This app was mentioned in 46 comments, with an average of 2.43 upvotes
Really awesome writing here, however, I'm not a fan of Auro's art. I've seen games with pixel art that are renowned for its art style.
Take a look at some screenshots
This game is butt ugly.
Auro doesn't meet your 'free' criteria but it does meet the others in spades. It's two bucks and is the only mobile rougelike besides nethack that has enough depth and fun to have held my interest for years. I've come back to the game more times that I can count and each time I'm pleasantly surpised that it is still fun. There is so much room for emergent behavior and the difficulty can get so intense that boredom just doesn't enter the picture.
Of all the phone rougelikes I've played, I have sunk more time into Auro than any other game on my phone. It might seem simple at first, but it is complex, difficult and gives rise to fantastic emergent behavior as the difficulty increases. Also really fantastic game design with no-hassle controls.
link: https://play.google.com/store/apps/details?id=air.DinofarmAuro&hl=en
Auro is a blast to play. It's a turn based strategy game built around the idea of pushing your enemies off the edge of the map. It even has an adaptive difficulty mode that tracks your skill level so the game always remains challenging.
Merchant is a free game that casts you as a RPG shopkeeper. You give adventuring parties orders for raw ingredients, then you craft and sell them. It's a nice tidy game play loop that lends itself to short bursts rather than binges.
I don't think they've been updated in a long while, but I'd also look for Spelltower and Drop 7, and of course, Threes.
Trailer: https://www.youtube.com/watch?v=fWw37ouzBe4
Dev here! The game is also available on Google Play, with the same discount: https://play.google.com/store/apps/details?id=air.DinofarmAuro
Sale lasts until tomorrow - let me know if you have any questions.
Auro is probably the closest I've found Hoplite, shame it got abandoned by its devs.
https://play.google.com/store/apps/details?id=air.DinofarmAuro
Here's the link to the Play store.
Auro: A Monster-Bumping Adventure
Auro came out about a month ago on iOS, and since then we've been working on a seriously intense patch that not only improves the game for advanced players but also makes the game a lot easier to learn. We got a lot of feedback on our tutorial, and we've made huge improvements there, too.
Anyway, Auro's a super-fun game to play. It's a turn-based, randomly generated tactics game - one that really fosters creative decision-making and that you can play for years. The game's slogan is all bump, no grind, because it's all about bumping monsters into the water, and it never wastes your time with chores or false decisions.
The Screenshots!
The New Super-Hard Caves - Stage 4 is now a "soft cap", making defensive play less of an optimal strategy.
New KISSIE RATS - Kissie Rats deal 0 damage when they attack you - it's just a kiss! Then they run away and get all shy.
Casting BLAST! - Blast kills 3 monsters in a line and pushes you backward.
The New reduced-length tutorial - Just 10 tutorials are accessible up front.
Bonus Question: Working our tails off on Version 1.29, which we'll be submitting in a couple of days.
Buy the game on iOS ($2.99)
And on Android ($2.99)
Auro: A Monster-Bumping Adventure
We started working on this game almost five years ago. It was finally released on iOS and Google Play earlier this year. Got pretty awesome reviews - currently has a 91% on Metacritic.
Here's a screenshot of a pretty tough situation. If you notice, all of the art is hand-made pixel art. No vector stuff anywhere, no true-type... it's all hand made. Took our artist, Blake Reynolds a lot of time.
Here is another screen, at 1x size.
The game is very deep for a single-player game, very low randomness, and unique in a lot of ways. We've been working super hard on a crazy huge update, the 2.0 update, which you can learn more about at http://www.dinofarmgames.com.
Grab the game on iTunes | Google Play
Oh, also, we got GREENLIT and are coming to Steam pretty soon!
Doesn't make sense. There has to be more. This game isn't listed yet https://play.google.com/store/apps/details?id=air.DinofarmAuro neither is Minecraft
This game is completely great.
Has anyone asked the developer to bring it over to Android? Same team that did Auro. https://play.google.com/store/apps/details?id=air.DinofarmAuro
You'd probably like Auro. It's like a spiritual successor to Hoplite with a much heavier puzzle feel.
https://play.google.com/store/apps/details?id=air.DinofarmAuro
/r/auro
Auro: A Monster-Bumping Adventure
App Store | Google Play | Website
A turn-based randomized dungeon crawler with a deep, unique core mechanism: bumping. It's all about bumping monsters into the water. Carefully balanced and fun spells combine with each other to create awesome chain reactions, and a "single-player ELO" system keeps you coming back for years and years. 100% hand-made pixel art and an original thematic soundtrack! Took our team (Dinofarm Games) over four years to make this game, and we're gonna keep working on it for years to come.
Screenshots:
And here's a trailer for good measure.
Sorry that should have been Auro: https://play.google.com/store/apps/details?id=air.DinofarmAuro
Fine, I'll do it myself: https://play.google.com/store/apps/details?id=air.DinofarmAuro
Wat.
https://play.google.com/store/apps/details?id=air.DinofarmAuro
https://play.google.com/store/apps/details?id=air.com.forestmoongames.microguead
These are the links it missed.
Wrong game. Apparently this game doesn't show up in search results @_@
here's the link: https://play.google.com/store/apps/details?id=air.DinofarmAuro
Projection: Auro: A Monster-Bumping Adventure
Promotion Type: Exposure / Awareness / Feedback
Promoter: Keith Burgun, lead designer @ Dinofarm Games
Platform / Price: iOS / Android $2.99
I started working on Auro back in late 2010. This year, it finally came out. We're a tiny team of about 2-3 people all working our tails off with very little money (we raised about $14k from a successful Kickstarter campaign in 2012) because we believe strongly in this thing.
What is this thing? It's a turn-based tactics game all about bumping monsters into the water, but it's really kind of revolutionary in a lot of ways. For one thing, it's one of the deepest most skill-based single player games ever made. But it's also got a lot of "play" to it - you really have to get creative and try lots of crazy stuff to win.
Oh, and that's another thing: the games take place in a "match" setting. It's not just "get the highest score... you ever got? Or something?" There's a score goal for every match and if you reach that, you win the match. Win enough matches and you rise on the single player ladder. The game adjusts its difficulty between games to make sure you are always playing a game that's hard, but not too hard.
It has really nice animated pixel art, a huge thematic soundtrack, and is something you can play for years and years. I hope you like it!