When Marisha fell from her chair during the fight against Raishan.
When Marisha sneezed so hard she hurt her rib.
When Marisha accidentally hit Liam while doing dope monk shit.
During the C2 recap when Sam had to do a NordVPN ad without having prepared anything.
This rollercoaster of emotion, the plot twist, the love interests this storyline has it all. It feels like the story is coming to a close, but I just cant get enough and hope it continues for a long time. I'm absolutely addicted to the NordVPN saga, will #2 defeat the Ultra Codex or is he a false prophet. The suspense is anguish and joy at the same time.
Nope, that Oni is the stuff of nightmares. Invisibility at will and a 30 ft fly speed makes him (nearly) undetectable. That’s why the M9 heard his voice several times in the basement; he was floating above them, watching, waiting.
Edit: Here are his stats, if you feel like seeing the abilities he had. While it’s very likely that Matt adjusted/home brewed a bit, it seemed like a fairly by-the-book Oni.
Yeah, Forcecage is STUPIDLY powerful! And it's only 7th level, meaning in the high levels you can even cast it 2-3 times in a day as a Player Character!
I played in a very fun epic-level one-shot recently, party of 4 at level 18. I played a Wizard. It was basically the hunger games, four enemy NPC teams of 4 adventurers, with 5 epic monsters guarding loot around the arena, we could take our pick of hoping to hunt enemy groups, loot monsters. It was a lot of fun.
On our first adventuring day, I used one Forcecage to trap a dragon, and then we killed it through the slits in the cage effortlessly. Later that same day, we ambushed and killed another adventuring group. Still later that same day, I used a second forcecage on the Pit Fiend when the fight turned south, trapping it totally for an hour in the solid cage. We grabbed the loot and used Pass Without Trace and some other sneaky shit to spend an hour making sure the fiend had a bat's chance in nine hells to track us down.
TL;DR Forcecage. OP. 10/10, would recommend. Warning: very easy to piss off the DM as a player or your players as a DM when using it. ;)
They published the campaign 1 setting as a book:
It's safe to assume they'll do the same with campaign 2 when it's over.
Edit: I think theres a book called 'Chronicals of Exandria', I don't know if it's a campaign setting book or not.
Laura's recent Amazon purchase:
Critical Role has never not been corporate. They were first produced as a show another company's YouTube channel, they've been sponsored by everything from D&D Beyond to NordVPN.
The only time they were the happy little homegrown game that people think they're pining for, was when they were actually playing the game, by themselves, for themselves, without cameras or fans.
They have always been a show, a company operating on enlightened self-interest. Unfortunately for them, they succeeded, so they have to do the things successful people do to keep succeeding. Cover themselves legally. Streamline the process. Adopt a more sustainable long-term business model. Make long-term plans for when the current show runners move on. Make additional products and shows to broaden their audience (and I bet it's the broader audiences people are really angry about).
You either die a hero or live to see yourself become a prosperous, multifaceted entertainment franchise with literally millions of fans.
Short version, you use a small amount of flesh from the original creature and some diamond worth 1k gold and put it in a container big enough for the body. 120 days later you get a new, empty body. If the original dies, they instead come back in the new body.
Warlock spells are funny. They have a very limited spell slot pool (only two slots until level 5, I think? then 3.)
However, their spell slots are always "Max level." Unlike a wizard that has a bunch of level 1, several level 2, a couple level 3 slots, etc... Warlocks would have ALL level 3 slots. (And they get them back on a short rest!)
This means that any spell they cast automatically gets upgraded to the highest level slot power that they have reached, so AoA is working on a second level spell slot currently, which adds 5 to both temp HP and damage reflect. When Travis gets level 3 slots, it will bump up further.
Hope this helps! :D
(I played warlock for a decent length campaign. Favorite character ever.)
EDIT: Also AoA lasts for 1 hour, or until the HP is gone. I've not caught up with the latest episodes, so there may be confusion on when he cast it and how often or something.
EDIT2: Chart for spell slots and levels can be found here: https://roll20.net/compendium/dnd5e/Warlock#content
Looks like 3rd slot comes at level 11.
I am most certainly not the most expert in all things hardcover comic book releases, but did want to explain a bit more about the book. I really, really enjoyed checking out some of the in-progress sketches and character profiles and other bonus content (it's another 20 pages!).
That said, we have thought about creating a more standard paperback trade too, which should come at a much lower price point. Nothing concrete yet, but wanted to let everyone know that we're listening and reading all of your feedback.
EDIT: I should also add that the digital versions of the comic books are still available on Dark Horse Digital and comiXology -- you can pick up the entire series right now for a little under $12.
For reference about Planetar's: https://roll20.net/compendium/dnd5e/Planetar#content
The planetar knows if it hears a lie. - great for interrogations
Magic Resistance: The planetar has advantage on saving throws against Spellsand other magical effects. - nuff said
Healing Touch (4/Day): The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Senses: Truesight 120 Ft. - great for seeing invisible things.
Languages: All. - found something no one can read or speak? Not a problem!
Dispel Evil and Good: Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, elementals, fey, Fiends, and Undead have disadvantage on Attack rolls against you. You can end the spell early by using either of the following Specialfunctions. - would be a great buff on Grog or Kima as they tank minions.
Blade Barrier: You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.
When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexteritysaving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage. - could be good against a creature with low movement and dex. Like a Death Knight?
I was trying to wrap my head around how old Keyleth would end up being. With getting Timeless Body in her twenties, her aging process slows to 1/10th of its normal rate. 5e half elves often live to be over 180 years old. So she would live for roughly one and a half to two millennium more. Crazy.
Clarification on the question about how the fight went down in C1E102 >!Vecna used his reaction to Counterspell the Plane Shift which was subsequently Counterspelled by Scanlan. A Legendary Action is not a reaction and can only be taken after another creature's turn; so the Plane Shift would have already went off before Vecna could act.!<
> Plus, even if she WAS scried on, it'd have a lot of interference if she's in proximity to Caleb
The Amulet of Proof Against Detection and Location only shields the wearer. It's more likely either the King or one of the Archmages had an artifact similar to the Band of Shrouds a la C1E112.
The 20d6 cap is technically in the rulebooks, but lots of DMs don't follow it (I don't). And the rule that immediately follows it (any falling creatures fall prone unless they avoid damage) is very often ignored as well; for example, Matt often gives characters chances to make an Acrobatics check to land on their feet for shorter falls.
> I appreciated Matt's new Trinket but I thought it would have been a lot better if he acted like CR Trinket, sort of gullible well-meaning and slow, instead of acting like the criminals the others were.
In D&D, Trinket has an intelligence of 4 as a ranger's companion. A mundane bear has intelligence 2.
In other words, he's only "gullible well-meaning and slow" because you're seeing him in comparison to people. Take him out of the party of people, and there's plenty of justification to make him the smartest and most devious bear in the room.
so yeah... if Matt stands by his ruling... is there anything in the books (curse, debilitating effect, monster, god) that gives you that kind of "disease" after only one failed saving throw?
And what could be the thing that makes that "disease" an incurable disease by the spell that... cures diseases? 'Cause disadvantages in Saving throws, even if its only CON (you know, the one that matters when fighting snakes) is some 3rd level of exhaustion kind of problem...
Can't find anything on Conditions
I thought so too, but from the way it works, it looks more like it just lets him summon a Swarm of Insects, sort of like a "Staff of Swarming Insects Lite".
I think it's actually the spell Augury
It's a pretty limited divination that just tells you if an idea is good, bad or a bit of both. RAW it would take 11 minutes without using a spell slot, but waiving that doesn't seem like it'd really cause any problems and having to huff a stink pouch for 11 minutes would make the whole thing much less cool.
DnD pricing doesnt make alot of sense, if thought of as a real world economy. It neither considers actual incomes/production, nor considers manufacturing capabilities of that period.
Remember when people say, peasants only make like 1gp/year tops?
look at that list.
2gp for backpack. 2 gp for a barrel. 1 gp for a hammer. 1 gp for fishing tackle.
how could a peasant live, if a shovel is 2 gp?
while rope is 1gp/50ft. Rope in a medieval society should be very expensive. 1gp/5ft more like.
chain is 5gp/10ft. Also, would be VERY expensive. A barrel is very easy to make. that should be like 10sp. Chain would be like 10gp/foot. assuming you can even find a blacksmith with enough skill.
I had the same "NOOOOOOOOOOOOOOO" reaction you did, both times he cast it. XD
lvl 2 transmutation
Casting Time: 1 action
Range: 60 feet
Classes: Bard, Sorcerer, Wizard
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
Such a missed RP opportunity! I often don't bother taking/preparing Knock due to that drawback unless I need it for getting through a specific lock in a specific heist/mission.
Life advice: don't wait.
Don't wait to start exercising. Don't wait to start working on your appearance and basic hygiene. Don't wait to learn to cook cheaply and healthily for yourself. Don't wait to get your budget and finances in check. Don't wait to try and find friends, or a better job. Don't wait to do things that are good for your mental and psychological health. Don't wait to do things that are good for your physical health, like getting enough sleep.
You are an adult now, despite being a student and possibly not feeling like one. Responsibilities will never go away, there will always be stressors and bullshit between what you are doing, and what you want or need to be doing. You will never have time unless you make the time. You have to balance and prioritize taking care of what you need or want to do.
Finding RPG groups:
If you are at university, I almost guarantee that there is an RPG club or a Local Gaming Store (LGS) in your area. If there isn't, you can always play games online.
Interesting theory. Minor addenda, Fassbender was a Stone Golem, as evidenced by the slow effect rather than stored spell, and the fact the control item was a homebrewed headband and not an amulet.
To clarify, is your theory that Master Qual created Fassbender then had Hotis the Rakshasa killed to eliminate the other one in existance, or that he stole Hotis's Golem after Vox Machina killed him?
Here is the baseline of an unmodified Lich. https://roll20.net/compendium/dnd5e/Lich#content
Vecna was, arguably, the most powerful Lich ever to have existed, BEFORE ascending to godhood.
Take from that what you will.
Hmm, I don't really think that Yasha would throw a Wisdom Saving Throw for Trent to maintain concentration. Maybe there was more to the conversation in the clip, but for me it doesn't seem like he recognized her at all because their conversation started very casually and open. Also, Beau's attention was on Trent as well, so she would most likely see a shift in an illusion.
The spell most likely cast was Detect Thoughts: He first ascertained the surface thoughts of Yasha and then, after some questions, he decided to probe deeper into her thoughts and that's when she had to make a Saving Throw.
It wouldn't make sense for a high skilled, powerful wizard to lose concentration while being under no pressure or threat at all. Most wizards at that level (War Caster Feat and such) won't lose concentration even while being cleaved in half.
I agree with you that Trent is definitely somehow involved in the Fiend Portals, most likely the instructor of the attacks, but I don't think there was any visible illusion in that particular scene.
The player's handbook says it's a critical hit, full stop:
> Conditions: Unconscious
>Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
Boots of haste activate as a free action, but boots of spider climbing take up an entire action?
I'm not gunna complain about the boots of Haste being over powered, they are but it's good for television. But I am going to suggest Percy's boots get a buff to at least a bonus action. Those boots don't even take any action to activate in 5th edition.
If you're actually wondering feel free to look up watchmakers glasses and you'll find these clip-on watchmaker and Jewelers loupes for your glasses.
They make more sense from a tinkering aspect then they do say a shooting aspect however.
I actually use mine to assist with miniature painting.
SE MI129-333 3.3X, 6.6X, 9.9X Magnification Triple Lens Loupe https://www.amazon.com/dp/B005URKG4S/ref=cm_sw_r_cp_apa_syoVBbH7CXF92
The alignment changing card, balance, does not appear* in the smaller deck. Too bad though they could have called him Glenda, the good lich.
That's the RAW 9th level wish spell, but the important bit is the following:
> You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the greater the wish, the greater the likelihood that something goes wrong.
That basically means you can wish for anything, and it's up to the DM to decide how it turns out.
So if one of your party wishes for a talking pig companion, eh, you're probably not going to mess with them, and let them have their piggy.
If the player wishes for the big bad to be killed, however, the DM might decide, "okay, but he dies because the volcano overlooking his keep erupts, and floods the entire surrounding city in lava, killing thousands of innocents along with him." Or some such thing.
It might be like wishing for a dick that reaches the ground and the genie cutting off your legs.
> and may NEVER draw from that particular deck again once finished
That is false. Nowhere in the description does it say that.
I guess not. His necklace was a Periapt of Wound Closure which allows you to stabilize at the start of your turn. Because Molly went unconscious from using blood maledict, and then Lorenzo immediately executed him, the necklace never had the opportunity to kick in.
If you want to sync it up you can use platforms like watch2gether.com, then everyone with the link sees the same thing. I've seen it used in other fandoms and it worked pretty well.
No, it's not. It was pretty clearly a mechanical choice.
Ashley said she and Matt talked about it and that he said it would limit the way she plays Yasha, which she didn't want.
There are four times armor is mentioned in the barbarian class (pulled from roll20 here):
Armor: Light Armor, Medium Armor
Raging (abbreviated by me:
While raging, you gain the following benefits if you aren't wearing heavy armor:
• Advantage on STR checks and saves
• +2 to damage on STR melee attacks (bonus increases with level)
• Resistance to bludgeoning, piercing, and slashing damage.
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit.
Starting at 5th level, your speed increases by 10 feet while you aren't wearing Heavy Armor.
RAW, the only mechanical difference between a breastplate (which is medium armor) and going unarmored is the AC calculation.
Unarmored defense is a 10 + DEX + CON = 10 + 2 + 2 = 14
Breastplate would be 14 + DEX (max of 2) = 14 + 2 = 16
Her AC would be two higher with the breastplate, the exact bonus provided by the bracers at a fraction of the gold and time cost.
She could also choose Half-Plate, which is 15 + Dex (max of 2) but gives disadvantage on stealth checks.
You can start playing for free by looking at the basic rules here: https://dnd.wizards.com/articles/features/basicrules
You don't need figurines, or anything else. There are also a few websites that allow you to host games, such as https://roll20.net/.
Beyond that, just let the players be creative. Your job as DM is to make them heroes. If they want to try something unworldly impossible to accomplish, let them try it. Keep an open mind, and be ready to improvise, and change course very, very quickly.
Ostensibly, there were Expositor trainees in Zadash, so you know what that means...
Y O U N G L I N G S
side note: I imagine that they probably were going into the restricted section, which means that it would have likely been all hands on deck to defend the vault.
They should have gotten NordVPN to protect their info lmao
It could be any magic circle including a magic circle.. It seems a bit too far for the Empire to give them free reign over a major security risk like a teleportation circle. In season 1 Circles were rightfully regarded as a security risk.
I personally don't buy into Manchurian Candidate theories on Caleb, as I've previously gone into on my twitter. In addition, as a DM it rubs me the wrong way to take a player's driving motivation and twist it like that without their consent.
In terms of magically finding Caleb, he has had an Amulet of Proof Against Detection and Location ever since he escaped the asylum.
technically since the dragon was always flying beau going through the portal was a great idea since her concentration shouldn't have been broken,
same with caduceus bane.
I was curious too as Clerics or the Grave Domain don’t have any insect-y spells. On twitter someone said it was a staff of swarming insects that allowed him to summon the beetle. He also flavored Spirit Guardians for fey faeries. He mentioned not taking Faerie Fire but thst was probably another magic item or something as that also isn’t on his spell list.
His necklace was a Periapt of Wound Closure which allows you to stabilize at the start of your turn. Because Molly went unconscious from using blood maledict, and then Lorenzo immediately executed him, the necklace never had the opportunity to kick in. So unless Matt decides to completely ignore the rules that necklace has no way of saving Molly.
That 9th level spell specifically being Wish, which in addition to being able to duplicate any spell of 8th level or lower, can also be used to literally wish for something and have it come true (pending DM permission and interpretation of the Wish).
Link to the full spell
I found a frame that works great for both puzzles and is fairly affordable here on amazon it looks clean and fits perfectly.
heres the link to Laura's amazing hooddie...
It would be amazing to sell it out , and have the seller wake up to a billion sales in the morning.
I've said this before, but the NordVPN ad bits need to end with a one-shot of Hack the Planet, which literally has a mechanic that involves seeing how long you can string technobabble together.
Need more convincing? It's made by the same guy who made Crash Pandas and Honey Heist.
/r/lfg you can post and explain everything you're looking for and maybe join a oneshot and get a feel for things. Alternatively https://roll20.net/ you should be able to find someone setting up a oneshot maybe mostly for beginners.
Vulnerability and Resistance are applied last when calculating total damage. So you frst roll the dice, add mods then you would double it for the vulnerability or half it for resistance.
This also means that if a creature had an ability to reduce damage like with the Heavy Armour Master feat, that would get applied before doubling or halving the damage.
So if you're fighting a Skeleton with a Warhammer and you rolled an 8 on the dice and had a plus 3 mod, the total damage at the end of everything would be 22 from 2 * (8 + 3), since Skeletons are vulnerable to Bludgeoning damage. But if that Skeleton also could reduce the damage by 5, the total damage would be 12 from 2 * (8 + 3 - 5).
>feeblemind doesnt stop a barbarian rage, or a rogue sneak attack or a warrior skill. wildshape is not a spell and sam know that i think he was aware he wouldnt stop her from wildshaping.
Are you really splitting hairs about feeblemind not shutting off abilities like rage and sneak attack being obvious?
there are obvious differences i didn't think i needed to highlight but i will simplify with this. Everyone can get mad, everyone knows a stealthy approach is usually best, and a warrior learns the hard way how to fight. All of what you cited has a real life component, meanwhile turning into another creature is quite high fantasy.
And on top of all that it is flawed to act as if every dnd player should know feeble mind doesn't turn off class abilities it really is entirely down to what the DM says at the time.
Feeble mind is a powerful spell, if i was dm'ing i would rule maybe you forgot how to hold a sword correctly. there is massive wiggle room when you bring 1 of a stat into the mix.
>is you use wish to do anything else than replicate a spell of 8th lvl of lower you get drawback:
in this example scanlan is using wish to replicate a 9th lvl spell
Ok there is the disconnect. When you come in leaving words out or whole sentences out. What i mean is that i didn't know at all your were talking about somehow recreating power word kill (a 9th level spell) with wish despite wish not able to recreate a 9th level spell.
So aside from that confusion you brought to the table, yeah he would be very weak if he hard cast' "wish" in order to have an awesome effect instead of recreating another spell at a powerful level.
I was just confused why you you were talking about necrotic damage as well as power word kill.
What the hell? That's not what the spell says at all. If any transformation is concentrated on for the full duration, it sticks. Scanlan's higher than level 16, which is the CR of a Planetar, so everything checks out.
Here are the pair I have.
Read definition 2a. I'm not making up some kind of ridiculous philosophical argument; I'm using the literal, actual definition of the word "instrument". Plus, the contract says the assassination merely has to "lead to" Utugash's death. What would be the point of requiring Percy to be the assassin without also requiring that the assassination cause the death rather than just lead to it?
I was thinking this as well. It might be that matt decided to only heal 10 hp for each of the original heads. But the Hydra monster sheet does specify 10 hp for each head. I think the fight was handled really well from a DM standpoint. He pushed the party very hard and if it had gone a few turns longer we might have seen more than 1 death. I think he might have reined it in a bit seeing that the party had effectively no more fire dmg to deal. I am truly surprised that a mage with fire affinity didnt make full use of their repitoire with a creature whose entire gimmick is being defeated by fire. I understand why Liam thought it was a good idea to limit the dmg. because with 5+ heads that thing could likely really fuck a PC up in a turn if not outright kill them. But as a great DM once told me when i was building a character: The best condition to affect a creature with is the "dead" condition. ( i was trying to make a sunder build It was a terrible idea and i didnt see it until he said that.)
Bless is a concentration spell that affects 3 people. Using higher level slots allows him to target one additional person for each slot level above 1st. He wouldn't have to use several spell slots. He can either affect 3 people with a 1st level slot or all 5 of them with a 3rd level slot (or 4 people with a 2nd if he wants to pick one person not to Bless).
The Peript of Wound Closure triggers at the start of your turn.
He never got another turn after he was knocked unconscious.
The others have answered the question, but here's the rule:
> Casting some spells requires particular Objects, specified in parentheses in the component entry. A character can use a Component pouch or a spellcasting focus (found in “Equipment”) in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.
> If a spell states that a material component is consumed by the spell, the caster must provide this component for each casting of the spell.
> A spellcaster must have a hand free to access a spell’s material components—or to hold a spellcasting focus—but it can be the same hand that he or she uses to perform somatic components.
Crazy theory time. Vecna moving so slowly means he's bringing a force that also moves relatively slowly. An army is one thing, but what if he's awakened something that can devour the populations of whole towns?
Telekinesis works with 1,000 lbs. Matt ruled Doty was 500 lbs iirc. Most likely he was going to have Doty ride the broom of flying (400 lbs) and still carry him around in the hamster ball.
I don't have my MM handy for the details on what happens when they die, but here are their normal stats in 5e. They already have plane shift on their spell list, meaning they can move from plane to plane with relative ease. It's also not inconceivable that Matt would also add a spell like scrying to the list, allowing it to more easily track down VM.
At minimum, it may have just returned to Vasselheim and waited for VM to show up, then followed them back to Whitestone.
Damn, that sucks! It wouldn't be that hard to fix if there is a fan video of the intro using the original audio with existing fan art.
Using video download plugins for browsers, someone could download the original first episode and the fan-made video, and splice them together in VSDC. ( http://www.videosoftdev.com/free-video-editor/download ) That video could then be uploaded in place of the existing one(s), and voila! problem solved!
I'd do it if I weren't in the middle of a move, (both apartment and job), but I'm no video pro, anyone could do it.
Not OP, but I'm pretty sure those are all Post-it brand flags. Should be at any office supply store or Amazon. Theselook like the smaller, arrow ones.
You're thinking Revivify. That has a 1-minute cast time, whereas Raise Dead has a time limit of 10 days. As long as they can get a dead character's body and one of their clerics is alive, they're fine. (Granted, Matt has his rez ritual stuff, so not necessarily).
Caleb should new 5 sigils " When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on The Material Plane, determined by the DM. "
As the site you linked states, legal fan content does not include the verbatim copying and reposting of Wizards’ IP (e.g., freely distributing D&D® rules content).
There is a limited set of rules (the Open SRD) that you can redistribute, which is what legal 3rd-party sites like roll20 do. A couple of major tells that a site is using unlicensed content:
There are certain "word spells", called "power words". Here's the description for Power Word Kill:
It literally means that the caster commands the target to die with a single word. No damage, no resistances, no saving throws. Just death. If they are weak enough (have 100 hp or fewer) that is.
It's one of those spells that isn't really interesting at all mechanically, but a caster using it would fill me with awe and dread just because of how cool it is to simply command someone to cease to exist.
You joke, but the dust of sneezing and choking is some fucked up shit. If you fail the save, you are unable to take actions and you only have a handful of rounds before you are unconscious and at 0 hp.
In this particular instance, it was a misunderstanding of the rules.
However, it is technically possible to cast two Fireballs in a single turn, as long as they are both being cast as full actions, not one action + one bonus action (like a sorcerer does when using Quickened Spell). In other words, you would need to take enough levels in fighter to use an Action Surge, then use both of your actions to cast Fireball.
The RAW, as found on page 202 of the PHB, is: "When you cast a spell as a bonus action, you can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action."
Contrary to popular misunderstanding, and contrary to the way Matt now house-rules his games, there is no RAW preventing a player from spending two spell slots in a single turn. In fact, page 12 of the Sage Advice Compendium gives an explicit example of legally spending two spell slots in a single turn by casting a Fireball (as an action), then casting Counterspell (reaction) to protect your fireball from an enemy's counterspell. The reason this is legal is because neither spell is being cast as a bonus action.
But obviously, D&D is all about house rules, and Matt has house-ruled his campaign so that you cannot spend two spell slots in a single turn unless you take his custom Spelldriver feat, which allows you to do it even if one spell is a bonus action.
Nah, they've got it right.
> At the start of you next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from.
It seems that your comment contains 1 or more links that are hard to tap for mobile users.
I will extend those so they're easier for our sausage fingers to click!
Here is link number 1 - Previous text "Oni"
^Please ^PM ^/u/eganwall ^with ^issues ^or ^feedback! ^| ^Delete
It only stabilizes you on your turn, unfortunately. Different from the Death Wards we've seen in the previous campaign.
Ball park number completely pulled from my butt? A century, at least. They'll not only want to cleanse it of all the undead but also consecrate it since it's in a holy city.
The first part will take a few months, just to make sure they got them all. The second will take much longer. Hallow takes a year to be permanent over a 60' sphere. Times that by the size of the Titans and spread across the number of clerics that can actually cast hallow and I'll get you a real answer but, unfortunately, only Matt has those numbers/can make that call..
Thank you; I missed that.
In fairness, the way that its 'a little different' is probably most important in the exact mechanic I was commenting on, sadly.
Here's the 5E version; where it's triggered by "A creature attempts to reach into or pass through the wall" - which is far more interpretive and does not specifically include spells & spell effects in its triggering clause the way that the 3.5E phrasing does.
(I don't normally like rules laywering in D&D because generally that sort of decision is better left up to GM interpretation - but picked up the habit from MTG all the same.)
5E the wall does WAY more damage, but is far less specific and more forgiving about the how & when its triggered - it seems like its absurd damage and effects are tuned in 5E to result in an obstacle more than a barrier - it's wording might as well explicitly say "seriously, just find a bypass" - where 3.5 was "deal with it, you're not going 'around'"; 3.5 also had some gnarly & DM-challenging stuff like the poison layer "kills" if you fail a Con save and a Will save against insanity.
This piece is probably my favorite fanart of Keyleth. It really highlights a lot of aspects of her character, from her relative youth, to the 4 elements floating in her hand symbolizing her elemental wildshape forms. Just a great piece overall.
Art by SurugaMonkey on DeviantArt.
Have you thought of using http://amara.org/ instead? That allows people to create captions (with timestamps) right away, and view and share the video with the captions with everybody. G&S team wouldn't have to change the docs format into captions (which is time consuming).
You are correct.
Point 9 is what you are talking about, proven by this search of "stealthing".
^(Note: I did more research than just this.)
Although "stealthing" is not technically a word, it is slowly creeping into people's vocabulary, as language evolves.
Make sure you find a compilation of all the Nord Verse and You've got Gale. If they ever get sponsored by NordVPN again she needs to be caught up with all the lore :P
Best ofs are probably too out of context at times to know why it's funny or important? So I'd probably go with Oneshots. They still get the feel and dynamic across and since C3 will have all new characters and dynamics anyways you don't need to get to know the specific C1/C2 characters. Plus the lore summary they'll release at some point before C3.
And if she likes it a lot, she has all of C1/C2 to watch inbetween Thursdays with no pressure to "catch up". If you specifically have favourite moments or scenes you can also just show her those.
Fight Club 5th Edition is what Mercer uses. It's great but it's only for ios. If you want a good app for android check out D&D 5 Spellbook Cards.
We know that Caleb wears an amulet to protect himself from being found. It is most likely this: https://roll20.net/compendium/dnd5e/Amulet%20of%20Proof%20against%20Detection%20and%20Location#content.
So the clerics should not be able to find him using any divination magic.
We actually do know the limits of her hydrokinesis. Matt said on Talks Machina that the boon granted in the well was an Eldrich Invocation that allows for the casting of Control Water once a day without using a spell slot. Being that she isn't going to want to damage the ship, her options are limited. She'll be able to redirect Flow to put out Caleb's Wall of Fire, but can't do anything offensive without hitting everyone on the ship.
Under the Add to Cart button is a Subscribe to Series button that will automatically charge and deliver each issue to your Comixology library.
People have given the answer, but I thought I'd source it for you.
>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
Hats off. I didn't get that part. Thanks for clarifying. Though, I'll admit, reading closely, I'm not completely sure the effect applies inside the sphere.
>The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet.
If you are able to use the Reddit Enhancement Suite, you can use the 'filter line' at the top of the page to remove specified subreddits from your front page. You can toggle each filter between including and excluding posts that match the filter.
In this example, /r/gifsound has been excluded while the /r/criticalrole filter is current off.
There's no way they're making "fuck you" money. For starters Critical Role is a corporation. They don't get any of that money, the business does and they either draw salaries or get a dividend payout at the end of the year. If they take that money directly that's called embezzlement, which is a crime.
But even assuming they were doing that.
They may be getting a million a year from twitch subs, but that's a million a year spilt among the 20-odd people who work there. Say the "talent" gets a double share, and you're looking at $1mil split 30 ways, $33,000, with the cast each getting $66,000.
I really doubt any of their sponsors are paying them millions a year for access to Sam Reigal. Most of the companies sponsoring them, like Rook and the Raven, and Grimhollow, are probably lucky to be making a million dollars a year themselves. Probably their biggest name sponsorship deal is NordVPN, and from what I can find their best offers for sponsorships tend to be about $1000-2000 per ad, some really big names might get as much as $3000. So assuming that's the creme of the crop, CR's probably not making more than about (We'll call it 3000x52 weeks) = $156,000 a year from sponsorships. Even if we say I was being really conservative they're probably making less than half a million a year on their ads.
Merch is probably their highest return on investment, but we have no way of even guestimating how much they make out of that, so we're probably safest to just assume that Merch in = bills out and call that a wash.
So that brings the "split" to about $45,000/yr for the crew and $90,000/yr for the cast, before taxes. That's comfortable, but far from any definition of "fuck you" money.
Yeah, it's all been amazingly polished, and although I have no idea how they feel about it, I could imagine the lack of livestream pressure could be nice. I know I'd certainly feel more comfortable in a pre-recording than a livestream. Perhaps they feel differently, but if not I could see that being one reason to continue pre-recording, even if they go back to one group table.
One other benefit is that technical difficulties can just be edited out, and it also allows for fancier stuff like their crazy NordVPN ad series with seamless cuts to totally different outfits that couldn't be done live.
I'm sure there's something to be said for the excitement of being On The Internet(TM) but apart from giveaways, they don't actually interact directly with the stream all that often (though occasionally they do; I think I remember Sam scanning chat for insights or something at one point). But I guess we'll see which they prefer.
I think you're right - I would probably call it "poster tack" or "mounting putty" as a more generic name.
Something like this:
You can buy it for $10 from Wal-mart or
$65 + S&H (no Prime) from Amazon
His first book <em>Blackened White</em> included essays and short stories as well as poetry. He wrote a long essay on heroin dependency for Medium. He also wrote all the songs on his album Odessa.
I use Podcast Addict on Android. I just had to search for the podcast hosted by Critical Role, and not Geek and Sundry, all within the app. :)
So, I'm thinking this whole thing is a narrative geas (not to be confused with the spell). It's probably set on her 1 of 2 ways. Either 1) it binds her to the cult and/or Oban in some. Or 2) turned her into a sleeper agent. Given how things went down and the other imagery we've seen dealing with Yasha, it's probably the first.
I think thats part of it but I’m assuming its similar to this Robe of Scintillating Colors
Which can also force creatures within 30 feet to make a wis saving throw or be stunned
I have that same problem, I found f.lux to be really helpful. It kicks in at night time and changes the normal screen to a softer, warmer tone.
Doesn't work for everyone, but since using it I stopped having to constantly change the screen brightness down to as low as 0% at night, leaving it at 50% all the time.
The Kryn were probably using Bulette, otherwise known as "land sharks". At CR 5, they fit right in at the level range the party is at, and would be far easier for an army to keep control of than a purple worn.
Fjord is Vandren. Vandren is Fjord. Finkel is Einhorn.
I always liked the fan theory that Vandren originally died and was subjected to a Reincarnate spell, thus creating the Fjord we know today. Not remembering making a warlock pact, the accent slips in and out of dreams, the claims of being lawful good while summoning demons, the body hating issues, etc are all circumstantial tidbits until they aren't.
Totally! With Bouldergut and Vera last session, and the Sea Fury Dashilla this week, the M9 are leaving a lot of potential future nemeses in their (literal) wake. It's the greatest gift they could possibly give their DM, to be honest - so many delicious plot threads to bring back later.
Matt tweeted that Dashilla was a modified Sea Hag. Check out all the things they can do, even without DM modifications: https://roll20.net/compendium/dnd5e/Sea%20Hag#content
> A 1st level spell can destroy it when you know where the door is
It's a 7th level conjuration. What 1st level spell can destroy it?
Thank you! First I sketched traditionally, then cleaned up and painted over digitally in Photoshop. Pretty much completely digital past the sketch portion. I used some of the brushes from this pack: https://www.deviantart.com/art/FREE-PHOTOSHOP-GIMP-BRUSHES-Explanation-348274576 and the pencil brush I reeeeally like: https://andantonius.deviantart.com/art/Photoshop-Pencil-Brush-105284502
It was available for the Holidays 2015 - it was the first shirt I ever owned. The original run of the HDYWTDT shirt, and the red logo shirts (if they were out by that point), were out of print at that point). The hoodie is very soft and very warm - I wasn't surprised Sam switched out but had forgotten he did it during the 2015 episode, as well :-} .
There is at least one earlier shirt that's never been reprinted from 2015 (it had all of the character names on it, plus Mercer - I think think I found the original listing for it here and I found another potential one while looking for info on this one. The latter one I've never seen anyone on the show wear that I can remember it's the 8 Bit mug art . I don't remember the story behind these shirts and I don't think Sam ever wore them in a episode but I could be wrong. There's a lot of unofficial fan art shirts around but the first shirt I remember had some support from the group (may have just been moral support :^D ) and the latter I remember more for being on a mug that showed up in Blindspot. The fact both shirts have the Twitch logo on the arm makes me think there was something a bit more official than fan art shirts with these two but I don't know what the story was anymore on what went on here.
Without ritual casting it's one minute. With ritual casting it's eleven.
It also doesn't tend to matter much, especially when you get caught instantly anyway ;)
Here's a copy of the D&D 5E description of onis. They're not devilspawn or demonspawn like the rakshasa, they're just a species of giant. So Lorenzo should be dead.