This app was mentioned in 5 comments, with an average of 2.20 upvotes
The game is called Sticky Boots, and I launched it on iOS and Android last month. I was finally able to get some free time, and I decided to update the visuals a bit. I also made some improvements to the main menu which were suggested here on this sub. Users can now simply tap anywhere other than the 2 buttons to auto scroll to the first level selection of the main menu. I also coded swipe detection which makes the scrolling to levels a much nicer experience. The game is fun and will definitely be one of the most difficult (yet fair) platformers you have played.
The game is called Sticky Boots, and I launched it on iOS and Android last month. I was finally able to get some free time, and I decided to update the visuals a bit. I also made some improvements to the main menu. Users can now simply tap anywhere other than the 2 buttons to auto scroll to the first level selection of the main menu. I also coded swipe detection which makes the scrolling to levels a much nicer experience. The game is fun and will definitely be one of the most difficult (yet fair) platformers you have played.
Hi all. Launched my first game on iOS and Android last week. I have been receiving kind of polarizing feedback on just about everything about the game. To begin some people really like the difficulty level as is saying it is very rewarding when you complete levels. Others have said that level 1 was far too difficult and made them want to give up immediately. From both internal and external testing, I see that once people complete level 1 they are able to complete levels 2-3 quite quickly. My initial designs for level 1 were so that it would take 20-50 attempts for new players to finish the level, but since there is a group of players who are finding that too hard, it might be a sign that level 1 needs to be scaled back in difficulty.
I have also found users find my main menu UI a bit confusing. I think the solution is to just add a button that auto moves the screen to the level select area where they can start swiping between planets.
Though it is not many players, some have expressed that they do not like my artwork. I am not really sure how to handle this type of feedback as the artwork for the levels is complete.
I would appreciate any insight as to the solution of my problems, and feedback on the game in general.
Aditional Info
I'm extremely excited to release my first game Sticky Boots. For the last year I have been working in my spare time with the help of some friends, and today is the big day. I'd like to thank the Reddit community for all of their help and suggestions. The game can be found in the following places.
Sticky Boots is a very difficult fast paced platformer (yes i know) with a kickass sound track. Almost everything was built in house including the music, art, and codebase. The game was designed to be challenging, but not annoying. You won't get bombarded with frequent ads, and all the content of the game is unlockable for free (if you are up for the challenge). The most rewarding aspect of the project for me is seeing players interact with and enjoy the game.
As always I welcome everyone's feedback, and I am eager to hear what you think about my first release.
I'm extremely excited to release my first game Sticky Boots. For the last year I have been working in my spare time with the help of some friends, and today is the big day. I'd like to thank the Reddit community for all of their help and suggestions. The game can be found in the following places.
Website can be found here.
Sticky Boots is a very difficult fast paced platformer (yes i know) with a kickass sound track. Almost everything was built in house including the music, art, and codebase. The game was designed to be challenging, but not annoying. You won't get bombarded with frequent ads, and all the content of the game is unlockable for free if you are up for the challenge. The most rewarding aspect of the project for me is seeing players interact with and enjoy the game.
As always I welcome everyone's feedback, and I am eager to hear what you think about my first release.