This app was mentioned in 6 comments, with an average of 1.17 upvotes
Hey all,
I had some spare time recently and so decided to make a mobile game using procedural generation. So I started hacking away at game ideas in Unity and ended up zoning in on using flat-shaded polygons as an art style and gameplay mechanic, since that was really quick to implement and gave a lot of interesting possibilities.
The end result is a game where you have to match incoming shapes to survive, and collect colour schemes as you progress. I hope you find it fun:
As usual I'm more than happy to discuss the approaches used to generate the levels and geometry so they're always playable (and learnable by players - an important element of the design).
Cheers, Michael (Starfleet Commander)
I put together this game over 6 weeks using Unity's MeshFilter class to create and draw the polygons. It was surprisingly quick to get up and running. Very happy with how it turned out considering the project timeframe.
You can play it for free on iOS and Android if interested. Thanks for checking it out! :)