This app was mentioned in 27 comments, with an average of 4.22 upvotes
Fuck yes, this will be awesome if it's kept properly updated with frame data.
I'd recommend having a look at FA-Tool and checking out some of the features they have there, such as punish a move that shows which moves your character can use to punish another characters move on block.
Thanks for doing this!
So i always see people saying things like "Is x -4 on block?" or "How do i punish turn punch with ryu?" and i just wanted to spread the word about FA-Tool.
It's an android app with some really useful features (And it's completely free with no paywall whatsoever). You can put in a move you would like to punish and it brings up all your characters moves that can punish it and what the frame gap is that you have to perform that move. It also contains all the frame data and allows you to store notes about specific matchups.
Not really a question i know, but hopefully it's useful to someone.
download this
>https://play.google.com/store/apps/details?id=com.fullmeter.fat&hl=en
Android/Iphone app with all frame data and frame trap calculators for each character in both SFV and SFIV.
Hmm, you may have issues with seeing the input macros then. Subreddit style just allows you to see all the extra bells and whistles we've applied to specifically our sub.
Another option is to view these tutorials on the FA Tools app. /u/D4RK_ONION wrote this great app which has been incredibly useful for both SFIV and SFV and he did a great job at formatting these posts into the tutorial section of the app. Check it out.
There's an app called "FA-Tool" with pretty nice information on that, check it out.
Google Play
iTunes
I use the one for iOS, I hope it's the same as the one in the play store.
Edit: Don't confuse links with cancels though. Some special moves can be linked after a normal, some can be cancelled and some both.
I think Ken's shoryuken can be linked and cancelled from cr.lp.
Same result, different timing.
Learn your main character's startup on their most useful normals/combo starters. Eventually you'll know all of your characters frames (or the necessary stuff).
Next begin to figure out what your opponents moves are on block. Don't sit down and try to memorise the whole frame data book for each individual character, that's pointless. As you begin to fight different characters that give you trouble, start to read up on their frame data. The important moves that they can use will stick with you, so that you only maintain the necessary info.
You don't need to worry about active frames/whiff recovery and stuff like that, only in VERY specific scenarios, 99% of the game is knowing your opponents frames and knowing which of yours can punish in time.
For example, if you were fighting a yang player, and he kept doing the second hit of rekka on block, but couldn't distinguish between the strengths, you could just check his frame data and find that LP/MP/HP second rekka are all -5/-8/-10 respectively, so what you would do is always assume it's -5 at best and use any of your 5 frame moves (or faster) to punish. Simple. As you begin to read more you'll remember it with ease.
If you have a smartphone I recommend downloading the FA Tool for Android (can also find it on iOS afaik). It's made by a friend of mine in our local scene and is really helpful and quite popular in the FGC. It has quick and easy access to every characters frames (up to date), and has space for writing notes etc. It's quick and easy, can check it between matches and stuff.
That's it. You'll start remembering more with time. Good luck!
https://game.capcom.com/cfn/sfv/character/
Click Character, click Frame Data.
You need a login.
Alternately https://play.google.com/store/apps/details?id=com.fullmeter.fat&hl=en_US&gl=US
FA-TOOL for android phones (they also have an iphone app)
Put in your character, put in theirs and put in one of their moves and it tells you which of your moves can punish it.
When i'm playing online i'll pop this open with my character and once i see who they are playing i check some of the specials of theirs that i'm unsure of.
To echo everyone's comments here, I'd recommend reading up on frame data for each characters moves and seeing what you can punish. If you have a smartphone I'd use FAT on google play as a handy way to have frame data on hand.
After that you just have to hit training and figure out whats punishable. Generally, anything that's -3 or greater is punishable, but it's dependent on spacing as well. Say you're trying to see what you can punish with an SPD. Go to training and record the dummy to do that certain move and then hold up. If they jump out of the SPD, it won't work.
As Zangief, if you block any of your opponent's moves that are -5 or greater, your go-to punish is going to be SPD (5 frame startup). If it's -4 you'll only be able to get in a crouching LP (and a possible link to super). And unfortunately, Zangief doesn't have a 3f normal, so if it's -3 your only punish will be Critical Art.
Basically you'll just have to gain experience punishing each characters' special moves through experience in both training mode and online matches. Over time it'll become a natural part of how you play.
And after you're comfortable doing regular punishes, you should look up some Bafael videos or read up on optimal crush counter punishes for opponents who whiff reversal DP's and such.
The Street Fighter IV guide by Prima was essential when I was getting started back in '09.
Nowadays, I use an app to get up-to-date information (like the FA Tool)
For frame data: FAT Online or FAT for iOS or Android
For hitboxes: This site or Frame Trapped
Suck my dick Prima.
FAT app should help you get the information you want. It has all the frame data, combo routes, calculators, and more.
https://play.google.com/store/apps/details?id=com.fullmeter.fat
The OP mentioned FAT multiple times:
https://play.google.com/store/apps/details?id=com.fullmeter.fat
Um... Android version is here? https://play.google.com/store/apps/details?id=com.fullmeter.fat
For various reasons the websites which had all of the SFIV data (eventhubs, wiki.shoryuken.com, r/streetfighter wiki) either have no, or poorly updated data for SFV.
There's several free apps you can get for android and IOS, unfortunately what I would consider the best one, V Frames, is no longer being supported, FAT is probably the most popular, it has a lot of features.
https://play.google.com/store/apps/details?id=com.fullmeter.fat&hl=en
https://itunes.apple.com/au/app/frame-assistant-tool/id886775464?mt=8
If you want something on desktop, the only free option I know of is Tool Assisted, which is a bit obtuse. http://toolassisted.github.io/OKI/
It depends on the advantage on block of the move.
For the target combo LP into MP, you will get countered on block. This is because if they block the MP, it is -6 on block. This is an unsafe move. That means they can hit you with a move that startup in less than 6 frame and you can't recover in time to block it.
I suggest you look up Bafael's character guide to find a good hit confirm.
https://drive.google.com/folderview?id=0B8nYBll9XJeOTURLTTJjeWg1amM&usp=sharing
I don't play Nash, but it seems most Nash go for cr.MP link into st.MP if hit then cancel into HK.Sonic Scythe.
A good place to find frame data is the FAT app or website:
https://play.google.com/store/apps/details?id=com.fullmeter.fat&hl=en
1. They're CPUs, not real people. They don't read they just react, they're no real way to learn how to beat them without really cheesy stuff unfortunately.
2. This is character knowledge. It's a about learning about every characters frame advantages and options. Frame data can be found in many places, for example the srk wiki and if you have an andoird or iPhone I strongly recommend an app like frame assistant tool because of it's convenience. Frame data is simple enough conceptually, if something is +2 on block for example, it means the attacker has 2 frames to act before you can, mean if you attack with something that takes the same amount of time, the defender would lose. Similar but oppositely, something that is -2 allows 2 frames for the defender before the attacker has recovered. If something is -3 or more, that means you may have enough time to actually punish the attack by responding as soon as possible.
Where this gets complicated is that it is not just about knowledge and rote memorization, but the ability to recognize and capitalize on the moves fast enough, alongside recognizing that sometimes moves can be spaced to make punishment impossible, even with highly negative attacks.
Feel free to ask questions about frame data, I know it can be daunting to new players but I'd be happy to explain it in more detail.
3. This follows from above, there's not a universal set of properties for EX moves. Some give armour, some invincibility, some range, some juggle potential and some just damage. Knowing this about your character is great, but its important to know it about your opponents character as well.
I'd also suggest you stop wasting your time with survival if you want to see any actual improvement. CPUs react impossibly well and can't be conditioned, losing to them doesn't indicate any lack of skill, and winning against them hasn't taught you much. Casual matchmaking and battle lounges are what I'd recommend if your internet is reasonable.
This one:
https://play.google.com/store/apps/details?id=com.fullmeter.fat
I feel it's an essential tool for improving.
FAT - https://play.google.com/store/apps/details?id=com.fullmeter.fat&hl=en
Although i dont thinks it's updated yet
Check out this app, I've found it super helpful for answering those types of questions:
https://play.google.com/store/apps/details?id=com.fullmeter.fat&hl=en
You don't just listen to the theme song and become inspired? Works for me..
Here are the basics:
https://www.youtube.com/watch?v=iu6iUrn9HIg
Here is what you shouldn't do:
https://www.youtube.com/watch?v=yMl7d8TJNn0
If you have a smartphone or whatever, download the FAT app:
https://play.google.com/store/apps/details?id=com.fullmeter.fat&hl=en
This way you can understand your moves a little better and make ideas for frame traps. If you're not concerned with frame traps yet, at the very least it will help you figure out which buttons to push and which buttons used for punishing. If you need help on frame data, I can explain some core concepts.
A few Rashids to watch and learn from are Lamerboi and Alex Valle. Valle understands footsies but I think he's been out of the scene in terms of competition and isn't as good as he once was.
....Ironically Rashid is considered a Marvel character by a few folks. So....
...About getting into SFV. It's pretty easy. The execution is relatively simple with a few quirks here or there like timing, but for the most part it isn't bad. You'll want to learn your buttons of your character first, then play around with your V-reversal, learn your supers and v-trigger stuff. The system is fairly simple and easy to use. The difficulty of this game is mostly with character match-up knowledge which you will mostly learn through playing the game (and presumably getting beat, such is the nature of learning).
Ultimately it's not a hard game to get into and is quite enjoyable when you get the idea down.