It is safe though, as you are not guaranteed a punish if you dodge it unless the move puts the Roach OOS. Buffered/normal dodge attack can be deflected, GB stuffed by light/dodge attack, delayed dodge attack beaten by Roach dodge attack, dodge into light beaten by dodge attack.
The very fact you're shoved immediately into another multi-option read situation for the mere chance of landing a punish [that you can be punished for!], after already making a proper read to avoid the first bit of damage means it's safe. If we can call BP and LB's bashes safe, there is literally 0 chance Roach's isn't considered safe too.
That depends if your feint to GB is buffered or delayed. Or if they are trying to parry a 400ms light or a 500ms light.
If they try to parry a 500ms light, a buffered feint to GB will always catch the parry attempt. Delayed feint to GB might bounce off.
If they try to parry a 400ms light, delayed feint to GB will always bounce off. Buffered feint to GB might depend on hitstun value of the previous attack.
>Her heavy chains is easy to parry if you aren’t retarded
Ummm.... no? Variable timed heavies are unsafe to parry because of their very nature of the user being able to delay them and change the parry timing. They're the safest non-bash form of offense out there because of this.
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>Her lights have been slowed down
This is also wrong. Her lights have always been 500ms. Their speed has never been touched, only their damage (CCU), and enhanced property (finisher), along with them following normal light properties of being dodgable.
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>she has practically no hyper armour
Neither do Warden or Cent, or even Warmonger. Like the rest of the variable bash heroes, Hito has HA late on her charged bash, while she also has it on her charged heavy like WM does on her heavy finishers. It's hardly a drawback
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>an easy to counter bash mixup
Because of a bug, as I mentioned. Without said bug, it's a matter of reads if she'll kick, feint to GB, hold to sweep, or even simply do a second heavy, which is hardly an easy counter unless you never change it up.
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>she has one of the slowest gbs of all time?
This, like most of the other points, is false. For every hero, a GB is 400ms (300ms animation now), with 400ms to counter (from neutral), with no deviation since Shugoki's fix. Buffered feint GBs are 300ms (appear 200ms), and share the counter window. This is standardised for the entire cast.
His kick is regarded as generally broken because it's damn near impossible to punish in the right hand. A Shinobi with mediocore reaction time can just react to whatever option you throw at him after whiffing the kick.
Buffered chain unblockables? Hitstun? I'm honestly not too familiar with the For Honor lexicon, so I was wondering if you could elaborate further. I didn't think the Warden had any uninterruptable attacks. How can I use that combo? I'm legitimately curious, as I've been frustrated with how difficult it's been for me to make Warden viable.
You can punish in all these ways
Here’s how
• Delayed dodge attack cannot be deflected or blocked, loses to early dodge attack on read and sometimes light depending on dodge attack.
• Early dodge GB beats dodge cancel or doing nothing on whiff, loses to chain and buffered dodge attack.
• Buffered dodge attack beats any chain, loses to deflect.
• Empty dodge beats buffered dodge attack and buffered light, doesn't lose to anything rlly.
• For no delayable dodge attack or no dodge attack at all early dodge into light has the same effect as delayed dodge attack and cannot be deflected/blocked, but this also beats any chain and any character can do it.
• Early dodge attacks (fast ones only) are 100% guaranteed when done early enough.
• Most of the time ur gonna see Oro's throwing lights after kick whiff (suprisingly difficult not to do) so yet again more damage opportuinities. • Undodgeable delayed dodge lights are 100% guaranteed, like Oro and Zerk, there is nothing Oro can do to counter this
Everyone could do it consistently
You can punish in all these ways
Here’s how
• Delayed dodge attack cannot be deflected or blocked, loses to early dodge attack on read and sometimes light depending on dodge attack.
• Early dodge GB beats dodge cancel or doing nothing on whiff, loses to chain and buffered dodge attack.
• Buffered dodge attack beats any chain, loses to deflect.
• Empty dodge beats buffered dodge attack and buffered light, doesn't lose to anything rlly.
• For no delayable dodge attack or no dodge attack at all early dodge into light has the same effect as delayed dodge attack and cannot be deflected/blocked, but this also beats any chain and any character can do it.
• Early dodge attacks (fast ones only) are 100% guaranteed when done early enough.
• Most of the time ur gonna see Oro's throwing lights after kick whiff (suprisingly difficult not to do) so yet again more damage opportuinities. • Undodgeable delayed dodge lights are 100% guaranteed, like Oro and Zerk, there is nothing Oro can do to counter this
An insta recovery you can punish multiple ways:
Here’s how
• Delayed dodge attack cannot be deflected or blocked, loses to early dodge attack on read and sometimes light depending on dodge attack.
• Early dodge GB beats dodge cancel or doing nothing on whiff, loses to chain and buffered dodge attack.
• Buffered dodge attack beats any chain, loses to deflect.
• Empty dodge beats buffered dodge attack and buffered light, doesn't lose to anything rlly.
• For no delayable dodge attack or no dodge attack at all early dodge into light has the same effect as delayed dodge attack and cannot be deflected/blocked, but this also beats any chain and any character can do it.
• Early dodge attacks (fast ones only) are 100% guaranteed when done early enough.
• Most of the time ur gonna see Oro's throwing lights after kick whiff (suprisingly difficult not to do) so yet again more damage opportuinities. • Undodgeable delayed dodge lights are 100% guaranteed, like Oro and Zerk, there is nothing Oro can do to counter this.
Plus light spam? Really. He only has a two hit light chain. Lots of characters have 3 hit light chains with better kits e.g eadier and now conq is getting an infinite light chain from any direction but no orchi light spam was too much
Here’s how
Sheesh, Playing highlander certainly doesnt help when he's borderline unusable
Just early dodge into buffered light to beat all but Buffered dodge attack
other choices
Dodge into gb if they empty dodge alot
or
Empty dodge to punish wiff chain
Sorry to say this also applies to console
It doesn't change, Buffered dodge attacks always will come out at the same time after the stun
My tests were also about Side to side lights. Its just people doing it wrong and making excuses
There's this thing called delayed attacks and buffered attacks.
Buffered attacks are attacks that come out at their maximum slowest speed. A 500ms light is a 500ms light. A 400ms light is a 400ms light.
All attacks in training are buffered attacks as bots do not delay their attacks, and there is no latency in effect either.
IN MM you have to deal with delayed attacks, which makes attacks 33ms faster, so 500ms attacks become 466ms, and 400ms become 366ms. This small factor in speed can be the difference between reacting to them or not.
I normally would not comment on this, but I saw the comment thread where someone else gave you a suggestion. For light spam it is more about reaction time than anything, your reaction time will get better as you play the game. Light spam is usually a positive for you because light parries give a lot of damage. Normal bash spam is hard to counter, but not really hard to react to. Most fast bash heros can be punished with a guard break if you do an early dodge. Exceptions to this are that Jorm can stuff the GB with his undodgeable light, BP can’t be punished with anything except another bash, and Conq can only throw a light follow up after his chain bash. If you are playing a character that has a dodge bash, then you can punish any fast bash. If you don’t have a dodge to the side bash, then there is not a whole lot you can do. If you are playing Shaman, then your dodge attack will punish most bashes (Characters that can extend dodges vs Warden: Zerk, Shaman, Kensei, Orochi, and JJ [special cases include Nobushi: hidden stance into delayed dodge heavy, Tiandi: Buffered dodge heavy into delayed light dodge attack, and Zhanhu: his dodge attacks when buffered will interrupt the hyper armor on Warden’s charged SB]). Wardens SB is a special case because he can charge and feint it. Rolling is not a good option either because of valiant breakthrough. Extending your dodge is a good way to counter his mixup, but if he knows you will extend your dodge, then he can just feint it and then parry your dodge attack. A good way to counter most bash characters is whenever they dodge in a direction that would allow them to bash, just throw a light attack and interrupt anything they could do.
Hey man, just a tip to help deal with not being able to connect an Ethernet cable directly to your console. I had the same issue as you, modem placement in my home. There's a neat device called a powerline adapter that allows you to transfer Ethernet through the electrical wiring in your house. They're actually really cheap, you can find a good one for like $40. I got mine on Amazon, it comes with 2 Ethernet cables in the kit. It's literally super easy, just pair the two adapters in the kit together, plug one into a wall outlet near your router, and use one Ethernet cable to connect that adapter to an Ethernet port on your router/modem. Then you connect the second adapter to a wall outlet near your console, and plug the second Ethernet cavke into the adapter and the console. And then boom, you're done, getting internet speeds like a direct connection to your modem. The signal works on distances within 300 meters of wiring.
Here's an Amazon link to the one I purchased. https://www.amazon.com/dp/B06WP2ZT5N?ref=ppx_pop_mob_ap_share