There are a bunch of beginner tutorials on our website if you want to get started. We released over 100 tutorials ourselves in the past 6 months to help everybody getting into the new engine release. You can find them all on our YouTube channel. We also feature playlists with fan made tutorials. You can always suggest what you would like to see next! We'll try to add it to the list.
iOS support is planned - it's on the R&D section on the roadmap. No ETA so far, sadly, but we are planning to support all systems on the long run! Thank you for being so loyal - we know there are many Mac users who still would prefer to work with CRYENGINE. We hear you and your support is appreciated.
Seems like you have a row of problems with your CryEngine installation :) I'd uninstall the whole thing, then check your specs here. Disable your anti-virus/firewall and update your windows installation. Also, you might need to update your drivers. Then try to install it again. If it shouldn't work, you should grab your logs (if there are any) and contact the support in the official cryengine forum.
EDIT: Also be sure that you install your engine and create your project in a folder where you have enough access rights
Good luck!
can someone maybe upload the launcher somewhere? i cant get past the registration on the website so i cant download it from there, but i have an old account on there so maybe i can sign in on the launcher
edit : nvm i found a link to bypass the registration, here it is if anyone wants it https://www.cryengine.com/get-cryengine/thank-you
edit 2 : welp, didnt matter.. now i just get "Login failed. Server not reachable" in the launcher
I do agree a lot of the guides are outdated, but I think for beginners like us it still helps the concept form.
Also it does not appear that FlowGraph will go away.
"Flowgraphs are great for level scripting, Schematyc is designed to provide more finite control of the objects within those levels."
https://www.cryengine.com/community_archive/viewtopic.php?f=328&t=135747
*Nice Succulents BTW Dude!*
Hello! I am in the same situation.
I have been looking around and their website does appear to have the most "beginner" information available. I have been reading their manual to get a better understanding of the tools. They also have video tutorials including the needed files.
I know we are both kicking pebbles around to understand how a mountain works. Take your time absorb the material. Sit down at night and follow a few tutorials on their website. This will definitely be a self taught process, but if you want your game to be alive you will get there.
CRYENGINE V TRAINING https://www.cryengine.com/tutorials Here is a link to their video tutorials.
BEGINNER'S GUIDE http://docs.cryengine.com/pages/viewpage.action?pageId=23309368
Here is a link to the documents page I found from them. First paragraph in here sums it up perfectly.
"If you haven't used the CRYENGINE Sandbox before, starting to use it may be a little daunting. There are numerous menus, windows and tools to choose from, so it may not be obvious where to start."
Hey there,
regarding FBX supporter, try those video tutorials we have up: https://www.cryengine.com/news/cryengine-master-class-fbx-import We also have loads of other tutorials on YouTube if you need some more help. :)
Yeah I have been giving feedback where I find glitches... Tbh im never sure if you get the messages? I posted here :
https://www.cryengine.com/community/viewtopic.php?f=369&t=132047&start=15
But as far as I can see no one is checking the thread? (I posted the last post on that thread)
> You may get more info at the #coding channel on the community chat: https://www.cryengine.com/community/viewtopic.php?f=126&t=130172
seconding this. There are very few Linux users around Cryengine, so very little discussion takes place concerning Linux support. If you join that channel and talk about what sort of output you're getting when trying to compile, you're much more likely to get it solved.
A reddit post with no info other than "i tried and it didn't work" won't get you much help in comparison.
Not sure the linux target compiles in 5.2 but every now and then a commit is being made that supposedly fixes some linux compile error. Also Crytek is switching to CMake currently which is supposed to have a working Linux target.
You may get more info at the #coding channel on the community chat: https://www.cryengine.com/community/viewtopic.php?f=126&t=130172
Hey! that's a known issue and unfortunately, the only solution for this is to contact support atm. There's more info about it on the official forum in a master thread: https://www.cryengine.com/community/viewtopic.php?f=125&t=133573
it is planned for mid-october 2016 only for CE5 https://www.cryengine.com/roadmap
A game to have Vulkan support, It needs some work from the Software house. conversion to a newer Game engine is possible but time consuming. The vanishing of Ethan Carter moved to UE4 but tooked time.
So, I've found the forum post for the "c++ entity" here:
https://www.cryengine.com/community/viewtopic.php?f=291&t=134214
Someone moved the tutorial to the wiki but didn't include the attachment and such...
There's a lot that could be going on. Instead of creating a monsterous reddit reply chain, join #coding in the cryengine community slack. https://www.cryengine.com/community/viewtopic.php?f=126&t=130172
The CONTENT EXAMPLES section in the video tutorial series is all the same Crytek trailer for CryEngine V.
Check the playlist and all the videos are the same 1 min 23 sec trailer.
Not sure if Uploader is aware or not.
Hmm, this is definitely an error related to GPU. Can you try running the sandboxlegacy.exe?
Also can you upload your game.log from your cryengine directory? It would help a lot finding out whats wrong.
https://www.cryengine.com/community/viewtopic.php?f=126&t=130172 Also you are welcome to join CE community slack chat.
> Can anyone confirm this? Not even the simplest example project? Just...empty editor?
https://www.cryengine.com/marketplace/product/cryengine-gamesdk-sample-project for free... it is just not bundled with engine package, but it is a nice TFPS example with lots of assets.
The website is literally changing each time I look at it with more content, so I expect much more coming soon.
Watched this short batch this arvo and it's looking good: