As with any graphics application, the real hard requirement, that could prevent the application from even launching, is the graphics API used. In the "Minimum System Requirements" at https://o3de.org/download/ , it says that you need a "DirectX 12, Vulkan-compatible, or Metal-compatible video card with 2 GB VRAM minimum". So, assuming that on windows O3DE can only use D3D12 and nothing else, you would need a D3D12 compatible Windows version (windows 7 sp1 x64 onwards) and a compatible graphics card (your gtx 1050 will do fine).
ok and just to make sure you replace the 3RDPARTY path with your own? you said it built correctly so im going to assume yes, so now you want to build the project SDK
cmake --build build/windows_vs2019 --target MyProject.GameLauncher --config profile -- /m
just change the Myproject with the name of yours..also to make sure the system doesnt slog your computer, add ":2" to the end so it looks like this:
cmake --build build/windows_vs2019 --target MyProject.GameLauncher --config profile -- /m:2
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Here is the full walkthru for projects: https://o3de.org/docs/welcome-guide/create/creating-projects-using-cli/
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let me know if that helps, after building the cmake SDK you will be able to open editor and get started