> If it worked the way you are looking at it, you would only need a quarter of the playerbase to actually buy the DLC for every single player to play it (in reality, that number would be far less), since they could just queue up straight into it.
I can't understand. First, you describing a scenario in which every Vermintide player has a friend with all DLC. "in reality, that number would be far less" sentence makes absolutely no sense to me.
>That's just doesn't make any business sense, of course they won't let you queue into the DLC maps on your own if you don't own the DLC.
Does /r/pcgaming like "business sense"? Some developers such as Valve have released all maps for free, and their older games such as Day of Defeat (4 maps on release, 6 now) don't even have any in-game purchases.
We changed names a few times, and ran under XPL for one year. That place was such a fucking joke. When I quit they told everyone they fired me, despite half of the admins read and replying to my letter of resignation, and threatened to sue me for breaking their NDA, which was a joke in-of-itself.
The game itself was small, with maybe 300-400 competitive players at its height.
I don't know if DoD:S has much of a player base anymore but that game is stupidly fun and a lot more challenging than CS:S imo. I spent way too many hours on it after I trying it on a free weekend many years ago. First game I bought in digital form also. Oh the memories! 2005 feels like yesterday.
Probably not.
Store -> Stats -> Top Games By Current Player Count shows that it's not even in the top 100 (so, less than 1920 players in the last 24 hours, by the current numbers).
http://www.dayofdefeat.com/stats/ hasn't been updated since September 12th, despite being a "Weekly Status Report". Not a good sign.