I've uploaded 14 scenes to the algobox and added links to the videos and download links for the scenes. I also added links on all of em' for this subreddit to hopefully spark some traffic.
you have have to make an object spawn another object with all of the same attributes. if you copy the object and paste it into a script box it gives a whole lot of stuff, but if you take all of the object related stuff and put it into a spawn polygon script, it will basically spawn that object. you have to delete a few lines too with the entity and geometry ids. you can see how to do it here: http://www.algodoo.com/algobox/details.php?id=248066
So from what I understand is the target moves at a constant rate but I assume your missile does not. I think what you need is to calculate how long it will take the missile to reach its target. In your example if the target moves at 25m/s then if your missile is 1 second away it needs to point 25 meters ahead of the target at that time. But if the missile is .5 seconds away it needs to point 12.5 meters ahead of the target. I've done something similar in the past (http://www.algodoo.com/algobox/details.php?id=90327) but I used constant velocities to make the math easier.
If your missile has a top speed it will be easier to calculate. So instead of always trying to calculate angle maybe wait for the missile to reach top speed, find the distance between the missile and target, find time to reach to target, and calculate the targets position after that time has passed. And that is the angle you want.
I hope this helps.
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"The error code means an invalid image format. Specifically, you are attempting to start an application which is designed to run on 64-bit operating system. But your computer is running 32-bit Windows. The 32 bit application cannot load a 64 bit dll, thus the mixing up 32 bit with 64 bit environment brings about problem.
0xc000007b error is also has something to do with programs installed on your computer such as .NET Framework, Direct X and Microsoft Visual C++. It tends to appear when you try to launch high graphic games like Far Cry Assassins without updating to .net Framework. When .NET framework is absent from your computer, you'll not be able to run apps build on it."
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If you click on the link it also has troubleshooting and possible solutions
Not sure about the lag. How powerful is your computer?
You can go up and down in the console with the PgUp and PgDn buttons on your keyboard, but it only goes so far.
One really helpful thing for learning thyme is the search function. In the console if you type "/" and press enter it will list all Algodoo functions. Or you can search for any keywords, /app. or /entity or /key etc. For finding created variables if they are global, scene.my.whatever, use the search /scene.my. . And it will list them.
You can also check out the Algodoo forums. http://www.algodoo.com/forum/viewtopic.php?f=13&t=83&sid=8dba793be0e368977dfd7748aff340f8
idk this will help or not, but there some my old scene and here is used some simple collide counter (left part of scene): http://www.algodoo.com/algobox/details.php?id=140314
Rotor is sending data to scene.my variable that then used in rectangle text area.
PS: text field must be of type "string" so there why added "" to variable. U may mix text and variables in your own way("\n" for break line, "\t" for tabulation, "\\" for \), like:
"Number of collisions is "+scene.my.coll_counter+"\nFor set number "+scene.my.set_num
PPS: This is a simple way, there more ways to do it, but it depends on required task etc. Like instead in-field scripts use event-related fields(like "postStep" or "update").
You can use a function called "set.insert(array, element)", or "math.addList(list, list) if you're adding lists.
As for a library, you can check this list: http://www.algodoo.com/forum/viewtopic.php?f=13&t=83&sid=88edffeb9175791e9cae501644016ede
Read angle from some control rotating object and write it with scripts into bendTarget field of hinge (without motor if you want uniform rotating speed). Set bend=true and bendConstant alike very high (1e+5 or more).
You also might use hinge rotation transmitter with active brakes and bend (as a measure if braking not enough), alike as a mix of upper things there: http://www.algodoo.com/algobox/details/135916
http://www.algodoo.com/algobox/details.php?id=213874
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It's a shame but I did come across a drag scene this guy got his dragster upto 400m/s + on 100hz. I lowered the hz to 60 and it still worked ..so wtf?
Edit: this one http://www.algodoo.com/algobox/details.php?id=30140 he made it in Phun but works in latest version of Algodoo
Some parts may look ugly but are functional. This machine turns odd shaped rocks into almost perfectly round circles and uses them to move some sort of cars. It took me a long time and help from a friend to get this running so smoothly.
You could in theory place my Octacut 3000 behind the production line instead of the robotic arm thingy but the lag would overload every computer.