Maybe you all try out my game. I play IDLE ZEN every day, but I want to do certain things differently as the level structure so, maybe try out my "own pachinko machine"?
https://play.google.com/store/apps/details?id=com.KTBCrafts.GeometryIdleZen
Having a progress bar wrap around a button is harder to understand than a straight line
In the old design, you used font-size to show importance, the new design doesn't do this as well.
Having the stat the button affects at the top is confusing, having the price at the bottom is also confusing.
The new design has a lot more visual clutter.
The margins on a lot of stuff is way to big, especially the popup window itself. it looks like up to 50% of the vertical space is not being used.
The circle for the ball color is too big, it shouldn't be touching the borders of its container. If you swapped margin for padding on the containers it would look better.
Having the button cost in it's own box adds to clutter, and doesn't really outweigh the other numbers being closer tot he top of the button & about the same font-size.
The coin icon is better as a prefix instead of a postfix, using '$' or another symbol might be better, the color of the coin clashes with the rest of the UI
Removing the rank label didn't help anything, even with a minimal/zen theme labels can often be worthwhile.
Here is a screenshot from the idle game Egg Inc (/r/egginc). IMO one of the best UIs I've seen for mobile idles.
They display a lot of the information that you are trying to, in a really easy to read way; and even fit flavor text.
I hope this was helpful, I really enjoy the game.
It's abandoned, but I'm making what I think of as a sequel to it and am constantly updating it. Lots of cool extra features. Check it out
https://play.google.com/store/apps/details?id=com.TechTreeGames.ZenIdle