Check out this scene, it has 358 atoms, 64 of them animation patterns and 475 trigger connections. Couldn't have done it without manually renaming things by editing the JSON file with Notepad++. It's save to just open the JSON file and search&replace something like "AnimationPattern#2" with something else. However, be careful when you want to replace the first atom of a type, like "AnimationPattern" as there are somethings that indicate the type, not the name.
Also did a lot of trigger connections and copy&paste of atoms manually.
Obviously: Before manually editing the JSON, do a backup!
https://www.reddit.com/r/VAMscenes/comments/8ko1nu/scenelook_forcedhandjob_scene_with_estim_plus_9/
There is also this trello card to add a displayname field, but it might take some time until this gets implemented:
Yeah, beginning of the month, after Patreon collected the money.
You can see the state of the upcoming 1.10 here: https://trello.com/b/LDlEpfvk/virt-a-mate-public-plans
I'm fairly certain Mesh is working on implementing some of the code from when the project went open source. Both seemed pretty enthused at working together I think.
EDIT: Here's the post! Check the comments. There's also the Trello card for it.
Huh, so not exactly working together but certainly appreciating each other's work.
This is something I'll be looking at improving. I might not be able to fix all hair styles to properly scale without adding a huge GPU performance hit.
Have you seen the clothing request card on Trello?
May I ask which items are you interested in? Just curious to see what people have found.
I think a published technical specification would be a good idea so we know where we're aiming with clothing requests. Yep I'm pretty sure interactive license only, which usually seems to tack on another US$30 - 50 or so to the list prices and restricts the choice (although they seem to have a sale on today with deep discounts, go, go, go....! :) . I believe the Daz Genesis 2 catalogue is generally compatible. However I'm not totally sure if other catalogues also work or if the Daz store is the only place you can buy from.
While cash is always nice, I'm not sure that money is actually the primary limiting factor. I'm sure I saw Meshed say somewhere that he has plenty of stuff stacked up that he's not been able to include yet.
I'd do a one-time donation if there was an option. The way I might see this working is a higher tier Patreon level that you could subscribe to for one month only that reflects the average cost of an item. Then drop back down to Creator level.
On trello it says the later generation Daz models are a long way out. I expect if the later models became supported it doesn't mean the earlier models would go away, just some of the clothing may only fit the earlier models and some of the clothing would only fit the later models.
Sorry but I don't believe you can yet. I believe your set-up is emulating a Vive tracker which is not available yet, but is on the development plans:
https://trello.com/c/mInU2vjt/70-vive-tracker-support
You can add your vote to the card to let the developer know you are interested in this.
Great to know it looks likely to work though as that's way cheaper than the Vive trackers.
He didn't manage to fix this for 1.4 (which is out and worth upgrading to) but there is a workaround https://trello.com/c/bmzri1aU/236-finally-fix-issue-with-some-users-not-being-able-to-select-ready-button-or-interact-with-ui
/r/vridge
All it did was get me hooked on VR though and then I went out and bought a real HMD, lol.
It still requires a pretty hefty PC, probably more-so than using a native HMD - but it does work to give you a taste of PC VR.
I think I know what you mean. When I first saw a Vive I thought it was amazing that you saw a high quality 3D model of the controller. The model is so precise and accurately tracked that you can throw and catch the controller! It's pretty simple to enable controller visibility in Unity (at least for Vive) so it's not an unreasonable request.
Personally I'm used to the spheres and don't mind either way on the model. However I think a controller collisions on option would be nice (that can be saved with the scene). So e.g. you could make the controllers collidable in Play mode but still non-collidable when building in Edit mode so you can reach inside things.
Other people do have requests that are similar to visible controllers such as virtual hands:
You can walk the character for the purposes of animation although it's not easy to do. What some people have done is possess the feet and animate them using the controllers. Then separately posses the arms and animate them independently. So you're doing the feet and the arms animation in two separate phases.
I tried linking the feet and hands together once which sort of works but you're walking like a Gerry Anderson puppet. Thunderbirds are go!
Vive tracker support has been on the cards for a while now which would allow you to control the feet and arms at the same time but it's not turned up yet:
Yesterday on patreon he said "Really trying to wrap up and get before end of month. Possibility it will spill over a few days."
I don't think there are any new skins or morphs planned for this release, though. Should be some performance gains (along with a lot of bug fixes), though from what i gather, nothing really major. He's waiting on a new version of Unity before he can implement any great improvements.