This app was mentioned in 3 comments, with an average of 1.00 upvote
A few weeks ago in the morning I saw a simple, straight forward post looking for a 2D artist to work on One Tap Chef. I replied, got a reply back within the hour, threw together a concept by the end of the day, and had a publishable build by the next day.
As of yet, it doesn't have a lot of followers or a lot of ad revenue, but it was pretty nice to answer a post one day and have at least a portfolio piece by the end of the next.
On my phone, One Tap Chef. It's a mindless little game where you only try to beat your own score. It takes up the same slot on my phone that Doodle Jump used to fill.
At home, Animal crossing. No idea why, the game is old as hell, but it's peaceful. It's nice being able to wander around my fake town, tend my fake garden, organize my fake house, and get a fake cup of coffee from the museum coffee shop. I'm just sad that the online feature is toast so I can't get an upgraded Nook N' Go.
This sounds pretty fun, but it's way to big in scope.
For your first project, you'll want to stick closer to this, this, or even this.
You don't really want a lot of art, and specifically not a lot of animation. If you have a lot of characters or a lot of animation you will need to either partner with an artist and stop being a solo dev or take a lot of time to learn and prefect animation, drastically slowing down your development.
Stay away from multiplayer. Multiplayer needs both a lot of fairly complex work to set up and a steady player base. It's much better to get a single player game with solid mechanics than to let players sit in an empty match making lobby.
Finally, I know you might be excited about this project, but you might want to put it on the back burner until you have had more practice or get a team together. Focus on making some smaller, simpler games which you can release in about a month each. It's better to have your name on something that's out in the world than be tied to a project in development hell.
Sorry to be so negative. I'm less saying don't do this project and more saying don't do it alone, but whatever you decide, good luck.