Hey!
Here's the solution for this level, the tile to the south-west of the two hills is actually a T junction, not a corner.
I'm not too happy with the golf tiles, and making them better is on the to do list. Currently, I think it's far too hard to identify if the rotation is off.
I might implement something like light lines on the floor between all sides of a tile that "flow", so that incorrect flow is very obvious. What do you think?
Jake
Hey,
As a followup, the issue is now solved. I'm going to make the sensitivity of clicking vs dragging user configurable, but make it have a much more sensible default than the current one, which taking almost everything as a drag.
I'm not sure why I spent hours on it pre-beta and failed, but half hour this morning and succeeded, I blame the extra pressure of real users experiencing it!
I'm leaving for work in <5m, and out this evening, but hopefully a fix should be out tonight, since it's a major bug everyone is experiencing.
You can track the status of the feature here, thanks for the feedback!
Jake
Hey,
Update here, but basically the game is renamed and available again :)