Type of Bug: Ability
- Description: Trademark Floats
- Video / Screenshot: https://medal.tv/games/valorant/clips/71404888/d1337p5rxPsr?invite=cr-MSxOdUcsMzA2MzcxNiw
- Steps to reproduce: Place Rendevouz, Place trademark on Rendevouz, remove Rendevouz
- Expected result: Trademark does not float/is not allowed to be placed on top of Rendevouz
- Observed result: Trademark can be placed on Rendevouz and floats when Rendevouz is removed
- Reproduction rate: 10/10
- System specs: I7-9700k, RX 570X, 32GB RAM, Win 10
Type of Bug: Possible animation bug
Description: A possible animation bug with Jett's dash
Video / Screenshot: https://medal.tv/games/valorant/clips/8FFbrw6B9S0VM/ZJzun7sfBW1R?invite=cr-MSwyWFAsMjY0NzM3OTIs
Steps to reproduce: Change video settings to Medium Material Quality and dash as Jett
Expected result: A small blur when dashing to show a median between High Material Quality Jett Dash and Low Material Quality Jett Dash
Observed result: A very janky crosshair movement that is both disorienting and probably more of a debuff than anything
Reproduction rate: 10/10
System specs: Ryzen 2600x, GTX 1660, Windows 10
- **Type of Bug:**Visual
- **Description:** You can see a one pixel outline when bullets don't go through the wall. If that didn't makes sense then, the image that loads when a player shoots a non wallbangable wall still has a one pixel outline. This only applies to non wallbanable things.
- **Video:**
https://medal.tv/games/valorant/clips/8DK6wNXLiPev4/d1337hptC0Zk?invite=cr-MSw2QTAsMzY1ODYwODEs
- **Steps to reproduce:** I went into the range and shot at wall and saw it
- **Expected result:** No outline
- **Observed result:** outline
- **Reproduction rate:** 10/10
- **System specs:** Core i7-9700K, RTX 1080ti, Windows 10
- **Type of Bug:** Main Menu
- **Description:** After the first time launching the BPE and going to the range, wasn't allowed to reenter the range afterwards, even after relaunching the game multiple times.
- **Video /Screenshot:** https://medal.tv/games/valorant/clips/7cGINsPhvpWsK/d1337iJnY6ND?invite=cr-MSxoYm4sMzg4NjAzMzEs
- **Steps to reproduce:** Open game, click Practice, and attempt to enter any of the different sections of the Range.
- **Expected result:** "Enter Range" icon will grey out for a moment, then the game will start loading Into The Range
- **Observed result:** Icon will grey out with a lock symbol like when locking into a match for a moment, but then will simply go back to it's blue button state
- **Reproduction rate:** 10/10, only after the first time loading into The Range
- **System specs:** Intel i9 10900K (overclocked), Windows 10, GTX 3070 (overclocked), DDR4 3600 32g ram, all drivers up to date
- Type of Bug: Visual Bug
- Description: Shooting revolver has different client-side impacts than server-side impacts.
- Video / Screenshot:https://medal.tv/games/valorant/clips/71406934/d1337xtbWZFv?invite=cr-MSxhYjYsOTEzOTQwMiw
- Steps to reproduce: Step 1: Pull out revolver ability, Step 2: Shoot multiple times in a row and see the bullet trajectory change but not the client-side bullet hole.
- Expected result: Bullets will land in the same recoil pattern as they would on the server-side.
- Observed result: Bullets land almost fully accurate point-blank and long-range on the client-side, differing from real-time impacts.
- Reproduction rate: 10/10
- System specs: Ryzen 7 3700x, GTX 1060 3GB, 32gb RAM, Latest Ver. Win10.
https://medal.tv/games/valorant/clips/71367332/d1337vjrBkhd?invite=cr-MSxTZVksMTYzNjg2ODks
^^ this is what i experienced; but it disappeared after i started mission
**Type of Bug:** Boundary Break
**Description:** When in the firing range using yoru. Using his ULT and casting yourself into the void allows you to negate the kill barrier. And be able to escape boundary and walk along the void floor.
**Video / Screenshot:** [Boundary Break](https://medal.tv/clips/59314971/d1337mb7aJMD)
**Steps to reproduce:** Using Yoru in the firing range, you can use his ult to negate the death barrier, and boundary break The Range.
**Expected result:** Kill the player upon touching the kill barrier.
**Observed result:**Be able to boundary break the The Range, and walk along the void floor.
**Reproduction rate:** 10/10 (Every single attempt done in VALORANT and VALORANT PBE yield the same reproduction rate.)
**System specs:** AMD Ryzen 5 3600X 6-Core Processor (3.80 GHz), Windows 10 Home, NVIDIA GeForce GTX 1660 SUPER
Umm.Did you not read my comment.I have Mature stuff off.But Most of the bodies are not there due to the Mature rating off.But one body out of many appears still .
This only happened since the last patch .
I have a video.
https://medal.tv/clips/3UPaUZMaRa1f6/ad1337CkubXsHW
You can see one body and the rest are all icons.
Type of Bug: In Game
• Description: When Kay/O flashed some abilities become darker and more difficult to see.
• Insert https://medal.tv/clips/57844131/d1337HtVnvxz
• Reproduction rate: 5/5 (If done in a correct position)
• Steps to reproduce: Flash yourself with kay/o and look at your ability UI
• Expected result: Normal Flash
• Observed result: Darkened UI
• System Specs: AMD 5 2700x, Windows 10, Nvidia Graphics card (1650 Super)
**Type of Bug:** in game
- **Description:** When you disconnect but come back still alive, it forces you to spectate, yet you can still move your character while doing so
- **Video / Screenshot:** https://medal.tv/clips/57837026/d1337ajJPdfG
- **Steps to reproduce:** Disconnect pre round and reconnect when round starts
- **Expected result:** Coming back and being able to see through your own characters eyes
- **Observed result:** Spectating other people but controlling your character
- **Reproduction rate:** No idea, has only happened to me once
- **System specs:** Ryzen 5600x, Windows 10, AMD XFX Radeon Rx 570 4 Gb
• Type of Bug: entering agent select
• Description: after the countdown to go into agent select, when the map’s shown, you can briefly hear other people’s mic’s.
• Video/Screenshot: https://medal.tv/clips/3UmZjXOPd9wfz/i05ZCo7iRQ
• Steps to reproduce: queue into a game, wait until the map shows up.
• Expected result: queues in normally without hearing other people.
• Observed result: able to hear other people’s mic’s queueing in
• Reproduction rate: 10/10 although, I did ask other people about it and they didn’t seem to have that issue. Not sure if I’m the only one
• System specs: Ryzen 5 2600X, GTX 1660 Super, Windows 10, 16gb ram