Good article, but I’d like to quibble with this bit:
>Observant viewers of the game’s screenshots would also see the options at the bottom of the textboxes; these options are a default feature of free visual novel development software Renpy. While Renpy is a legitimate development tool, it is not something you would expect a professional company to use.
The options at the bottom are also characteristic of Naninovel (a paid visual novel plugin for Unity); there are examples in the official documentation. The font used in the game’s textbox is Arial, which is the default Unity/Naninovel font, and most notably, the screenshot of the settings menu includes refresh rate in the resolution options drop-down--something which is standard in Naninovel VNs but which, as far as I know, Ren’Py doesn’t support at all (certainly not as a default feature).
I’ve played a lot of Ren’Py games as well as dabbled a bit in development and never, ever seen a single one that had refresh rate on it. Even having a drop-down menu for resolution in a Ren’Py game is nearly unheard of; the vast majority of the time, you can only switch between windowed and fullscreen modes. It’s technically possible that the developers here have modified Ren’Py (or another engine) to look like Naninovel/Unity, but given the lack of effort put into everything else, I doubt it.
On an unrelated note, the official support email listed on Steam for the game is “”. Because a subsidiary of a major company would totally use a Gmail address instead of their own domain name, right? lmao
For your specific case, I'd recommend RenPy. You'll need to edit or add some python to make it work, but it should be enough for you to dip your feet into making visual novels.
I wouldn't use Unity with just its core installation, though it's been used in localization projects. If you pick up NaniNovel, then you're good to go. Unity is capable of porting to all major platforms and is generally a more feature filled engine, and is made by an organization with an utterly enormous community. Naninovel is the new kid in town with a lot of features that utilize all of what Unity has to offer. You'll need C# experience to make the most of it, but it has integrations with visual scripting tool and a markup language that doesn't require C# knowledge to use. There's a support server for people who need help, supported directly by the maker himself. I'd recommend it to anyone who is serious about making visual novels as a developer, or a dedicated hobbyist if you have the money.
RenPy has been the king for a long time with a huge amount of PC releases. It's free and generally has been the most widely used engine in the west over how accessible it is. It can be used to put together simple visual novels quickly and easily. You'll need Python knowledge to make the most of it, and the documentation is rough, but there's also a server and forums for it. I'd recommend RenPy for most anyone looking to publish to PC for the first time.