816 http://www.indiedb.com/mods/deveks-mod/downloads/latest-unstable-version
This will work with older saves. It may have mod compatibility issues until the kinks get worked out. please let me know if you hit any issues. It may be hard to hit out of memory errors and run smoother overall for longer. I hit 4k ships total in my test game without a crash.
Author: fbedard Date: Saturday, August 15, 2015 8:37:16 AM Branch: feature/August Features Labels: Change all role from string to enum (integer). Should reduce memory footprint.
Warning: This revision is NOT save compatible with previous version.
Note to modder: The tag <DefaultTroopShip> is now required for the race files. (You can copy the small transport ship file and change the role to troop for each race).
Author: crunchygremlin Date: Saturday, August 15, 2015 1:28:54 PM Branch: feature/August Features Labels: Add new troop ships to build. If save game does not have default troop ship then create it using empire portrait name + "troop".
Author: crunchygremlin Date: Saturday, August 15, 2015 2:55:39 PM Branch: feature/August Features Labels: Create default troopship for when one isnt found. use the default when empire data doesnt have one. also if vanity name is not null do not overwrite it.
Author: crunchygremlin Date: Saturday, August 15, 2015 4:12:43 PM Branch: feature/August Features Labels: change module damage routine to not do so many redundant checks and conversions.
Author: crunchygremlin Date: Saturday, August 15, 2015 11:35:00 PM Branch: feature/August Features Labels: tip try to intern strings on load.
Date: Saturday, August 08, 2015 2:04:44 AM Branch: feature/August Features Labels: tip Upload Unstable test 808: http://www.indiedb.com/mods/deveks-mod/downloads/latest-unstable-version
fbedard Fix the zoom to planet from within the planet list screen.
There are now the following ship categories: Unclassified, Civilian, Recon, Combat, Kamikaze Civilian: Can be used as Freighter. Evade when enemy. Repair when damaged at 40% Recon: Repair when damaged at 40% Combat: Repair when damaged at 60% Kamikaze: Never Repair Unclassified: Repair when damaged at 80%
Zoom tracking is now disabled by default, but can be enabled in app.config. Ships in fleet with resupply order will wait until they are fully healed before returning to their fleet. Ships in fleet in combat will obey a resupply order.
CrunchyGremlin: Updated project to include the modified freighter hulls. added a new download to IndieDB for unstable test builds
Latest stable test updated to September. This includes all changes prior to build 926.
Should see a more difficult to beat AI economy and a lot of stability.
A More full change list can be gathered from the indiedb page. http://www.indiedb.com/mods/deveks-mod/#5513124
Need a better way of keep change lists up to date. currently im posting all changes into the main comment page of the indiedb site. but i was posting changes into the comments of the latest unstable test. so they are a little split. ill try and consolidate it but... time.
Brief summary. Performance enhancements. crash fixes. AI economy improvements. Governor fixes and improvements. AI ship tech picking fixes. Moddable troop ships. Crash fixes. New trade code. Faster smarter better trade ships.
Author: crunchygremlin Date: Friday, September 25, 2015 8:57:04 AM Branch: feature/september features Labels: tip
925 uploaded http://www.indiedb.com/mods/deveks-mod/downloads/latest-unstable-version
923 uploaded http://www.indiedb.com/mods/deveks-mod/downloads/latest-unstable-version
Author: crunchygremlin
Date: Wednesday, September 23, 2015 4:48:29 AM
Branch: feature/september features
Labels: tip
Overall these changes allow titans before year 100 on brutal and max planets with the AI producing 100+ tech per turn and low tax rates. not too shabby. on normal the AI can hit 20+ research. that will make a difference.
922 http://www.indiedb.com/mods/deveks-mod/downloads/latest-unstable-version bug in 920 AI invasion fleets fixed. Work on preventing troops from causing war unintentionally. optimization to tech picking and hull unlocking.
Please check the main discusion page for all the new fixes.
here is the current 920 notes. I have not been posting them up here as its... difficult to manage all the sources.
920 http://www.indiedb.com/mods/deveks-mod/downloads/latest-unstable-version Crunchy: change shipyard firearc adjustments to not require user to have the mouse pointer in the current arc to adjust it. governor tweaks adjusting AI economy fix AI issue in idle fleets being shifting between attack and idle. change fleet fxi to only work in system. fixes to new tech picker hull preference. adjustments to AI unit monies.
Author: fbedard Date: Sunday, September 20, 2015 9:39:56 AM Branch: feature/september features Labels: New Trading goods system, should be more dynamic. New sort button for orders in ship screen. Fixed a bug when launching multiple troops into space.