This app was mentioned in 4 comments, with an average of 1.75 upvotes
My game is rather old, used to be pure java/android sdk/raw GL ES 1.0 calls, then moved to libGDX, recently translated to Kotlin. Originally released it half-backed in 2012, then improved many-many-many times. Spent zero $ on promotion. Good download drivers are alternative app stores/app directories like slideme & appbrain, forums like xda & 4pda
Suspended, but now reinstated after appeal PRO version
We are two-person indie startup, we made TetroCrate and few other smaller games.
Now beta testing physical puzzler Magic Hat