Grab a google cardboard an a program called rift cat. You can hook it up to your PC and play VR games, Its surprisingly effective. Then if you want controller support grab a Leap. You can attach it to your headset and it tracks all your hand movements, in addition it can emulate vive controllers. Riftcat allows you to connect to steam and oculous rift titles. You can have fully functioning vr for less than 100$ assuming you have a phone that was made in the last 3-4 years.
A couple tips if you do want to do this, Dont cheap on out on the headset, put at least 20 dollars into it as you want quality lenses. Connect it to the computer via usb so there is no lag, and if you have a console controller plug that into the computer as it makes controlling the games much easier.
Or just buy a vive and watch 4k vr porn i dont really care
edit:changed CPU to PC due to hate mail and death threats, thanks reddit.
Personally I've found Riftcat / VRidge to work better. It's easier to set up and seemed to have better performance. Plus there's a sideloadable GearVR app if you happen to have a GearVR.
https://riftcat.com/vridge - things like that already exist.
Oculus Go is a different product.
Saying "Why Oculus Go cannot be connected to a PC..." is similar to saying "Why can't I have a push bike with an engine"... you can, it's called a motorbike, they are different things.
The problem with your question (And something you should think about any time you need to say "just asking") is that it isn't specific enough such that it shows laziness that you can't be bothered to think for yourself and are asking other people to guess for you. For example here are a bunch of questions you could mean based on your question.
short answer: maybe, but it's not worth trying
Long answer: If you have a PC and a gear VR, you could technically use riftcat to connect to your phone via USB/wifi. But honestly, the experience is really sub par: jittery and lower res than GearVR games
The demo isn't public (outside of when they let people try it at Anime Expo 2018), at least at this time. I took a chance and e-mailed asking for access so I could try it and make a video for my VR YouTube channel. I was quite surprised when they replied saying yes.
The demo cannot be played without VR, but I believe if you use a Google Cardboard or similar (costs less than $2 I'd imagine) with your phone and the Riftcat/VRidge software ($20, free trial), that should work as it doesn't require any motion controllers.
Possible alternative: use Riftcat/Vridge as a way of streaming SteamVR to your phone. SteamVR then has built in 'home theater' mode for regular games, and of course you can play gamepad games with VR modes too.
The app i used to use with my cardboard setup was https://riftcat.com/vridge Steam will think you have a HTC Vive and automatically use steam VR with it, installation and configuration is pretty straightforward within the app instructions They also have a dedicated Gear app https://support.riftcat.com/hc/en-us/articles/212489169--Classic-How-to-setup-VRidge-in-GearVR
Hey all! It is indeed possible to play vr games on pc with your gear vr. I've done that for the biggest part of the year till I jumped on the rift at Black Friday.
The software I used is riftcat and vridge. You can get it here: https://riftcat.com/vridge
There is also a subreddit for it: /r/vridge
You get the best performance with 5ghz WiFi or with a USB to Ethernet adapter. The latter is only working for an s8 and s8+. I am sure the new note is also working.
You can find some example videos and how to's on YouTube in Daley techs channel.
Regarding your problem opp. Make sure your phones screen resolution is on the max setting and it is properly inserted in the gear vr. Use riftcat/vridge beta channel and don't forget that there is another app on sideload for the beta branch. Then make sure that the resolution in riftcat settings on your pc match your screen resolution. If nothing of that helped and the normal oculus mode is working fine, try to reinstall all the apps and don't forget to reboot between and preferably after. Mobile and pc.
Hope that can fix your issue
There is a list of games working with VR on Linux – it includes games not on Steam (Vivecraft) and is frequently updated.
Sadly I can't test things myself, as I don't own a normal VR headset – we tried with wife to see if it's possible to force Steam running in VR mode to test things by streaming to Google Cardboard via VNC – streaming desktop worked, but sadly steam refuses to launch in VR mode if it don't recognize a headset so we'd need something to fool it to, but in the end we run out of ideas :/. There is a Riftcat VRidge program to do that, but it works only on Windows =_=
If you have a decent PC, look into Riftcat/VRidge. It's an interface layer that lets you use it like an Octopus Rift or Vive headset. Head over to https://riftcat.com/vridge to get it, and there is a decent community over at /r/VRidge in addidtion to the how to guide on the website. Minimum system requirements listed on the site at https://riftcat.com/vridge/requirements EDIT: linked sys req page, as simply pasting ruined the formatting and I'm lazy. Was going to correct octopus to oculus, but fuck it. I currently am finding it more amusing than it rightly is.
There are ways to use things like the Leap Motion with GearVR, but its all hacked together stuff like Riftcat.
Riftcat is pretty awesome though, check it out if you are interested - https://riftcat.com/vridge
> Would love to try the new funhouse
It's a Steam VR experience, and while there is a way to peak into that world with your Gear VR using VRidge (which will be getting better in the next week or so with the release of the Gear VR version), it requires the HTC Vive's tracked motion controllers for proper interaction. If you're adventurous though, and manage your expectations, you might be able to have some fun by going the LeapMotion route. Just be aware that you'll need a 980 Ti, TITAN X, 1060 or 1070 GPU as a bare minimum to power the whole deal.
I'm definitely going to be playing around with VRidge when the Gear VR version gets released, but to me it's more of a novelty than a truly viable Rift/Vive alternative because even if you have a dedicated 5GHz ac wireless solution to work with* you still end up with anywhere from a little to a lot of stuttering when panning around, which ruins immersion.
(*those who are familiar with VRidge might point out that USB tethering is better but if you have a really good wireless setup you'll only end up with an additional 4ms or so of latency which to me is an imperceptible difference in practice and is therefore more than an acceptable trade-off for access to the Gear VR's superior sensors).
/u/ElizabethRobinThales mentioned TrinusVR, but I would personally recommend VRidge. VRidge, IMO, has the advantage that it uses a custom driver to work natively with SteamVR games while TrinusVR doesn't. The gist of both of these apps is that they send a video stream to your phone over your network. This will always introduce lag, but it is quite often pretty manageable with the right setup(Wifi AC was what I used and it worked well enough to stream 1440p@60fps for me). The devs are currently working on a GearVR version likely to be released on SideloadVR but the Google Cardboard version that is in the Play Store is pretty good too if you want to try it out.
That system might have an Intel Core 2 Quad Q6600, I loved that CPU, I had it in a system along side a GTX 750 and 8gigs of RAM, It would happily run Fall out new vegas, Portal series, Half life, good little work horse.
In fact my first experiences with VR using Riftcat https://riftcat.com/vridge was using this setup.
I ended up building a new system and giving mine away to my mates Daughter, I believe its still in use today for games such as Minecraft and The Raft.
Don't be too quick to dismiss older hardware, sure you wont be running Cyberpunk at full settings (who is??) but you could get some enjoyment out of it.
There's a demo of Superhot for Quest, but I suppose you'll have to wait for a sale to try Job/Vacation Simulator on the Quest.
This might be a long shot (and I haven't tested it myself), but if your wife's computer is a gaming PC, it's possible that you could play PCVR titles using Riftcat/VRidge using the Quest APK. Check the specifications and you might just be in luck; thankfully there's a free version with a 10 minute time limit and plenty of free titles on SteamVR and the Oculus Rift store that may work for a PC just a bit below PCVR specs.
Riftcat does work if you have a half decent phone and pc. You can run it via steam vr.
It should go without saying that it's not as good as a proper vr set up but for the price it isn't bad.
Edit - do you mean two vr headsets on one pc? Not sure it'll work for that
Yes it does and they work fine. I like it better then ALVR but less then VD on some games. This is what I did.
1.Installed Steam 2.Installed SteamVR 3.Installed VRidge on PC https://riftcat.com/vridge 4.Installed the client with Sidequest 5.Ran the server 6.Launched the client 7.Did the room setup And that was it. Works great and love the VR room settings. When you first connect with VRidge you need to click connect on your desktop first.
If you have access to a Google Cardboard/Daydream View/equivalent cheap headset you can get a copy of VRidge and stream the game to your phone. This is the route I went and for $15 I think it was definitely worth it.
Even if Oculus don't support it, there are things like ALVR and VRidge which will work with it. Can't speak for the quality of that experience with 6DoF, but some people praise it for 3DoF.
/r/vridge
All it did was get me hooked on VR though and then I went out and bought a real HMD, lol.
It still requires a pretty hefty PC, probably more-so than using a native HMD - but it does work to give you a taste of PC VR.
Noooooo. Not only is there no support, but the latency would be way too high to not be super nauseating. If you really want to give it a shot, though, you can try using RiftCat/Vridge, which basically does what you were asking about. I'd advise using USB tethering for that.
Somewhat. It can act as a Steam VR streaming device with Riftcat's VRidge, it seems. Though no motion controls. There is/was a third party device to add motion controls, but it ended up selling for $200 so is totally impractical since that's about what Windows MR headsets sell for, complete.
https://www.reddit.com/r/vridge/comments/8gd2s7/awaiting_confirmation_that_vridge_can_work_on_the/
EDIT: You can also use Bigscreen to stream your PC desktop to the Oculus Go/Gear which is pretty spectacular. Not the same thing as Steam VR though, note: https://techcrunch.com/2018/05/01/new-bigscreen-update-streams-your-desktop-to-the-oculus-go/
EDIT EDIT: There's another program besides VRidge that will stream PC desktop and Steam VR out to a Cardboard/Gear?/Go?, but I can't remember the name. It's been around a while.
>I'm looking for a VR headset where I can sit and play with controllers
All three PC headsets do this, Vive, Windows Mixed Reality and Oculus. Along with Smartphone VR, using software like Riftcat Vridge or Trinus VR. Seated game play with controller play requires the simplest tracking, over roomscale tracking.
I go over my personal preference here.
In your case though I think the question comes down to budget only. If you only expect to ever play seated with controllers, say for flight simulators or racing games, then a smartphone VR set up is probably cheapest and will fit all your needs.
Of course a lot of games will move towards roomscale tracking, so you may want to consider that in any purchase you get.
I used Tridef at first and it required a ton of configuring at the time, it's setup is much easier now. That was still on a flat screen however and eventually I bought VRidge and it worked much "better". I use the air quotes because if you're not used to VR it would be a very sickening experience, the game as it currently exists is not VR friendly at all.
Anyway when I last played SC a couple months ago the console command to engage stereo split-screen didn't work anymore so I'm not sure if that's still possible, except in the editor.
Props for working on this and getting the proof of concept running!
Ultimately this could become something like TrinusVR, which streams PC apps to Android/iOS Cardboard setups over a Wifi or USB link, or Riftcat Vridge, which is essentially a bridge allowing an Android phone to act as a Rift/Vive connected to a PC and access those full VR apps (presumably including the virtual desktop apps).
I'd love to help develop this-- wish I weren't so slammed at work at the moment! Do post updates to the sub, and will be sure to follow along and contribute once I get a chance.
> I want to get one from Best Buy but I think there is an older v1 and a newer v2 GearVR headset. Should Best Buy have the new one, and does it work with the S7 Edge?
One of many previous threads on the topic: https://www.reddit.com/r/GearVR/comments/5je1hw/which_is_the_best_for_the_galaxy_s7_2015_model/
> Secondly, what type of controller is recommended? I have a PS4 controller but I read somewhere they don't connect to the phone properly and don't work 100% so I wanted to get one that would work.
Here's one of many previous threads about controller recommendations: https://www.reddit.com/r/GearVR/comments/5hzu43/what_is_the_best_controller_for_the_out_there/
> Does the Gear do head tracking? Like when I move my head, the screen and stuff moves around too?
Yes. The Gear VR has rotational head tracking (but it doesn't do positional head tracking).
> Can this be used for PC games or something like Euro Truck or Elite Dangerous?
(manage your expectations though)
If you have a decent phone you can use Vridge and buy a cheap headset for under $50. Vridge basically makes the computer think your phone is a Vive. The visual quality is very good (probably better than Rift/Vive with a 1440p phone) but tracking and drift can be an issue.
Have you tried RiftCat VRidge? I assume WebVR works fine with a Vive so it should work with VRidge. It's free to use in sessions of ~~>10~~ <10 minutes so there's no harm trying it. VRidge works (more or less) fine with Leap Motion.
If you don't mind paying a small amount of money and want it to work without a hassle, try Riftcat. You pay money in exchange for not dealing with the headache that is the free versions, honestly I think its worth it. There's a time limited free trial, experience is exactly the same but without the time limit if you purchase it. (Not related to them at all, just a user of the product)
/r/Vridge https://riftcat.com/vridge
There are a lot of games that you could play without motion controllers. You can also use the revive/librevr hack to play some of the PC Oculus games.
And then there is Stream Theater (which you can get through SideloadVR, requires an GTX 650 or higher) for streaming your normal PC games to your headset. It also has some settings you can configure to play some regular first person games in VR.
Personally I just recently got a refurb LG G3 for about $160 and paired with the BoboVR Z4 I am really happy. I like the picture better than the Gear VR I tried. But the motion tracking is definitely better on the Gear.
What I wanted to bring to your attention is on the software side though. You've mentioned Trinus but I think what you'll really enjoy is https://riftcat.com/vridge - it can make SteamVR think you have a computer headset attached (and thus get computer VR streamed to your Android). The downside is that it doesn't use Moonlight so connection bandwidth is a bigger issue. I've had good results with wireless Trinus+Moonlight and with usb wired Vridge for streaming desktop VR to my phone.
> try out cardboard
New option from post in Oculus subreddit:
>We made PC VR simulation on Cardboard with head tracking.
http://i.imgur.com/pbU7H8A.gifv
https://www.reddit.com/r/oculus/comments/49tpy5/we_made_pc_vr_simulation_on_cardboard_with_head/
>Play Oculus Rift games wirelessly on your Cardboard viewer
> VRidge allows you to play VR games designed for dedicated headsets with your Cardboard. > > Use the power of your PC to transform your phone into a VR helmet. > > Not ready to spend hundreds of $$$ for expensive helmets? > >VRidge will let you enjoy all awesome VR productions without ruining your wallet.
>VRidge is complete runtime replacement that is compatible with Oculus 0.6-0.8 (so far) SDKs.
>We have written our own logic that translate phone sensor data into data understood by Oculus games.
>Games basically think that they are connected to real Oculus and get all needed input from VRidge.
>IIRC Trinus streams active window and translates head rotation into mouse movements.
>VRidge is complete runtime replacement (oculus runtime is not even required) with low level hooks that emulate Oculus.
You can head over to Riftcat's website here: https://riftcat.com/vridge where you can sign up for a program that streams Oculus Rift games to your phone using a brand new runtime, that doesn't even require Oculus runtimes to be installed. I've been using it for months now and it's amazing. They plan to support the Vive in the future, but as of now there are no known ways to play HTC Vive titles without the actual headset. It even simulates depth by scaling up the image, feels the same as using the Gear VR, except lower resolution and minor artifacting depending on bitrate and your connection speed.
And you can have it once vridge @ https://riftcat.com/vridge port over support, which they have already indicated they will be doing once they receive their vive pre-order.
Having your cake and eating it ie, Vive and Oculus store support is just a matter of time now.
This is their link if you want to check them out. Considering they have already hacked the rift store to work with cardboard I do not doubt they will add vive support in short order, they already have indicated their interest to do so.
We launched the beta to figure out what devices are working and fix as many of them as we can. It's good idea tho, we will post the compatible devices later on.
For now you can find the basic requirements here: https://riftcat.com/vridge/requirements
I dunno but perhaps you can get it running through VRidge? https://riftcat.com/vridge
Only problem I can think of is if VRidge will work together with SteamVR's OpenXR emulation, but its worth a shot.
Not as intended no.
YOu can look at RiftCat vRidge though there may be a pathway there to some level of success. It started out making rift games playable on mobile phones but has expanded its use base. Dunno , but somethin gyou can look into anyhow
Things to keep in mind.
Those are only adequate to watch "3D 360º videos", almost any other application will bad to fully incompatible. (therefore not really VR, more like 3D cinema)
Picture quality may be VERY VERY LOW, due to the lack of specialized "for vr screen" on the phone being used.
If you plan (at any capacity) to attempt to play PCVR games, you will need a beefy computer and a license of Riftcat or equivalent software, also taking into account you wont have "tracked hand controls". (does cut off 90% of the good stuff)
6 DOF wont be available, 3 DOF is mostly discontinued in VR applications. (you can rotate your head, but you cant move it around the room)
The software support of the "Google cardboard project", that is the base of the "plastic VR boxes for phones" is mostly discontinued and there are no further plans to improve their platform.
TL;DR: only useful to watch 3D 360º videos, nothing else.
Yes, VRride or iVRy can be used to stream from SteamVR to the headset. Due to the lack of 6DOF the number of games that will work is however rather limited.
It's not a replacement for a real PC VR headset, but if you just want to get a quick peek at SteamVR with hardware you already have, it's worth a try.
I don't have a full answer, but before getting my Index I was using VRidge to play some VR games. The app gives you 10 minutes per session for free. You can then just restart the session: it's annoying but free is free, and you can pay $15 to unlock unlimited play. It's not a full VR solution, just simple head tracking, but it's a cheap way to get started.
Riftcat lets you use your android phone as a wireless SteamVR headset. I used it for sim racing a while back and it performed really well considering I was using a Note 5. I've shelved it until I get a better phone but the devs were good about consistent updates while I followed.
>No, the entry for VR is not 1k or higher. There are some great mixed reality headsets out there that are fairly priced at like 200 bucks
There's also ways to use your phone, I don't have a good enough pc or enough USB 3 ports to try it on anything intense but race the sun looked pretty cool in vr https://riftcat.com/vridge
You may have heard of Google Cardboard, a standard that uses normal Android smartphones and turns them into VR headsets using a cheap cardboard of plastic cradle with some lenses. This is intended for simple VR games and experiences running directly on the smartphone, but there's a way to plug the smartphone into a PC and turn it into a PC VR headset:
Note that this is of course nowhere near as good as a dedicated headset and that you absolutely need a smartphone with USB C and a USB 3.0 cable (many USB C smartphones come with USB C charging cables that still use the USB 2.0 standard , so make sure you use a decent cable) in order for it to be even halfway bearable.
That said, after trying the above for a few minutes, you'll likely want a real VR headset instead. WMR headsets are the best entry-level option. The cheapest good one is the Lenovo Explorer. Used ones can be snatched up for around $/€200 on ebay. Fairly high-res (allowing you to read instruments), easy and fast to set up (no external sensors), supports not only flight sims, but all kinds of VR, with roomscale.
Came across this a few weeks ago https://riftcat.com/vridge. Uses a phone as a VR display for the PC, so you still need something like the Freefly or google cardboard to hold the phone. Not tried it as I already have a headset, but it has a free version that runs for 10 minutes you can try out maybe?
Vridge, or riftcat or whatever it's called is what I use, download it to your quest, download on PC and boom steam VR on the Quest, Riftcat cost me like $20 but it was worth it to me. I've already been playing Alyx and Onward.
It is. I've tried it, before I could afford a headset, hence why I know it sucks. It really isn't worth it. The service I used was riftcat. I just wanted to play driving games, so it made sense for me. I believe you could use certain Android controllers with it though, such as Samsung's gear VR controllers, but I could be wrong about that.
I appreciate you taking some of your time to respond.
> Those games weren't VR exclusives.
Okay my bad, the games I checked weren't in fact VR exclusives...
> I won't make repacks for 1% of reachable audience.
I can understand where you're coming from, but then I can't help to notice the sort of games that got a repack done by you this month, which are even less popular/desired by the audience.
Going off of what SteamSpy and SteamDB has to say:
Then there's Half-Life: Alyx, which I can't find any sale info about, but according to SteamDB it peaked at 42k all-time concurrent players. More than both of those games' copies sold. Sure, it's a VR exclusive title (until modders get their hands dirty...), but that's still quite the audience, no?
I already made a decision to buy HL:A this week so I don't care about a HL:A repack as much as this wall of text might suggest, despite that I couldn't help but point all of this out :)
> Plus, I don't make repacks for games I can't test.
That's... also understandable. However, if you have an Android-powered smartphone, you could give Riftcat a shot. It's an app that allows you to run VR games by outputting them to your smartphone's screen. Free version limits the amount of time the game can run to 10 minutes, which I believe might be enough to at least check if the game launches properly, maybe even play for a few minutes.
https://github.com/polygraphene/ALVR
Not much to really elaborate on. They are both programs that allow the Quest to connect to SteamVR so that you can play all your SteamVR games on the Quest
Riftcat is an app for your mobile phone that lets you use Google carboard as a VR headset. That coupled with a Leap Motion sensor, and some driver installing and configuration, you should be able to play HL:A without an expensive VR headset.
Use a pay as you go or unlocked Android phone, cheap headset like cardboard or one of the cheap ones at the electronics store and this software: https://riftcat.com/vridge
Easy VR under $100 and works pretty damn good for basic gaming if your rig is up to it.
Definitely worth checking out all the competition
https://www.techradar.com/news/valve-index-vs-htc-vive-pro-vs-oculus-rift-s-the-vr-headset-showdown
I liked the Vive Pro because it allows wireless. Games like superhot that allow you to walk around are amazing and Vive and even more so if you can get the index knuckles controllers.
If I could get a garage sized space for VR, I would. Vive pro and Index are at the top when it comes to display and versatility. If you're only going to play Elite tho then oculus is good enough.
If you have an Android phone that is daydream compatible, you might even consider this as a starting point to get into VR https://riftcat.com/vridge
It allows you to play PC VR games using your phone as the hmd. Likely a lot lighter but I'm sure it comes with quirks.
I'm an absolute layman in phone VR, but if you cannot do something like this then that would be absurd.
In the end, it's not VR that is being cast to the phone, it's just a split-screen video that was generated on the PC. The phone is simply streaming a video from a PC (or other device) over Wi-Fi. If you can do that from Youtube servers miles away from you, certainly from a PC on a LAN would be even more feasible.
Then the Google Cardboard / Gear VR rig uses the phone display to create the stereoscopic effect.
Edit: ah, this one for example: https://riftcat.com/vridge
Spawning in the floor is most likely caused by incorrectly set height in the SteamVR Room Setup. Click on the small SteamVR window and redo the Room Setup.
Finding source of lagginess without any details is difficult. Make sure that your PC meets our requirements. Beyond that it would be best to contact so they can look into it.
This is for sure not a permanent solution, but I'm using with vridge here it's good enough for most of the time, but sometimes you can see visual glitches... I use it creating a 5ghz hotspot on the laptop
No. There are ways to use cardboard with some PC VR titles, but only those that do not require precise tracking of both the headset and the controllers in 3D space. You could, for example, play a racing game with cardboard. It's far from an ideal experience, but doable and might get you interested enough in PC VR that you end up buying a proper VR headset (that's what I did after a few minutes of using VRidge).
Anything that involves controllers or non-seated VR gameplay is a nightmare however. It is possible to emulate motion controller movement using a standard gamepad, but this is incredibly cumbersome, slow and imprecise, completely unsuitable for a game like HL Alyx, which is all about fast and precise interaction with objects in a 3D space. You can use Playstation Move and Wii controllers, but achieving precise enough tracking with both is nearly impossible - and they don't have enough buttons anyway.
If you are on a budget, then your best bet is to get a Windows Mixed Reality or WMR headset. Cheap, extremely easy to set up, low hardware requirements, full roomscale and compatible with virtually every VR game. Controllers aren't perfect, but good enough and screen resolutions are high by VR headset standards, even with the cheapest models.
Could be integrated GPU interfering in which case you can select your GTX 525m in Nvidia's control panel, however, GTX 525m doesn't have nvenc so you probably won't be able to stream but you can always try software encoder in RiftCat settings.
For reference here are listed requirements for VRidge - https://riftcat.com/vridge#requirements
> I watched a video detailing how the oculus charging cable would not work as a link; the charger only supports one directional data transfer,
The cable that is bundled with Quest is perfectly capable of bi-directional data transfer. If it wasn't you wouldn't be able to use it for USB tethering, which you can. You can even use it with the Riftcat platform to achieve wired PCVR streaming on mobile phones for example.
> the link needs both ways for controller output and video input to the headset.
As does Riftcat/VRidge.
I'm pretty sure that this misapprehension stems from the fact that the USB 2.0 standard itself is half-duplex, meaning that simultaneous bi-directional data transfer is not possible. This is true of any USB 2.0 cable, or port. But as mentioned elsewhere USB 2.0 does nonetheless essentially emulate simultaneous bi-directional data transfer by switching between RX and TX really quickly. This is fundamental to its operation.
This is not an Oculus Go feature, it's a VRidge feature, and it only works with the Riftcat platform which streams PCVR content to your headset. It's requires a VR-capable host PC and pretty low expectations.
Just go off of the SteamVR minimum requirements. You don't need anything special, but the better your PC the better it will run. As for the headset, if you don't own one look into running it through VRidge. This is what I use (although through a pretty beefy PC; GTX 2070, Ryzen 7 2700X, 16GBs DDR4) and it works flawlessly if you can meet the phone requirements.
HTC Rift and Oculus only yeah. I actually don't use either one though. I use an app that emulates an HTC Rift and let's you use a Daydream compatible phone (Pixel 3 XL) with a Daydream View to play. So I use the Daydream controller and mouse+KB for the two Vive controllers. It works super well and if you don't own a full VR headset I would highly recommend it. It's called VRidge.
I think you can use VRidge (https://riftcat.com/vridge) to have your Gear VR act as an Oculus headset and use the Google Earth VR on Steam. I haven't tried it but it sounds like that would work.
The cheapest VR headset is to use your phone : https://riftcat.com/vridge
You can play game like Project Car, any game that only require standard controller.
But no make-shift controller can compensate the real VR controllers.
Read up on this. I played some war thunder with this like 3 years ago.
Warning: you're not going to have that great of an experience any way you try to stream to mobile because of lag and phone's heat up quick.
you could try the other phone vr to pc solutions
ive had success with vridge (i dont remember the specifics but i think it has a free trial and then a ~$15 one time payment) but i know a lot of other people use trinus
i know theres a third one that i cant think of off the top of my head, it came in a $150 kit that used phone vr but also had its own software for lighthouse based tracking and it had controllers, i dont remember what it was called but i think it started with N, like nodi or something like that, which you could try if your a big fan of this setup
I haven't tried it, but if you have a powerful enough PC, you could probably use vridge ( https://riftcat.com/vridge ), as this isn't a game, but just an on rails experience from the look of it: https://www.viveport.com/apps/9cddadcb-5a03-4129-abbe-745badb91a11/Game_of_Thrones:_Beyond_the_Wall/
The GearVR doesn't have the same level of control as a VIVE, so if it needs anything more complex, you may be out of luck.
Ah. Yes you can but I don't believe it's capable of streaming VR games. Just regular PC games.
Though something like that is possible through VRidge:
​
Don't own Pavlov (I thought I did...) but I've had promising results with Windlands. Going to try Onwward soon.
I don't hear any specific lightsaber sound. Oh, and about the PCVR streaming thing:
> The company additionally announced a ‘multi-mode’ capability which allows Vive Focus Plus to connect wirelessly with PCs to steam PCVR content via Rift Cat’s <em>VRidge</em> software
So exactly what will be possible on Quest too...and it won't be perfect.
I believe you can can get it working but your experience is not going to be the best. I haven't done any of this myself but you can stream SteamVR to Oculus Go with vridge and you can do some magic with Driver4VR to make the experience better with the tools it provides and there is a way to get 6 DOF headset and controllers with NoloVR but as I said I've never done it or heard people do it so I can't guarantee it will work or if it will be a good experience.
> I'd loved to have used alvr but my gpu is amd so no go. Is there any decent alternatives that don't need a super grunty PC?
You might try Riftcat. I was able to get it to "technically work" with a GTX 760, though the performance wasn't good enough for it to actually be useful. Latency is also an issue for streaming even if you do have sufficiently beefy computer. If you want to play VR games from Steam...upgrading your computer and getting a PC headset might be the way to go.
GearVR was really neat two years ago, and it's still better than daydream, but at this point it's kind of a dated gimmick, or "entry level VR." Watching videos is pretty much the #1 thing to do with it.
You can give this software a try. I think I was able to run the demo the last time I tried it.
https://support.riftcat.com/hc/en-us/articles/212489169-How-to-setup-VRidge-in-GearVR
From a quick test, it's just the same image duplicated, so no depth / 3D effect is created.
I tried to test using the desktop version with Reshade some time ago, with ppsspp v1.4, but couldn't enable the SBS filter with ppsspp. Maybe it is worth try again now that v1.5 is out.
I had some success using Reshade with cemu and a 3D TV. This time I would also try it with VRidge.
Sorry I don't use VRchat. You're going to have a real hard time trying to use VR games without a headset. I guess it could be like a forward facing experience with a monitor if you could get head tracking working. Problem is most programs convert VR tracking to TrackIR and not the other way around.
Now that I think about it, the easiest way is going to be by using something like VRidge and just use the monitor preview window and not use the phone display. You'll also have to decide which way you want to get you hands tracked with it too. NoloVR, or ps move service, or Driver4VR. It's probably going to be a sucky experience, but you never know.
I played around with Google Cardboard + VRidge on Android + XBox 360 controller before getting a Vive. The plastic cardboard cost me about 25US$ shipped from Amazon (not sure what's the best bang for buck variant right now), I already had the Xperia Z1 (5" display), and VRidge costs 15US$ (they have a free demo version, which is limited to 10 minute sessions).
VRidge: https://riftcat.com/vridge
Back when I used VRidge it was mostly usable with Elite:Dangerous. My rig is an older i7-2600/16GB DDR3/R9 290. USB 2.0 worked great, and even on 5GHz WiFi it was mostly usable (but I am the only who has the password for the 5 GHz WiFi in my dorm; the shared 2.4GHz WiFi wouldn't work)̇.
I ultimately gave up on this because I wanted room scale tracking plus proper input devices.
FYI: If I wouldn't already have the Vive, I'd be waiting for the windows devices or Vive Gen2. Maybe you can get a used Vive Gen1 for cheap after windows MR/Vive Gen2 are available.
Minimum for what?
Vridge minimum specs are GTX650
https://riftcat.com/vridge/requirements
And Oculus itself has minimum with GTX 1050Ti or alternatively GTX960 (although I understand that relies on ASW which is not available for Vridge)
https://support.oculus.com/1633938460220125/
[Software Name] Vridge [File Size] 58.43 [OS Platform] windows 7/8/10, android 4.4.4+ [Website] https://riftcat.com/vridge. [Target download link] https://riftcat.com/vridge. [Program Type] 30 day trial [Protection] [!] File appears to have no protection or is using an unknown protection - Scan Took : 0.125 Second(s) [00000007Dh (125) tick(s)] [246 of 580 scan(s) done]
[Limitations] trial [Crack Search Result] None [Description] You can use google cardboard on vr games designed for oculus rift or htc vive, saving a lot of money [Reason why i need that] I need this software because I am a broke kid that cant afford to buy vr gear, because his parents don't agree to spending 800 dollars on a product still in is infancy.
Price is definitely VR's biggest obstacle at the moment. Good news is its dropping fast, but still has a ways to go.
One more option worth mentioning to you. If you get a Nolo VR and build a smartphone VR headset with Riftcat you might be able to bypass your performance concerns. I did that with my N550JK notebook last year and that's not the most powerful gaming PC. The only reason I didn't stick with it is because of a lack of roomscale and positional tracking, which the Nolo now fixes.
Here's some video from Daley Tech on YouTube, using Nolo with SteamVR via Riftcat. He puts the Nolo through its paces in some SteamVR games.
The good news is the Nolo is basically $200. So, if you have an Android phone already, you can make a VR headset (with motion controls) up and running for less than $300.
I think with the Riftcat Vridge you can use a mobile VR HMD with a PC (so possibly you can play any PC VR XXX game), although I never tried it myself, as I have an Oculus Rift CV1. See the links below + good luck! ☺
Dolphin (aka the Wii/GC emulator), can work with many different types of 3d, one of which I am pretty sure your system can handle, at the very least for some low end GC games, Anaglyph 3D. This is that old red/blue glasses thing they use to do in movies. You can get started pretty quick too, as the glasses are less then $2
However, this is the "worst" 3d. If you have a good phone, you can also go the Cardboard route. Get your self a nice google cardboard (I got one at a local store for $9). Then you can get VRidge and use your phone as a VR headset, working with tons of games, etc. Bare in mind, this really depends on your phone, and your computer. On a low end device like mine, it works, but clunky. Just use USB, and not wifi, it really helps.
I assume you know that the Samsung Gear VR was designed to work only with Samsung phones like the Galaxy S6. If you didn't know that, you know much less about VR than you allready thought. :)
But you can actually connect your Samsung Gear VR to a PC using Vridge. https://riftcat.com/vridge
But better get the vridge app for gear vr over SideloadVR for gear vr.
But you will still need a Samsung phone ... wait come on ... you can't be serious??!
if you have an android phone you can connect it to your pc and download a program called riftcat wich will emulate the vive with no positional tracking and you can then use over fusion for controller and positional
osvr--- https://github.com/simlrh
rift cat ---- https://riftcat.com/vridge
>What are your thoughts?
Waifu Sex Simulator via Riftcat
Not sure whether there's support for the daydream controller yet, but if not it's probably coming soon. In the meantime just pretend your daydream headset is a regular cardboard headset and you should be fine.
I have tried to decipher the scant information for osvr on android to try and get my osvr hdk working on android with no success.
VRidge is probably what you are looking for.
>Can anyone clarify this for me?
It's not possible to play a "GearVR" title on cardboard, because they're entirely different platforms.
However, some titles have been released on both platforms. Kind of like there's both a PC and console version of some games. But that doesn't mean you can take a PC game DVD and stick it in a PS4 and play it.
>I assumed that any headset could be used for this since in the end you are just sliding your phone into the mask anyway.
Gear has some hardware that cardboard lacks, and you physically plug your phone into a port on the headset. it's not just a piece of plastic.
>Dreadhalls
Dreadhalls is available both for GearVR and for Oculus Rift. I assume you can probably also get it to work on Vive by using Revive as a workaround. It might theoretically be possible to get a Oculus Rift version of Dreadhalls, play it on your PC and then use RiftCat to stream it to a cardboard headset. But at that point you're probably better off just getting something better than cardboard to begin with.
You can check out RiftCat's Vridge It basically mirrors your PCs VR-Output to your phone screen and takes the accelerometer/gyroscope date from your phone to emulate a rift. It works best over USB but also works over wifi. I testet it with a Samsung S7 and the Gear VR. Sadly only WiFi was available since the phones USB connection was bound to the Gear VR and the USB connection on the Gear was only for charging. It was kinda choppy tbh but USB was a bit smoother so you better grab a good Cardboard HMD for it.
Edit: oh now i see what you mean. You definitely always profit from better resolution. The thing is - can the processor of your phone handle such large videos AND handle the 360° tracking of your head movement.
I never did much more research into this I'm sorry to say. However, some of the apps I tried have been updated so perhaps they have more built into them than they used to.
Here is a good entertaining video that explains 5 of the apps available. https://www.youtube.com/watch?v=hoS-R8Q0cTM
I've heard lots of good things about vridge https://riftcat.com/vridge
Now that I have watched it, I may have to try this again
There's a program called Vridge/Riftcat that literally emulates an Oculus Rift or HTC Vive headset. It's miles ahead of Trinus or Kino in every way. Also allows for Vive controller emulation and true scale and 3D geometry. You guys should look into it! https://riftcat.com/vridge
If you have a nice smartphone (Large OLED screens work best), you can pick up one of these, download this, and play some Oculus-compatible games on Steam. It's a super cheap setup compared to the big VR names and I've been having a blast with the VR horror experiences. Also check out Google Cardboard and /r/googlecardboard. Keep an eye on /r/daydream too.
If you got to the riftcat https://riftcat.com/vridge/requirements you will see that some variants of the s4 arent supported. However, this incompatibility shouldn't effect the sensors, but who knows? The following is straight from that page.
*Incompatible smartphones: Asus Zenfone 2 (or other Intel-based phones), Galaxy S4 (some variants), Huawei Honor 4C and P8 Lite (possibly more Kirin chipset phones).
Now it could be something else such as having tracking off on the vridge app settings or the wrong tracking settings on the riftcat desktop app. double check those
I'm not sure if the Vive version will work without vive motion controller but if it can work with controller/keyboard&mouse all you need to do is to launch SteamVR through Riftcat.
See Play SteamVR games on this page. Selecting .exes is needed with Oculus games only.
--Vridge dev
Any chance that VRidge might cut it?
Sadly, I have an iPhone, so it's a complete no-go for me (or I'd be trying the beta right now), but it looks like the closest thing you can get on a phone if your home PC is beefy enough for it.
(note: it's not just a "split a VNC session + emulate a mouse" nonsense that's been going about lately. It looks like they're actually trying to deal with the issues one would expect from this type of implementation)
It's failing because GPU encoder cannot be loaded properly. Some older GPUs, includings yours unfortunately, do not have hardware encoder. All NVIDIA Kepler+ cards (GTX 650 was the first one) have it.
Sorry. :(
We will add alternative encoders (Intel Quicksync and software) in the future but currently we require newish video cards.
You can try the full version here but current release supports games built with Oculus SDK 0.6-0.8 only. After joining beta you should be able to download needed software. No limitations in beta.
> We plan to add iOS support in the future.
Hi /u/marecznyjo , is https://riftcat.com/vridge using similar video compression technology to that found on Astropad (which I believe doesn't suffer from the same artefacting as Duet Display). If so, would studying their app make it easier to develop an iOS version?
New option from post in Oculus subreddit:
>We made PC VR simulation on Cardboard with head tracking.
http://i.imgur.com/pbU7H8A.gifv
https://www.reddit.com/r/oculus/comments/49tpy5/we_made_pc_vr_simulation_on_cardboard_with_head/
>Play Oculus Rift games wirelessly on your Cardboard viewer
> VRidge allows you to play VR games designed for dedicated headsets with your Cardboard. > > Use the power of your PC to transform your phone into a VR helmet. > > Not ready to spend hundreds of $$$ for expensive helmets? > >VRidge will let you enjoy all awesome VR productions without ruining your wallet.
>VRidge is complete runtime replacement that is compatible with Oculus 0.6-0.8 (so far) SDKs.
>We have written our own logic that translate phone sensor data into data understood by Oculus games.
>Games basically think that they are connected to real Oculus and get all needed input from VRidge.
>IIRC Trinus streams active window and translates head rotation into mouse movements.
>VRidge is complete runtime replacement (oculus runtime is not even required) with low level hooks that emulate Oculus.
> I only have a Trinus and google cardboard
New option from post in Oculus subreddit:
>We made PC VR simulation on Cardboard with head tracking.
http://i.imgur.com/pbU7H8A.gifv
https://www.reddit.com/r/oculus/comments/49tpy5/we_made_pc_vr_simulation_on_cardboard_with_head/
>Play Oculus Rift games wirelessly on your Cardboard viewer
> VRidge allows you to play VR games designed for dedicated headsets with your Cardboard. > > Use the power of your PC to transform your phone into a VR helmet. > > Not ready to spend hundreds of $$$ for expensive helmets? > >VRidge will let you enjoy all awesome VR productions without ruining your wallet.
>VRidge is complete runtime replacement that is compatible with Oculus 0.6-0.8 (so far) SDKs.
>We have written our own logic that translate phone sensor data into data understood by Oculus games.
>Games basically think that they are connected to real Oculus and get all needed input from VRidge.
>IIRC Trinus streams active window and translates head rotation into mouse movements.
>VRidge is complete runtime replacement (oculus runtime is not even required) with low level hooks that emulate Oculus.