Liar, it's nearly 21$! Seriously a good deal though, never seen it this low before.
LED tea lights that players switch on as a reminder that they're concentrating on a spell.
The Deck of Many Things is famous for this. It sounds fun, but it's unpredictable as all hell and can sink your game very easily.
Hunter's Mark does indeed require concentration. No one is arguing that.
However Colossus Slayer does not. It just happens.
Colossus Slayer: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon <em>Attack</em>, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn. (Here)
​
So technically Colossus Slayer bonus damage of 1d8 and Hunter's Mark should stack once per turn.
Moon Druid. Spend a bonus action to heal ~~126 hitpoints~~ 126 rock-solid hitpoints...infinitely.
Maybe in a very general way you could say that. But the history is quite complicated.
If you haven't read Playing at the World, I would highly recommend it. It is, hands down, the best academic study of the history of roleplaying games. Peterson did a mind-boggling amount of research, and mines obscure old gaming 'zines for some really interesting stuff.
One of the biggest revelations to me was that Arneson had been playing a kind of proto-RPG called a "Braunstein," invented by a college kid named David Wesely. These were games where people would take on the roles of average people in a medieval or Napoleonic town, like the Mayor or the Baker. They would run entire campaigns around these towns and the lives of the people in them and it heavily influenced Arneson's later work on D&D.
In fact, it was Arneson's Braunstein-style world called Blackmoor that would later evolve into a D&D campaign. (Monsters literally showed up in the castle dungeon...)
Earth Elemental also heals you for 126 hit points, but also has four more AC, resistance to non-magical weapons, and Earth Glide.
^^^I ^^^don't ^^^see ^^^Thunder ^^^Vulnerability ^^^as ^^^that ^^^much ^^^of ^^^a ^^^problem.
He did regain some of his sanity. When Elminster was trapped in Hell, Mystra made a deal with Halaster. She altered the nature of Undermountain to give him back some of his wits, and in return he went to Hell and made an attempt to rescue to Old Sage.
It didn't work, but out of all the attacks in that novel his was a very close second-place.
I use this one here on android. Not sure if it's on iOS too.
It keeps track of your spell list, has descriptions of all of them, and can also track spell slots and prepared spells, as well as your DC and spell attack modifier. It also looks really great.
Oh and it has EE too.
A guard is CR 1/8. Why not just use that? Give a commoner a spear, some basic armor, and a bit of training so he doesn't stab himself in the foot and he's a soldier.
​
> Failed death saving throws reset only upon completing a long rest.
Cleric casts Revivify on their fallen comrade, who then instantly dies again.
Cleric, "Well shit."
This book was in second edition (1993) and has a ton of strange races.
https://www.amazon.com/Advanced-Dungeons-Dragons-Complete-Humanoids/dp/1560766115
​
I started playing in 97 and what I find most stunning about the culture shift in D&D is just how "mainstream" it is not. This point was really driven home for me a month or so ago when I overheard a father and his two teenage daughters getting advice on what entry level D&D books to get. The worker's advice was abysmal, but it brought a smile to my heart that D&D is not only popular with teenagers, but also that it's shifting to be more gender neutral.
You can't go wrong with the starter set. I know you want it to be free, but it's not that expensive. I believe Ecuador now uses USD anyway?
And it's a good simple adventure to get kids hooked to D&D. You can simply play the first 2-3 chapters if you want to keep things simple for now.
The box contains everything you need to start playing. The adventure book, a basic rules book, pre-generated characters, and a set of dice.
Your friend is a murder hobo. I wouldn't want to play with this guy. Sounds like you don't either. Tell him that.
>(Yes, RAW firebolt doesn't burn anything, but a DM that doesn't let it is a DM I never want to play with)
Um...
>A flammable object hit by this spell ignites if it isn't being worn or carried.
I, Strahd is fantastic if you have played, DM'd or will DM Curse of Strahd.
I do not recommend it if you are currently playing or will be playing Curse of Strahd (because it's full of spoilers), or if you're looking for classic high fantasy. This is a very grim novel and basically an autobiography from Strahd's perspective.
Not super large, but maybe big enough to get the point across? Haha
Learning Resources Jumbo Foam Polyhedral Dice, 5 Dice, 4, 8, 10, 20 Sides, Ages 5+ https://www.amazon.com/dp/B003IHTZGW/ref=cm_sw_r_cp_api_i_A2MGDbTGYZ6CV
>Scrying spells can be blocked with lead,
This actually isn't true in 5e, even though I've house ruled it based on the text from the Detect Thoughts spell.
This is the Amazon link from the article:
Does the writer or site point out that they get a cut of the sale to Amazon? It's shady he doesn't mention that when referencing the link.
https://roll20.net/compendium/dnd5e/Conditions#toc_2
> A charmed creature can’t Attack the charmer or target the charmer with harmful Abilities or magical effects.
> The charmer has advantage on any ability check to interact socially with the creature.
Any ability check to interact socially includes persuasion.
That's how that works. From the RAW:
> The spell has no effect if the target is Undead, if it doesn't understand your Language, or if your command is directly harmful to it.
> So me and my friends want to get into D&D but we don't really understand how/where to chose an adventure to begin with and also confused on some aspects of character creation, such as skill point allocation.
I mean the best place to start is with the D&D starter set because it comes with everything you need to start - an introductory adventure, character sheets, the basic rules, and dice. Since the Lost Mine of Phandelver is a published adventure, your DM can find a lot of YouTube videos of groups running it (I think DM'ing is one of those things that it's hard to understand from just the rules, it's really helpful to see someone do it.)
You say "skill point allocation" which makes me think you have 3rd Edition sourcebooks right now, or that you're mixing sourcebooks between 3rd and 5th edition. This doesn't work terribly well - it's better to start with only 5th edition stuff to begin with, and you can investigate earlier editions of the game later on. The D&D Starter Set is 5th edition, as is the current Player's Handbook.
Good luck, have fun!
>what would be stopping me from conjuring, say, a full-sized Galleon directly overhead of a particularly dangerous foe?
Same thing that prevents people from dropping horses on goblins with Find Steed, the 10 minute casting time and audible verbal component.
Fantasy Creatures Action Figure Playset - 90pc Monster Battle Toy Collection (Includes Dragons, Wizards, Orcs, and more) - Perfect for Roleplaying and D&D Gaming https://www.amazon.com/dp/B0746TKNSL/ref=cm_sw_r_cp_apa_DrrHAbS8EAK3G
Also there is this if you have 20$
Edit: Just a heads up. Others have noted that these are a bit larger than your typical minis and will not fit your average 1inch grid perfectly. Just something to consider.
I have never, ever purchased a mobile app... however, I did purchase Fifth Edition Character Sheet. https://play.google.com/store/apps/details?id=com.wgkammerer.testgui.basiccharactersheet.app&hl=en It intelligently gives you the options that are available to you when you level up, or change your class. Some things are "dumb" text boxes (i.e. your Inventory needs to be free-form enough for anything your DM will throw at ya!) but it does things like keeping track of your abilities used in a day, your hit-points, your stats and ability modifiers.
Again, I don't by apps... at all... but I did pay the buck or two to purchase this (It works 100% for lvl 1, but leveling-up is what you pay for... giving you plenty of time to try it out!).
It sounds like you are coming from a different game or edition to 5e?
Here are the basics.
Anyone can attempt to Grapple (and then Drag), Shove 5ft, Shove Prone, Disarm, or Climb Large Enemy. This is a contest check of your athletics vs. enemy's choice of athletics or acrobatics. Each of these is a non-damage dealing "attack", so it can be any one of most classes 1 or more "attacks" inside of the "attack action".
Battlemaster Fighters can do these things also as invididual "attacks" inside of the "attack action", however, they get to also deal damage simulataneously.
Note, special cases. Barbarians have advantage on all athletics checks while raging. Shield Masters and Tavern Brawlers can do some of these things as bonus action. More exceptions exist as well.
For some of the basics, look here:
> This thread has gone all the way up to 7 points, and right back down to zero. It's continually being up voted and down voted and it's weird.
Let's see:
You got the name of the app wrong.
You spelled Volo's wrong.
You didn't link to the app in the store.
And it's a repost from 3 days ago, posted by /u/droiddruid, the app's developer.
So I can see where the downvotes are coming from.
You are quoting combat rules, designed to assist with destroying things. The full text references things like "castle walls" as objects - functionally no different from a floor's composition aside from orientation.
https://roll20.net/compendium/dnd5e/Objects#content
My point is not to argue that the spell is well-worded, merely that the point of origin is the floor.
either use the caster's spell save DC (if they don't have a spellcasting ability, their save DC is 8 + Proficiency bonus)
or use the DCs that scrolls of a comparable level / rarity use: https://roll20.net/compendium/dnd5e/Spell%20Scroll#content
I don't see anything wrong making a NPC, who is built like a PC.
But if you want something a bit more simple, just use the Priest statblock, and tinker with it's spells if needed.
The spell targets 40k sq ft of floor space, which is an object. The 40k sq ft is the limit of the amount of floor you can affect. You are specifically enchanting the floor with this spell - it does occupy an area (specifically 30ft' vertically above all enchanted floor space), but the point of origin is the enchanted floor.
Because the spell does not specify that you must touch contiguous portions of the floor you are enchanting (such as a similar - and more comprehensively worded - spell Guards and Wards) a DM could rule in multiple different ways regarding this spell (see my earlier post).
As written, though, the spell simply requires the caster to touch the floor.
In 5th edition, you can only have 3 magic items that require attunement active at any time. It takes a short rest to attune to an item, and a short rest (or one of the other conditions) to remove that attunement. So you can't "game the system" by switching items mid-combat, for example.
Almost every magic item requires attunement, I can't think off the top of my head one that doesn't, and I've just had a quick flick through some in books and can't see anything there.
You can read about attunement here.
I've abandoned paper sheets for my 5th Edition Character Sheet App. Best money I have ever spent. The sheets are cluster fucks by comparison. My friend is always trying to get me to use Fight Club App for all the extra bells and whistles. No thanks. Can you make a level 20 character in 3-5mins? I can.
Edit: https://play.google.com/store/apps/details?id=com.wgkammerer.testgui.basiccharactersheet.app
One thing I do as the resident note-taker of the group is use https://obsidian.md/, and then just put the notes on GitHub as a wiki of sorts. People can technically make changes, but they don't.
It's also really easy to make links, since there's a fair bit of auto-complete. And if the file doesn't exist when you clikc on it in edit mode, it is created immediately and you cna start typing.
The fact that I can do [[God of War]]
and have it turn into [God of War](../../Characters/Gods/God of War.md)
makes it really easy to get it to just work.
There is a mod for foundry that lets you do this as well.
I've heard that the base system for 5e is going to include that option soon, but I don't know for sure what the timeline on that is.
Agreed. It's ridiculous that they don't have a more comprehensive book for FR given how heavily it's used for 5e.
The 3e edition campaign setting book is still my goto for FR lore. Course it's before the spellplague and a good ways in the past from 5e but it's loaded with great stuff. NPCs, organizations, governments, lore that are mostly still applicable to 5e FR. It details a much larger area than just the Sword Coast North and Chult. It's the best FR campaign book out there imo.
Wand of Wonder. I tried using it twice during a deadly combat against a single creature, the results were a fireball (which it saved, taking 10 damage) and the heavy rain.
Turns out I would have dealt the same amount of damage if I had cast Eldritch Blast and rolled 1s on both rounds.
There's also the obvious problem that I simply can't use it after my allies engage in melee, unless I want to risk friendly fire.
I LOVE PIGEONS.
Okay, that's a slight exaggeration, but I had a friend once randomly ask me if I knew how homing pigeons homed, and being a librarian and unable to resist a good reference request, I ended up reading a whole book about it and found myself really fascinated by pigeons for a while, lol.
The system you're talking about was generally called the "pigeon post" and it was considered so important in Europe that there used to be laws making desecration of pigeons a serious offense.
To my recollection there was not a specific job title for the position you're asking about. It was usually something simple like "dispatch," "courier," or "post."
The posts were run out of lofts. Pigeons need to be trained to home, so when they're young, you take them out of the coop, and let them fly a few feet back to. Then to the other side of the roof. Then the street by your building. Then a block away, etc etc slowing building up to long distances (1000km according to my search just now) They can only have one "homing" spot they know to go to, but some pigeons can be trained to back and forth if they're always fed in one location and roosted in another.
They actually have an increased amount of iron in their beaks that react to the earth's magnetic field and work like an internal compass and this is how they can sense how to get home. But pigeons in cities have shown a tendency to recognize visual landmarks as well as time of day and navigate this way as well.
You could have your NPC moonlight in recreational pigeon racing or even fancy pigeon breeding. There's some wonky pigeons out there!
I've no idea if you're using modified monsters, but a goblin officially has the following stat block: https://roll20.net/compendium/dnd5e/Goblin#content
Now, regardless of whether the monsters could always succeed their rolls, whether it was fair, or anything else, this seems to be something you should talk with your GM. Because me telling you he was naïve (at best) and handled it poorly will not change him, and me saying something like "luck of the dice" wouldn't change that you're not comfortable with this.
Cancel those book purchases. Seriously, you do not need anything more than the Player's Handbook. https://www.amazon.com/Players-Handbook-Dungeons-Dragons-Wizards/dp/0786965606/ref=sr_1_1?ie=UTF8&qid=1531620855&sr=8-1&keywords=player%27s+handbook+5th+edition
Make sure you're looking at the right ones. The original run of GF9 cards are now out of print, and a new updated printing is in the works. You can get the updated printing for only a couple of classes right now, and things like the arcane deck will be available very soon. Whether or not the revised decks will stay in print is another question, so make sure you order them soon.
Going off this Amazon Preview, it doesn't look like it's the good map pack.
Even though the back panel mentions they're intended for use with dry erase markers, it's pretty underwhelming since they aren't the battlemat sized.
You know how a D&D character like a rogue, bard or wizard might have a clock of many pockets so you can always pull out what you need? Or how a Skyrim/Fallout character has an inventory of tons of little trinkets and bobbles? That's more or less my messenger bag at this point, after years of being a journalist, writer, father, tabletop gamer, video gamer and "person who sometimes needs to unscrew things." If you've got a nice bag with a lot of pockets, why not fill them with small glow sticks, toothpicks, playing cards, sketch pads, etc.?
Basically, this is my bag: https://roll20.net/compendium/dnd5e/Robe%20of%20Useful%20Items#content
Take a look at Storm of Vengeance. Technically, that only costs a single action to cast, plus concentration. But each round you maintain concentration, the effect changes and becomes stronger. For players familiar with the spell, there's a definite 'we've got to break his concentration before round 3' vibe in combat.
No, you roll 1d4+1 and that's the damage of each missile. Since it's only one roll you can apply the empowered evocation.
If it were as you say you could apply the bonus only on one of the missile.
https://roll20.net/compendium/dnd5e/School%20of%20Evocation#h-Empowered%20Evocation
Turns out Timmy doesnt want to play like Spike. Sorlock is powerful because of the DPR of casting quickened EB every round on top of using your action for either a spell or another EB. Despite being very high damage output it's not as flashy as simply casting fireball. That doesn't mean it's not a more effective character in combat, that just means he doesn't like the way it's more effective.
Your DM is making a lot of rookie mistakes typical to brand new DM's. He's also likely to run the campaign into the ground almost immediately and turn the group off from playing.
I would like to recommend that you point out that 5e is incredibly well balanced and had an extremely long playtest before it was released. Because of this, the DM should pick up a Campaign module and run that. I would like to recommend Lost Mine of Phandelver. It's a starter module that's incredibly good at covering everything for new players to D&D, and it starts with pre-generated characters so you can all learn together (or you can roll your own if you like). It comes in the D&D Starter Set, and you can get it on Amazon for dirt cheap (I'll add a link at the bottom).
Everybody will learn and have fun with it, and then from there you can start your own campaign having had an experience that is just all around fun.
Give it some serious consideration. I can't stress enough that a DM acting ham fisted and throwing rules out the window right off the bat is just going to ruin everything.
Oh, and if you do pick up a module, do NOT pick up Horde of the Dragon Queen. It's brutally hard to begin and the balancing at the start is way off. You are almost guaranteed to lose half your party if not more. That is NOT a well balanced module at all.
Druid/Moon. Played one once right when I started 5e and it was basically "Go bear do the same thing every turn while people complain you're OP."
Then I picked him up again recently and hot damn are Druid awesome when you know how to play them. They have so much variety and utility while still being full casters with one of the coolest class-specific magic items you can get.
I've gotten into so many shenanigans with my Druid it puts every Charisma character I've ever played to shame. Not to mention that their scaling is pretty radical; whereas some classes have a level or two where they don't really get much outside of an ASI, Druids get new spell levels or beast shape options every level until 8th.
You're welcome! It's not mine, but I thought someone might find it handy. :)
Blogger's format isn't ideal for printing, but someone left a comment on the page, saying they turned it into a PDF, which is actually a pretty good idea. You can use http://www.printfriendly.com, and you'll get an easy to read version fit for printing for future reference. You can even click on pictures to remove them and save space.
I have no idea how this hasn't been mentioned yet, but the 5e Companions app for Android (and maybe iOS?) is absolutely the best. Has all published options for Wild Shape, Ranger companion, Familiars, Polymorph, Elementals, Fey, and Celestials. You can sort by CR and movement type and then mark entries as favorites. You can have any beast statblock in front of you in about 5 seconds. As a DM, and as an occasional Druid player, this app has been invaluable.
​
https://play.google.com/store/apps/details?id=com.sixdeight.companions&hl=en_US
Your second link, with all the unnecessary parameters (and comicbook.com's affiliate tag) removed: https://www.amazon.com/Hasbro-Stranger-Dungeons-Dragons-Roleplaying/dp/B07G5X6N5P/
I'd suggest editing it into your post instead of what's there now.
I know this isn't quite what you're looking for, but when I want to print things like The Tortle Package, I just use normal paper and use these in a binder:
​
It works very well in my opinion.
Collapsible crate on wheels something like this.
Yes you can move it while in wild shape, as others have stated, but it should be clarified that moving Moonbeam costs an action, not a bonus action, to move (Spell Description will confirm it).
Dragon Wyrmling. Someone who is imposing (or at least appearing that way) for a way to gather his starting hoard.
I personally like the White here. Right terrain, only CR 2, and could be a source of some really good treasure. Plus your party just slayed it's first dragon! Exciting!
Paralyzed:
>Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
Melee spell attack rolls that hit the paralyzed creature do crit as long as the attacker is within 5 feat of the paralyzed creature
​
TLDR: It's available now! More trinket packs coming soon, leave your suggestions below! https://gumroad.com/l/advtab
Hi, I’m an artist by trade and I occasionally like to spoil my players, so to commemorate the completion of their first successful arc after our hiatus, I painted them a new table homepage! We’d always used homepages to collate information and have a ‘neutral screen’ for outside of encounters, but it was always kinda flat and ‘graphic design-y’, rather than something which helped them get invested in the world. Now, this table actually exists in their wagon, with a personalised trinket each, and tokens of their success across the world.
I posted this to /r/DnD last week, and a few people asked if I would be willing to make a more generic, modular version so that other people could use it, so here it is! Starting May 1st, you’ll be able to get your own table, complete with 16 drag-and-drop trinkets to personalise your table, and 9 hand-drawn weather icons to swap in and out. I’m also already in the process of creating add-on packs, featuring iconic monster trophies and magic items, which will be released soon!
As this is only the start of an expanding system I hope to work on, (including multiple table designs and weather effect overlays) I’m selling the classic pack for just £4 (less than $6!) on my Gumroad: www.gumroad.com/Limonium. I’m aiming for the add-ons to more than quadruple the number of trinkets available, so you really can make your table your own.
If you have any suggestions for the sorts of add-ons you’d like to see, please do leave your ideas in the comments! I’m excited to see what everyone else considers an essential for their adventurer’s table.
As previously noted, Leomund's Hut, Mordekainen's Mansion can let you rest with relative safety.
One magic item, however, does exactly what you want.
A standard coin weighs about 1/3oz, meaning there are about 50 coins in a pound.
The Bag of Holding can hold up to 500lbs
Assuming there's nothing else in the bag, it can carry about 25,000 gold coins.
D&D is getting an Eberron book in November. It includes the artificer and dragonmarks (sort of a race customization system with feats).
Pathfinder 2e goes for the same appeal to complexity/depth as 1e, which is the opposite of 5e's focus on simplicity/accessibility. I don't think they need to worry too much about competing with each other as they're both successful in their separate niches.
You don't even need to buy them in bulk. Most stores will have a bunch of free commons from players who are playing draft or sealed in a big box. Just grab whatever you want from there, most sets are going to have at least a few goblins, undead, and beasts.
But yeah buy a 1" hole puncher, some 1" washers from a hardware store or a 1" wooden dowel cut into smaller pieces. Or here 100 1" wooden circles. Get that, a 1 inch hole punch, and some glue.
No need to homebrew, you could reflavour an existing class. It depends on the kind of Samurai you want to play, though. Historically, samurai often wore heavy armour and rode on horses. They were able to fight both at range as well as in close combat. In this case I would take a Fighter and go for the Battlemaster archetype. Bonus points if you take caligraphy or something similar for your tool proficiency. A Battlemaster would give you a strategic character, maybe even writing their own version of The Art of War.
In popular fiction, however, samurai often wear nothing but the cloth on their skin and rely on high mobilty to attack in melee. The can enter a state of trance to increase their effectivity in combat. In this case, I advice you to go for a Totem Barbarian. Reflavour the totem animals to ancestors, i.e. an ancestor that was as strong as a bear.
I think that even a Valor Bard might do the trick. With this you could creat a samurai with a more mystical feel to it. This character would be a jack of all trades, with a couple of spells and bardic music abilities.
If you want your character to serve under a lord, a Crown Paladin might be a possibility. This kind of paladin would also wear heavy armour and be proficient with many weapons. In contrast to the Fighter, however, this samurai's bushido would be more important to them. Also, a slightly more mystical feel, similar to the Bard.
If you want a katana, you can reflavour a longsword. This works especially well for 5e, since longswords now do more damage when you use them two-handed.
Hope this helps!
This is pretty good in terms of spitting out near-complete characters. You'll want to play with the equipment and refer to the PHB for picking backgrounds etc, but it does most of the work for you.
First, no spell in 5e has a cast time of instantaneous. Second, the duration (which can be instantaneous), for minor illusion, is 1 minute.
https://roll20.net/compendium/dnd5e/Minor%20Illusion#content
I spent about 20 bucks on something exactly like this. 8 bucks is definitely cheaper! If I had the time or motivation, your way would be ideal.
Good tip!
BTW: these are 100% necessary if you're rolling solid steel dice, as I do.
> A score of 10 or 11 is the normal human average, but adventurers and many Monsters are a cut above average in most Abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and Monsters and divine beings can have scores as high as 30.
> Each ability also has a modifier, derived from the score and ranging from −5 (for an ability score of 1) to +10 (for a score of 30). The Ability Scores and Modifiers table notes the ability modifiers for the range of possible Ability Scores, from 1 to 30.
someting like 1 minute of searching online. Whether you count that as sufficient proof that scores above 30 are impossible is debatable.
>I use foreshadowing that is blatant
Of all the types of foreshadowing, symbolism is the most obscure. If you consider your example blatant, I'm curious what your version of "subtle" is.
Metagame prompts like that are fine, but only if the party is conditioned to receive them. They could just as easily think, "huh, he's got the number five on his mind today."
One of the problems with putting nigh unwinnable encounters in front of your players is the massive disparity in power between different creatures. What might have been a society ending calamity for some could be small potatoes for the party.
There's a concept called "power scaling" where, in order to show how strong someone is, they are put up against a different person of known strength. You could show the demon wiping the floor with these ancient elves, but without the party recognizing how strong the elves are, the party won't be able to say, "shit, that demon ain't something we can take."
The closer the individual is to the party, the more impactful the scaling will be. If a party member has a nightmare where he gets torn to shreds in combat against this creature, he'll (hopefully) know not to fuck with it. If some angel from eons past quarreled with the beast, it won't impart the same effect.
Alternatively, make up something based on DOOM. Believe it or not, that video game was based on a D&D campaign!
Mordenkainen's Tome of Foes is releasing on Fantasy Grounds May 18th. Their releases usually coincide exactly with the pre-release. So... pre-release on May 18th
>D&D Mordenkainen's Tome of Foes
Coming to Fantasy Grounds May 18
We are happy to announce the next big release from Wizards of the Coast. The master magician Mordenkainen has amassed information on many of the biggest conflicts in the D&D multiverse such as those between elves, gith, devils and demons.
The Fantasy Grounds version is expected to be $29.99 and will feature an integrated reference manual, NPCs, new races, dynamic story templates and tokens.
This Amazon product page seems to indicate the regular release is on May 29th.
I'm not entirely sure if you can scribe them, but it's largely irrelevant because:
> <strong>Spells</strong> Known and Prepared: You determine what Spells you know and can prepare for each class individually, as if you were a single-classed member of that class.
you even if you were to add the spell to your spellbook, you couldn't prepare it.
​
Also note that in this case the multiclassing rules are the specific ones and the class rules the general ones
​
Rope trick explicitly says this:
> Attacks and Spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.
Your DM is well within their rights and RAW to rule that you cannot teleport out of a rope trick hut because spells can't cross its threshold.
​
There are importers for DNDBeyond as well as Roll20, you definitely shouldn't use them with official content (>.>), but you can use it to transfer existing campaigns and homebrew stuff.
Beyond that, the Foundry community is constantly making new stuff, and due to the ease of importing entire worlds and campaigns, there's quite a bit of things content that is freely available if you use Foundry.
Worlds: https://foundryvtt.com/packages/worlds
Maps/other content: https://foundryvtt.com/packages/exclusive
2 sided Chessex erasable battlemat is a no-brainer for upgrading their current playmat. Buy this with a pack of Expo dry erase markers.
You can order it on Amazon; https://www.amazon.com/Dungeons-Dragons-Starter-Wizards-Team/dp/0786965592
Alternatively search for "The Delian Tomb", it's an easy oneshot/intro that Matt Colville wrote up.
Edit: Delian Tomb link - https://youtu.be/zTD2RZz6mlo
I think it's this Chessex map, but there different types, prices and sizes, this one is like a tablecloth. Note you cannot use regular whiteboard eraser on it, you need "dry erasers", and then just a damp rag or something to wipe it off at the end of the session (it it's there for longer the color can stick a bit).
I think, given the fact that the OP is translated into Portuges, there is a non-zero chance the intern doing the localization for this might have mistaken Wizards IP.
Ravnica and Eberron have a lot of similarities, a little Dark Sun too, we can hope for the best.
If not... honestly Ravnica is an awesome setting. A lot of people saying it's not as fleshed out as our now classic D&D settings is patently unfair. There are dozen book fantasy/sci-fi series' that aren't as fleshed out as D&D settings. They haven't had 2+ incarnations over 3 to 6 decades, with a body of work combining dozens, maybe hundreds, of authors and creators.
If you're a MtG fan, Ravnica is perfectly well fleshed out. It would definitely be a game of catch up, but it wouldn't be bad.
Edit: Never mind, looks legit
Oh, maybe that's the expected price?
I know Amazon is carrying them for $40. It says it's a sale, but it's been that price since release.
I went with the Calligrapher's supplies. I thought of it as a good reflection on the idea that the battle master "absorbs the lessons of history, theory, and artistry". My character learned from strategic accounts of war and combat tactics (as well as his own experiences), and used them to develop his own theories and approaches to battle, recording his thoughts into his own version of "The Art of War" or "The Book of Five Rings".
Seconded, this work great and allows me to create characters on the fly. The only thing it does not do is spell selection, which I do with D&D 5 Spellbook Cards
You can climb slippery near-vertical surfaces?
Athetics checks are only required when climbing if the circumstances are dangerous and bad.
> You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
And even then it is at the GM's option:
>At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check.
> so I think they will want to help you by fulfilling the order.
Charmed doesn't mean you want to help the person.
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https://roll20.net/compendium/dnd5e/Conditions#toc_2
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It makes it easier to convince them to help you, but doesn't outright make them want to.
A melee attack on an unconscious target is an automatic critical; in fact, any attack within 5 feet of an unconscious creature is a critical hit.
Scroll down to Unconscious: https://roll20.net/compendium/dnd5e/Conditions#content
So it begins.
The first draft of the Warden’s Campaign setting is finally complete, you can view it in the topic link and download the pdf here: https://drive.google.com/file/d/0B1ALA1t8IsUHRHp6SE9jVnNiQ28/view?usp=sharing
The setting book has taken me about 3-4 months of work to complete and I’m pretty happy with the result so far. I want to improve it further in the future with amendments and additions, but for the time being I want to focus on writing adventures for it.
The adventures will always be free for the Warden’s setting but for awhile now I’ve wanted to commission original artwork to really bring it to life. In that mind I’ve setup a Patreon in order to help gather funds. If you're interested in getting the chapters before anybody else or just want to show your support then click on this link: https://www.patreon.com/user?u=2206783
With that out of the way, which of the five adventures should go first?
Yea its not a FOSS project but I did want to give people the tools to make their own change. I couldn't include the 'Server' code because otherwise you could just build entirely from the github, and I'm trying ensure I can keep working on the project. However, once you have the server you can access the code without any restrictions, and it opens up to you.
Easy solution:
Buy a dozen quivers.
Fill them with hammers.
Throw two quivers of hammers at an enemy per turn.
A quiver can hold 20 hammers, so throwing a single quiver equates to 20 attacks. This means that a level 1 fighter can make 40 attacks per round.
This is definitely Adventurer's League legal, and you should try it without asking your DM about it beforehand (DMs love surprises).
Would work better for a Druid or Ranger who get Conjure Animals naturally. Druids can also transform into dinos very easily! Still, you could home-brew that he steals this spell from their list due to his background, it wouldn't be too broken.
Just keep in mind that summoning, for anyone except the fastest and most experienced player, REALLY slows down the game. Consider offering to control the beast as DM to speed things up.
Also, see this supplement for more officially-endorsed dino statblocks of all CRs.
I see here there are rules for what counts as activating a magic item but I don't see anything about a special "Use Magic Item" action.
In the rules for Magic Item Activation it specifically says that an item will tell the action required to activate it. There are no rules for activating Dust of Dryness in it's entry. It specifically says 'use an action'. Regular action. It's the same thing as using the mage hand to drop dirt.
Whaaaat - I disagree on this point. I think Fantasy Grounds looks loads better than Roll20. I'm not planning on picking up FG anytime soon, because I'm satisfied with my Roll20 experience. However, when it comes to aesthetics, I have to give the cake to Fantasy Grounds. Everything from the character sheet, to the board, to the dice, it all looks good to me.
Fantasy Grounds http://www.fantasygrounds.com/images/screenshots/screenshot0002.jpg
Roll20 http://roll20.net/assets/themes/roll20/images/ss6.jpg
> I'd like a spell tome that has the spells from all the books so-far, in order of spell level.
While I absolutely would purchase a cool official publication like this, a neat workaround is to purchase the class spell cards and a cheap little credit card wallet. Boom, $10 spellbook.
The DM screen is VERY flimsy. It's not made out of the normal hardcover material of other DM screens, but is instead just stock paper.
If your issue is with the DM screen, the redesigned DM screen is a better use of your money.
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EDIT: as mentioned in my comment above, I didn't check for quality, but they are dice and they roll around and they have colors and all the numbers are readable. I like the product and it seems like a great thing to get when starting your group, you have dice for every player, you can crowdsource it for like 5 dollars per person in the group and you have enough d6s and d8s for fireball and divine smite crits
You're a little late to this party.
Cheap dice, have the group split the cost of one or two of these.
For minis, I would recommend looking up some free paper minis and getting them printed out on cardstock.
Since you're used to say, M:tG and spending on packs...
I'm going to suggest not doing that for minis.
Target what you want for the stories you're going to run. And keep in mind, you don't need to get say a specific named mini to portray a specific named character.
If you get a generic assortment of humanoid NPC minis, you can interchange them and all as fits the situation.
Reaper is a decent brand with a wide assortment for cheap as also mentioned. They have a lot of sets of various styles and all.
You don't NEED to purchase specific branded minis. You can fill in with something that looks similar.
For a quick example, the Reaper Bones Core set here is good if you want to get into painting them yourself: Amazon link
If you don't want to paint, well, you can find pre-painted ones, or use the generic plastic color. But you get 150+ types to start you out. Then purchase anything you might specifically need to fill in gaps.
If you can find them, I highly recommend the spellbook cards. I give them to my players and it just makes life soo much easier without having to flip back and forth the PHB for your spells and lists.
You can add the names of your own spells, and it will track how many spell slots you have but you're much better off using D&D 5 spellbook cards in tandem with this app. Has full list of spells and descriptions just like the spellbook cards you can buy. Unfortunately SCAG cantrips haven't been added in yet, but these two apps go great together
Have you ever noticed that DM screens available online tend to be full of bullshit you never need while playing like the cost of an abacus, and they're also designed to murder your printer?
I have.
Informed by nearly 30 years of sitting behind the screen, and actually playtested, this screen will keep your focus on the game, and not on flipping pages looking for the grapple rules.
Note: Google Docs screws the formatting up a bit. Download it and open it in word.
Edit to add, there is now a pdf version available here.
As an example you could give your players a wand that works as a spell casting focus and allows them to call eldritch blast at will (lowest level). Later the cantrip might get more portent (advance as outlined for level progression in the description of eldricht blast). Now the special effect could be that it allows your players to summon a demon once a day (see Summon Greater Demon) or perhaps to forcibly dissummon all summoned creatures in a one mile radius. If the effect is to summon the demon you could wait for them to enter (or engineer) a situation where the odds get desparate... just for the wand user to feel a small judge making them aware that there might be another action it could take... If you use the dissummon effect you could have them encounter a bad guy which modus operandi is summonig creatures to do their biding who suddenly gets very nervous when they see that wand.
https://playoverwatch.com/en-us/heroes/hanzo/
This is info on him. He is a master ninja archer from the shimada clan. He can shoot different kind of arrows, like to locate enemies, and shoot multiple arrows really fast. He can also climb walls, and leap really far.
I use Notion using Sly Flourish's Lazy campaign template as a base and then customising it greatly to my own tastes.
https://www.notion.so/Lazy-Campaign-Template-dcea442b134146839510dcb0b7356e43
It has been serving me very well indeed. I actually feel organised for once in my planning and world building.