This app was mentioned in 15 comments, with an average of 2.20 upvotes
I guess I should bog down and (re)read the Matrix section of the core book again.
Luckily the Shadowrun Cyberdeck Aid helped me a lot already. It gave me the dice pools I needed, so at least I didn't have to keep track of the number of dice myself.
I have yet to read Data Trails, is that the big corebook expansion for Deckers/Technomancers?
I strongly recommend using this: https://play.google.com/store/apps/details?id=com.nuedge.Cyberdeck&hl=en
It does all your spreadsheet does (except the part "list of programms owned") and a LOT more! It helps rolling stuff and if you don't like that tells you the rules to roll yourself.
Cyberdeck Aid is pretty useful for Deckers.
And there's a lot of Dice apps, I use this one
aforementioned Cyberdeck Aid, and I've got this die roller on my home screen. Has a tap feature for when you want to reroll, kinda handy.
One word: Cyberdeck Aid. Dammit, that was two words.
Anyhow, if you got Android, this covers everything in the core book. For Data Trails content, you have to wait until the developer gets on with it. Still, this is massive help in dealing with tracking all the stuff. You could use this and track the few programms not in core outside of the app, which should be manageable.
As I never found any limit on preset configurations, I tend to save a lot of different set-ups, Array-wise and Programm-wise, and try to give them helpfull names (eg "sneaky hacking", "legal legwork", "defensive duell", "tracking duel", "idle" and so on). This includes running the configurator programm in a lot of them to be able to switch on the fly. This helps me a lot.
The Android app Cyberdeck Aid is definitely along those lines. Highly, highly, highly recommended. Something like that, expanded for each role sounds close to what you're getting at.
As for me, this project is about streamlining the mechanics into a more elegant, universal system. A reduction in complexity is not just a side effect, it is a core goal of the project.
As for some software, I'm not an engineer; I'm a writer, communication scholar, sometimes musician and occasional game designer. Not making software anytime soon.
This is that app I mentioned. https://play.google.com/store/apps/details?id=com.nuedge.Cyberdeck&hl=en
As much as I'd like to support something like this, the author has mentioned he has absolutely no interest in doing anything for iOS.
Pasha, my first character was a decker, then I went to GM'ing. We still have no idea how close combat works.
It's fine, I'm fine, we're all fine.
Also this, if you use this then the app deserves your money, it's amazing.
Heh. Makes sense. I tried to bodge together something in python that sort of worked, but I eventually finished up using Cyberdeck Aid on my phone instead.
Disclaimer: I've myself never played another Edition than 5th. That said, my input could still be helpful.
From what I've heard, matrix stuff is more clunky in earlier Editions, 5th specifically tries to smooth things out and a) make deckers go in with their team physically (with heavy noise penalties for range and such) and b) tear down the separating wall between meat space and matrix (hacking on the fly very usefull, can happen while others do stuff, ie combat - in game and out of game). so, with you having said there will be a decker, this should be a first nudge in direction of 5e.
3e and earlier are, from what i've gathered, only updates on the same system, while 4e makes a step forward in (in game) time and a large step in mechanics (partly due to in-game developments like wireless functionality). 5e is a little step in time and tries to remedy some mistakes from 4th (like everybody essentially being ably to hack with a simple commlink).
I think there is merit in every Edition (counting 3rd as representative for 1st and 2nd). But I would recommend using 5th. Also, there are decent tools to create characters with and track most of the dice pools, ie chummer5a, also Cyberdeck Aid App, which greatly helps with tracking decker stats, dice and rules on top (a must have in my book, until you really know the matrix rules in and out).
High LOG/Will with more points in INT if you want to bleed on the rigger territory or AGI if you want to go with the team and hack. INT is still a good still to have.
skills in hacking, computer (specialization in matrix perception optional), hardware to fix your own drek. Get skills in regular perception and perhaps automatics with specialization in machine pistols so you can protect yourself. Then take some points in first aid since your logic is super high and so you can patch up your street sam when he's bleeding out on the floor. If high AGI take some points into sneaking and specialize in urban, if not take some points into sneaking and specialize in urban. You are a runner, being sneaky comes with the job.
Next have lots of dosh and think about getting cerebral enhancers into your brain to boost that logic up as high as possible. Then get as good as a deck as you can and get as good as an agent as you can, agents are great and a decker who doesn't have one is in over his head.
Remember to take this like Lot's wife, with a pillar of salt and be who you wish to be. Also you could be an adept decker, those exist. Or a technomancer.
edit: also learn your rules as well as possible, a GM and a player who don't know the matrix rules bog the game down significantly. also apps
I suggest using this if you can:
https://play.google.com/store/apps/details?id=com.nuedge.Cyberdeck&hl=en
for me and the decker in my group it's been fantastically helpful.
I want a version of Cyberdeck Aid for drones.
personally I'm a fan of SR5 Cyberdeck Aid
check this out: https://play.google.com/store/apps/details?id=com.nuedge.Cyberdeck&hl=en
I play a decker and like this very much.