 32 x 32 pixels and made for some difficult decisions (every pixel counts).
I hope you all enjoy it and you can PLAY IT HERE (itch.io) or on Game Jolt (with Leaderboards)
Also, Super Crate Box is great if you like the old, retro-y arcade games. The weapon design could be a bit better, in my opinion, but it's still a fantastic game. It's out there in flash version on places like Kongregate, or you can DL it here
The artist for both is manyakis, who used their Gumball animation to produce the Marceline animation for the "What if Adventure Time was a 3D anime game" project.
Mario 64. And Cybermorph, for Jaguar. Besides the shitty gameplay everybody already made fun of, just hanging out in the sparse untextured, gourad shaded levels listening to the droning ambiance is a weird early 1990s cyberspace feel. Same with I-War and Tank Universal. The only modern game which captures that same feeling imo is Bernband, an indie pixellated walking simulator.
If you're looking for games that use these lo-fi graphics specifically to scare, I See You and imscared might be up your alley.
> Here is his Game Jolt account. Keep in mind these games are made by one single person, being 16 years old, so don't be too hard on him if you're gonna comment on his work where he can see it!
> The Undertale game he has up is a joke that he made after getting tired of seeing all the pathetic Undertale fan-games, so it's not an actual game, but it's funny nevertheless.
> The next two, "Archangel" and "Minotaur", are games that he made for Ludem Dare, so they were made within a 48 hour time period. I think Archangel may have been slightly updated after the contest just because he enjoyed working on it so much, but it's still was only worked on for maybe a week at the most.
Since you wanted to see it too, I copied the first reply I made, so you get notified as well.
urgh, another day at work. Was up until late working on this game for a gamejam. Just put first 'playable' build online;
http://gamejolt.com/games/ork-tower/123407
(Runs in yer browser, build a tower) kinda worried people will compare it to Minecraft :o
They accept a bunch of 'formats'. Unity, html5, flash, etc and they will host the entire game and all assets etc for you. Ads shown before a game starts is where you earn money.
Don't expect to make huge amounts of money, but it's good experience to publish your game and get some feedback. You will also have to do some marketing to get people to come and play your game.
As an alternative, itch.io offers the same services, but they have range of options for you to make money off your game. Not ad based. You can also sell other game related stuff there.
I use both.
As for my game, Devour. Bottom of the list.
My friend finished a small project exactly like this called sightless some months ago. You can download it here. The ghosty echolocation shaders even look like that. There is room for similar games. Its not like people play one WW2 shooter and are done with it forever. People always seek to play a good game, even if there is ONE OTHER THING SIMILAR. If your game lives purely on novelty then you might be in trouble.
Used to browse this site on the weekends while having a drink. I'd always find really interesting games. Games by Jake Clover and thecatamites are my personal favorites here:
Pretty much any game showcased on "Live Free Play Hard" was really interesting. It's a shame it doesn't run anymore.
http://www.rockpapershotgun.com/tag/live-free-play-hard/
And for a specific game, Bernband. You explore a densely detailed alien city. Very atmospheric: http://gamejolt.com/games/other/bernband/34864/
I used Flambe for Brad's Rough Draft and Super Murderwolf. It's OK, but definitely lacking in some key areas straight out of the box. I'll continue using that for web-based projects, but we also have an in-house engine for PC and mobile.
Yeah -- it's actually quite a lot of work to put together a free version/demo :( If it's any consolation, I do have a free version online over at Game Jolt. It doesn't have ALL the stuff in the mobile version, but it should give you a good taste for the game to see if you like it.
(Browser, Unity) http://gamejolt.com/games/rpg/tales-of-the-adventure-company/23973/
Probably not the best place to discuss it, but it's a Five Nights at Freddy's fan-sequel. It's called POPGOES, you can find it here. I'm the director, designer, writer, etc. It's a free hobby project (now turned into a small series) that I've worked on for over two years now with many other FNAF fans online. I'm working on a sequel for it at the moment, and fans seem to be really looking forward to it. Teasers and information are on the page I just sent, and in my post history on Reddit, haha.
If you have played Five Nights at Freddy's, you'll probably like POPGOES. Thanks for the interest!
http://gamejolt.com/games/fnaf-world/124921/devlog/a-farewell-to-fnaf-world-uvpkwgtr
>There has been a huge outpouring of support and love for this game recently, and it’s been really heartwarming. There’s a big hatebase too, no doubt, and maybe rightfully so, but that doesn’t diminish the amount of love that a lot of people have for this game. Requests for Update 3 and mobile ports have been coming in on an almost daily basis, and that’s a real silver lining to what has been a dark cloud for me.
>FNaF World will continue to have a home here on GameJolt. It was a project of love for me and something that I enjoyed working on. Thank you to everyone for their support and encouragement. Posting this game here really opened my eyes to what an awesome community GameJolt actually has. :)
IE all I'm saying is there is a slim chance he could've changed his mind and decided to remake it, especially seeing how many people did actually like the game.
I dunno how Toby did it, but here's how I did in my fangame Overtime (Go play for free download now):
1) Blaster gets certain X and Y coordinates, then moves over there (and its image_angle also points towards those coordinates)
2) Once it reaches the coordinates, it starts its animation
3) When the animation reaches a certain frame (like 2-3), it creates a blast-object with the same image_angle and starts an alarm
4) The blast-object is basically just a long white line that stretches beyond the screen and hurts if hit
5) After a while, the line fades out and then deletes itself
6) The alarm of the blaster should have reached 0 by now, so it too fades out and deletes itself
If you're clever, you can also save the coordinates where the blaster was first created and when the alarm reaches 0, it goes back to those coordinates (like how it did at the beginning, just in reverse)
I think you're looking for something 2D, honestly, what with the battery concerns, as well as lack of mouse room. I know how you feel about rogue lites, but if you were to change your mind, Spelunky is great, and I don't think you need a mouse for it.
There is also Rayman. Both Rayman Origins and Legends are great 2D games that, so long as you don't get too frustrated with them, are fun to play for days and days in actual playtime.
One that requires a mouse or a mousepad, at least, but is free, is 3kliksphilip's Destruction Darius. It's not pretty, but it's fun, is full of action, and generally a good idea for a game to play.
There's always Minecraft, as well, but I'm sure you're quite bored of that at this point. Game's been officially out of Beta for 6 years.
The only two that I can think of that came out recently were Back in 1995 and Banned Memories. They use the PS1's Silent Hill thpe camera, so it still has 3d environments. Nothing prerendered, or modern looking yet.
Here's one of the game updates by the "dev":
http://gamejolt.com/games/undertale-world-not-official/121721/news/today-is-my-birthday-feb-3rd/124288 > > I’m now ten years old everyone and i hope you guys wish me a happy birthday
GROWEES
Help mother nature to overwhelm the wild industrialization!
Growees is a little puzzle game that I have created during the last Ludum Dare in less than 72h. Check it out and let me know what you think!
This game was originally made for a gamejam. Indies vs Pewdiepie gamejam to be exact. It ended up 91st which is pretty good but mine game ended up 4 places higher(proof). Only if i wasn't lazy and finished mine game earlyer (which i still plan to) Dan could do a video on mine.
WARNING. SHAMELESS PLUG
If you're interested, here's my game
The gamejolt for Parallel can be found here..
Mmmm, this is Parallel's what? 3rd hard non-mechanical redesign?
^^^^I ^^^^shouldn't ^^^^be ^^^^allowed ^^^^to ^^^^learn ^^^^during ^^^^projects, ^^^^the ^^^^more ^^^^tricks ^^^^I ^^^^learn ^^^^the ^^^^more ^^^^I ^^^^redesign ^^^^shit.
Shamelessly plugging the fact the fact that I made this game /r/LaserBoogaloo and recently released the newest and greatest version 0.3.1, which brings many UI improvements and several other changes.
I'd be glad if players could hop in the game and help me test the new release. I will be patiently waiting :)
EDIT: Adding in some direct links because why not: itch.io http://gampixi.itch.io/laser-boogaloo GameJolt http://gamejolt.com/games/laser-boogaloo/76111
I made this. It's a fully fledged arcade game with lots of little secrets, but still has traditional platforming quality,
http://gamejolt.com/games/arcade/freddy-and-friends/69205/
And I got a few negative receptions, notably one star ratings (wow mature), because some people didn't think it was a "real" fan game. I guess by "real" people mean, a shitty, failed attempt to literally copy the exact, original game?
Personally, I'd like to see more original ideas, instead of just plagiarism!
I made a Unity webplayer game (a Flappy Bird clone) demonstrating various juice techniques:
Make it Juicy: Easy Methods to Make Your Game More Engaging
Latest, has ads: http://gamejolt.com/games/other/make-it-juicy/35387/
Older, no ads: http://omiyagames.itch.io/make-it-juicy
It's playable, this right here is 5th level in the making already.
You can get a demo from here - http://gamejolt.com/games/platformer/there-was-a-caveman/40642/
Though I will release it on Steam sometime this summer, as the game has been greenlit a long time ago. :)
If you love indie games, I just wanna recommend 2 games to pass the time in between the other huge games being suggested.
The aptly-named Co-op is a hotseat space ship game where the two of you need to steer two ships to beat some aliens. The twist? You're both tied together by an elastic wire and you can't shoot. So the only way to beat the aliens is to clothesline them through slick manuevering and navigation. Hilarity will ensue.
Cephalopods Cottage Defense is a 2-player co-op defense game where you must hold out for as long as possible from an endless legion of cthulhu knockoffs. The twist? Only one of you has a shotgun, the other one has a hammer. The latter's job is to repair the house as it is being torn piece by piece. His hammer can only stun the squids at best so the shotgun guy is needed. At the same time, the Shotgun guy walks really slow and will need an avid fixer to get some leg room to shoot. There is also an option to swap weapons mid-game ala action movie "CATCH!" style moments of tension. Hilarity will ensue. Note: Game link is below the web page.
I am working on There Was a Caveman for about ~3 months now. :)
It's basically an action platformer. Im trying to make it similar to old school retro platformers, that you see on SNES, SEGA, NES and so on. But a bit different, I mean Im not following any rules or anything like that, just making something I myself would enjoy playing. :)
It's done very well. Dedicated a solid week to the game, and I'm itching for another playthrough when I get the time.
FWIW they made a "prequel" for an event called the 2014 PointClickJam that you can try out for free to get some of the game's flavor, though I think the free version is an Alpha Version: http://gamejolt.com/games/adventure/quest-for-infamy-roehm-to-ruin/38344/
I can tell that even by the comments you guys felt what I felt watching this, and so I wanted to say I gave it a go.
Even with knowing the outcome of the game, it didn't stop me from trying to find a way to stop what happens. In the end I felt just the same way Mark must of.
I felt so lonely but, the letters helped and hell I tried my best to get to level Twenty on all those games.. never the less I couldn't accomplish anything. Even with know the outcome I felt lonely again.
On a more serious note we should all give props to the creator of this game! Wertpol has also made a game that is the prequel to that game so you need to check that out too! Link is below!
(http://gamejolt.com/games/adventure/exoptable-money/36236/)
That's a great list of indie gems you have there. I was addicted to Spelunky. Also worth considering:
Warning Forever - a shmup with only boss battles.
GameJolt has this, Newground has this, Kongregate has this - of course it is for their users. Game Center is also only for users with an Apple id and games downloaded frm Apple App Store, isn't it?
If you want to run your own backend, GameCenter is no good example. Then take a look at GameSparks or Playfab.
We're really sorry for the repost, the download link wasn't working right. So we had to go back and fix it
http://gamejolt.com/games/kirby-dream-land-1-5/259923 (It's finally working)
Just a small short little for people to mess around with and see how the current progress is coming along. Hope you enoy it!
Spiele die ich gut fand:
i don't see why you are being downvoted. i doubt anybody who hasn't played the beyond-masterpiece popgoes could say. there is still time for you before the eternal whiteness that will purify the world so i shall educate and therefor save you. In the fangame popgoes the daughter of the phone man, who is also the owner of the restaurant, is named Bonnie Glade. It is one of the many amazing story elements that brings popgoes into being not just the best fangame in the world, but the best game in the world. the best thing in the world. i would love to tell you more however a blind experience is the best experience when it comes to popgoes. so go, save yourself.
actaully.. seemingly the same name.... maybe something else changed on it.. I dunno.. anyway.. port of the 360 version to ppeeceee... for freeeee.
Actually theres an independent dev making something kinda like this, but the creator is a little pervy so there's nudity, which you can switch off.
Fixed version because the previous one was grainy and the GIF speed was messed up.
This is from a little flash-esque thing I made which you can find here.
(I say flash-esque because it's HTML5/JS but it's similar to a flash game.) As of right now the only interactive parts are the music/sound toggles, but I might add speed adjustments as well.
This post says quite a lot, but not enough, truth is FNaF is starting to inspire me less and less, and I don't think I can keep making fan games all the time. Judging by how long TJoC will take due to all the animating that has to be done, TNaR 2 would've been made in late 2017 or early 2018 (due to TNaF:R) and due to school getting more and more difficult for me, I don't know IF I want to do anything with it.
Thank you! The original version was made for a game jam which you can play here, http://gamejolt.com/games/theropods/58684
Keep an eye out on our Twitter/Facebook for updates on the full version https://twitter.com/theropodsgame :)