Didn't realise that; checked their website, and it says: >Prepackaged builds will be available through the releases page on the repository once the initial process of transitioning the project is completed enough for the first release version.
Releases page is showing a little progress towards v3.0.3; hopefully it takes off. I hear this fork was the one with the most steam behind it.
GitHub is a technical website mostly for software developers; you'll usually only find source code there. You'll find executable, compiled versions on the GitHub Releases page (if the project has one) or on the project's main site.
In this case, it looks like the developers of this fork host release executables at their website: https://tenacityaudio.org/
if you don't know how to edit (like, anything), find someone who has experience in editing and hire them
if you do know how to edit, edit.
if you want to learn to edit, choose a software you're going to use long term (not strictly required but it's better to not have to learn everything again), even if you change something about your system or other stuff. paid or free, matters to you, not me.
software I personally recommend:
tenacity (audio editing, basically audacity but see this on why NOT audacity)
Recently, 2 forks came into play.
Audacium (had to add that one to my dictionary)
You can watch a short video of them here.
I removed Audacity from my system after hearing about this telemetry BS. Even though it's not in the Linux version yet, they may not provide updates to the Linux versions since 99% of the Linux users will probably jump ship and head to Audacium or Tenacity or both. I have both on my system right now so the next time I edit audio I'll try them both out.
Audacity is dead, new fork is Tenacity (here's the reason why: https://github.com/tenacityteam/tenacity#motivation)
Otherwise I pretty much agree with everything
I don't have a particular distro recommendation, but lot's of people use Linux over in r/godot. Aside from it's users, many Godot core devs also use Linux, so you know you're in good hands.
Other FOSS software for Linux game dev: Blender, Material Maker, Krita, Libresprite, Inkscape, ~~Audacity~~ Tenacity, Helm, Ardour ... it's really crazy how much quality and production value you get from free and open souce software nowadays.
The GDQuest channel made an overview over some of these tools on Linux. I think he uses Pop OS.
Governments want to spy on their people for sure, but audio editing software like Audacity is probably not a priority for any of them. Seems like more effort than it's worth unless there are a lot of journalists or oppositional voices using Audacity. Governments are mostly focused on breaking end-to-end encryption right now. And if they wanted to turn Audacity into government spyware they wouldn't warn people beforehand. I value privacy a lot and I don't trust governments, but even I have a hard time getting on board on that whole conspiracy.
That said, I would recommend using a privacy friendly Audacity fork instead since no data collection is always better than any data collection. Tenacity is the main one, which you can find on tenacityaudio.org and GitHub. There's also Audacium which is available on GitHub, but that project is on hold.
By the way, /u/MissHere can you please add Tenacity and Audacium to the /r/GoneWildAudible wiki?
It depends on your definition of spyware, but the program unfortunately went from a community supported application with (what I believe was) no internet connection features to one where it sends data by default.
Most people already uses applications that do this (knowingly or not), but for those who (understandably) want full control over what kind of data is sent from their computers, Audacity is no longer a good choice. The program is still freely licensed so a team calling themselves Tenacity have forked a version of Audacity without the problematic features included and they are currently working on a full release for all the major platforms.