That's chilling, facial recognition in a random mall.
Since the Snowden leaks and the year0/Vault7 leaks we know for sure pretty much every (powerful) government has acces to pretty much all data. And they're using it too. Check out the 14 eyes, tons of western countries working together to spy on their own country. If you want to learn a bit more about all that I recommend https://www.privacytools.io/, they also have a sub.
Data is big business, police in my country installed sensors to check license plates of people entering cities but didn't use it for anything so they started selling the names of people entering the cities.
But oh well, people don't care so it's no use for us to care, we can only try to make them see.
I picked up the book back when it came out in 92 and still have it. I look through it now, and I'm still amazed at how much Mondo 2000 influenced me.
> Cyberpunk 2077 is an upcoming role-playing video game developed by CD Projekt Red and published by CD Projekt. Adapted from the tabletop game Cyberpunk 2020, it is set fifty-seven years later in dystopian Night City, California, an open world in which a group known as Edgerunners serve society in eight different roles, which the player is free to choose and customise a character from. Player agency and choice lead to alternate endings.
But post-cyberpunk is accepted as a genre. I'll quote from... (scratches nosebridge) TV Tropes:
> Post-Cyberpunk is the reaction to the Darkness-Induced Audience Apathy of Cyberpunk. Of course, Postcyberpunk involves reconstruction of concepts Cyberpunk deconstructed, or deconstruction of Cyberpunk Tropes (such as the Dystopia). The Cyberpunk genre itself was meant as a reaction to utopian fiction popular in the 1940s and 1950s while exploring technology's possibility for abuse 20 Minutes into the Future (tech from Star Trek will just result in Brave New World), but as the genre itself got so Darker and Edgier to the point of being just as unrealistic, it was predictable that Cyberpunk itself would get a deconstruction.
> What the old and new Cyberpunk genres share is a detailed immersion in societies enmeshed with technology. They explore the emergent possibilities of connectivity and technological change. What Post-Cyber Punk has that separates it from pure-Cyberpunk works, is an emphasis on positive socialization. In Lawrence Person's "'Notes Toward a Postcyberpunk Manifesto" he describes typical Post-Cyberpunk protagonists as "anchored in their society rather than adrift in it. They have careers, friends, obligations, responsibilities, and all the trappings of an 'ordinary' life." For this reason, character goals also differed characteristically, "Cyberpunk characters frequently seek to topple or exploit corrupt social orders. Postcyberpunk characters tend to seek ways to live in, or even strengthen, an existing social order, or help construct a better one." In other words, there is a notable absence of 'punk' elements as found in most other Punk Punk genres.
EDIT: Hmm... that manifesto is worth a link on its own...