Hi all, I am the developer behind Dwelvers. First of all I really want to thank jjmikhale for posting this. I was wondering why I got all these mails about Dwelvers, something must be going on I thought. After a quick search I noticed this reddit post that was amongst the top gaming reddit posts. I was literally speechless :D So the least I can do is join in the discussion and if anyone has any questions about Dwelvers I will gladly answer them :)
EDIT: Free download: http://www.indiedb.com/games/dwelvers/
There's a "game" for SCP-087. Its one of the most terrifying games I've ever played. Free to download.
So... my Reddit just blew up and a billion people just contacted me. What's going on?
EDIT: Oh snap! Cool stuff! I always thought that game was some rad stuff. It's amazing to see it having come so far.
EDIT EDIT: The reason I got to name the game was because I was hanging out in Screenshot Saturday at the time, plugging my own games. Might as well take shameless advantage of the good press. :P
Direct Windows download link: http://www.indiedb.com/downloads/mirror/66700/110/544fa6fc11d9594a49505f4a9404b1fc
Direct Mac download link:
http://www.indiedb.com/downloads/mirror/66701/100/b460fb8299c1bd6e3f7788d6cfa1ff22
I totally forgot to add some information about the game! So, Prisonscape is an adventure/roleplaying game taking place in prison. Here's a gallery of images that describe the game a bit more nd we have also a quite extensive devlog on IndieDB.
We've been developing the game since November of 2012 and we'll be launching a Kickstarter next week and try to get some funds so that we can develop it full-time for a while.
We are also very active on Twitter!
Gang Beasts.
4 Player indie PC game compatible with controllers.
Download: http://www.indiedb.com/games/gangbeasts
Steam Greenlight w/ videos: http://steamcommunity.com/sharedfiles/filedetails/?id=223877465
Gang Beasts is a Multiplayer Co-op Party Game influenced by classic mêlée fighting games, specifically Capcom's Final Fight series, Sega's Streets of Rage and Golden Axe games, Konami's Crime Fighters, and Technos Double Dragon and Renegade titles.
Gang Beasts is a stupidly silly local multiplayer party game with doughy ragdoll physics and horrific environmental hazards.
After 550 days of work we are sharing beta demo of our indie game ! for Windows/ Mac / Linux. :D
You could DOWNLOAD it here http://www.indiegogo.com/projects/the-mims-beginning/x/3944421 on our Indiegogo Campaign. Write Remarks here or on our forum. or you could download it form IndieDB http://www.indiedb.com/games/the-mims-beginning/downloads
Hey, I am the developer!
This is a preview of new combat animations I created recently.
If you want, you can follow the development on the IndieDB page.
Or check me out on twitter @dekdev :)
Thanks!
I'm going to paste my question here too, since it's simmilar, in the hopes that PM will answer it
P.M. What was the design decision behind stickers?
They don't make me feel like a God. The god of stickers maybe, or the god of chores, but not a "G"od.
Why does a God have to collect resources? Wait, didn't we created those in the first place?
You promised us a God game, but you bring mechanics of a RTS.
These guys tried to make a game years ago in the God genre YOU created. They didn't deliver it (they didn't asked money also), but I'm sure they nailed it:
http://www.indiedb.com/games/god-world/
A brief description of it:
The people in your world (YOUR WORLD, that you created, you added the trees, the animals, everything) learn by themselves, build by themselves, live their lifes. You watch and decide to act or not trough several ways. Burn a tree near their huts and they might learn how to make campfires.
Is this what Godus could had been? Or do your vision for a god game is different from what the team behind God World tried to acomplish?
FYI the alpha build is still available to download for free so you can try it before buying it
Win http://www.indiedb.com/games/gangbeasts/downloads/gang-beasts-003-windows
Mac http://www.indiedb.com/games/gangbeasts/downloads/gang-beasts-003-mac
Also legit version from the guys blog gives same file I believe unzipped for thos who can't be bothered using winrar. http://www.indiedb.com/downloads/mirror/48747/90/0b3721294ca0608757be321f3258983f
This video made me fall in love with your game.
Steam Greenlight page and pre-alpha downloads for anyone who hasn't played this game yet!
Try out the free alpha if you haven't already.
It's an absolute blast with some friends round and some intoxicants. You'll be able to recreate everything you see in the trailer except the level with the vents in the floor.
Anodyne, a Zelda-like set in a dream world
One GIF
Progress is steady..I think the game is weirdly near finishing. Wrote a blog post about my frustrations with the state of games, and talked about games as a good way of expressing emotion/experiences, and how I like game music a lot (and why)
-sean
Magicite is a multiplayer RPG platformer with permanent death! I'm going to be launching on Steam Early Access on February 10th.
Links if you're interested :)
http://steamcommunity.com/sharedfiles/filedetails/?id=184809608
http://www.kickstarter.com/projects/seanyoung/magicite-a-multiplayer-rpg-platformer
It's a turn-based god game with a focus on local multiplayer.
Everything looks kinda crappy here because I started a new project to do the terraforming and haven't fixed the visuals. Here's what the old project looked like: http://i.imgur.com/M4HTBaL.png
You can find more info here: Caeludum
edit: I'm having a lot of trouble seeding from my phone. Any help? Problem posted at /r/AndroidQuestions and /r/techsupport
Direct link. BUT Please use the torrent and seed. Here's a torrent because the direct link is slow as hell. Triple click the next line of text to select it all, copy, then paste into your address bar, then click enter. Your torrent program should start it up automatically.
magnet:?xt=urn:btih:C8725BDC1BF8F469DB3853700384FBDD167BD082&dn=TobiasInstall_010614.exe&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.publicbt.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.ccc.de%3a80%2fannounce&ws=http%3a%2f%2fwww.tobiasgame.co.uk%2f&ws=Tobias%20and%20the%20Dark%20Sceptres%20by%20Adam%20Butcher
I'm the only one seeding right now, sorry. Seed when you're done and don't feel guilty like you would with Game of Thrones! As soon as my phone finishes downloading this torrent, the speed should increase a bit. It has an upload of 19mbps, vs my home internet of 1mbps.
I'm making a game of this style! Take a peek it's been called 'hogwarts tycoon' by some people. It's a RCT style game where you manage a wizarding school. It's well along the way in development, and I'm currently working on a video trailer. :)
HalfLine Miami
I'll release this as a free thingy you can download and play somewhere in the near future.
feel free to ask me questions, if you're curious.
Super Puzzle Platformer Deluxe
castle level: http://i.imgur.com/UZ5MF.png
about to update the IndieDB page with a bunch of new content. Hold on to your butts!
A game just recently popped up on Reddit called Air Brawl. It's in an extremely early state but still downloadable.
Here's the links:
/r/airbrawl
IndieDB
Just a note, Seafarer is the name of the game I've been making as well. http://playseafarer.com http://www.indiedb.com/games/seafarer
Might get a little confusing... Though I do like your game, keep up the good work.
The next Update will be a playable prototype ! " I know that a lot of people are waiting to actually be able to play the game. So the next update will be a playable prototype! Now that I said it, I'll have to make it happens :D "
http://www.indiedb.com/games/guedinaot/news/guedin-aot-wip-09
Thanks! So the cutscenes - they took A TON of work to make.
The cutscenes are all done in "code" (to handle placement, panning, timing, text, etc), and use png files exported from photoshop. Some of these png files were actually huge animated sprites, such as that hall way scene. A lot of scenes had multiple layers, with some things animeted and some things not. Overall there were over 650 separate files across all the cutscenes!
I actually wrote up an article on our IndieDB page on the cutscene process, if you're interested in learning more about it!
It's hard to say, but compared to gameplay, I think the cutscenes probably took more work (though we did work really hard on the gameplay to make it the best we could!). John really did an amazing job making what essentially amounts to more than an entire anime episode.
Errrr I looked up your first example.
http://www.indiedb.com/games/necromancer
That doesn't appear to be coverage at all. I go to this link by clicking otherworlds software.
http://www.indiedb.com/company/other-worlds-software
That looks like a website where you put up your developer page and put the games you're making up on it yourself. Not really coverage at all. If you go to a indie website put up your own company and put up your own game does that really count as "coverage" at all?
I am posting this here for the sake of the arts.
Like I shared other pixel art pieces here since years. I worked on it for a very long time and thought some of you might appreciate it because of the pixels.
Don't feel pushed to support us. If you are Interested though to see more, here are the links:
Been working 8-12 hrs a day on it most days since October. It's been a lot of hard work but today I accomplish a life long goal of creating a full fleshed out video game.
Please share it with me by playing my game
Put $0 in the total to download it for free. Gonna worry about marketing it later. Today I am just so happy to have finished it.
It has local multiplayer and single player. Guaranteed to be bugs I've missed ;)
Also IndieDB for those who do that thing.
Special thanks to /u/wraithdrof for inspiring the end look of the game quite a bit more than maybe he intended.
Thanks to all of your kind words and feedback as well through development. I enjoyed coming here everyday while working on it. I'm going to write up a bigger post mortem about it in a bit.
Give it a go and let me know.
if you liked that, check out pokemon generations - http://www.indiedb.com/games/pokemon-generations . its free and in alpha right now. you catch pokemon (you actually throw a pokeball and have to hit them) and when you call them out to fight, you become the pokemon and can run around and dodge attacks. for certain attacks you have to be within so many feet of your opponent and when an attack is used, that attack goes on cool down for a few sec. If they can get more animators and coders, this game will rock once finished.
Through the Dead City
(Open-world, 2D sidescrolling, squad-based, zombie shooter in a randomly generated city.)
This week I fixed up a few things and changed the ground texture since the old one was too bright.
I've also started working on the squad system. So far there is a HUD to show the health and other status of the survivors in your squad.
Hopefully the game I'm working on (Sol-Ark) will have its demo out in about a month. It's a bit of a mashup of FTL and Dwarf Fortress with a very malleable sandbox for ship construction. We're shooting for a very cool rts with real time space combat and crew combat complete with a solid story (which is my department) and that sort of jazz.
Oh, I've also been digging labyrinthine tunnels with my friends in 7 Days to Die. Their latest update sets some of the zombies on fire though.... :/
The indiedb page is not an issue: just change the name and not the profile id The URL to access your game profile (eg. http://www.indiedb.com/games/YOUR_URL). >If you enter a URL that is taken a number will be appended to the end. ONLY UPDATE when absolute necessary as this will break all links on blogs and search engines to this content.
Also try to keep a similar name like Selestials or Celestyals so people mind won't get confused to much
Aspect
Aspect is a collaborative puzzle game which focuses on teamwork. Work together with a friend to complete increasingly difficult puzzles across a number of islands.
The game is a simple 3D puzzle game. It's primarily meant to be played using two players, with each player controlling a separate movement/rotational axis.
It was previously created as a prototype on the PS3 by a different development team last year. A team of 6 of us (and a couple from the previous team) picked up the prototype and have developed it for the PS4 over the past couple of months.
Here are some screenshots from the current state of the game:
We're about to begin the process of getting it onto the PS Store for the PS4 (UK only for now), with a potential future aim of also getting it released on the Vita, so we'll be spending the next couple of weeks weeding out any bugs.
Check us out on IndieDB, it's still a little scarce since we only just opened it, but we'll be updating as development moves along: IndieDB, watch us if you're interested! I'll be grabbing some gameplay videos next week.
Yes....? Peter, it's not about speed. It will never be. You can have fun playing a slow game, my Civilization V campaigns were set to EPIC (longer, slower progress) and I enjoyed it very much.
I'll repost here what I have already asked 5 times now, hopefully I'll get an answer from you this time
P.M. What was the design decision behind stickers?
They don't make me feel like a God. The god of stickers maybe, or the god of chores, but not a "G"od.
Why does a God have to collect resources? Wait, didn't we created those in the first place?
You promised us a God game, but you bring mechanics of a RTS.
These guys tried to make a game years ago in the God genre YOU created. They didn't deliver it (they didn't asked money also), but I'm sure they nailed it:
http://www.indiedb.com/games/god-world/
A brief description of it:
The people in your world (YOUR WORLD, that you created, you added the trees, the animals, everything) learn by themselves, build by themselves, live their lifes. You watch and decide to act or not trough several ways. Burn a tree near their huts and they might learn how to make campfires.
Is this what Godus could had been? Or do your vision for a god game is different from what the team behind God World tried to acomplish?
It's 19 months of our work and we shared it for free ! really check it out !
for Windows/ Mac / Linux. :D You could DOWNLOAD it here http://www.indiegogo.com/projects/the-mims-beginning/x/3944421 on our Indiegogo Campaign. We are open on your remarks so write it in comments or on our forum. or you could download it form IndieDB http://www.indiedb.com/games/the-mims-beginning/downloads
Its a game I'm making, It's called Air Brawl, its an arcade dogfighter that focuses on letting the player use the terrain to their advantage. Here is the indieDB page: http://www.indiedb.com/games/air-brawl :)
From his indieDB page:
How to kill a titan
For now, it's almost impossible to kill a titan. The main reason is that all the gameplay features has not be implemented yet. Dodges will have some invincibility frames, which will allow the player to go through some attacks if it has been well timed.
Moreover, I plan to implement a counter attack system, which can be executed after a well timed dodge. If the player can do a counter attack, he will obtain an advantage over the titan, that need to be determined yet. (Maybe a dismemberment or tendon cut thing, like Levi did)
Another thing that need to be taken in account, is the fact that the final game will be multiplayer, and that attacking a titan alone will be difficult, but targeting a titan with several player should lower the difficulty too.
Finally, when it'll be time to balance the game, it will be easier for me to "dumbify" the titan, rather than the contrary. And if I decide to add several difficulty level, it would be easier to start working on the hard mode first.
http://www.indiedb.com/games/guedinaot/news/guedin-aot-wip-08
1.) The additional animals will be added as their animations and other assets are completed. We'll probably end up doing like a, 'Gallimimus Week,' 'Parahelicoprion Week,' etc.
2.) During Gallimimus Week :)
3.) Buildings and other craftables are something that we intend to expand upon as they make sense for the game. For instance, we plan to add a see-saw into the game because it'll be a fun thing to see and to see how players come up with ways to use. The same is true for the planned Catapult
4.) Kcin has a canoe modeled :)
5.) Perhaps, but let's wait to get these first 15 implemented
Website: http://postmodsoftworks.com/
IndieDB: http://www.indiedb.com/games/the-old-city/
"The story of The Old City is philosophically founded and is absolutely the focus of the entire game. Everything else is secondary. Above all, the story is about choice. Set in a decaying city from a civilization long past, The Old City puts the player in the shoes of a sewer dwelling isolationist. You progress through the game by simply exploring the environment, and, while the initial stretch of the game is a linear string of semi-open levels, the later game divides into various pathways that all communicate something entirely different about the world and the story. The story itself is told via the musings of your character (in relation to where you are or what pathways you've chosen) and, chiefly, the environment itself. Gameplay is minimalistic and primarily serves as a vehicle for immersion. You will be able to walk around and interact with objects, but this is only to support the progression of the story and your choices therein." - IndieDB game description
The Last Disbeliever: Satirical First Person Action/Adventure/Shooter game. It tells the story of an ATF Special Agent Sebastian Arise who was sent to track down a suspicious cargo delivered by a US illegal firearms dealer. It brings him into a closed village in Eastern Europe which is ran by a ruthless religious cannibalistic cult.
The Last Disbeliever @ IndieDB
~~Did almost nothing this week.~~ I changed a ragdoll prefab for some model this week.
Latest Screenshot : Chess party with a daemon
Bonus question: Answer
Cheers guys, here it goes
Please let me know if you liked it, bear in mind that it was our first bigger project and it's not as polished as it could be (in most places it's even amateurish but the mechanics are enjoyable) :)
Whoa. The creature designs on this are pretty fantastic, and the base building looks pretty intuitive. It's especially awesome that laying out a base is less block-by-block and more of a quick blueprint; placing a line of blocks and quickly producing a bridge/floorplan/base is pretty radtastical. Also the fact that it's less inventory micomanagement driven and more building/crafting driven is a major plus.
For anybody interested in grabbing the alpha build, head over to the IndieDB page here!
I picked up an older project just about a month ago called Grindventure. Recently, I was able to add some of my own artwork to the game. Not too many people liked the vector work for some reason. Here's the first image with the shop keeper. And another shot of the new combat system. Here's my page on indiedb.com.
Programmers are always desperate to get lots of new assets. If I had someone who could spit out 5 different sprite-sheets in a manner of hours (rather than days), I'd hire you in a heartbeat.
As a pixel artist, you should practice at least 2 of these skills:
edit: these guys could use some love - http://www.indiedb.com/jobs
This is really sweet of you! :)))
I guess you are having some dope games there but I think my game that I'm making with a few other peeps might go well on a lan (the game is tailored to parties and other social places) like this It's alpha, but it's still enjoyable from this stage I think.
Here's a link! http://www.indiedb.com/games/ethernal
Thanks everybody, we went from the bottoms of oblivion to top 15 in no time! I love you <3
<strong>project TIGRA</strong> | IndieDB
Project TIGRA is open-world platformer/adventure set in a fantasy world inhabited by anthropomorphic feline beasts.
Here is quick-recording of environment/backround creation for new levels.
Gang Beasts. Ragdoll physics, fighting, silly art style, grabbing/pulling/throwing opponents/etc. A lot of fun for 2-4 people, looks like it was made for silly NLSS segment.
There's actually an indie game out there a lot like what you've described. Each scenario, you have to give your unit commands at the start of the level, then watch as the battle unfolds. It's a recent game but I can't remember its name.
EDIT: Here we go. Frozen Synapse.
I'm selling a game on Desura(an alpha in fact) and all the managers of the service are great people. They give everyone a chance and will even spend, one on one, time with you if you have any issues. The service has very competitive charges on sales(30%, 15% if the buyer was linked from a website you own).
Also they run Indie Royal, a competitor with the humble indie bundle, and have seen some pretty great success.
Shameless self plug inserted here for reference: http://www.indiedb.com/games/survivors-of-ragnarok
Finally got point lights working, so I was messing around with shaders.
I also got it running on the 360, which showed some performance bottlenecks that I need to take care of. Progress is good.
I finally started an IndieDB page so if you want to see regular updates, go there.
Since everyone's talking about it: here's the fan game page
Edit: Realized comments may also be talking about this game by Feng Lee.
Nope. Not only can I not find any information about any previous projects they have worked on, I can't even figure out what their 2 employees actually specialize in...
However, on their "Jobs" page they are looking for the following:
>2d and 3d artists;
>animators;
>editor and translators from Russian into English, English -> German.
So I'm assuming the 2 employees are coders?
EDIT: Found this, http://www.indiedb.com/members/false3d/games 'False3D' is one of the guys running the show. Looks like he submitted another game to IndieDB a couple years ago called 'Chekhov-13'. Can't find any information about this game other than this site. Developer is listed as "Yocto Games", and again, can't find anything about them. There might be more info out there about both of these, but its likely to be in Russian, so unfortunately I'm not going to be able to do much.
Bunch of the guy's video on the project here: https://www.youtube.com/user/SahkanISR/videos?view=0&shelf_id=0&sort=dd
EDIT: IndieDB page, but some bad news (look under latest news) :( http://www.indiedb.com/games/doom2remake/ But I think the shareware license for knee deep in the dead would allow for this kind of remake, at least I'm holding out hope...
EDIT2: Footage of the last pre-alpha https://www.youtube.com/watch?v=cdA2x9YpPug
It's a game I've had on my keep-an-eye-on-this list, but just now found out that it has a free demo available. I really enjoyed the creepy feeling it gave me and thought I'd share with you. Because everyone LOVES free demos!
The link above goes to the developers page, but for the lazy among us (me included):
Direct download link from indiedb
Here are some instructions on how to play the game!
How to get the game running:
Download the game as a Zip from here:
http://www.indiedb.com/games/air-brawl/news/air-brawl-play-test-4
extract the files so that the exe and the _data files are in the same folder.
start the program by launching the AirBrawl.exe. This brings up the unity launcher where you can choose resolution and quality.
** The game mode of this build is capture the flag:** Take the flag back to your flag to score a point for your team. The game ends when one team gets 3 points and wins. The game then automaticly starts a new round.
Controls:
Mouse to control the rotation of the plane.
W and S to speed up/slow down
A and D to strafe left/right
Shift for afterburners
Left click to fire primary
Right click to fire secondary.
Space to activate secondary(if it has an active effect, such as barrels that you can blow up midair)
F for the plane's special ability
Shameless Plug! IndieDB: http://www.indiedb.com/games/grain-war
Facebook: https://www.facebook.com/heartbeast.studios
Twitter: https://twitter.com/uheartbeast
Feel free to comment if you have questions about the development of this game.
This is my submission for this week's STS:
I've been working on music for Grabbles, a game some friends and I are laboring over. Let me know what you think!
Hey there!
Pick a couple of ships you like from here and draw them blowing each other up with lasers. $5 enough for both of 'em?
Also, if your girl-type-person likes video games, I'd be happy to get you a copy of my game to give 'er. A long shot, I know, but it's one of the few things I can give away basically for free : )
Cheers,
-Dirk
Current download links:
http://www.indiedb.com/games/adom-ancient-domains-of-mystery/downloads
For some less popular OS as well as the pure ASCII versions you'll have to wait for ancardia.com to be updated. Right now it still hosts the doomed R58.
http://www.ancardia.com/download.html
Should be up within a day or so, according to the blog :)
If you have any suggestions I'd love to hear them! :)
You can find more info here:
/r/Caeludum
If I were you I would go with Inkscape, the vector graphics route.
This is an game I made two years ago: https://play.google.com/store/apps/details?id=baelepi.android
This is the game I'm making now: http://www.indiedb.com/games/jobchanger-brigade
Both as a lone wolf.
So yeah, it takes time. Don't be ambitious with the graphics and try to use pleasant colors. Consider making stuff like Thomas Was Alone or other geometric form games. For the fastest result, I think, you should aim for something like Luftrausers (on the long term) instead of something like Bastion (which you may never reach while being a lone wolf).
Draw up some prototypes and show them in screenshot saturday. Feel free to message me for feedback, although I'm not an actual artist.
Pretty fun, and you can try it out for free from their IndyDB page http://www.indiedb.com/games/cosmonautica/downloads/cosmonautica-gamescom-development-build
There's a lot that isn't there yet and it's pretty shallow, but the animations and character designs are charming, along with the general art direction. They seem interested in making it relatively complex, with lots of choices to make.
For example, you can hire low ranking crew that are happy to work on a ship with nothing but a vending machine, a bathroom and a place to sleep. If you choose to promote them their demands become steadily more complicated, wanting places to wash up, entertainment, exersize, ect. All of this is limited by your ships limited number of room slots.
Money's made by missions that include simple transport, carrying passengers (requires a specialized room), delivering things you buy to a place and getting paid back later or combat. The missions come with short text descriptions that can be a bit funny and have lots of pop culture references.
You can also do trading, carrying cargo from a place that makes it to a place that uses it. Lower profit margins there, but still workable. A smart captain tries to find a mission going to a place for pay then finding a cargo to carry there for more money.
Well if you're serious, they played a game called Gangbeasts on the EUHub Couch Stream. Here's a VOD as an example
SPARK RISING An action conquest sandbox game. Build + battle!
Spark Rising Web Site | Facebook
This demo was showcased at GDC. It's a pre-alpha demo map used to highlight the new art style we're playing around with and also show a Titan! We call it Titan Rising:) Or in layman, it's a prototype for how a boss might work. Right now, all features in rudimentary, as our next steps are to improve the controls, enemy AI, and objective system before we start scaling. This whole map was created in-game! The build features have been turned off for testing purposes. There's both a PC and Mac version.
What you'll encounter in this demo: * New art style - Dusk!
New decorative blocks, used for, what else, decoration
Turrets that can be commandeered to fight for you
2 types of enemies
New HUD design we're testing out
New sample soundtrack
Bonus Question: Secret of Mana. A TRUE sequel, not all these crappy spin offs!
As no one has mentioned it yet. I would put a shoutout to IndieDB. It is a great site to start building momentum for an in-development game and you can use it to post news, updates, screenshots, and progress of your game.
There is even support for downloads (demos), discussions, comments and forums. So if you don't already have a site, IndieDB is great to get setup. Also once your game progresses and is maybe ready to be released or setup to be purchased, you can easily transition to Desura, the sister site to IndieDB. (Desura is a fully fledged digital distribution platform, very similar to Steam, but more focused on smaller and indie games).
Obviously not even a splash in the lake compared to Steam, but if you are finding Greenlight and Steam too big a hurdle at this stage, then IndieDB/Desura might just be the stepping stone you need to get more exposure and to get recognized.
Project: Redfield is a survival, miltiplayer, sandbox, fps that aims to be very realistic and unforgiving. It's set on a fictitious island outside of China's southern coast. The island is filled with vast jungles, huge mountains and detailed cities. The map is huge and completely open for players to discover every part however they want. Every house will be completely enter able, featuring full interiors.
Gameplay is focused on survival and many different aspects of it is being worked on and planned. It's going to be completely open and up to each player to decide how to survive and play the game, we won't have any rules that prevents you from doing what ever you feel like. We want our players to shape the game and not restrict it to just our tiny development team.Right now we can't reveal some of the keywords describing the game as we simply feel like these needs to be kept private for a while longer due to competition.
More information can be found on our newly launched website www.projectredfield.com or http://www.indiedb.com/games/project-redfield
<strong>Hacknet</strong> progress this week - added "upload" command - it does exactly what it sounds like!
I also added drop-servers - a place to upload files after a mission to complete it.
The upload command does local-machine autocomplete on file names, instead of where you currently are, which was a bit strange to do without making the codebase a nightmare. All worked out well though!
I've also been working on missions and several story paths.
WE ARE FINALISTS! WOW!
http://www.indiedb.com/events/2011-indie-of-the-year-awards/top100#vote15921
We are right there next to dwarf fortress and mount and blade!
Please vote if you like us!
Also, there are still 24 hours left in our epic comments contest giveaway on www.indiedb.com/games/towns feel free to stop by and see if you win a copy!
It is working fine for me and I have just checked with a friend and it is good for him too. is anyone else experiencing this issue?
If you are interested you can also find the trailer on our IndieDB page: http://www.indiedb.com/games/union-cooperative-spaceship-simulator/videos/pre-alpha-trailer
There is definitely a comparison to be had with Guns of Icarus, without the actual running around the ship.
We will have an alpha later in the year when the UI is good enough to show, I am really looking forward to that.
do yourself a favor and download the demo here: http://www.indiedb.com/games/air-brawl/downloads/air-brawl-alpha-demo
No one is playing it anymore but it is a good idea of how tight the controls are.
You can read more about his project here! http://www.indiedb.com/games/guedinaot/news/guedin-aot-wip-08 He has no permissions to sell his game, but if he decides to create a donation option, show some support!
Louie Cooks is an unique approach combining cooking cats with chef-hats and latest cutting-edge technology like Oculus Rift for a fun and lighthearted game: Your cat Louie, the main character of the game, is one of a kind: He wants to become a marmalade-cook and expects your help… Don’t ask him about the uniform and the hat he put on. Protect his ingredients from the onmarching cuties with the help of Oculus Rift (alt. mouse) and even Microphone input by shaking your head, screaming and singing!
We've been busy preparing our Kickstarter campaign, set to launch this Tuesday, 12th May. Apart from that we've released a brand-new trailer for you to check out! ♥
NEW Trailer - YouTube
Bonus Question I love doing that, with Games as with movies or TV-series when they have a rich lore but not so much ingame (like reading through blocks of texts).
Title Screen for my upcoming game A Bastards Tale.
Retro Feeling?
Lectro - iOS/Android
Upcoming mobile game I made in a couple days, one tap controls move you to the next dot, just don't miss!
There's Pokemon Generations. Sort of similar but no where near that level of graphical fidelity.
https://www.youtube.com/watch?v=VnvKbQngjQs
Not sure how development has been going on it though. http://www.indiedb.com/games/pokemon-generations
Edit: "The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation."
Oh... Nevermind.... Damn.
That looks awesome! Super clean aesthetics.
I've tried to download the demo for PC form here: http://www.indiedb.com/games/air-brawl/downloads/air-brawl-kickstarter-demo
But it's seem to be down, it gave me this message
"The file you have selected (Air_Brawl_PC.zip) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes. To access more download mirrors we encourage you to join the community, otherwise please be patient and keep trying."
Any other source where I can download it?
Project Kingdom (Working Title) - A Top-Down Action-RPG with City-Building elements inspired by Top-Down Zelda games and Dark Cloud. It's also got an in-depth level editor.
Today marks the one-year anniversary for the start of development on Project Kingdom. Over the last year the project has changed a lot. It has gone from being first-person to third-person and now it's top-down. The art style was once going for a realistic look, then it was pixel art, then vector art and now it's a colourful toon style.
For the first time in the whole year I feel entirely happy with the direction the game is going in and I'm really excited to continue working on it. This week I'll focus on the art style, new menus and the introduction of enemies to the game.
Haha! :)
The game is called Air Brawl, its an arcade dogfighter. Very mixed themes, we have a witch doctor plane, a steam punk plane, a futuristic plane and a viking plane.
The missiles are semi spray and prey. They lock on if they get close to a target. Yes you could technically barrel roll to avoid but its probably easier to just drive around a corner or through a building!
Here is our indieDB page: http://www.indiedb.com/games/air-brawl
Don't forget Gang Beasts!
It's not finished, so it's free for early access on Indie DB, probably the funniest gaming experience I've ever had.
Guardian is a fast-paced hack-and-slash platformer where you play as just another unit in an army, and have the chance to turn the tide of the battle using your human intelligence.
This week, I dusted off my text rendering code, and promptly threw it away before recoding it from scratch.
I'm busy adding more things in and polishing off the core mechanics for a demo which will hopefully be next week (I've said the same thing the past few weeks).
HeroesGrave
Animated gfycat showing off newly-added NPCs, gates, and grenades.
Tallowmere's a 2D action platformer with randomly-generated levels, different weapons to use, block attacks with your shield, heaps of jumping, explosions, blood, gibbing, waypoints, traps, locked doors, and much more to come.
I've been working on this game for 57 days so far. Making progress every day!
Combat is just one of the many aspects of The Last Federation. In a nutshell, it's a game about shaping a solar system from the shadows. Check out TLF's IndieDB page and/or the Arcen forums for much more info. Thanks!
Project: Redfield is a survival, miltiplayer, sandbox, fps that aims to be very realistic and unforgiving. It's set on a fictitious island outside of China's southern coast. The island is filled with vast jungles, huge mountains and detailed cities. The map is huge and completely open for players to discover every part however they want. Every house will be completely enter able, featuring full interiors.
Gameplay is focused on survival and many different aspects of it is being worked on and planned. It's going to be completely open and up to each player to decide how to survive and play the game, we won't have any rules that prevents you from doing what ever you feel like. We want our players to shape the game and not restrict it to just our tiny development team.Right now we can't reveal some of the keywords describing the game as we simply feel like these needs to be kept private for a while longer due to competition.
More information can be found on our newly launched website www.projectredfield.com or http://www.indiedb.com/games/project-redfield
Magicite is a multiplayer RPG Platformer with permanent death and lots of crafting! It will be on
Steam Early Access in February.
I've been working on the skill system in which players select a "Skill Path" every 5 levels to unlock a random skill from that category. Here you can see Throwing Axe and Berserker's Rage from the Warrior Skill Path, and Warp from the Mage Skill Path. Players are encouraged to mix and match skills to create a crazy unique character!
Links if you are interested :]
http://www.indiedb.com/games/magicite
http://www.kickstarter.com/projects/seanyoung/magicite-a-multiplayer-rpg-platformer
http://steamcommunity.com/sharedfiles/filedetails/?id=184809608
What are you saying? As far as I know there is no AOE3...
edit] AOE3 is not on scale with its two predecessors. :( Hoping for 0 A.D get my fix http://www.indiedb.com/games/0-ad/news/new-release-0-ad-alpha-9-ides-of-march
Have you considered a community site like http://www.indiedb.com/ and it's distribution channel http://www.desura.com/ ?
The community there is second to none, with many successful indies holding pages there like Frozen Synapse (Averaging 85% Metascore) and Minecraft. They host forums and site links, and Desura is like Steam but for games with less starting capital.
They also have systems in place for Beta testing, automatic updates, DRM, basically the entire distribution channel as well as an active developer community and jobs pages with plenty of artists/programmers/modelers/animators looking for projects.
Give it a go!
<Cross posted form the other one>
To clear things up, this game does not use the Minecraft textures unless you add them via texture pack (which I happened to use for the screenshots because I like Minecraft a lot). Also, all content was made by me (sound, textures, code, etc.) If you'd like to try out it's current progress, here's a link to my indiedb page: http://www.indiedb.com/games/microminer
Also, spend a lot of time considering the name of the game/project. You can give it a code name, while not having found a good name yet. Because if you use some generic name or some name that's already in heavy use, this will take away users. If someone is like "Hey! That game looks interesting" and then goes ahead and Google the name and nothing comes up. Then a lot of users will just give up at that point.
Also some names could end you up in legal trouble. Like I don't think Apple would take it kindly if someone made another company called Apple or even Pineapple. But what to I know...
OP, your game's name is a good example of this. Please don't take this in any bad way.
Results may of course vary depending on who is searching.
My point being, the less used a name is. The easier it will be to find.
KABOUNCE!
KABOUNCE is a multiplayer, team versus team, third person pinball game where you control the ball.
GIFS
latest graphics update and gameplay
We have about 2 years of experience in game development, confined within the safety of our university assignments though.
BONUS QUESTION:
Going to have to go with Rayman Legends, absolutely loved the bonus levels at the end of the world. Jumping and smashing on the beat of a nice music tune! The rest of the levels all had interesting and unique gameplay, good pacing and the boss battles were well done and challenging.
If you'd like, give me a follow @timbaijens on twitter. I am still pretty new to the game industry, trying to meet interesting people, learn and improve myself.
See the attached save file example, his assumption was;
Logically founded
Very much correct
His estimate outperformed even my own (I was assuming tens of thousands of entries + considerably more header information), and I've contributed to the Pokemon 3d project, which is likely the closest corollary in the public-ish domain.
>Your example doesn't really apply because gauging Jupiter to be larger requires nothing more than the capacity to see it and a modicum of spacial awareness.
Guaging the file size of a save requires nothing more than the capacity to understand the necessary state changes that may need to be recorded and a modicum of understanding of what comprises a file. You don't need to understand game logic in depth, just be able to make a mental list/estimation of every variable that might need to be saved, and have some idea of how much space those variables would take up when stored, with a margin of error.
Clearly he had both, so your misplaced (and likely baseless) elitism and fallacious reasoning is unnecessary and adds little (if anything) to the conversation.
Hmm.. how about There Is Only Power? Seems to be pretty much exactly what you're looking for. :D You play various types of evil wizards out to conquer a kingdom.
In our game (a mobile action flight sim) everything is baked, each pine tree in a huge forest for example, so we can keep high performance on lowly devices: http://www.indiedb.com/games/foxone/images/rafale-cockpit-view-2#imagebox
I guess it's more ready for VR than early thought :) (and yes, it's a seated experience aka cockpit vehicular simulation gameplay!)
Wyrmsun
An open-source RTS game which features elements of mythology, history and fiction.
In the soon-to-be-released version 1.0.2 of Wyrmsun, gold has been revamped: gold rocks have been introduced as a readily-available source of gold, while gold mines now have to be built on top of a gold deposit before they can be used.
Bonus Answer I think that it is great to see remakes of old games, it shows that they really had a lot to offer! I specially like that they are going to release a third expansion to AoE2HD :)
Aquí un desarrollador solitario de Chile.
Estoy desarrollando un juego de estrategia espacial llamado Nomad Fleet. El desarrollo está bastante avanzado, tengo prototipos jugables y algunos links con los que pueden seguir el proyecto:
Well I made a short project in a span of 24 hours called Friend.
And I made this map. That's about it. I'm a little burned out from RPGmaker at the moment. But if you want more details the blog is a good place to read it.
I played it a while ago on two different alpha releases, and then just bought it on Steam yesterday for $15.
Haven't tried the steam release, but I loved what I played so far, and I can only imagine it is better now.
You can try the previous alpha builds here: http://www.indiedb.com/games/vagante/downloads