Abruptly, all our servers in America vanished. We're getting the ISP to sort it out immediately.
This shouldn't have killed hardcore characters because the servers that had the database on them (that saves would have to go to) went down first. It will mean several minutes of unsaved progress, unfortunately.
I'm very sorry (and surprised) about this. Should hopefully have it all back up soon.
Edit: It's back up now. It was a power outage. We're investigating what can be done to prevent it from occurring in the future.
Edit: Jonathan has posted an incident report about the outage.
People in NZ seem pretty good at recognising PoE shirts. More worryingly, incidents like the following have started to occur:
I was in the supermarket wearing Horror Reef (https://www.pathofexile.com/forum/view-thread/781176) and some guy recognised me.
I was ordering food at a burger place on Thursday (not wearing any PoE gear) and the guy serving me asked me for a beta key. "Hey, you're the guy from Build of the Week!" after hearing my voice.
This is more concerning than I can communicate.
~85 units from the player. I calced it from the announcement video using the radius overlay and finding the one time the charged dash CwC character, the one at the end of the video, maxed the distance.
edit: I made a tool to visualize the charged dash. It is NOT perfect but gives a good preview of how it should look. https://www.desmos.com/calculator/cmnwc3vaky
edit2: From bex the max distance is 60 units, tool has been updated. (https://www.pathofexile.com/forum/view-thread/1930761/page/3#p14656360)
I put all the relevant math in the forum post. Read that first.
If you have any questions I'll be not passed out for the next hours, which is a very definite time frame.
Edit: And I'm back
> Oh yeah, map drops FUCKING SUCK like, terribly, horribly BAD
Yep. They're going to lose so many players if they don't reverse this stupid decision. No one likes running easy-as-fuck low-level maps with no reasonable recourse for advancement. Not even relatively casual players. It's tedious and boring.
In trying to stop the 0.5% who level to L95 and above, they're going to ruin the experience for the other 99.5%. It won't matter how good the rest of the content is if most players quit before L80 because keeping even low maps like L70 in stock requires too much of a time and monetary investment.
News happened! https://www.pathofexile.com/forum/view-thread/1288589
I think this is what it looks like when a game is about to enter its golden age.
Act 4 right around the corner. We don't even know anything about it yet, and we're getting these insane "By the way" QOL improvements every few days.
Say thanks here.
The only culpability for GGG here is that they haven't implemented 2FA for their sign in. GGG should not be in the business of keeping your credentials safe from attacks that are external to GGG.
The "hack" is all on you and boils down to you either sharing your password amongst multiple devices and one of them got compromised, or you having installed some virus along the way that has a key logger. These days it's more likely that you have used the same or very similar password on another service that has been compromised. You can check by searching https://haveibeenpwned.com
I really hate to be the bringer of bad news, but... https://www.pathofexile.com/forum/view-thread/1410378
I wish we had another solution, because I love this kind of data analysis. Maybe we can make stuff available in aggregate for analysis without exposing individual people's equipped items and passive builds without their knowledge? A lot of people didn't know the default for this was on.
Upcoming 1.2.4 Content Update and Race Season Nine
Last week we posted about Race Season Nine. Because the race season uses tech from the 1.2.4 patch (which we're planning to deploy on Tuesday), we've confirmed a start date of that race season to be the weekend of October 25. We'll be posting a full schedule next week in advance of the season starting. Today's news update describes some of the changes in the upcoming 1.2.4 update!
These aren't the full 1.2.4 patch notes, but a few of the changes you can look forward to are:
So, finally Apple also approved our app which means Path of Crafting now has the latest changes from 3.8, including new mods and base items.
We also decided to release some new features at the same time. The picture shows a new screen where you can see the probabilities of rolling each prefix and suffix, with optional fossil weights. You can also add any mod at will to see the maximum potential of a craft. This is very MVP, so feedback or ideas are always welcome.
In the currency spending screen the total spending is now approximated to chaos using the poe.nija api.
We also fixed a few bugs, and probably added some new ones, as is tradition.
Welcome to the game! Here is a simple beginner's FAQ. You can also find useful information on our fan made wiki. If you run into any issues at all please don't hesitate to contact our customer support team at - We are available 24/7 and happy to help.
says the POE site is down as well.
EDIT: Damn! 45+ replies in less then a minute. We need to get lives guys... ;p
They just tweeted - "Path of Exile @pathofexile
The ISP our servers are hosted on just dropped off the internet. Will post updates as soon as we hear."
wasn't yesterday's downtime because their ISP was doing some maintenance anyway? Sounds like some SLA's are gonna get broken. I suggest the POE team go for blood and get a bunch of money back to start on ACT 5! lol
Uh not really, it's some dude with a lot of money who plays the game and also wrote a book about the sword. If there's a deeper reference, I don't believe he's discussed it.
"Suggested path" is a great idea, could even align starter builds with the respective class archetypes. RIFT had to add preset builds and their skill trees are much less complex/much easier to reset.
> If these bosses aren’t bugged—and this is the intended spike in difficulty—then the game utterly, completely failed to communicate with the player that they need to focus more on survivability. They had a lot of time early in Act Four to make this clear and, if anything, I think the first few zones are easier than the end of Act Three.
You hit the nail on the head. Even as a "veteran" that knew to stack defense early, I resorted to death-zerging Act 4's final bosses too.
It looks like they're nerfing those bosses (recent hotfix) rather than increasing danger in the areas leading up to them, so I hope Cruel's difficulty is more of a gradual increase. (Which, btw, previous transition from normal to cruel had credits roll. Would that have eased some disorientation?)
I just want to mention it because it doesn't get much reddit love: Antnee's loot filter is incredible. It's extremely detailed, scales with level, and uses a good coloue palette that matches PoE (no stupid pinks and greens).
I wanted a loot filter that would cut out trash and (tastefully) highlight good stuff, and it fits the bill perfectly.
For anyone reading this - Please do not use utorrent or bittorrent. Both are extremely shady.
Look at either qBittorrent or Deluge instead. Both are superb torrent clients.
For those who still trying to complete the challenges, here's <strong>MY GUIDE</strong>
For those who can't open it, try use GOOGLE DOC app instead
It looks like a problem with European ISPs. We're investigating to find out which ISPs' routers are affected but we need data! If this affects you, please follow the instructions here: https://www.pathofexile.com/forum/view-thread/1221590
"A large part of crafting and trading in Path of Exile is access to information. The value of items relative to the current metagame is constantly shifting. The value of mods rolled on items changes over time also. For example, +3 bow skills is great at the moment, but has been terrible in the past. There are secret recipes - one that generates a Regal Orb was only added to the wiki today, despite being in the game for years and also known by many people."
Previously GGG would release things like "3 new vendor recipes added" when releasing patch notes... they haven't done so for quite a while now (that I've seen), but I doubt they're stopped adding recipes, more that by putting in "how many were added", the community had -thought- they'd gotten them all thus far... turns out, not so much.
> Cleanse an area of Prophe*cized* vermin
> Complete a Prophe*cised* Mission for a master
Should probably be consistent or correct.
When I was a wee bab, I was incredibly annoying, because I could hold a box up and shake it and guess exactly what I was getting. I could guess off a corner of a present. It drove my mother insane.
So she instituted a new rule: if I correctly guessed what a present was, I had to give it back.
This rule went untested until my twenties, though we constantly joked about presents we obviously had figured out, guessing they were completely unrelated items (or some type of frog toy, because that's my absolute favorite animal). One December, as a joking hint, I walked up to my mother, hugged her, and said "Thanks for the laptop, Mom." Now, I thought I was just being cheeky, but my mother looked at me, confused, because she actually had gotten me a surplus laptop from the ones her work was throwing out.
On Christmas morning, I picked up a suspiciously heavy and flat package, unwrapped one corner of the laptop, went through three stages of grief in about half a second, clutched it to my chest and yelled "NOOOOOOO".
Eventually, my parents convinced me I was going to get to keep the laptop, and we continued handing out presents as normal. Three cycles around the room later, my sister picked up a soft and squishy present marked for me and tossed it to me from across the room.
It landed in my lap and started ribbiting.
It took us ten solid minutes to pick ourselves up off the floor long enough for me to open it.
I saw this after buying another ssd a few hours ago. They are actually pretty cheap. https://www.amazon.com/Samsung-500GB-Internal-MZ-76E500B-AM/dp/B0781Z7Y3S/ref=sr_1_3?ie=UTF8&qid=1541347208&sr=8-3&keywords=860+evo
Here's my character gear/tree (Uber_Dan) because I'm sure people will be interested.
update: 2nd kill GG boys http://i.imgur.com/I5plPOI.jpg
This will fix it: https://www.pathofexile.com/forum/view-thread/108634
It affects all programs on your computer so that's not really a solution we can get behind, but it does work. My preferred (but expensive) suggestion is to purchase and install 64 bit windows.
I hope GGG will give a demi to HUNKTHEMAN. It makes no sense to make it top 5 get demis in a game where party's are 6 man. If a full team makes it to maps, one of them will not get a demi. edit: I did say that even before the event started.
As for me well it looks like I lost the demi only in the last two hours of the race, in an exciting chase that got a ton of viewers on the different streams. Gratz to everyone for sticking to this race. With all the rips it got very easy and sometimes lonely. The ending made it all worth it.
When you don't play for the fun of the gameplay but mostly for the satisfaction of an accomplishment, playing the game can become bothersome. That's when you press autoplay and watch the game play itself while you can enjoy numbers going up.
Play http://orteil.dashnet.org/cookieclicker/ for 2 hours for further reference.
Holy fuck, how did I miss this. I recently geared up my home and they did this perfectly, that's fucking hilarious.
what the absolute fucking hell, it's real.
Not sure if anyone else has said this specifically but seriously look into if your email account has been compromised. Especially if its the same email for both your banking and PoE.
haveibeenpwned is a great tool to look and see if your email/password is floating out on the dark web. It may not catch everything but it can be useful. I would also run what ever virus software you use. As others have stated there is no reason you should have to submit this information.
It was just announced that NewEgg was hacked and peoples credentials/CC info has been stolen. If you have used Newegg recently this is something you might want to be wary of.
A GGG staff member actually made a point about the fact we don't actually want a reclaim all because what about skin transfers?
I think part of his solution was to have mtx greyed out when in use the the ability to tell us where it is at (which character) I think that is perfectly fine and I have basically 800+ spent in MTXs.
They havent forgotten about this and I dont see the need to have a thread like this pop up every single day.
Here is a link to said post about what he had in mind:
I think the real "hacking" cases where somebody has gained access to GGG servers and obtained valid login data are pretty much zero. The most accounts are most likely compromised by gaining access to your eMail account. If you share that password over multiple accounts, say PoE or other games those can be easily compromised as well, passwords reset and accounts be abused.
Two-Factor-Authentication via a mobile Authenticator app like Google Authenticator would definitely be a good step towards more account security.
I got caught with a script abusing a vendor recipe (why you can't see sockets on the item you're getting) in closed beta (you can read about it here). He renamed my main char from OldManWithABow to OldManWithABot. Good times, Chris, good times.
As of right now, every post mentioning new T1 mods is being downvoted (maybe by someone trying to sell their mirrored gears?)
But anyhow, here is the post mentioning new T1 mods:
>As well as refinement to the existing changes we still have the following things to address:
>New top tier mods
Ok, forget about all that talk about corrupted data files. The problem is that your game runs out of memory while loading a zone.
See here under
> I get an error message and a crash after playing the game for a while.
I have the same problem. I fixed it by reducing the texture quality to potato levels and enabling 3gb of user space memory.
Sorry if this is off-topic, but have you taken a look at a mouse with buttons on the side such as the Logitech G600? I get a lot of use out of mine and can play PoE 1-handed at full effectiveness. It might particularly help with the flask issue.
If you have Reddit Enhancement Suite, search for "flair", or just go here: https://www.reddit.com/#res:settings/filteReddit/flair, and add "showcase" for the pathofexile subreddit.
Fixed a bug where Shackles of the Wretched interacted incorrectly with the new Punishment curse.
Fixed an instance crash related to chilling enemies under certain conditions.
Fixed a bug where Warbands in Maps were using location information from Merciless instead of the correct Map information.
For more information about how Warbands works, read this Development Manifesto post about it.
here you go
It is the character "ReallyBadIdeaTest". The build is 8 overlapping Energy From Within jewels, The Covenant, Carnage Heart, and Ephemeral Edge.
What bothers me is that noone realizes that theres nothing wrong with another gavel.
having it drop does not mean you "almost had a mjolner drop, 50% chance", every unique in this game has a rarity tier, meaning that uniques within the same tier share the loot table.
From what i recall, it works as follows.
the game rolls and decides given monster will drop an unique.
next step is a roll which will determine which tier of rarity will the unique be part of (of course the odds of getting tier 1 here are way lower than getting tier 4)
after that is decided, it will randomnly choose an unique from that tier list.
cameria's maul is probably a T4 unique, which shares it drop table with other great uniques such as veil of the night.
theres a thread where people are speculating which items belong to which tier, given that ggg does not reveal that kind of information.
this is the thread:
you would be more likely to have seen a mjolner drop if you see a shavronne's / kaom's heart drop (omg almost had a mjolner would apply to that but you probably dont even care cause you got a shavs or w/e tier 1 unique)
the same applies to chancing gavels, if you chance a cameria's you didnt fail to get a mjolner.
what i mean by that is the hate richjmoney is getting has no fundament
The only thing that this addition affects is when you see an unique gavel drop theres the heartbeat feeling until you mouseover the item, which is a kinda fun addition imo.
long guide/answer tl;dr: We are using Gluttony of Elements with Lightning Coil to heal through all incoming damage due to the way damage and healing calcuations work. Mana comes from Spirited Response.
Turns out instant healing mana to full with the helm Indigon and 12k mana pool is pretty good.
As clarified here: https://www.pathofexile.com/forum/view-thread/1087970/page/2/#p9149929
The first season will be in Standard and Hardcore (because it's so early into the new challenge leagues). The second season will probably be in the new challenge leagues. It'll vary by season.
The current plan is that Standard players don't compete directly against Hardcore players in the same matches - they have different events in the schedule. Someone could play in both types if they had two sets of characters.
Doesn't your Arcer use Righteous Fire, or do you have another Arc build guide as well?
Edit: Ahh, this one? https://www.pathofexile.com/forum/view-thread/879637 Yes, that looks like the basics of what Etup was running. Two Arcs, one one totem, one empowered for damage, similar defences. Cool build and nice guide.
Which is kinda a sidestep rather than an answer, if we're keeping the original comment in mind
>Larger stack sizes and higher drop rates please.
Chris' reply amounts to "You want more? We are not making it less!"
More different cards at the same stack sizes doesn't really address the "more cards, bigger stack requirements" request - it's solely more cards with the same rates and ratios, whether or not you consider those rates problematic.
With small stack sizes and rare cards, there's less and less advantage or value to the cards as a "deterministic farming method" - take the mirror set; assuming its set at 1/9th of a mirror's rarity, the card is still "barely ever drop" territory and to almost every player they will be more valuable to sell to someone else buying them up than something they might farm to completion.
I still feel like with cards, the barrier should primarily be time & tedium, not RNG per se. "Do I really want ______ enough to farm ______ for __ days?" should be more the question than "do I ever have a chance at completing a stack of these?" I suppose it's no biggie for some players, I at least can just fill stash tabs and ignore until the number changes colour, but people who don't have a bunch of spare tabs?
Been running Flicker for quite a bit, in my opinion it combines massive DPS with agility and clear speed on the same level as ranged builds. At the moment there are two main ways to do flicker:
Balls to the wall (the way I went): Go CI, take 500ex, get your Horror Skewer/Entropy Razor, some sick Jewellery, Acuity and fuck some shit up. Frenzy charge sustainability without Blood Dance is fine (basically oneshotting everything) when soloing, in full parties it can be a bit shaky at times. Bring along Frenzy for longer boss fights and Poachers Mark for those rare moments when you run out of Frenzy charges. If you wanna have a look at my particular aproach on CI Flicker, have a look at my guide here.
2H Flicker with a bit more "budget" gear, the choice between RT (Oro's) or Crit (Hege's Staff or rare Staff) is yours. Gear is way cheaper and your survivability is also really decent as you're even able to equip a Kaoms for some serious HP. Frenzy charge sustainability without Blood Dance tends to be way lower as you need more hits/charges to kill stuff so they are kinda mandatory. There are quite some 2H Flicker guides on the forums already (personally love Korgoths guides) so if you wanna go that route feel free to check them out.
Looks like you answered most of the questions on the forums. Overall, this is a pretty harsh nerf to EB, since it takes away MoM and AA as options (lower free mana and lower base mana regen for the same setup pre-change).
Offensively, it opens up the usage of ZO/GR as options for heavy mana leech to sustain skills. However, my understanding is that most people use EB for what it opens up defensively - hence there will be qq.
If your data indicates that people are too reliant on AA/MoM as defensive options - the nerf looks good as is. From what I've seen over the past few leagues, people can abuse those mechanics, but aren't overly dependent on them (i.e. Cloak of Defiance & mana regen gear aren't overbid).
I've never rolled EB, but it seems like a pretty severe nerf to EB.
First take - looks interesting, but will cause tons of qq from actual EB fanatics.
Mind sharing the thought process behind going on this path?
Thanks for testing the idea here first. Will add questions as they come ;>
For those clicking on the top title alone - this link includes Rory's responses on the main forum:
Check out our hideout forum here. I've also compiled a list of our previous Hideout of the Week episodes here.
Heya, sounds pretty frustrating. The easiest way to identify where the issue lies is to run a WinMTR trace for 500 cycles to your instance IP while you are in the game and experiencing issues. This will show lag/packetloss across each individual hop to the server and let you see where the problem occurs. You're more than welcome to paste your WinMTR results into pastebin and link to it if you'd like help decoding it. If the problem doesn't show up in MTR, then you can move on to eliminating other potential sources.
Your instance IP can be pulled from your client.txt after you have logged in.
This reminded me of the Crest of Ignorance/Cave of Unreported Exceptions. I need a good chuckle. Thanks!
I don't know what a scam is? Maybe, let's see what the dictionary says:
Definition of scam
: a fraudulent or deceptive act or operation
Well that seems to line up with what I thought a scam was, what do you think a scam is?
According to the definition this is a scam. They are listing an item without it being available for sale but establishing a value for it, then using that false value to entice players into selling their items for cheaper. They are using fraudulent means in a plan to take advantage of someone else. In fact, it's a variation of a scam that's been around for hundreds of years called "Pig in a poke" where false value is established and taken advantage of.
GGG should change their game over time as the player base changes, as the player base grows the infrastructure and systems of the games can and should change to accommodate that. This behavior makes the playerbase seem predatory, while as a community we should want to be welcoming to new players.
As a community, we don't have the resources to hide these types of players from new players or players that are not yet active in the community. Only a small percentage of POE players will ever come to this subreddit. And most forms of blocking by the community also introduces abuse cases such as witch hunting and false flags.
I am not confusing asynchronous with automation, you're making assumptions as to what I mean. An asynchronous trading system means that the buyer and seller do not have to be both online ad the same time (Chrono means time in latin). If they buyer and seller don't have to be engaged at the same time, then the buyer can acquire the item without direct, timely input from the seller. In most applications of this system (as I said) that means the item is available to be acquired at the price it is listed for which protects from price fixing scams such as this.
This isn't the flashiest area I've ever made, but in-game, the Pyramid Apex is a fairly simple location. You arrive via stairs, pits in the corner, stairs leading to the Sarn Borders with the Oversoul's plinith in the center of the room. Of course, the Oversoul won't begin awoken - his token is only there for a sense of scale.
The Vaal Oversoul
This guy is easily the largest statblock I've ever had to make. Due to his multitude of moves, I wanted to try and remain as faithful to the source material as possible, while still keeping the difficulty in check. This is meant to be a rough fight, absolutely, but not one to stomp the players. Note that it is a group of five 7th level players, though they may reach 8th before the encounter. Also note that the players will have to fight a minimum of nine additional creatures throughout the encounter, at a minimum. Finally, his Actions aren't set up as perfectly as I would like. In roll20, all actions are either attacks or spells. Considering some of them (such as Ice Shards and Collapse) isn't really one of either, I put it under Attacks for simplicity. The macro rolls a chance to hit, though it is ignored and treated more like a spell's AoE damage.
Serpentine and Vaal Constructs
These guys were pretty simple. I just used a pre-existing creature Swarm of Poisonous Snakes and made some slight tweaks to better fit the flavor of their PoE counterparts.
As always, all my creations can be found over at /r/exilesandencounters. I post much more frequent, minor updates there along with a master list divided up by skill gems, creatures, maps, and unique items.
Throwing an exception is a really slow process, because of the stack trace that needs to be generated. Throwing many exceptions may slow a program down to a crawl.
Here you can read for C++, and here for Java.
> I curse a mob with Punishment, and due to SotW this curses me with Punishment. I cast lvl 1 Ethereal Knives at the mob. If I block the reflected damage, does this cause Tempest Shield to injure the mob?
> Let's say my block chance is overcapped at (for math easiness) 100%. Is the chance to block spells computed from the capped amount (75%) or the overcapped amount?
At the capped amount (75%).
Not sure on Cassock but I think it was something like 4-6 seconds.
Edit, not sure why I was downvoted, but check out Mark_GGG's comments in these links if you disagree:
I used to have this problem constantly on my PC which is quite outdated (2GB RAM, running 32bit Windows 7). After searching through the forums i found 2 solutions which fixed the problem for me.
Go to Control Panel then System
Select the Advanced then Startup and Recovery
Click the Edit button which will now open boot.ini
Edit the following line
"multi(0)disk(0)rdisk(0)partition(2)\WINDOWS="Microsoft Windows XP" /fastdetect"
So that it reads
"multi(0)disk(0)rdisk(0)partition(2)\WINDOWS="Microsoft Windows XP" /fastdetect /3GB"
Restart your computer.
>Windows Vista or later
Open the command prompt (cmd.exe) with administrative privileges
Enter "bcdedit /set IncreaseUserVa 3072" and hit enter.
Restart your computer
>In your Path of Exile shortcut, add -gc2 after the shortcut, so it looks something like:
Target: ["C:/Program Files/Grinding Gear Games/Path of Exile/Client.exe" -gc2]
The penalty stopping at level 68 isn't specifically due to what level maps start, that was the cut off before 2.0 as well. The penalty does not take effect until your character is two levels higher than the area level. The full line he was quoting was:
> For the purposes of this penalty, your level is never considered to be higher than 68. Therefore a level 75 character receives no penalty in a level 66 area.
Which was from a mechanics thread in 2011
YOU are always considered to be level 68, therefore a level 66 world area has no penalty.
You made me waste 5 minutes of my morning starting to slap together something to show I know how to code but it's still nothing I'd ever write.
I do make games for a living so I had to do this...
According to Chris, Forsaken Master's concurrent record for players was 154k
But steams record show a peak of 24k
And this is the exact reason why we shouldn't take steam stats seriously as most of the user base is using the stand alone client.
We haven't planned nothing on the live servers - there are one month leagues that are still running as we talk. Once they're complete we'll announce more events.
With regards to creating hype "for nothing", the announcements were purposefully detailed and far-reaching because you only get one shot to give an initial impression of a game. If we did a small-scale announcement then very few people would have heard about it, rather than millions. On that day, we announced the Closed Beta, its timeframe and the selection criteria (https://www.pathofexile.com/forum/view-thread/1242809).
I'd like to point out that it's possible (and totally legal) to have a macro that tells you socket colors!
When you press ctrl+c over an item ingame, you get a text-based version of it into your clipboard, which e.g. Autohotkey in turn can work with. This is used for example in the Item info script, but it would be easy to make a much lighter version that simply shows a tooltip with the socket colors.
I don't think it would work with items on the ground, but in all other instances mentioned (stash, trade, except poe.trade I guess, but that guy would be able to make a colorblind mode himself) it would at least give you the necessary information.
Of course it's more clunky than a colourblind mode, but better than nothing...
He has played a role in designing multiple uniques. Not just one...
Quoting Brother Laz from a forum post:
Hey again. I'm back with another build and a video to showcase it. Due to the upcoming wipe I can't show the true potential of this build but I thought I should demonstrate its core ideas, much like with The Restless Trapper. If you like these videos, be sure to let me know how I can improve them.
This is essentially an evolved form of the standard Poison Arrow build with a few twists.
Passive Skill Tree - Designed to be scaled down to any level
Cloak of Defiance (Mind over Matter), life and mana regeneration stacking, and newly added flask modifiers on the tree for a high potential HP pool with constant recovery
Chin Sol in the alternate weapon slot for Puncture, which is heavily buffed by stacking numerous modifiers (many of which double dip)
Arctic Armour, Abyssal Cry, a 12 second Rallying Cry, and near-constant uptime of Quartz and Quicksilver Flasks for both their offensive and defensive boosts
Potential to use most of the best ways to scale Poison Arrow and Puncture damage: Rallying Cry, up to 9 Frenzy Charges, up to 8 jewel sockets, Drillneck, The Blood Dance, Vaal Lightning Trap, Vulnerability, etc.
Potential for nearly capped pierce chance without the Piercing Shots cluster, due to Drillneck (10% chance to pierce), the new unique jewel Poacher's Aim (15%), and the Pierce support gem (70% at level 21) for 95% chance altogether
If anyone would like me to explain things in further depth, let me know!
Please, oh please, use a better time zone calculator service. Like this one: http://www.timeanddate.com/worldclock/fixedtime.html?iso=20140504T15&p1=64 (I hope I got the time right). It has countdown too.
>We have always intended Rogue Exiles to feel like an encounter with a player.
This is the <strong>best AI for rogue exile</strong> , what do you think ?
>The unique fishing rod is as follows:
>Song of the Sirens
>Physical Damage: 8–14
>Critical Strike Chance: 5%
>Attacks per Second: 1.20
>Siren Worm Bait
>(40 to 50)% reduced Quantity of Fish found
>(50 to 60)% increased Rarity of Fish Found
>You can catch Exotic Fish
>Give a man a fish, and you can feed him for a day.
>But give a fish a man, and you can feed it for a month.
>Obviously, sockets and itemlevel will vary.
>Last edited by FaceLicker on December 31, 2013 3:56 AM
Also there was this poor fella whose thread got 3 upvotes and 10 downvotes at the time of this posting: http://www.reddit.com/r/pathofexile/comments/1tm8fl/unique5_fishing_rod_song_of_the_sirens/
Here :) Stygian Raise Spectre Effeect and Gore Skull Helmet Skin.
I literally just finished my post about map drops in the forums, same experience as you.
Hey guys, been 2 weeks since I last posted a link to my Atziri's Acuity render (already -_-). Since receiving the positive feedback, & comments regarding posters/3d prints/walkthroughs etc, I decided that going the route of Patreon could work out quite well. Of course I'll still post the main renders of PoE fanart publicly, but if you decide you'd like to become a patron, there's extra rewards/perks in return (apart from my gratitude ;}). https://www.patreon.com/raelsatu
Apep's Rage was another concept on my list of favorites, so I got to work on it --- & enjoyed creating it all the more. Sadly 3ds max pulled a classic, corrupting a part of the mesh in all the files in my folder; so I have an older backup that I need to revise before doing additional renders. Also, although this is a link to the 3k, there's a 4k and 6k resolution size that I've attached in my Patreon as a perk. The 4k will be public too, but a bit later on. I"ll be posting a clay render soon, some viewport grabs & possibly extra renders.
If you want to follow things more closely, there'll be blog post on both my Patreon and official related site https://vantiel.squarespace.com/ I'll be posting a preview for the next weapon model-in-progress this weekend --- and creating polls for PoE related props, environments, and other things.
& If you have any questions feel free to ask ofc. =}
Hope you guys like it.
Copy pasta for those who can't visit the page:
For this Black Friday weekend only (Friday-Sunday PST), we're discounting ALL microtransactions by 50%! Yes, this includes Stash Tabs! This is the largest discount we've ever done, and is in celebration of both Thanksgiving and our recent Torment/Bloodlines/PvP announcement. Rest assured that this discount isn't coming round again any time soon. Thanks again for your generous support and have a great weekend playing the new one-week leagues!
Offtopic: I find it amazing how creating a github with some cloned code makes people feel very safe when downloading & running that exe binaries included with it.
Compare the people reaction without github to this thread - The funny thing is basically the same binary could have been malicious all the time!
I suppose deploying malware to members of some PC-stuff-related community with a social engineering technique, involving a fake github creation, might be a real danger soon.
While my binaries contain no malware - please remember that:
Binaries you download from a link within a GitHub project are no safer than those you download from an anonymous torrent tracker!
Opening a new GitHub account & cloning some source code there will take under 5 minutes and doesn't even require an email!
P.S. Those who want to be completely safe should follow the simple steps you already know about - install Gentoo Linux (trololol)
Check this website to see if you've been in any database leaks recently.
Feel free to search around to be sure it's safe first, I would be a little disappointed if you didn't to completely honest lol.
Basically it's just a collection of pastebin bots that scan new posts for username/password lists, gathers them in a database and then adds it to this list so it can notify users if they've been compromised.
I'm in quite a few of these leaked databases and I have attempted logins to my hotmail from Taiwan, Brazil, China, Russia literally every few days for the past year. Unfortunately, they will never give up now that you're out there.
Answered: I fixed it!!!!! Turns out it was Windows 10 Creator update. I made a new post about it. I'll copy and paste it here:
I went from being able to play PoE fine to getting 5 FPS (a whopping 19 FPS with all graphics turned way down), and I blamed PoE 3.0 for it, BUT my Windows 10 upgraded to Creator the same day I developed problems and after trying everything else, and I do mean everything, I rolled back to an earlier version of Windows 10. I'm back to 60 FPS, and everything is just dandy again.
Here's a link that will tell you how to roll it back:
You can't stop Window updates anymore, so Creator may show up again, but I took the additional step of instructing Windows not to update any drivers when it loads, since that may have changed settings that caused the problems in the first place. Here's a link telling you how to do that:
But you can perhaps take this last bit with a grain of salt. I'm no expert. It took me a week to fix this. But the roll back definitely made all the difference in the world.
I'm not saying any of this will help with the disconnects and lag people are experiencing in certain areas or maps, and with some effects and monsters. That's GGG. I'm saying I was getting 5 FPS standing still in town and this took care of that problem, and thus far I'm personally running fine again in the first few Acts.
It is not allowed. I sent an email to GGG Support asking about a "Auto hold shift key when i press right mouse button macro".
Here was their answer:
>Thank you for contacting support with this request. In this instance, the macro you have provided in your example would be not allowed, as it performs more than one action per button press. Macros are only allowed if it is manually controlled and performing one 'action' per use. It's bannable if it performs more than one action, or if it's on a timer.
>Chris's post on this rule can be found here(https://www.pathofexile.com/forum/view-thread/473902/page/6/#p4197749). Basically we want to avoid anything that provides significant advantage over other players.
>Examples of Okay Macros:
>1. Exit to login/character selection screen.
2. Send a pre-generated trade advertisement into a single chat channel.
3. Send the /oos command into chat to re-sync
>Examples of Bad Macros:
>1. press button: consume one or more potions AND then log-out.
2. press button: send a pre-generated trade advertisement into chat, self-repeating every X seconds.
>I hope this information helps, and that you have a great day despite this result!
There were builds that actually capped out coc's rate limit of 0.01 second. Those actually also got hit by a pretty much 80% less damage from the change to 0.05 seconds.
Build in question: My first one ever.
I had a alexa top100 worldwide website hosted on a $3 vps + mirrored by cloudflare (free)
Sorry these guys are either completely trying to milk as much as they can or they're legit bad at optimizing their stuff.
This hideout shows a darker side to the forsaken masters. After searching for years Zana finally found the lost laboratory of the Archbishop Lazhwar. This was the place where he created the very first map device which would later inspire Malachai's Eternal Laboratory.
Consumed by greed Elrion, Haku, Catarina and Zana took over the ruins and brought in slaves to harvest the worlds created by Lazhwar before he was burned at the stake.
Connecting the original map device to a train track they are now able to empty the hidden worlds and hoard amazing amounts of wealth.
Edit: Would love it if people left a message in the hideout forums of what they think: https://www.pathofexile.com/forum/view-thread/1367772
Look up my build ! ign is vachadavidz, you should be able to see my gear and spec on the website.
Currently lvl 96 as facebreaker, 75% block 73% spell block. 40k ish dps ice crash, 5k life and some regen. unless i get super bad rng i cant really die (Reckoning + riposte linked to life leech + life gain on hit)
EDIT: even got you the link: https://www.pathofexile.com/account/view-profile/vachadavid/characters
Take a look at unique chests vs rare chests for example.
Instead to opt to fix rare chests by making them suck less (as seen by that laughable comment that " https://www.pathofexile.com/forum/view-thread/1290356"
> Life mods have had their sequence extended at both ends. The old level 1 mod has been moved to level 5, as 10 to 19 life is too much to get so early.
BULLSHIT. More like to balance out the fact that we get a free affix they shoved another garbage mod to drag out it.
Instead we'll make unique chests more RARE. That'll fix rare chests right! I guess if using more more rare chests = rare chests better that means you've accomplished that!
From an announcement:
> Divination Cards are a new type of item that drops from monsters you encounter while playing The Awakening. Sets of cards can be traded to the Act Four NPC Tasuni in exchange for the item referenced on the card. Each card type drops in specific areas of Wraeclast, so careful choice of where to play allows you to maximise your chances of obtaining the desired item.
> Once we've mutually decided a name, flavour text and reward item, we take over the process. We'll create art for your card, balance its rarity, determine how many you'll need to complete a stack, and assign it to drop in specific locations. It's important that these decisions are left to us because they're integral to the balance of Path of Exile.
GGG mentioned that there would be a large re-balance to to game pacing so I am not too woreied about power creep. Just look at how they nerfed health into the ground just after closed beta and Onslaught leagues. They re-buffed it since but they are constantly changing the meta, nefing old things and making new ones viable. They will probably nerf a lot of the skills/effects that are powerful before Act 4.
" a completely re-balanced game experience from the very first level. "
https://www.pathofexile.com/theawakening/ in the new era portion at the bottom
Official GGG response regarding frame-time farming
> This is one of those cases where we don't want people to do it, but we can't really stop them. We can ban people who consume way too much server resources (by spawning masses of areas), but merely glancing at the graph occasionally isn't really something we can or should ban for.
> Our solution will be to fix it from a technical point of view. Until then we'd prefer people didn't use this farming method, but as long as it isn't causing server problems, it's unlikely to be bannable.
> Using any kind of external programs to measure this is bannable though.
I have always interpreted the description that used to be on the https://www.pathofexile.com/game page as "we encourage and welcome huge fucking assholes" so that isn't surprising. What is surprising is that I still play the game despite that.
I started the Circe project a few days after the shotgun removal news. Planning out the best setups, and ideas possible so I could be prepared. Boy was I wrong, this took many sleepless nights and help from two people in particular LordSidro and Tom94. Without their help this shatterchuck successor would not be possible.
The guide is just an outline, giving the crucial build details so people can start enjoying their shatterchuck builds. Will be more in-depth ASAP.
State of Beta 4:
"We have a couple of reworked skills (Punishment and Shock Nova) we hope to be adding, as well as the completed leech changes."
The attack speed is irrelevant. This build works on movement speed. Cyclone works like this since the change in 1.3.0
>Cyclone now attacks slightly slower and has an equivalent increase to damage. It now deals damage immediately when it is used, in addition to periodic damage. Cyclone no longer targets enemies, only locations.
Willy made a video explaining it.
If you append /filter-account-type/staff onto a thread URL it'll cut out all the riffraff and let you see what GGG is up to.
Edit: I am also glad to hear about the weapon effects. I'm still bummed that I missed out on the regal and divine effects. D:
I actually messaged GGG a couple weeks ago about mobs disappearing and turning red. I noticed it happening a lot in the Collonade map. I am playing a poison arrow (non trap) build.
It's explained in this thread under "Smaller Issues"
"Mouse-over highlighting and/or layered effects (Blood Rage, Burning, Frozen, Shocked, Elemental Skeletons, Magic and Rare monsters) can cause unusual effects on the character or monsters, or make them all red."
Apparently its on their to-do list for bug fixes. It's been there a while now so who knows how much longer its going to take
https://www.pathofexile.com/forum/view-thread/1014107 I've found some info on your topic here, seems like it goes LRL, and then LRL again. In short, always equip your best weapon in the L slot when using multistrike as it will hit 4/6 times.
If you plan on buying the Pumpkin head and the Rolling head (for 250pts) instead buy the bundle for 240 pts! It even comes with 4x pumpkin decorations for free!
It's only possible to have one account linked with Steam. If you create an account on Steam and link a second account to Steam it will overwrite the original account.
We can convert your Steam account so that it can log into the Steam Client and the Stand Alone client. All we need to do is add an email address and password to the account.
To do this, please log into your Steam account on website and send a PM to our support account here:
If you include the email address you'd like to use we can go ahead and update this for you. Please be mindful that we can't use an email address that's already in use on another account.
This is the thread you are thinking of. Lots and lots discussed in it already but Rhys does drop a few hints in there.
> Just because you can't see the path through the forest doesn't mean using a bulldozer is the most efficient way through.
I think it's actually easier to just check the poe forum unique thread :
it gets updated pretty fast after a unique is found and they only show actual links for the items so there is no chance for trolling ..
Agreed. Sure, you may not like the game but last October they announced that there were over 12 million players. And apparently just a few months ago they announced 27 million. Then of course there were some 32 million watching the championships.
When a F2P game pulls in nearly $650 Million in a year... they're doing something right.
This is a pretty standard cyclone build going for high life and some life leech + axe damage in the skill tree.
It is the build I'm using in my 70+ map boss guides.
I've had great success with this build being able to do any map mod, I have not had to reroll a single map over hundreds of maps, if the quantity/pack size was good, I was able to roll the map whatever the mod combo.
Forum link for Skill tree, Gear and Gems used.
If you have any questions, just ask, even if you can only watch the short forum version and the question is already answered in the video, I'm glad to answer anything so people with no access to youtube now can also chime in.
Quoting TheAnuHart here, which sums up my view of the map system:
"I have no issues with being required to beat hard maps in order to advance, it's the way one has to produce those hard maps that's the problem. That being, by investing several times more currency than will drop, ergo.. currency that several other people find.
Now, if the maps actually dropped the currency."
"So, if those that are failing at map progression because they are failing at rolling and failing at buying maps, then conform to the map progression 101 methods and both use 4 chisels, alchs, chaos and a vaal orb.. just where does this currency come from? If everyone simply buys these cheap maps, just where do they come from, continuously at a cheap price?
TL:DR There's only a successful way to progress if more people are unsuccessful."
Original posts and full context: https://www.pathofexile.com/account/view-posts/TheAnuhart/page/2
I have two Freezing Pulse setups, one for single target and one multi target. Single target is in my Geofri's and is FP - Added Cold - Cold Pen - Spell Echo. Multi target is FP - GMP - PCoC - Cold Pen - Spell Echo.
Was thinking of writing a guide but wasn't sure how much interest there was in a pretty standard FP build.
You can see the recent ones here. There's also a larger list of them and the supporters who created them here.
there is a topic i made talking about this in the feedback forums with +1700 views and +45 replies , maybe if we draw even more attention GGG realizes how screwed up the system is. https://www.pathofexile.com/forum/view-thread/1343590/page/1
It's a loot filter! They're new. If you're interested, there's a guide for how to use them and a list of a few community made ones that you can use here.
Do you really want this?
Copy this text into WordPad and save as "earbleed.ahk" (Remove the word "Steam" from the third line if you are playing on the standalone client).
WinGet, window, ProcessName, A
if (window == "PathOfExile_x64Steam.exe")
SoundPlay, %SoundFile%, Wait
Download and save your favourite sound-effect as "soundeffect.mp3" in the same folder.
Anything that relied on self-curse punishment is kind of fucked. In my case, it would not be too difficult to just swap a few pieces of gear and run crit cyclone to make up for the damage loss, but it is still a dissapointment. Prolif and leech changes would have hit pretty hard, but the punishment change makes it simply non-functional.
My Melee Masochist Marauder
I'm pretty sure movement prediction is what caused desync in the first place..
The whole point of lockstep is, "When you perform an action, it is sent to the server for confirmation before it is shown to you."