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Thank you for the information.
Concerning Google Cardboard games some of them you don't need a button.
For example this demo you can have a bit of fun:
You can walk everywhere by looking at your feet, which will trigger the movement.
Fun fact the Tuscany House was ported to Cardboard.
As mentioned though, Oculus basically killed support for older software. Getting it to work is not really easy.
That is a nice idea! I don't want to encourage 'asset flipping' (using unity assets to make a thoughtless, derivative, thrown-together app), but it seems like anyone with some good terrain, trees, skies, and environmental sound effects could put something together pretty quickly. Although I'm not sure about animated clouds, which seems necessary for this idea. Still, it is an app I'd also like to see.
Tuscany Dive is pretty close to what I want, but has static clouds. Still worth a look if you haven't tried it.
Just for reference, I tried out the Tuscany Drive app with my Nexus 5 on the Google Cardboard, and it was really only enjoyable (fps wise) with the quality turned down to low.
Some other games/apps were better...but overall I'm expecting $400 for PSVR to be worth the experience.
Edit: I've just tried both versions of the Tuscany demo Tuscany Dive and Tuscany HD VR Cardboard as well as Epic Citadel and they run smooth even in "Very high" details on my Note 4. Also the graphics quality on Tuscany is pretty, pretty good and the responsiveness is awesome compared to Epic Citadal. In Tuscany you can move your head freely. In Epic Citadel you "press and click". So the resolution is there 2560x1440, but I guess a faster refresh rate on the display than 60 Hz would make it awesome.
The author of Tuscany Drive has written the following in his description:
>"Welcome to Tuscany! Explore the beautiful Tuscany using the OpenDive / Dive glasses.
>In this demo, you can move with a controller. Alternatively, you can look on the ground to activate or deactivate >the auto-walk.
>With a touch on the screen you can turn on more graphic effects. But therefore a powerful smartphone is >required! A realistic impression is created by the use of headphones, and without disturbing ambient light.
>The level is from the Oculus SDK and it is designed for more computing power than a smartphone can offer. So >the frame rate can suffer."
And Lantern Fest Cardboard is just a remake of Lantern Fest 3d. They've probably didn't spend much time optimizing it.