I don't know much about FlightGear's graphics needs, but pretty much anything over $500 should work. (As a comparison, the extreme X-15 flight here needed 3GB GPU memory and 8GB RAM.)
Thank you for the reply, so these seem to be promising days in terms of VR. To get flight gear to interface with the vive correctly, there could be changes to the rendering pipeline. That way the depth information can be directly provided to the HMD. That would look better than a 2D screen "stuck" to your head.
So really, it is about getting openVR to interface with the rendering in FG.
There is currently a thread! on the dev-list about it, if you want to check it out.
I don't know how the packet manager for Void Linux works, but flightgear does appear if I search for it here. I'd install that and forget about compiling it.
Btw that is a memory-related error, so chances are it is a programming error (such as trying to free
a pointer twice). If you still need to compile from source, try downloading the latest stable release and not the development branch straight from their repo.