Ive been playing hawken for years, since the pc version, and almost all of expericenced players agree that all mechs (exept the nief) are ballanced. The asssault its nop OP at all, if you keep getting killed by them maybe you should rethink your strategies. The Assault mech its a SUSTAINED FIRE mech, it doesnt have any kind of BURST damage weapon, wich means that the assault is a mech that does damage in long periods of time, it doesnt have any weapon like the TOW rocket or SABOT rifle that deals a lot of damage in a short period of time(burst damage), so in order to kill someone with the assault you need to keep aiming at them constantly, hitting constantly with the 2 machineguns, but the problem with that is its not a good setup to fight against mechs that have good Air agilty like the BERSERKER or BRUISER, or more agile mechs like again the BERSERKER, INFILTRATOR, SCOUT. Like others mechs in the game it has its advantages and disatvantages, and theres allways another mech to counter it. hawken is kinda like rock-paper-sicssors some times, theres a right mech for a specifc situation.
So next time you see a Assault in a match causing trouble, use the agility of the light class mechs and the air agility of the bruiser to your advantage, keep dodging to avoid fire and hover to gain higher ground. Also if you can keep your distance, the 2 vulcans arent very effective in long range.
Sun Tzu once said in The Art of War:
"If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle."
In my opinion that's kinda the point. You spend a few creds to trick the enemy into fighting you with the entirely wrong strategy, which can make or break the fight. Its completely fair, and I've actually commended opponents before on how they've fooled me. There's nothing like rushing what you think is a reaper to find out he's ready to rip your face off with a Vulcan and a TOW. I usually just keep the stock/elite parts and don't mix them, but its part of the game and completely fair for others to do.
Remember that Sun Tzu said in The Art of War: "All warfare is based on deception."
Shadowrun tried that, and for a while they gave the PC some accuracy penalties from movement and some recoil bugs, and at one point the console-players had an advantage. (This led to some "man bites dog" news stories falsely claiming the gamepad-players were beating mouse-players on an even playing field.)
However, eventually they worked through some of those issues, so the controllers still needed aim-assist to be competitive.
Thank you!
Also, if you want to know how I record and edit my vids, I use Open Broadcaster Software to capture my screen. Its a light, free screen recorder that was first made for streaming but can also simply record that high quality footage. After I record I dual boot an Ubuntu system from another hard drive and edit the footage using Kdenlive, another free piece of software.
I learned how to use these pieces of software through Youtube, so all of my skills have been completely free =D
Of course there are clans. Violent Resolution, The Art of Warfare, and Black Steel Brotherhood(of which I am a member) are the big ones. Check out the clan hall on the forums and look for a clan that you feel is right for you.
I know that feel, bro. I was getting pretty burnt out playing public (pub) matches.
Received an invite to join The Art of Warfare [www.taw.net] and have been having a much better time playing with them. Just having one other person on TeamSpeak makes a huge difference.
If you're looking for a group to play with, check out the Clan Hall and introduce yourself on the official forums!
I would suggest checking out the clan hall on the official forums - I joined The Art of Warfare - www.taw.net - a few weeks back and I'm enjoying Hawken much more now. We do have a battalion for AP with regular practices :D
These are the pedals I bought: http://www.amazon.com/gp/product/B0000512IE?psc=1&redirect=true&ref_=oh_aui_detailpage_o01_s00
They're normally used to control ailerons in flight sims, but they come with a peg to lock them in place. I use XPadder to map the buttons to the foot pedals. You can even set a threshold for how far down the pedals are pushed before they activate, which I though was pretty cool.