This app was mentioned in 37 comments, with an average of 2.14 upvotes
On a side note, if you are looking for something similar on Android, try Pixel Heroes. It may not be that deep and doesn't have "resolve system" but it's good nevertheless.
I ended up putting in like 50 hours into Pixel Heroes
It's a lot like Darkest Dungeon, but harder. Easily digestible for stop and go gaming while still being deep enough to keep you coming back for extended play periods.
Pixel Heroes is very similar. I've enjoyed it, and it has a lot of nice charm, especially with the random encounters and party character interactions. Worth taking a look. https://play.google.com/store/apps/details?id=com.headupgames.pixelheroes&hl=en_US&gl=US
Surprised this hasn't been mentioned: https://play.google.com/store/apps/details?id=com.headupgames.pixelheroes
One of the few Android rogue-lite games with a party is Pixel Heroes: Byte & Magic. It can be played portrait or landscape. I usually played landscape as the UI was larger in the mode.
When you start, you choose up to three heroes from a randomly selected pool. As you play, you can unlock a total of 30 heroes that can be part of that random pool at the start. There a bunch of different classes that are basically what you were describing: warriors that do best up front tanking with a shield, DPS that do best in the back, healers, and hybrids that are in between.
The game has a position system where certain abilities and skills can only hit certain spots in the enemy's group, so your party's composition and order matters quite a bit. The downside is that because the starting options you can choose from is randomized, you may not get what you want.
There's a town to buy/sell items. Equipping some items and spell books can change your character's abilities and their range. Like a sword maybe can only hit the front row, but switching to a spear can let you reach farther. One spell might only hit a single enemy, while a different spell hits everything. You can swap items when you're out of combat.
At the town you can pick from some randomly available quests. Head towards the quest you picked and hit some random encounters along the way. Once you get into the dungeon, the order you run into things is random, but the types of monsters tend to be the same within that type of dungeon. Like the fire related dungeon tends to have fire monsters. You can kind of become familiar with what works. Such as getting some water/ice damage stuff before going to a fire dungeon.
As you beat monsters and open chests, you find weapons, gear, and spell books. You can change gear out if combat, so I sometimes kept items in case I needed a certain damage type. There is limited inventory space, so there is some struggle to keep good items.
At the end of the dungeon, there's a boss to fight. After, try to get back to town. Do your best not to die. Wipe and it's game over. Losing a character early can easily end your game. I haven't played in awhile, so I can't quite remember what happens when you only lose one or two characters and get back to town. It's either always perma-death and you have to recruit a new random hero OR you get the option to rez. A full wipe is definitely a complete game over, though. Because of the random hero availability, sometimes your next party will do terribly and you'll be back to the beginning really quick.
The game has multiple areas, multiple difficulty settings, and can be HARD. Although, if you like roguelikes/rogue-lites, it's probably your kind of hard.
Everybody and their mother-in-law already knows that game bot, lol. Link to this one next time, OK? Thanks!
https://play.google.com/store/apps/details?id=com.headupgames.pixelheroes
Check out pixel heroes while it's on sale.
Darkest Dungeon is pretty unique. I mean, most roguelike/rogue-lite games don't have parties, let alone the level of party customization.
One of the few Android rogue-lite games with a party is Pixel Heroes: Byte & Magic. You choose up to three heroes from a small pool, around ten, of randomly selected heroes. As you play, you can unlock a total of 30 hero options. The game has a position thing kind of like Darkest Dungeon, where certain abilities and skills can only hit certain spots, so your party's composition and order matters quite a bit.
There's a town to buy/sell items. Equipping certain items change your character's abilities. You can pick from some randomly available quests. Head towards the quest you picked and hit some random encounters along the way. The order you run into things in the dungeons is random, but the types of monsters tend to be the same within that dungeon. So you can kind of become familiar with what works.
As you beat monsters and find chests, you find weapons, gear, and spell books. You can change gear out if combat. There is limited inventory space, so there is some struggle to keep good items, like Darkest Dungeon.
At the end of the dungeon, Fight a boss. Try to get back to town. Try not to die. Wipe and it's game over. Losing a character early can easily end your game. I haven't played in awhile, so I can't quite remember what happens when you don't completely wipe and get back to town. It's either always perma-death and you have to recruit a new random hero OR you get the option to rez. A full wipe is definitely a complete do over, though. Because of the random hero availability, sometimes your next party will do terribly and you'll be back to the beginning really quick.
The game has multiple areas, multiple difficulty settings and can be hard, but if you like Darkest Dungeon, it's probably the type of difficulty you enjoy.
WHAT IS MISSING:
The party customization is not as deep as Darkest Dungeon. The game doesn't have base upgrading, just leveling up heroes that will die and getting better items. The progression is from unlocking new heroes and doing better each play through.
I'll be honest, Darkest Dungeon is a better game than this one. I don't know if you'll be able to find a quite the same experience on Android. Maybe this game will hit some of the same points and be enough of a distraction until you can get back to your PC.
That is a pretty nice list you've got there! Here's one that wasn't on your list.
One of the few Android rogue-lite games with a party is Pixel Heroes: Byte & Magic.
You also mentioned wanting party customization. When you start, you choose up to three heroes from a randomly selected pool. As you play, you can unlock a total of 30 hero options that can be part of that random pool. You mentioned wanting permanent progression in your roguelikes and the hero unlocks are permanent.
The game has a position system where certain abilities and skills can only hit certain spots in the enemy's group, so your party's composition and order matters quite a bit. The downside is that because the starting options you can choose from is randomized, you may not get what you want.
There's a town to buy/sell items. Equipping some items and spell books can change your character's abilities and their range. Like a sword maybe can only hit the front row, but switching to a spear can let you reach farther.
At the town you can pick from some randomly available quests. Head towards the quest you picked and hit some random encounters along the way. Once you get into the dungeon, the order you run into things is random, but the types of monsters tend to be the same within that type of dungeon. Like the fire related dungeon tends to have fire monsters. You can kind of become familiar with what works. Such as getting some water/ice damage stuff before going to a fire dungeon.
As you beat monsters and open chests, you find weapons, gear, and spell books. You can change gear out if combat. There is limited inventory space, so there is some struggle to keep good items.
At the end of the dungeon, there's a boss to fight. After, try to get back to town. Do your best not to die. Wipe and it's game over. Losing a character early can easily end your game. I haven't played in awhile, so I can't quite remember what happens when you don't completely wipe and get back to town. It's either always perma-death and you have to recruit a new random hero OR you get the option to rez. A full wipe is definitely a complete do over, though. Because of the random hero availability, sometimes your next party will do terribly and you'll be back to the beginning really quick.
The game has multiple areas, multiple difficulty settings and can be hard, but if you like roguelikes/rogue-lites, it's probably your kind of hard.
"Rogue" was a game in the 80s with features such as a randomly/procedurally generated dungeon crawl, permanent character death, tile/sprite graphics, and turn based combat.
Pixel Dungeon, Darkness Survival, and Caves are all very roguelike and it looks like all of them mention that in their description. Don't Starve, being real time, would probably be listed as having roguelike elements, although they don't explicitly state that.
If you enjoy the permanent death and starting over that is common in roguelike games, here are some:
One that is very roguelike, but with a group of three heroes is Pixel Heroes: Byte & Magic.
You start the game by picking three heroes from a small pool of randomly selected classes. If your party wipes, in true roguelike fashion, it is perma-death. You then start over by picking a new party, with new random choices. The random choices add a lot of variety to the party composition. As you play more, you unlock more classes that could randomly be available when you make a new party.
The combat is turn based and there is definitely strategy involved. You select one hero to do an action, then one monster goes. Some abilities have a cooldown, so you have to trade off which heroes you are using. There is a range system, so the order of the party and the weapon types matter. Variety of spells. Each class as their own abilities.
If you manage to get out of a dungeon alive, you travel back to the town you where you can buy and sell weapons, gear, and books that give spells. You also pick which new quest you want to do next. As long as one hero makes it back, you can rez downed heroes. But as soon as one person dies, they are out for the rest of the dungeon and you are probably heading for perma-death.
The progression trying to get to the harder campaigns, beating more dungeons, and unlocking new hero types. This game is fairly difficult, btw. I died way too many times on the road back to town after beating a hard dungeon.
Premium game, no ads, no IAP.
Out There is a space themed roguelike, exploration, and resource management game that the creators refer to as interactive fiction.
Every time you play you get a randomly generated galaxy to explore. You find planets you can mine, gas giants you can skim fuel from, different ship upgrades you can use, and occasionally entirely new ships. There is an alien language your character starts to learn through encounters.
This is basically a turn based game in that you can take as long as you want to decide what to do.
When you die, you lose everything and start over to a new galaxy. Progression is just your skill improving at the game. Fairly difficult.
Premium game, no ads, no IAP.
One that is a combination of roguelike elements with a deck building game is Guild of Dungeoneering.
You start with one hero that has a deck of different ability cards and you add to that deck by finding loot in the dungeon. You explore mostly randomly generated dungeons by placing randomly selected room cards
Combat is turn based, the monsters playing ability cards and you choosing which of your abilities to use in response.
The roguelike elements are that the items and ability decks reset after dying or beating a dungeon. When a hero dies, you can't use that type of hero until you recruit another one. You get some progression from keeping the gold, which you use to build your base, which gets you new hero types and items. Decent amount of game play and a pretty wide selection of hero types. Not too hard once you get the hang of it.
Premium, no ads, no IAP.
Battlevoid: Harbinger is a space themed, top down combat oriented, real time strategy game, with roguelike elements. The combat is real time, although you can pause, and the space map is sort of turn based strategy.
You start out with a small ship where you can choose different weapons, add-ons, attack shuttle launchers, etc. As you get resources, you can have a small fleet of three ships, plus tons of attack shuttles. There's a system map of planets where you pick where to warp to next. If you warp to a friendly station you can repair, buy weapons, maybe get a mission. If you warp into enemies you can fight them.
The combat is you telling your ship, or ships, where to move and on which enemy ship you want to focus your firepower. Your ship gunners will automatically fire if there is anything within site or range. The battles can get pretty hectic being real time with your three ships and all your attack shuttles versus multiple enemy ships, enemy shuttles, and enemy station defenses.
As you defeat enemy ships, you find weapons you can use. and resources. You use the resources to buy more ships, more weapons, and upgrade your ship's systems.
The roguelike elements is if your main ship gets blown up, it's a permanent death and you start over with a new random galaxy. Progression through some experience points that unlocks new ship types you can start as. Not too hard once you get the hang of it.
Premium game, no ads, no IAP.
I guess that 10 Million and You Must Build A Boat have a few roguelike elements. The dungeons have randomly generated monsters each run and when you die you start over at the beginning. But you keep the gold and crafting materials, so there is a nice sense of progression. Real time.
These two are a little like match 3, but instead of swapping tiles, you slide the entire rows up/down or columns left/right to make matches. The sliding makes the game play feel different to the usual match 3 games.
As you play, you collect money and building materials for upgrades. This gives the games kind of a RPG feel as your character improves. Like you upgrade your weapons and then the weapon tiles do more damage.
In 10 Mil you improve your character and your little base. You try to reach 10 million points to win.
In YMBAB, you improve your character and your ship, that you use to travel to different areas and add to your crew. You try to collect everything to build your ship to win.
Both are premium games, no ads, no IAP. Both aren't too hard once you get the hang of it.
Last one, Wayward Souls has roguelike elements of randomly generated dungeons and permanent death. Real time, it is a fun action RPG / hack and slash game. The fighting reminds me quite a bit of Secret of Mana for the SNES.
You start with three different characters to choose from. Each character has a regular attack, a charged attack, and a couple spells/abilities that require items that drop from monsters and chests. The game uses a virtual control pad, so imagine sliding your left thumb around to move and tapping or swiping or your right thumb to attack and cast spells. It works pretty well after you get used to spell/ability system.
The game is play until you die. When you die, you permadeath and restart at the beginning but keep the gold which you use to upgrade abilities. Depending on how far you got, you unlock new characters, three more for six total.
The levels are mostly randomly generated, so there is a decent amount of replay without it getting too stale. There is a waypoint system you can use after you defeat a boss. You find shrines and potions that buff you. The are forges that let you optionally change your items/abilities. Like maybe you play as a warrior and find a forge to turn your shield into a larger shield that blocks more, but makes you move slower. Or you replace your sword with an axe that turns your charged sweeping attack into a whirlwind.
Premium game, no ads, no IAP. I'm not very good with a virtual controller, so this is kind of hard for me. You may be way better at it.
Pixel Heroes as well: https://play.google.com/store/apps/details?id=com.headupgames.pixelheroes
Nope, that's not the one. Here's the one I had in mind:
I know it's not free but you might check pixel heroes
https://play.google.com/store/apps/details?id=com.headupgames.pixelheroes
One that is a turn based roguelike, but with a group of three heroes is Pixel Heroes: Byte & Magic.
You start the game by picking three heroes from a small pool of randomly selected classes. If your party wipes, in true roguelike fashion, it is perma-death. You then start over by picking a new party, with new random choices. The random choices add a lot of variety to the party composition. As you play more, you unlock more classes that could randomly be available when you make a new party.
The combat is turn based and there is definitely strategy involved. You select one hero to do an action, then one monster goes. Some abilities have a cooldown, so you have to trade off which heroes you are using. There is a range system, so the order of the party and the weapon types matter. Variety of spells. Each class as their own abilities.
If you manage to get out of a dungeon alive, you travel back to the town you where you can buy and sell weapons, gear, and books that give spells. You also pick which new quest you want to do next. As long as one hero makes it back, you can rez downed heroes. But as soon as one person dies, they are out for the rest of the dungeon and you are probably heading for perma-death.
The progression trying to get to the harder campaigns, beating more dungeons, and unlocking new hero types. This game is fairly difficult, btw. I died way too many times on the road back to town after beating a hard dungeon.
Premium game, no ads, no IAP.
One that is a combination of a turn based strategy, roguelike, and deck building game is Guild of Dungeoneering.
You start with one hero that has a deck of different ability cards and you add to that deck by finding loot in the dungeon. You explore mostly randomly generated dungeons by placing randomly selected room cards
Combat is turn based, the monsters playing ability cards and you choosing which of your abilities to use in response.
It's roguelike in that the items and ability decks reset after beating a dungeon or dying. When a hero dies, you can't use that type of hero until you recruit another one. You get some progression from keeping the gold, which you use to build your base, which gets you new hero types and items. Decent amount of game play and a pretty wide selection of hero types. Premium, no ads, no IAP.
1) 028
2) I was going through my most recent playlist and found This!!!, Ninja Sex party makes me chuckle like a 15 year old boy again.
Here's a more serious track I've had stuck in my head recently.
3) It's been on the top of my steam wishlist for aaaaages, it has everything I like most about games, Turn based strat RPG, roguelike elements, Team building and an amazing art style that reminds me of Dark souls.. 'nuff said.
This is what I've been playing most recently on my phone, covers a lot of the same bases.
Steam Profile
Edit - Formatting.