I assume by your post that you play online.
I use Foundry VTT, which has journal entries and roll tables. You can share the journal entries with flavor text and pictures to the players, which works if normal communication is difficult. In addition the roll tables can be rolled into the chat window.
I am partially deaf and often find voice communication difficult. Between Foundry VTT and Discord, I have been enjoying RPGs.
I agree. I've been using this module: https://foundryvtt.com/packages/potato-or-not
Which in one click can set everything for High/Medium/Low settings but the client still ends up loading the page once in "High" before you can click this. At least it cuts down on how long it takes overall though.
I use DungeonDraft, with the Forgotten Adventures assets. It's pretty easy to get into, and you can export in the universal battlemap format, then import to FoundryVTT with the Universal Battlemap Importer, with all your walls, lights, etc (though you may need to tweak the lights a bit, to your liking).
I've been reading every post I could about mobile support and there's basically none at the moment.
However, two plugins make it slightly easier for people to access foundry on android (iOs doesn't work at all): Touch VTT and Mobile Improvements.
These two together make it easier for android people to control their characters, but that's the best we got at the moment, unfortunately. I'm really hoping for a mobile companion application soon.
As posted on another reddit with a similar issue
Try installing the Lightspeed module as this corrected a few issues for me as it replaces the light rendering
https://foundryvtt.com/packages/lichtgeschwindigkeit
Theres a known issue in 8.9 for vision bleeding through walls.
I've been using Foundry VTT for a few weeks now. Still figuring out how everything works, but the GURPS plugin I'm using is pretty impressive (https://foundryvtt.com/packages/gurps I think). It does have a one-time fee of $50 (for the GM only) and is self-hosted, but it's well worth it!
If you care about preserving chat log (because your games are more text focused ones), then DF Chat Enhancement module can help a little with enormous chat logs. Module have option to create archive of the chat, and those shouldn't be loaded up and rendered during initial load, but I didn't test that (I don't have a need to preserve the chat log, unless the session ends in critical moment), but maybe somebody will find it useful.
I use Monk's Common Display (https://foundryvtt.com/packages/monks-common-display) for my map projector.
Works great and the mirroring is toggleable, so it works pretty much the same as Look at That, which I used to use.
There is a mod for foundry that lets you do this as well.
I've heard that the base system for 5e is going to include that option soon, but I don't know for sure what the timeline on that is.
I use a similar solution myself! Though I cast it to a tv on the wall and the players tell me where they want to move their characters instead.
I can recommend a module called Display Mode.
I make the PF2e Expansion Pack module for Foundry and have thought about where I set the bar on PF Infinite content. Obviously I only add things to the module that have the author's permission but I can't keep up with a firehose. So I would like to have some way to have the community nominate the best content. So I'd be absolutely in on getting something going where we can highlight and promote great content on the platform.
I have finished up making my own versions of the Belly of the Black Whale maps for AoE Book 5.
You can download all of these, plus the maps I have made for books 1-4 from Google Drive here.
The module for Foundry VTT can he found here! It includes pre-made walls/doors for all maps.
ive done this before. i just wish there was a way to change the icon. even for normal doors, it would be nice to be able to show different icons for things like jail bar doors or heavy wooden doors in vanilla Foundry. I know it can be done with Designer Doors: https://foundryvtt.com/packages/designerdoors
Hello everyone, if you'd like to enjoy this module, please consider supporting my delveopement!
This module is availeble to all subscribers above the tipper tier!
https://www.patreon.com/theripper93
Taskbar
A fully functional taskbar for foundry, manage your stuff, the Easy way!
FEATURES
Customizable Menu: Customizable menu where you can drag n drop anything from the sidebar (actors, items, scenes)
Taksbar: Minimize open windows and keep them in a convinient place
Utility buttons: currently only a lock button and a module settings button but more to come!
Custom Colors: You can customize the main color of the taskbar!
(alternative free module https://foundryvtt.com/packages/window-controls)
Have you tried Foundry Virtual Tabletop? I switched to it from Roll20 about a year ago and it's been way better in terms of reliability, in-built features, and the fact that it supports mods.
Get ready for a new tool to dramatically speed up your game prep. Dungeon Draw module, developed by mcglintlock on Discord, delivers on the promise with a simple but very satisfying experience. Drawing dungeons couldn't be more simple, but don't miss the power underneath!
Dungeon Draw module: https://foundryvtt.com/packages/dungeon-draw
You'll need to set a different port in your own Configuration page in Setup (use like 30001 or something), and also will likely need to configure your router to forward that port to your computer.
I haven't heard of a module with the specific functionality you're looking for, but there are other ways you can address this:
Every DM who has used Roll20 deserves a shot at using Foundry. I'm just a player, but even I notice the difference in the DM's stress level during prep times (who I live with).
Poster is not a paid advertiser and is just a fanboy
Check out Foundry VTT (https://foundryvtt.com/) - my group used to use roll20 but we have been very happy switching. Main reasons:
1) only the DM pays (and only once) to get permanent access
2) you get dynamic lighting included
3) Foundry just works more smoothly, and has lots of modules to help customize things, and minor thing
4) the connection is directly to the DM's computer, no 3rd party website involved.
I use Savage Worlds and a couple of existing cyberpunk additions to that:
We play on FoundryVTT - which has great official plugins to support the SW system and even a plugin to import characters from the above website.
Just to clarify: Those successful 2GB hosts are hosting Foundry headless, not also rendering the client for a player/GM.
For being a player client too, 8GB is the minimum, as well as at least an integrated GPU.
I set up and ran the starter set for some mates on May the 4th. I have a physical copy but with lockdowns I've moved all my games online.
It's a bit of work but once I had it set up the VTT worked great. You've still got to load in maps and NPC stats etc. But having the dice pool stuff work with clicks on the character sheet was really neat.
I had used it for DND for a while now but I'm glad to see their Star Wars game rules work well and get some love.
Foundry - https://foundryvtt.com/
Happy to answer questions or share a link to our video if interested. But just wanted to share my experience more than promote anything.
In addition to the advice about limiting lighting/walls, you might also want to try a module called Lichensswindle... er... Lichtenstein... er, oh, yeah, Lichtgeschwindigkeit. It replaces some of Foundry's lighting features with more efficient & accurate ones and might be worth a try for performance improvements. (My understanding is that much of its functionality is being brought into Foundry itself for version 9.x.)
There's two things you need here.
Go to your Permission Settings and hide the GM's cursor from the players.
Add the module Drag Ruler.
https://foundryvtt.com/packages/tidy-ui_game-settings
This is the module you are looking for. It makes "module settings" tab more clear and folder modules to be collapseble. At top of the "manage module" window you can export or import mod lists.
DFreds Convenient Effects is a FoundryVTT module that adds dozes of easy to use toggleable active effects for common use cases in the DND5e system.
Best of all, they all integrate with the wonderful tposney modules about-time, times-up, dae, and midi-qol to handle automatic expiration of spell effects and automatic advantage/disadvantage on specific rolls.
Effects include:
All conditions. For example:
Tons of spells. For example:
Give it a shot and let me know what you think or if you have any questions. If you like this module, you might like my other ones:
DFreds Droppables - drop entire folders of actors or journals onto the canvas
DFreds Pocket Change - generate coinage for tokens dropped onto the canvas using the DMG treasures table by CR
The license terms:
> 1. You may install the software on multiple computers but the software may only be actively in use on one installed location at a time unless you purchase additional licenses. 2. You may create backup copies of the software for personal archival purposes but you may not distribute those copies. 3. You may not lease, sell, or lend access to the software or its license for indirect or direct financial gain. Sharing access to the software with a friend or family member is permitted, provided other terms of the license are upheld. 4. You may permanently transfer your license to use the software to another party who will become bound by this agreement. To transfer your license you must inform and receive confirmation from the original licensor in order for the transfer to be valid. You may not retain any copies of the software. 5. You may retain ownership of any personal data created within or used by the software, even if you relinquish or transfer your license to the software. You bear the sole responsibility to uphold any user agreements, licensing terms, or terms of service related to that content.
So you can install it on every computer you own, but can only run one copy at a time. You can even let your friends use it for their own games, as long as they're not running it at the same time as you.
There's a module called Foundry Community Macros. If you install it and activate it in your world, you'll find several new compendiums of macros. In the Token compendium you'll find the macro Shrink or Enlarge.
If you don't want to install the compendium for the macros, you can grab any one of them from the Github page.
Basically it's a better version of roll20 that you can self host off of a one time purchase vs a subscription. It also allows user created addons to expand functionality virtually limitlessly.
There are hosting partners for foundry that make it supremely easy and relatively cheap when split among the players. No need to worry about any of the technical aspects.
Two new module tutorials that promise to bring a whole new level of storytelling to your maps.:
Quick Encounters: easily set up encounters in your scenes and activate them with a click.
Scene Packer: this module is really for map-makers who want to save pins and journals to your scenes, and it works great with Quick Encounters! Want to describe the bloody crypt in the middle of the room? Plant zombies at the doorways? Scene Packer lets write these elements and then ensures your subscribers get everything they need when the scene loads.
Modules in Use:
Scene Packer https://foundryvtt.com/packages/scene-packer
Quick Encounters https://foundryvtt.com/packages/quick-encounters
There are importers for DNDBeyond as well as Roll20, you definitely shouldn't use them with official content (>.>), but you can use it to transfer existing campaigns and homebrew stuff.
Beyond that, the Foundry community is constantly making new stuff, and due to the ease of importing entire worlds and campaigns, there's quite a bit of things content that is freely available if you use Foundry.
Worlds: https://foundryvtt.com/packages/worlds
Maps/other content: https://foundryvtt.com/packages/exclusive
Foundry VTT, which is in beta right now, scheduled for release May 22nd. Think Roll20, but trying to fix all the shitty annoying parts of Roll20.
The big advantages that made me switch over:
One-time purchase for the GM (100% free for players)
You host the server yourself via port forwarding or a web host (no more lagging when the evening rush hits Roll20's servers)
Built from the ground up with great modding support
Sleeker, less intrusive UI (as you can see)
Much better-optimized (no subtle lag here and there)
I can right-click to drag the map while using the ruler tool (fuck you Roll20)
It's got wrinkles in it still, but on the whole it's a great product and I don't regret switching over.
There's a module called party resources that might fit your needs. Though it doesn't work with item containers and NPC loot sheet, it's a separate thing. https://foundryvtt.com/packages/fvtt-party-resources
One cool module you can also use is https://foundryvtt.com/packages/df-manual-rolls
It allows players to choose what they want to roll in foundry, then they get popup to enter the number they rolled on real dice. Then it proceeds as if you rolled them trough foundry, so you get all the automation (if any) that foundry provides.
This also works with initiative rolls and anything, really.
For me, Foundry VTT is one of the best virtual tabletops for solo play. The biggest requirement for me is being able to use it offline. Second is the huge ruleset available. There is also big support from publishers like Cubicle 7, Pinnacle and Free League, which has published most of his Year Zero engine games for Foundry. Foundry has also a big community behind, which updates ruleset constantly and also modules to support and extend gameplay. A good example is the recent module for Mythic GM Emulator. Ironsworn and Starforged are beautifully implemented with gorgeous sheets. If you are interested in a specific system you can take a look at Foundry VTT Systems.
There are modules that help you transfer over content from D&D beyond to your foundry games. Check out https://foundryvtt.com/packages/ddb-importer I'm not sure what the current state is and how good the adventure importers work, but I'd assume LMoP will be completed. (Adventure import may still be behind a Patreon wall not sure). So it isn't perfect but there are options out there.
Foundry does have the ability to code your own game system. If you're familiar with modern JavaScript programming it might be worth a look. There is a list of currently supported systems here. They are all community built, so your mileage may vary.
If you wanted to make your own system they have a getting started article up on their website.
0.8.8 is the current stable and supported version of Foundry. You can download almost any version from your account on foundryvtt.com, but there's no good reason to use 0.8.6.
D&D Beyond is a character builder and manager, yes? For Pathfinder 2e, there are two apps / websites which are pretty good equivalents:
Pathbuilder (also available for Android phones as an app)
Wanderer's Guide (web-version).
If you're playing on online virtual tabletops (VTTs), Foundry has a pretty well-designed interface for their in-built character sheet for PF2e.
I can guarantee you that running DotMM in Foundry is quite doable, I’ve been doing so for several months now.
It’s probably not Foundry itself, but something else in your set-up. Have these problems been there since day 1? If not, did you recently install a new module or update modules / game systems? Try disabling all modules and experimenting with turning them back on incrementally to find a possible culprit.
There are also client side settings that have enormous impact on performance. The framerate is set by default to 60 fps, but in my experience 20 fps is plenty - and much less intensive for laptops to run. Your players need to change this setting themselves while logged in, because it’s client specific.
Optimizing media is a good idea too, but I wonder if your players have computers that meet the minimum requirements...
If they do, you might want to check if the device that you host Foundry from meets the minimum requirements. Another tip is to ask your players to try using a different browser (preferably Chrome).
It may also be network related. Every time a token is moved, changes are written to disk. Does the device you host the game from have access to decent upload/download bandwidths? And is there enough free space left on the disk? Have you experimented with making a secondary world and asking others to join you there?
If the issues persist even then, then you’d might want to head over to Foundry’s Official Discord server to ask about your problems there.
If you have almost finished The Fall of Plaguestone and they aren't on board with PF2e, you might be out of luck. That's a good sized adventure and they should have a chance to experience all the rules and see most of the differences. Not everyone likes every RPG system.
You can try making another group online. Run a D&D campaign and a PF2e campaign if you have the time.
There is a website for PF2e but it doesn't have all the fancy extras D&D Beyond has.The Archive of Nethys website has most of the standard rules available for free.
https://2e.aonprd.com/PlayersGuide.aspx
Take a look at FoundryVTT. It's a one time purchase and full of features. You have to create your own maps and tokens. It has community made rulesets for D&D, PF and a lot more.
Having never used Fantasy Grounds, I'm unsure about the total level of automation involved, but a few modules, such as Midi-QOL, Combat Utility Belt, and Dynamic Active Effects can really automate the 5E system, especially when used together.
Well first I'd suggest updating, because developing or having a module developed for 7.x now is utterly pointless unless you never plan to update again.
Then, it comes down to if you know or are willing to learn javascript. If either of those are true, get coding your module! You'll need to hook into https://foundryvtt.com/api/data.TokenData.html
If you don't want to go through that, head to the league of foundry devs discord and commission that module instead.
I haven't gotten my License yet, so I've not played around with everything yet, but I believe this should fit your needs?
https://foundryvtt.com/packages/timer
Although I'm sure other more practiced users may have other options.
Simple Fog module lets you apply fog to a hex - https://foundryvtt.com/packages/simplefog
I bought the ToA map bundle from Mike Schley which has versions with no annotations/grid. Been adding markers for points of interest manually and use the hex grid overlay within Foundry which makes it reasonably easy to reveal as they go.
I use Multilevel Tokens for that purpose. In addition to the teleport feature, you can use it to show what's happening on a different scene/level if the token would have vision on it. So you can have a castle that's made of different scenes or portions of a scene, and a token can look out of a window and see tokens that reside in a different scene.
If you want the same kind of abilities of roll20 I would consider this https://foundryvtt.com/ a single payment of around 60$ and I think the program offers what roll20 has.
I was considering buying it for swtor but actually I was persuaded that it might just be better to use discord and throw some images in the chat/share monitor.
Create a single "Commoner" actor (or whatever), and set its Prototype Token image config to use a wildcard pointing at that folder full of townsfolk images. Then you can just drag spam a bunch onto any scene.
There's already a pre-made D&D 5E adventure in Foundry : Clash at the Kobold Cauldron!
https://foundryvtt.com/packages/kobold-cauldron/
I didn't play with it, but it seems like fun.
I consider it the future of VTTs.
It's $50 one time purchase from the DM. You do have to have a way to host it, however.
You can do that at home if you know how to manage a router/server, but if not, you can pay like $10 a year to a hosting company to do so.
The $50 purchase is for the license.
There are modules you can install to add functionality, but I recommend starting with the base system first and enjoying it's modern conveniences.
The baseline module you should install is probably the Beyond character importer to import PCs just to make your players' lives easier for the transition.
It gets pretty big updates regularly, so be wary of using esoteric modules as they might not always be supported due to the speed of development.
Thanks for posting a link to the League! Just asking users to keep in mind that while we welcome discussion about bugs in one of these repos,, we don't actually want to be a place for bug support in general.
In fact, bug reporter is a much easier way for most users to report issues, and I think all of the League stewarded modules have it enabled.
The muncher is superb for character syncing, monsters, items, etc.
I use the VTTA DDB integration for importing adventures (Lost Mine of Phandelver, Curse of Strahd, etc.)
You are doing some interesting things in here with the circles and relations stuff, but for a big chunk you might be able to use Hero Creation Tool (if this is 5e as it looks like) and save yourself some effort! But its arguably another learning curve.
Nothing has changed with how walls are placed since the first release, but you seem to be just noticing the invisible sub-grid for the first time, perhaps because you’re in a scene with a small grid size.
Wall nodes snap to the sub-grid to allow for them to precisely overlap in the same location, creating gap-free connections. You can hold Shift as you’re placing or moving nodes to override this, but you do lose that benefit (unless you’re chaining). See the walls KB article for more details.
Might I recommend my Regions module? :)
https://foundryvtt.com/packages/regions
To keep load times down store them in a compendium, and then create regions to group them together. It doesn't matter if a scene belongs to multiple regions either. Define your regions however you see fit.
You can then quickly import them on the fly from the region editor.
And that's just the for scenes. You can add in actors, items, rolltables, journals, and playlists as well!
Game setting --> Invitation Links --> copy and share the Internet one to your players.
No IT course needed.
If it doesn't work then look at the port forwarding guide.
Might want to look into the optional mob attack rules from the DMG, which can be implemented using a mod called Mob Attack Tool or in a slightly different way using some macros I made for my campaign.
If you double right click a token you can go to the vision menu. From there, I believe it's the dim vision that you want to change for darkvision.
There is also a module called Perfect Vision that has a lot of features for vision and might enhance things for you.
Also I would suggest this module: https://foundryvtt.com/packages/journal-to-canvas-slideshow/ Just put images in journals and you can display them on the canvas with one click. No need for background change and scene reload.
The 3 modules that I think are the core of automation in FVTT:
https://foundryvtt.com/packages/midi-qol/
This is one of the developers of the PF2e module, not FoundryVTT itself. If you want to make requests for VTT features, you can use their contact form (https://foundryvtt.com/contact-us/) or tune in to the FoundryVTT v9 stream that they mentioned.
There’s a module for Foundry VTT that allows you to display PDFs in the Foundry. It’s a full-blown PDF viewer so there’s search and bookmarks as well. https://foundryvtt.com/packages/pdfoundry
I usually use Xodo to extract pages out of the books, then use PDFfoundry add them to the VTT
Selecting text out of a PDF is always going to be a pain because it all comes down to how it was laid out in whatever authoring software that was used to create the PDF file
I stopped using that module a few months back for the same reason, I'd check out Monk's common display, you get similar functionality (and more!). Hope that helps!
there are a few known bugs with vision in the current release, should be fixed with the upcoming one.
you can fix most of them with Lichtgeschwindigkeit (Lightspeed) module, which also make lighting calculations a lot faster.
I mostly just use Forien's Copy Environment https://foundryvtt.com/packages/forien-copy-environment
And create a Shared Module for compendiums. https://www.youtube.com/watch?v=Q23cJJ36kX8
There's a great module for this called Scenery or something. Lets you quickly change the background image to any preselected image. You just need to make sure they're all the same size; it doesn't work well with different sized images.
You are correct, but some clarification:
The limitation is a FoundryVTT Licensing limitation, based on the licensing terms that FoundryVTT itself requires. https://foundryvtt.com/article/license/ see Point #1
What we've found overwhelmingly true is that:
For many groups 1x FoundryVTT license is fine, with some collisions between who wants to get into which World at the same time.
For the vast majority of groups, 2x FoundryVTT licenses will negate very nearly all collisions of people wanting to be in their worlds simultaneously.
I'll back up the Foundry VTT option. Set up and ran the Escape from Mos Shuuta not too long ago. Get a glimpse of us playing here https://youtu.be/Y9w_yHfQHiY
Was a good way to do it if you can't be in person. https://foundryvtt.com/
If you've heard of or used mods other games, it's basically that. Foundry has great support for them, which is to say that they're easy to make (you still need to know how to code), and easy to add (install them in the modules tab in startup and activate them in the world you want to use it in).
They do a variety of things, from adding more content like Pathfinder 1e Content to completely redesigning how the canvas works like Grape Juice Isometrics to adding minor quality of life improvements like Initiative Double-Click which makes it easier to change your initiative in combat.
You don't need any to play, but given how useful they are the most have at least 20, and many have more than 50 (myself included).
There's a module that introduces a soundboard: https://foundryvtt.com/packages/SoundBoard
I Combine it with the popout module (https://foundryvtt.com/packages/popout) and have the soundboard open on my second screen
Hi, I have this module which may give some help towards what you are after if you play 5e. I just added hopefully proper midi qol support tonight as well.
https://foundryvtt.com/packages/fvtt-encounter-stats
Its early days but hoping to keep refining it over time and adding more features. It's tough collecting the data with so many modules that affect roles!
Always welcome feedback as well if you do try it
Unless I'm misunderstanding something, DF Curvy Walls (https://foundryvtt.com/packages/df-curvy-walls) does exactly that?
And I think Monk's little details also improved the walling process a bit.
There are three basic ways you can represent a multi-level map in Foundry.
Both 1 and 2 can benefit from a module like "Multi-Level Tokens" or "Stairways", but they aren't required.
See this from the purchasing page on Foundry VTT:
>Can I buy Foundry VTT as a gift for someone else?
We are always happy to transfer a purchased license to another user's account. All it takes takes to do so is a few quick steps:
Once these steps are complete we will process the transfer request and the user will be notified when they have received the license. This process can take up to 24 hours, so please be patient.
I found when setting it all up on AWS I needed to setup a reverse proxy using nginx and got a certbot (let's encrypt) cert with a domain I already have.
https://foundryvtt.com/article/nginx/ this helped.
Once you've created a world and joined that world, click the settings icon on the top right. One of the buttons will say something like "Invitation Link" i can't remember off the top of my head. Click that and you'll get a popup that shows you the external link. You copy that and send it to you players. Next you need to Configure Players and add in a player login for each player.
If that link doesn't work it could because of a port forwarding issue with your router. Foundry created a Hosting Guide that should help you get through any issues.
> I tried reading the instructions for actors and it seemed much more complicated than roll20, where I can just drag a thing from the art library to the map and it becomes a DM controllable token or am I misunderstanding something?
You might have wandered into the developer API documentation, which I did before I first started using Foundry and boy was it terrifying!
Strictly speaking I don't think Foundry allows tokens without Actors (an associated character sheet, either for a PC or NPC) by default, but the Drag Upload module lets you just drop an image file on the map as an Actor or Item, or as an Actorless token (though it then won't have full functionality for certain actions).
The other great thing about Foundry is that you can also write your own game System if you or one of your players feels like diving into some JavaScript, HTML and CSS. I've put together a couple of simple frameworks for games that Foundry doesn't have a published System for, and it's been a Godsend over the last year.
I use the Party Overview module.
It displays gold per user, as well as total party gold.
There are also tabs related to which languages each player speaks. And tabs related to all of the "passive" abilities.
And this Overview capability is available for both GM and players in the game.
> It is the harshest winter you've faced in years. Before you sits a temple frozen over, abandoned by its God. Forgotten Wizards' Tower waiting to be rebuilt. A woman with her heart cold as Ice. And Bard song of the Village Fairhaven and the Ice Queen, waiting to be heard.
> A cold wind stirs, rising to a gale... a wintry storm is coming. Will you uncover the secret of Fairhaven or will you freeze to death trying?
Hi! I am Rughalt from Dragonshorn Studios and I am proud to present our recent adventure! In the Court of the Frozen Queen is a full-fledged adventure. Full of mysteries to unravel, monsters to fight, riddles to solve, and magical treasures to be found! Adventure is designed around level 2 to level 4, with an optional prologue that will bring characters from level one to level two and will introduce them to the story. It comes with a fully prepared and ready to use Foundry VTT module, that features:
You can read more bout the module on its Foundry VTT page: https://foundryvtt.com/packages/drgh-frozen-queen You can also purchase the module (as well as other Dragonshorn Studios modules) on https://store.dragonshorn.com/
The module you want here is PDF to Foundry (PF2e). Import a legit PDF and it will import nearly everything into Foundry.
There are modules for some more specific things, but that's the one you're after.
Proxy foundry behind a web server that will compress js/css/html transfers. Something lke this: https://foundryvtt.com/article/apache/ along with mod_deflate configured should do it.
​
Use webp for images
Foundry was made for computers, and any smartphone compatability is incidental and janky. However that module (Mobile Improvements or Simple Mobile) does help substantially. The Foundry owner (probably GM) has to install it for it to take effect. Haven't used them so not sure which is better. Try both and see what works best for you.
I'm more interested on what's happening to the player on PC that also has issues. Could you post screenshots?
Thanks! Here's what I'd recommend.
{{log this}}
anywhere in one of your templates, and it'll spit out the Handlebars context object to the browser console, and give you an idea of what you have and/or need at that place in your template.After all of that, you should be able to look at the foundry-ironsworn source code and at least have an idea of what it's trying to do. Hit me up on Discord if you have questions. I'm on both the Ironsworn and Foundry discords as benstraub#3706.
If you install the Advanced Macros module, then you can run that macro with a chat command simply by typing /
following the name of that macro.
Consult the Advanced Macro project page for even further options, such as passing arguments to macros in chat commands.
You likely need to setup port forwarding. https://foundryvtt.com/article/port-forwarding/
If you get that setup and it still doesn't work, the folks in the foundry discord troubleshooting channel can help diagnose the issue
I have not upgraded yet, but have seen talk about a new module called "Better roofs" that is to make the new roof features in 0.8.x better
https://foundryvtt.com/packages/betterroofs
Maybe that helps with what you want.
Apologies, since this isn't really a solution as of yet, but I think that Fog Manager is meant to have similar functionality, without using an image overlay. Looking at the compatibility list, the author is migrating this one to 8.6 so it may be your best bet to keep an eye on (I know I am).
Maybe somebody will have a better idea though.
Link to module: https://foundryvtt.com/packages/fogmanager/
Recommend FoundryVTT. https://foundryvtt.com/
Great community and the system has mod support which allows you to customize and extend your experience to customize it to your needs, but it's a good VTT standing on its own.
One-time fee, no subscription. They are currently having their Anniversary Celebration so it is $10 off. Lots of public content and mods but there is premium content for some game systems at an additional cost.
Dropping them in works, but I also use the Quick Insert module, which allows you to highlight text and then it can search for the closest matching journal entries, actors, or items and replace the text with a link.
You can only change stats of tokens you own. This is not only true for attributes, abilities and such, but also for your HP whether max, temp or current.
There might be a module to allow players to change the HP of enemies, you could also change the permissions of every enemy to allow your players to directly damage them, which probably wouldn't be the best idea (since they now have full control over the enemy).
You might find the Easy Target module helpful, it greatly simplifies targeting. :)
https://youtu.be/FMwXpAE3tJQ this is who I used. He does a great job showing the back end of how advanced macros work. It help me have better understanding of what I could do.
https://foundryvtt.com/packages/combat-utility-belt/ CUB has a basic guide on their website.
There are a lot of comments here about where to get assets, but I haven't seen any addressing your need to be able to drag them in to attach them. For that I suggest the module drag upload. It will allow you to drag assets onto your scene and use them as any number of object types. https://foundryvtt.com/packages/dragupload/
It's just an overall better application. It's hard to list off individual features just because it's more of a generally better experience; like going from a $200 junk car from 1990 to a brand new 2020 model, the core functionality is the same but you'll just have a WAY better experience in the newer one along with a few thousand minor, but awesome, improvements along the way.
So biggest difference to be aware of is that Roll20 you go to their site to do stuff, Foundry you host yourself (either from your own PC or from a hosting service) so people connect directly to you instead of Roll20. If you have some tech knowledge, it's very simple to set up either way, if not there's guides for both that make it very do-able.
Beyond that, Foundry just has a ton more features overall and is improving at an amazing pace. It's only been officially released for a few months now, was in development beta for a little over a year, during which it's already blown past Roll20's decade or so of development and doesn't seem to be slowing in pace. There's community plugins that add even more functionality. You can try out their web demo at the top of the Foundryvtt website (https://foundryvtt.com/) if you want to try it out a bit yourself.
And even ignoring all of that, Roll20 has some controversial history due to having some really shitty people as owners, so if that part matters to you as well, just something to keep in mind when deciding where your money goes.
For comparison, my DM who's spent literally $750+ on Roll20 has just finished moving everything over to Foundry simply because of 1 month (3 sessions) using it. That much was enough for him to say fuck it to 4 years of Roll20 usage, lol.
Install the https://foundryvtt.com/packages/pf2e-persistent-damage module if you haven't already. It handles most everything related to persistent damage. It will eventually be absorbed by the system, but for now it's the best way to handle persistent damage. If you already have it installed the problem might instead be that the creatures you are using are not up to current standards. Try reimporting the creature and see if it has been fixed in the most recent version.
One possible solution, assuming you're not using levels and roofs, you could set up the walls using the wall height module and then set a token for your friend to be 1000 feet heigh with either unrestricted vision or 2000 vision.
Something along those lines anyway.
The DAE SRD compendiums are a separate module from DAE. Both work on 0.8.9.
When you get a compatibility warning, it doesn't automatically mean the module doesn't work. Most of the time if it's on the same major version, it will work just fine.
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