This app was mentioned in 2 comments, with an average of 3.50 upvotes
I bought this game back in 2010 that's pretty similar. https://play.google.com/store/apps/details?id=net.flaminglunchbox.curvy
Honestly though, most puzzle games aren't that original.
Games that I've complete:
Divinity: Original Sin: Fun isometric RPG. I technically beat it in 2015 even though I've started playing the game around December 2014. Starts out really strong, ends pretty weak. I liked how the game was relatively hands-off, if that makes any sense. I'm planning on playing the enhanced edition sometime this year.
140: Indie platformer where timing of your jumps is synced with the music. Very short.
Aquaria: Indie Metroidvania. I really wanted to love this game, but it frustrated me towards the end. I think it tries to pull off being an incredibly atmospheric game, but I think the graphics, especially the animation, feels too cheap. Ending is a lame cliffhanger that will never be resolved because the developers have a falling out with each other.
Coming Out Simulator: http://ncase.itch.io/coming-out-simulator-2014 Really short Flash game. I dig the art style.
Curvy: https://play.google.com/store/apps/details?id=net.flaminglunchbox.curvy Just a puzzle game that I've played on my phone.
Fire Emblem: Path of Radiance: The first GBA Fire Emblem game. It's supposed to be a relatively easy FE game although I've accidentally made it for myself by not using forged weapons for half the game like a dumbass. The sequel Radiant Dawn is supposed to be better, but the length of that game is daunting.
Freedom Planet: The Shovel Knight of the Genesis/Sega Saturn. Borrows heavily from Sonic, Rocket Knight Adventure, and Gunstar Heroes. Winded up liking this more than vanilla Shovel Knight.
Gunstar Heroes: Played this after people kept on mentioning Freedom Planet borrowing heavily from it. Funnest 2d platformer boss fights I've ever played. "Where has this game been all my life."
Hatoful Boyfriend: VN where you date pigeons. There's basically two games, the lighthearted dating simulator that pokes fun at VN tropes, which I thought was meh, and a pretty dark kinetic novel after fulfilling some requirements, which I liked far more. I consider the kinetic novel section to be the "real game."
Invisible Inc.: Fun turn-based stealth game. I have a lot of fun with this game. The fact that this game and Mark of the Ninja, another stealth game, were made by Klei Entertainment just goes to show that they really understand how stealth games work.
La-Mulana: Indie Metroidvania tribute of MSX games. I absolutely love this game, although fair warning, you have to have a particular mindset to truly enjoy this game. This game very much doesn't hold the player's hand. It respects the player's intelligence as it tries to royally fuck over the player. I wish more games were like this.
Loren the Amazon Princess: An RPG that's build on top of a VN engine. I see this game as a curiosity, and it sorta reminds me of people trying to sincerely create paintings using MSPaint and succeeding. I still argue whether I liked the game because of this fact or whether I liked the game for its own sake.
Octodad: Dadliest Catch: QWOP game. Pretty cool premise. Like most QWOP games, I oscillate between laughing and being frustrated. It's definitely very fun to spectate and is a staple in speedrunning marathons.
Paper Mario: Fun JRPG. I dig the art style. I think most people like the sequel better than this one.
SC2VN: A free VN made by some dudes from /r/starcraft. I mostly couldn't get into the story because I'm jaded with the glamour of esports pros. I don't really follow the SC scene, which is important to note because the characters are obviously based on real pros.
Shadowrun: Dragonfall - Director's Cut: I've already played the original Dragonfall before this. My praise for the vanilla version extends to this one. Dragonfall is a game with no bloat, no pointless quests or grinding or any of that crap that plagues AAA RPGs as a way of artificially inflating the amount of hours needed to complete the game. Every part of the game either advances the storyline or reveals more about the characters. Nothing is wasted. No VA is a feature, not a flaw. There are subtle chances to the dialogue that wouldn't work if the game had VAs.
Shadow Warrior: Fun FPS. I had less fun playing on Hard Mode in my first playthrough than playing it again in Casual Mode with my fully upgraded dude. For a game that advertises itself as killing dudes, it had a surprisingly good story and VAs, all other things considered.
Shovel Knight: I played the vanilla version as well as the Plague Knight expansion. Shovel Knight's levels are smoother and more technically well-designed, but I had a lot more fun playing as Plague Knight. Shovel Knight feels boring in comparison. I winded up doing a Shovel Knight and Plague Knight playthrough at the same time, which is great in allowing me to to compare the two.
The Royal Trap: A VN that I really liked. Comparing this game to stuff like The Walking Dead and Life is Strange just shows to me that once again, no VAs > VAs. For one, the game has legit branching paths. And by branching paths, I mean that after the prologue and the first 4 chapters, the story splits into 4 paths, which each have 3 more chapters. So, in total, you have the prologue, chapters 1, 2, 3, 4, 5a, 5b, 5c, 5d, 6a, 6b, 6c, 6d, 7a, 7b, 7c, 7d, and various epilogues. Compare that with the paltry branching of Life is Strange. And of those 4 paths, you can have the good ending, the bad ending, and the neutral ending, which bumps the total to 12 endings. This, plus 2 more endings and another ending, bumps the number up to 15 endings. And this doesn't count the minor changes in each endings depending on your choices.
The Stanley Parable: And to contradict what I just said earlier, this game is really hard-carried by the VA, not that the writing, music, and environmental design are bad by any means. I thought the entire game would just be a condescending polemic on how choice is an illusion, but I was pleasantly surprised that this wasn't true.
World End Economica Ep. 1: Great kinetic novel. I was distraught when I finished the novel and realized it was part of a trilogy. Already got the second one and am waiting for the third one before reading both.
Analogue: A Hate Story: A VN that honestly reminds me a lot of Her Story (or more accurately, Her Story reminds me of Analogue: A Hate Story since I've played this game first). Cool premise, character motivation mostly believable.
Hate Plus: The sequel to Analogue. It expands on one of the characters of the first one. This game had this cool design choice where after reading some of the entries, the game would force you to stop playing and you have to wait for ~1 day before continuing. Pretty cool, and it honestly makes the game feel more real. Thankfully, there's a way to skip this if you want to replay the game. I think this game is the stronger of the two.
Her Story: I kinda get why people were hyping up this game (although I preferred Analogue: A Hate Story/Hate Plus more). This game lends itself to fan theories and online discussion on what truly happened. I felt like the game could've used more structure.
Asphyxia: A VN with characters based on English Romantic poets. I think the game telegraphs itself too much if you know a lot about the poets' lifes, but since I don't know anything about them outside of their names, the plot doesn't feel that predictable. Very charming art style.
Dejection: An Ode: The prequelish to Asphyxia. Meh art style. I honestly don't think it added a whole lot to understanding Asphyxia, but it was free, so meh.
To the Moon: Not To the Moon proper, which I've finished last year, but those free holiday minisodes. Not much to say about them except that it fleshes out the world and the main characters a bit more.
A Bird Story: From the same dude who developed To the Moon. I played this game because the sequel of To the Moon will apparently feature the kid.
Lullaby/The Mirror Lied: Two games also from the same dude. They were okay, but at least they were free. The games feel like the gaming equivalent of sketches.