That's a rather huge investment just to be able to drink beer without lifting your headset. Vive has a built in camera that you can set to activate when you open the Vive dashboard, just use that m8? but yes, I suppose you can buy a tracker too.
If you start overheating and sweating, this is how VR sickness starts. You'll notice the nausea too late. If you start to overheat or get queasy, stop. DO NOT PUSH YOURSELF!!! Take it in small doses and you'll likely get used to it.
If you do suffer from VR sickness, DO NOT USE A CONTROLLER TO TURN!!! It's called 'insta-puke' turning. Turn with your head and body.
If you suffer from VR sickness, or someone else does/might, keep some candied ginger on hand. Ginger will get rid of the nausea for most people. You can take it before hand to prevent nausea or afterwards to get rid of it. 3-4 pieces should do you for a few hours or so.
Cardboard Camera produces 3D stereo 360 photos from your phone for free: Google Play, Apple App Store
It takes a while for each panorama but you get stereo, which you won't get from consumer 360 cameras. The stereo looks great in a VR headset. I used it to take some panoramas of an old office before leaving and they really bring back memories. Revisiting old places from the past is one of the best uses of VR IMHO.
Pretty happy with how our sword smithing and assembly system is shaping up in Yore VR. Full tutorial vid was uploaded last week and can be found here: https://www.youtube.com/watch?v=vcKr4WvJH9A
A couple more days left to save 25% during the Steam Sale as well so fill yer boots!
I did this for some of the places I lived at or visited, it's quite magical being able to return to them in VR and feel like you're back there!
I got best results with photogrammetry and decent DSLR and taking lots of photos (hundreds of even thousands for large areas, I find it best to just move in paralel and take tons of photos, then filter them out by quality), but it also kinda depends on the place.
If you have lots of areas with uniform colors (e.g. white walls with nothing on them) those won't generally reconstruct too well so it's something to consider.
But if the room is decorated and has bunch of things, you can get really good results with this method.
Personally I use Agisoft Photoscan (now called Metashape) for the 3D reconstruction. There are also Reality Capture or Meshroom (which is free) that I've played with, but personally I don't like them as much, but people get good results with them too.
Was wondering myself. I mean you can pick one up from Amazon so it's not like they're hard to get now.
I have 3 of the VR headsets on OPs list and the one that's not there (5k+) is the one I use the most!
Seems like a valid concern, although I would want to see evidence that blueguard coating actually works. I think reducing the intensity of the blue channel using software (e.g. f.lux) might just be an easier/cheaper way to achieve the same effect.
There are a lot of great VR games for desktop setups, but for mobile VR I couldn't find that "lightsaber" experience I wanted. So I developed this, Hardlight Blade. Available for the Oculus Go / GearVR and Daydream platforms, it uses the simple gyro controller of these headsets to approximate where the player's hand is (since these controllers dont do positional tracking).
You're kidding, right? Back then the only thing I tried was a 320x200 hmd that cost $1,500, if you wanted a 1600x1200 high fov you had to fork out $95,000 plus $200,000 for the entire rig to feed it, all for textureless polygons or bad textures at most. Nowadays you can have a 960x1080 with integrated tracking for $300 and play "photorealistic" games like Crysis 3 on a sub $2,000 personal computer, I wouldn't call the change marginal at all... 1992 graphics http://www.mobygames.com/images/shots/l/406318-wolfenstein-3d-xbox-360-screenshot-enemies-are-still-retro.jpg 2013 graphics http://static.gamespot.com/uploads/original/1507/15073305/2421774-6158335579-iupzf.png
I purchased a rift S a little over a year ago. After the Facebook fiasco I sent it back and upgraded to an Index, to this day I still question the decision. I loved my Rift. You're going to want to upgrade a few things:
Headphones, I purchased these [Koss KSC75](www.amazon.com/Koss-KSC75-Portable-Stereophone-Headphones/dp/B0006B486K) unbent the ear pieces and wrapped them around the headband of my headset. The difference is night and day and was the difference between an interesting experience and an immersive one.
Grips, I purchased these: https://www.amazon.com/AMVR-Controller-Oculus-Anti-Throw-Protective/dp/B07X117LPR/ They keep you from having to hold on to the controllers all the time and make the controllers fill your hand a bit better. There may be better ones on the market now.
A Pulley system. https://www.amazon.com/KIWI-design-Management-Retractable-Accessories/dp/B07VQZYN3M/ keeps you from getting tangled up in your cable.
Enjoy your headset and welcome to the community.
Oculus drove me away by claiming they wouldn't sell out and then selling to a company that I just don't trust - that's when I subscribed here and unsubscribed there. I believed in Oculus to the point that I Kickstarted - Palmer betrayed us.
> “I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.” - Markus “Notch” Persson
It shouldn't be surprising that Oculus is once again driving a wedge in the VR enthusiast community. Please don't ask that we pretend to ignore the source of the disharmony.
According to Mayo Clinic you’re way off:
https://www.mayoclinic.org/healthy-lifestyle/weight-loss/in-depth/exercise/art-20050999
They have running at a 5MPH pace burning 606. I’ve run an hour strait and that’s a hell of a lot harder than an hour of Beat Saber.
The same chart puts low-impact aerobics at 365, and that sounds about right. Again, if you’re playing only high-speed songs, it’s more like 400-450, but you’re getting nowhere close to the numbers you are proposing.
risk of rain 2 and firewatch are mentioned here but not sure how well they work. I'd definitely like to know if anyone has had success with Firewatch.
A relative of mine bought the Rift two weeks ago in the States, arrived in 3 business days. I don't know where you're looking, but Oculus has them in stock and Amazon has them in stock. Oculus Rift + Touch
Lenovo AR star wars game with Light saber controllerb that came out 2-3 years ago. It was as cheap.aa $25 at one point. I bought it and it was very dissapoined. You had to slide your smartphone in it to work. I mean it was probably the best and only proper example of a consumer AR headset at the time..but it's such a bad & janky experience.
Lenovo Star Wars: Jedi Challenges, Smartphone Powered Augmented Reality Experience https://www.amazon.com/dp/B076FDK9TF/ref=cm_sw_r_apan_glt_fabc_1BSAQPYTB46BM1T5CNNT
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I'm glad for this. I had made games for myself and friends for fun for a while, but when VR came out I knew I wanted to create something in VR and publish it on Steam - cross it off my bucket list. Thanks to VRTK, I was able to make Cogito and it justified my Vive's purchase.
Much thanks to VRTK.
Do you have an iPhone with Face ID, or know someone who does? If so, try the EyeMeasure app.
There's also an Android app called GlassesOn that just uses the regular camera and a bank card (for scaling purposes) but I have no idea how accurate that is. it has good reviews though...
You need to put your phone in a cardboard viewer, gearvr, daydream or stuff like that. Without that you cannot see vr with your phone. The website you were watching might have some free cardboard to give, otherwise just look for one at amazon. Get a daydream if you phone is compatible or a gearvr if you have a compatible samsung phone, otherwise just get a standard cardboard.
edit : example of a cheap cardboard from amazon : https://www.amazon.com/Virtoba-X5-Elite-Headset-Smartphones/dp/B01H35AU3G
Yep, complicated hand gestures are hard for regression because it's hard to gather labels to train a machine learning algorithm.
For classification, its easy to gather those labels so it's not too hard, but (generally) the more gestures you add the harder is to tell them apart. The thumb is hard to predict because some muscles that control it are in a different place to those that control the fingers.
Academically, the NinaPro DB contains a bunch of gestures which are pretty easy to tell apart.
Hey r/virtualreality! 'Go Guess', a geographical guessing game for VR, is now available for Oculus Rift on Steam! Download and play now at the link below. It would be great to hear from this community!
> No, your data is fine
Facebook does not have a good track record for keeping their users data safe..
You would be foolish to think anyone worried about their data getting out should be wearing a tin foil hat.
This happened just like 3 days ago, another day another leak.
https://thenextweb.com/facebook/2019/04/03/facebook-amazon-third-party-data-leak-again/
​
I have been wanting to see this demo for the better part of a year and today Epic released it for anyone running Unreal Engine 4.9. If you have a DK2 I highly recommend getting a copy of UE4.9 and checking this one out.... It's Short but truly sweet and ran like butter even on my GTX780. You will not be disappointed with this one!!! Prepare to be █-0
Get UE4.9 here: https://www.unrealengine.com/blog/unreal-engine-49-released
Once you have the engine installed go to the Learning tab on the launcher and you can download it from there.
From his project page:
I also rent and don't want to drill into my walls. I was able to get around this by buying two tension rods and camera mount clamps. Rods go in the corners of the room from floor to ceiling, clamps go on the rods, lighthouses screw into the clamps. Works great!
I mean, technically Quest already has a competitor. It's called the Vive Pro Focus Plus.
> I suspect that Oculus will soon end, since a lot of people will boycott the brand because of the new "all users of Oculus devices will be required to link their Facebook accounts to their Oculus accounts" thing.
Haaaaaaaaaaa. 90% of people do not care, at all, about this. It's hardly enough to kill the platform, as pleasant as that would be as a reaction.
https://www.slideshare.net/marknb00/comp-4010-lecture4-vr-technology-visual-and-haptic-displays
Page 8 shows quite well how vr googles optics work. I would try to convince him with hard proofs and science, but sadly it might not work since people in general discard information that don't match their opinions, and focus on those that do...
Rumor: a story or statement in general circulation without confirmation or certainty as to facts
u/Octogenarian used it correctly. "wild unfounded speculation without any hard facts" which are in general circulation are rumors.
I think we'd all agree that there have not been official mentions of touch price. But there have certainly been plenty of rumors of a $200 price point.
Obduction is free right now on GOG.com.
Other games:
Job Simulator
Vacation Simulator
Rick and Morty VR
Accounting+
Belko VR
Abode
Conductor
That's the one I got, works great for Virtual Desktop -- airlink ran like ass but it wasn't the network's fault.
I connect that wired to my computer then the Quest is the only device connected to it.
https://www.amazon.com/gp/product/B07ZSDR49S/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
>From some research it seems to be that at 4k the vr will resemble a 1080p 23in screen
It depends how wide the field of view is. What matters is the angular pixel density. For a VR headset with a wide FOV, 4K isn't going to be as good as a typical 1080p monitor at typical distance.
>Would going to 16k result in improvement in aliasing and removal of screen door or better detail?
Yes, it would dramatically reduce aliasing and display more detail. As for screen door effect, that's primarily to do with how much dark space there is between pixels, but a higher resolution will at least help make it less obnoxious even without an improved pixel fill factor.
>Personally I'm thinking of waiting till next gen VR because the current gen might spoil my image of VR. Besides the price is too much- 700$ + 1000$ for a new pc(don't have a good one since I don't game or render etc).
It doesn't have to cost that much. There was a Rift + PC bundle on Amazon recently for $1099. That was pretty bare minimum and is unavailable right now, but there are still bundles like this one with a better system at $1300.
Its called 'Dummies guide to bomb defusal'
Google Play and App Store
According to Urban Dictionary: > A walking simulator is a type of video game which lacks many of the traditional aspects of a game (such as a goal, win/loss conditions, any kind of game system to interact with) despite taking the form of a video game.
Some examples (not an entirely accurate list): https://store.steampowered.com/tags/en/Walking+Simulator
I appreciate the author's boldness in declaring his game a walking sim, when it's often used as a perjorative. VR really helps these type of games.
The Croteam VR Bundle is on sale right now and includes VR ports of the Talos Principle and Serious Sam 1/2/3, which are exemplary (proper AA, locomotion options), as well as the made-for-VR Serious Sam wave shooter.
There's some lengthy games right there.
Meh. The article is a rehash of this one. All of it is a lot of pseudo-science so they can discuss VR porn. There's absolutely no basis for these numbers other than some press-hiccup from an investment bank nobody's ever heard of.
Do you live near a MicroCenter?
$1k for this prebuilt with decent specs.
For cable management, I have the HP Windows MR headset and a laptop with an NVidia GTX 1060 in a backpack rig of my own making: https://photos.google.com/share/AF1QipN2jUrTqZrsMW2PiIJ01F8nowYJEZ963DTBIQiQpUaEm2zIZwMJc6sl-mGxZ6LW6Q?key=UDVPcVBZekpQVXg4ejRfczN0LTFITS00c2E1eDdn
Thanks for the great work on this! I've added it to the PCGaminingWiki page for the game, hopefully that gives it more visibility!
I rememeber reading in another post that you'd worked on getting some tracked controllers working in the game, any progress on that/do you plan on releasing that int he mod? :)
We put it up on Steam back in October but we wanted to polish it up and add/optimize features before sharing it on Reddit. Like the title says, you can play with robots, buy treats for my dog, and talk to my cofounder and I live in VR. I do broadcasts every night at 6 pm Pacific Time and I set a topic every night on our Discord. Come say hello some time!
HP WMR headset. They are all pretty much identical. Acer isn't worth even $50 more, let alone $200.
EDIT: $270 on Amazon. HP is like $170 there too.
They sell kits with sticky hook for the walls. There are also kits with 2 pulley.
Here is one on Amazon.
https://www.amazon.com/Managment-Suspension-Playstation-Microsoft-Accessories/dp/B0777H24ZG/
I disagree. The cool thing about VR is that you can have great experiences even with simple graphics. A fast mobile phone can render Half-Life 2 quality graphics at VR-compatible framerates (a snapdragon 835 GPU is 35-38% faster than a nVidia K1 GPU).
Personally I can't wait for the next generation of mobile VR with inside-out and hand tracking. Add redirected walking, an empty large lawn and a MMORPG with voice input and you have something that could be mindblowing.
Yes, there is, and I'm pissed at the other people telling you "no".
Cardboard Camera
https://play.google.com/store/apps/details?id=com.google.vr.cyclops&hl=en
~~https://itunes.apple.com/us/app/google-cardboard/id987962261?mt=8~~ (Oops - isn't on iOS)
They really look 3D. It produces two panoramas, one for your left eye, and one for your right eye. This means as you look up and down, the stereo effect diminishes.
Our upcoming "Portal-like" Puzzle game as this allows you to navigate by walking without positional tracking or additional controller: https://play.google.com/store/apps/details?id=com.VRMersive.GravityDrop&hl=en https://itunes.apple.com/us/app/gravity-pull-vr-puzzle-game/id1091428717?mt=8
</shamelessselfpromotion>
I contacted the devs a couple days ago and they said that VR support is still a matter of discussion (for Atomic Heart).
They are making a separate VR game though: https://store.steampowered.com/app/811310/Soviet_Luna_Park_VR/
UE4 is coming very soon! Our Unity SDK is free to use, also for commercial products https://www.notion.so/wolf3d/Ready-Player-Me-94f658b25a7b4cdc97716b40539e21fc
I haven't tried the Natural Locomotion mod yet but many Skyrim VR players swear it's awesome and can reduce nausea. I've read a lot of non-biased reviews of sliding treadmills and most say if feels very unnatural, very uncomfortable and ruins room-scale (crouching, crawling, dodging, peaking...)
I started with a purchased 3D model of a Luke skywalker action figure
I then brought it into blender, smoothed out all the details and then used my iPhone to 3D scan my face using the Bellus3D app. I applied the same hole that’s in Luke’s head to mine using Booleans. Then some printing and retweaking and then sanding and painting
https://www.reddit.com/r/buildapcsales/
https://jet.com/product/GeForce-GTX-1060-3GB-GDDR5/16a9136f3be04a8a927ee11b19d1acd8
(waive returns, use debit card, TRIPLE15 promo cade) = $168 EVGA 1060 GTX, which is a pretty good deal for a GTX 1060.
So you can get way cheaper than what you've listed. Also its not worth building a VR PC for under $500.
Also $40 processor doesn't exist for an i7. Go to www.pcpartpicker.com and show a build list if you want to be serious about posting a VR build.
I'm not 100% sure for the Vive and Rift however there is currently a 4k VR headset on sale at Gearbest. I am kinda tempted to pick one up for watching movies and videos.
Well, I actually blogged about it earlier today, so you can see all of my photos here: https://www.linkedin.com/pulse/i-just-hacked-my-brain-sean-mcbeth
I'm not terribly surprised the Arduino didn't work out, for a few reasons. First, the Arduino's digital IO pins actually only run at 3.3v, with a max current of 40mA. The things I've read have said that skin is "at least 300 ohms impedance", so the best you can probably hope for, if you're well-hydrated and have a good connection, is probably 10mA.
Second, it's difficult to get a good electrical contact. I'm using just salt water, but it should be a gel. If you're just testing out hand-held, you can just push the smooth edge of the back of the alligator clips into the mastoid process. Make sure you clean behind your ears first. It's an easy place for dead skin to collect.
Third, the mastoid process is small. You've really got to hunt it out. Probably larger electrodes would help here.
10mA should be enough, according to the one clinical trial I link to in my blog, but I doubt it's going to be easy to get that high from 3.3v and home-made connections.
I'm sure, if you hand-wind some coils, you can control the amount of current from the induction coils quite easily. The greater concern is probably heat. I've burnt a number of coils right off of their plastic substrate from some of the circuits I've built (long time ago).
I know about the capacitor "trick", done it lots of times. If you watch it on a scope, you will see it looks like a square wave summed with a sawtooth.
Emily Wants To Play Is good for scaring the crap out of your friends.
A Chair in a Room : Greenwater Is a longer form room-scale horror adventure game that has high production values.
Good free stuff: The Lab, Rec Room, Waltz of the Wizard, Portal Stories: VR, Budget Cuts Demo, Accounting, The Price of Freedom, Google Earth VR, Google Blocks, Mindshow, Trapped With The Dolls VR, Bullet Sorrow VR Demo, Lazerbait, The Wave VR, Bigscreen, Nevrosa: Prelude
Depends what quality you want, you can do basic stuff with the right software but if you want high quality stuff then you have to learn the ins and outs of something like Photoscan and then that has to be optimised and brought into an engine (I'd recommend Unreal since it supports VR nicely).
cough*IDidAGuideOnSomeOfThat*cough https://gumroad.com/l/guidetophotoscanning-newlyreleased
There's some nice stuff out there though, Quixel megascans is used for game work and is very worth a look although I don't know if they supply game ready objects
You got to love VR stock photography, it just makes my day!
There's a leap motion controller attached to the front of the headset. That does the finger tracking.
Leap motion plugin for unreal engine https://developer.leapmotion.com/unreal/#103
I used used the hands in that plugin but swapped in a skeletal mesh. Rerigged and slightly modified from these
Currently it's ongoing story. You can choose to take part in it (and even impact its outcome), or completely ignore it and do your thing. The galaxy is all yours.
It's a relatively new thing, personally I haven't played the game in years so can't really tell how's it. https://www.elitedangerous.com/news/article/interstellar-initiative-bridging-gap-begins/
I would say get a feel for the game first. If you like it, and plan to play for a long time, I would say yes. Engineers in particular is important, if you want to PvP, but the different module upgrades have perks for non combat roles too.
I personally love ship launched fighters when playing solo, if you have a friend he can also pilot the fighter in multicrew.
SRV is cool I guess, but never really got into it myself.
(Edited)
HL was released on PS2, and HL2 was on Xbox, and then PS3/360 (+TF2&Portal) via the Orange Box. A couple of Counter-Strikes, Portal 2, Left 4 Dead 1&2 have all been on consoles too. There doesn't seem to be any bad blood between Valve and console gaming, and considering the efforts they've taken on the official website to make sure everyone knows an Index isn't necessarily required to play, getting the game into as many hands & headsets as possible seems to be the mission. As such, I wouldn't be at all surprised to see Alyx on PS5's iteration of PSVR someday. Still, that could be a long way away since we don't even know when PSVR v2 is coming.
Weeßte, wennze dit ooch verlinken tätst, hättste ooch ne Idee, wieviele wejen dem Post jeguckt ham, watt dit eijentlich is, wa? Ick hatte davon nämlich noch nie jehört.
Fun aside, that looks great but I read that there's no way to interact with the phone, just get the notifications, is that correct? I am aware that this is not trivial, but your functionality paired with something like Reflector would be not only knorke but awesome. You could use the fingers/pointer to use the phone and use a pop-up keyboard (like in WMR) for text entry because fuck trying to hit those tiny phone keyboard keys in VR.
Edit: Added link for Reflector.
VR headsets don't normally overheat. It sounds like yours is broken, maybe from sweating into it.
A couple of big fans in the VR room can keep sweat under control. I use these on voice controlled switches so I can turn them on when I start to feel warm.
Well VR games are designed to work with the headset, so in a broad sense... no. You are probably not going to find good standalone motion controller hardware, and if you do it's probably only going to work right without the game running in a VR headset.
That said, here are a couple if ideas I can offer:
Nolo VR is one option. Just started selling on Amazon for $169.
PS Move Controllers might work, but its more of a software hack. About $130 for this.
There was Razer Hydra years ago. But those are hard to find, expensive and have limited game support. $190 used on amazon at the moment.
For price comparison Windows Mixed Reality headsets (with motion controllers) are on sale on Microsoft's store for about $299.
I know... Prebuilt.. blah... Blah.. lol.
There's one on amazon for $739. it's a prebuilt, but it has good reviews
It's the bestseller oculus certified PC on amazon (4.5 stars). It's just a basic min spec setup
-8th gen i5
-rx 580
-8 gb ram
But it has plenty of good reviews. I think even linus tech tips tested one and said for a budget vr pc, it's decent enough for the price.
According to The History of the Future they attempted to leave him with essentially nothing by saying that being fired invalidated his contractual requirement to work for them for a minimum of X years, but someone had tipped him off in advance to lawyer up. A WSJ article says his employment lawyer pointed out Facebook had breached California employment law by threatening to fire him if he didn’t make a false political statement, and they ended up settling for full compensation including future earnings.
It might be possible to use a standalone vr headset to do what you want, but it's going to be a gamble (buying the hardware and then maybe finding the right setup to have it working as desired).
For smartphones, there's the Litchi app, an alternative to the DJI Go app that has a vr mode but, when I tried (a couple years ago?) latency was far from ideal. It might have improved though. It basically lets you use the phone as a vr headset for your phone.
Another option for smartphone based drone vr could be using this app: https://play.google.com/store/apps/details?id=com.frma.sbs
It renders all Android apps side by side, so you could have the DJI app converted for VR. It supports a limited range of devices, and the phone needs to be rooted. Plus you won't have head tracking.
Alternatively, the Lenovo Mirage Solo allows displaying flat/traditional apps, so you should be able to get the DJI Go running on it. The view will be like a cinema, without head tracking.
These are all the options I can think of, and none of them will come close to the quality of using DJI Goggles which, btw, do have hdmi input so you can use it to watch movies or play games (not in VR, but in cinema mode).
Jack of all trades, master of none...
​
I don't know about vive. I have a Samsung Odyssey, and this USB works with it--
https://www.amazon.ca/gp/product/B00AA0U08M/ref=oh_aui_search_asin_title?ie=UTF8&psc=1
And this HDMI--
https://www.amazon.ca/gp/product/B01D5H92EE/ref=oh_aui_search_asin_title?ie=UTF8&psc=1
For the USB I had to put a powered hub at the end of it before the HMD as I got a horrible screeching sound without it. Don't think that applies to the Vive.
>I tried some 360° videos on YouTube and they didn't look right
How exactly did it look wrong? Which phone are you using with the goggles?
>I also remember a video where a guy was using Reddit in VR and I wanted to try that.
I have found this app: https://play.google.com/store/apps/details?id=com.BigPictureSoft.splashVR But it is paid and doesn't seem compatible with my S7, so I'm not sure it would work with your phone. With the GearVR you can access your browser and browse Reddit, so you might have seen videos of that.
You’re welcome, hope a new QR code gets the distortion a bit better for you.
I was lazy before, here’s links:
If you only try one app, Cardboard Camera is the one. View and make your own stereo panoramas. Much higher quality than video, and creating one takes about 10 seconds of very carefully holding your phone out and turning in a circle. I make at least a half dozen every time I go on vacation, and then have something to remember it by, and something I can show to family and friends. Also, you can find some randomly posted on Twitter with the #cardboardcamera hashtag.
I am not sure if gear VR can run cardboard apps, but I built a VR meditation app this year, has unique gaze guided mechanics to help calm down, and it's free.
https://play.google.com/store/apps/details?id=com.StarGazers.MeditationVR
If you didn't know, the successor to Cardboard, Google Daydream, is coming out on Thursday. However it is going to be a while until it becomes popular as it will only support the Google Pixel at release, and it requires a new special headset and controller. More phones will be added though throughout next year.
As for Google Cardboard right now there are quite a few games and experiences that are fantastic, with my favorite being:
https://play.google.com/store/apps/details?id=com.shakingearthdigital.vrsecardboard
It has an amazing movie in it called Evolution of Verse which is a must see. I'm sure they have even more content and movies in the app now since I've last used it.
Native SBS does it but it's only compatible with certain roms last I tried (few years back).
It’s been almost a year since the release of the first version of Cmoar VR Cinema. Fully satisfied, we’d like to proudly put the newest update in your hands - an update that changes the application beyond recognition.
Cmoar VR Cinema gives you a whole range of possibilities. Apart from displaying the movies from your memory card, you can also display a video from your PC in any format you wish thanks to LAN connection.
That’s not the end of good news. To make things even more exciting, we’ve added an option of automatic subtitles and posters downloading. The most distinctive feature is, however, the possibility to watch 2D and 3D movies directly from YouTube.
Cmoar Cinema key features:
Soon:
Thanks for your support.
Enjoy the app and don’t forget to leave a comment, sharing with us your first impressions! :) :-)
I’m sorry, I’m out of the country, so can’t 100% verify but I believe it was this one: https://www.moddb.com/addons/doom-metal-pack-vol4-modified
BTW, what do the “brightmaps” in your pack do? I have been running Brutal Doom using the All-in-one high def texture replacer and 3D weapons, but I don’t recall seeing or installing the brightmaps mod..
It doesn't seem to be competing with Unreal or Unity almost at all. It's a WebVR builder with a really low barrier to entry with built in content hosting, voice recognition and speech synthesis support. Look at their example use cases:
https://aws.amazon.com/sumerian/pricing/
They're imagining highly targeted and really quick creations to be used for internal corporate training, real estate marketing, etc. It's waaay outside of Unity/Unreal's wheelhouse.
He's talking about Carly & The Reaperman (https://store.steampowered.com/app/547480/Carly_and_the_Reaperman__Escape_from_the_Underworld/). I played it at a conference last year and was pretty fun.
Last Wednesday I threw a GRIMECRAFT appreciation party in TheWaveVR.
I threw all of the scenes together using the scene builder in TheWaveVR that links directly to poly.google.com!
I think only one person showed up but a few people dropped by the twitch stream and I got some great practice on the decks!
Steam Link:
https://store.steampowered.com/app/453000/TheWaveVR_Beta/
Show Calendar:
It entirely depends on the current profitability of mining (that changes every minute or so) and the cost of electricity in your area. There are places where it's cheaper than others. But I've never heard of so high electricity costs that would not be profitable with recent rates. If you have more gpus, then you'll have to multiply the power consumption. So that's not really an advantage nor a disadvantage. The only thing I can think about is that professionals choose to build their farms where electricity costs are low. Probably that is what that statement refers to. If you're mining at home, you can't really do anything about it.
And of course, it also depends on your gpus. I've got 2xGTX 1080s. If you're interested in what your own system would be capable of, take a look at this calculator. I'd say it's a little bit generous but still somewhat accurate (for 1080, it says the hashrate could be 37 MH/s, while my cards cannot make more than 35 and 33).
Technically, as long as you're making more than your electricity costs, it's profitable.
Anyway I don't wanna make this too long, one last thing: Mining is not just for pros. You can literally set it up in a few minutes and let it run in the background while you study/work on your pc. If you're interested, PM me and I can tell you a few tips I gathered from forums. I already turned some of my friends into happy miners haha.
Changing the meaning of the words in a reply doesn't really fit a good discussion.
> How about some examples with source? Of fully funded games of course.
https://www.unrealengine.com/en-US/megagrants
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>I was talking about Oculus.
Nowhere in your comment you are mentioning Oculus though, how am I supposed to guess what you are talking about? I'm responding to your comment as how it's written and you were stating that fully funded games are not timed. Which is not true.
Actually you can now move around in SkyrimVR and other Steam VR apps by walking on the spot. Seems like a cool solution until a good, reasonably priced VR treadmill is available. You just have to install this -
https://store.steampowered.com/app/798810/Natural_Locomotion/
Sigh. I do hate having to join and trawl through a Discord just to find a download link. I'm not even sure it's the right one.
Is this the version everyone is using?
https://www.notion.so/Subnautica-Below-Zero-VR-Mod-alpha-test-08645fc02a1f4d039c2f25bfd515a140
I don't completely grasp the technical difference but from what I've read holographic and lightfield are two distinct technologies. A german company Seereal (which, I guess, is pronounced just like CReal lol) apparently had a small but functional prototype. Just searching online right now the difference between lightfield and holographic displays is this:
>The main difference of the two imaging lies in their light fields in front of the display panel. The light fields in holographic displays are formed by phase conjugated rays from each hologram point and the light field display by an ever expanding fan beam from each pixel. source is here with pictures
From what I can tell the difference between pupil tracking and eye tracking is that pupil tracking simply tries to locate the pupil in 3d space but not the exact direction the user is looking in to a high accuracy. In order to determine the direction to a high accuracy you not only need the pupil location but also the eyeball center and this is very difficult (I assume because the eye is a body that deforms). I guess the idea with the holographic display would be to reduce the complexity of the problem by only doing the computation for a small set of angles but I don't know if you could get away with the same thing with a lightfield display.
> ironment with real objects composited on top
Exactly this, check out the reality spectrum for the uninitiated. https://www.researchgate.net/figure/284204855_fig1_Figure-1-The-linear-mixed-reality-spectrum-of-Milgram-and-Kashino-1994
Hey, I'm just following up providing a link to a blog that I did explaining my research methods as well as my results if you are interested. Unfortunately, I didn't include Virzoom, but it's definitely interesting to think about. Here is a link to my findings -https://steemit.com/gaming/@nesbitt/can-vr-technologies-be-used-as-a-basis-of-exercise-workouts
Airtone - Partying in the Sky!
So I've been on a rhythm game kick ever since Hatsune Miku VR. I've always wanted to like rhythm games since I love music and I love video games so it seemed like a match made in heaven but playing them with a gamepad or keyboard I just didn't feel like I was involved with the music at all. Hatsune Miku VR made me realize that rhythm games can be pretty awesome in VR since you're actually using your body and moving to the music.
Anyway, this is Airtone. I had forgotten about it until someone reminded me so I grabbed it during the Steam VR sale. It's a very polished rhythm game with 25 songs, well-crafted beatmaps, an insane difficulty scale and an adorable android named Neon. Enjoy!
$24 according to isthereanydeal.
also, if you have GMG VIP (I do and am not even sure how), it's 60% off at $24 https://www.greenmangaming.com/games/no-mans-sky/
CastAR is also going to support Android.
Here is the link to a great deal of their specs: https://www.kickstarter.com/projects/technicalillusions/castar-the-most-versatile-ar-and-vr-system?ref=live
I guess that's why they call it a forecast - everything is assumed. Here's another one: http://www.marketwatch.com/story/virtual-reality-in-gaming-market-expected-to-reach-usd-58399-million-globally-in-2019-transparency-market-research-2014-07-08
Rain. One of the most relaxing things for me is being under something protecting me from the Rain in the Forest. I will sit, relax, and just take in the sounds of the rain lightly falling and the occasional bird. Rainforests are all really great for this. Even the occasional thunder can be relaxing as well. Sometimes I'm in the mood for animals, other times I prefer just the rain. http://www.rainymood.com/ is also a favorite website of mine.
You're in for a treat. Yes all of those things are true.
And now is a great time to jump in because every summer they release a huge update and it seems there is one around the corner. They also release decent updates every few months, but the yearly update is huge.
No man's sky is to Elite Dangerous as Battlefield is to ARMA. Its all the fun and none of the grind.
It may seem like there's a grind at first until you realize it's actually super easy to make millions of units once you figure out some basics. And when you realize you can just buy your materials from NPC merchants/traders instead of farming them all manually (unless you like doing that).
Also the base building can be kinda nuts
Besides building bases, you can tame animals, build farms, make mineral extractors on planets to gather materials for you, etc. etc.
They recently added a mech/exosuit as a new "exo-craft", joining the pantheon of other exocraft like the submarine and others.
Generally there's a lot of stuff now. And it's all 100% playable in VR. You can ride on the heads of giant alien dinosaurs. In VR. Lol
Try the VR Expansion Plugin for Unreal Engine.
But download the playable template demo first in the same link to get an impression of what it can do. Then just start experimenting and have fun! :) Also learn some Blender!
Note that crossbuy games are only for games purchased on the Oculus Rift/Quest store; not for steam. Oculus has no family share plan, so if you wanted your nephew to play Quest games you bought for Rift, it would require you letting him use your Oculus account.
A clear version of what others have said is that to play Steam/Rift games on the Quest, a VR capable PC setup is needed. However, there are a few options for where the PC is setup.
Options 1 and 3 assume Steam Family Share setup.
If you are worried about money and just want to get your feet wet there are tons of free tutorials out there, it's how I learned anything. Didn't spend anything besides an internet connection and a laptop (which I'd need for Blender/Unity anyway).
Blender has many many users and here is something that is super basic.
On top of that, Unity teaches people for free.
It may take some time, but if you just want to explore you don't really need to pay for a class.
If you have a decent phone you can use Vridge and buy a cheap headset for under $50. Vridge basically makes the computer think your phone is a Vive. The visual quality is very good (probably better than Rift/Vive with a 1440p phone) but tracking and drift can be an issue.
VGchartz have a reputation of being unreliable, and their data is 6 months old. They used to track only retail sales, I don't know if that's still true but I would not be surprised. SteamSpy data is also no longer reliable after Steam's privacy changes, so that number may be higher but SteamSpy would not be able to detect that.
We have no idea what are the actual sales and also what is the revenue (for example, Skyrim VR was much cheaper on GMG, it's 43$ currently: https://www.greenmangaming.com/games/the-elder-scrolls-v-skyrim-vr-pc/ )
What about https://itch.io/games/tag-virtual-reality ?
I'm thinking about learning some basic game development, specially in VR. If I ever manage to put something together, I would put it on itch.io just for people to check it out.
I don't know how many people pay attention to stuff on there, though. I'm guessing not many. Would be cool if more people did.
This is a rebranded version of the Xiaozhai 360 that you can get elsewhere for USD 17.99/EUR 16.22 incl. worldwide shipping. Firebox asks for 2.5 times as much. I have one, similar to pretty much all the cheap plastic 3D goggles from China it uses 3.3x/75mm FL lenses, as it is primarily intended for 3D movie watching. Consequently the FoV is a lot worse than even with Cardboard, which uses 5.5x/45mm FL. Stereoscopic view yes, immersion no.
Of all the cheap 3D viewers this is the best base for modifications. By stacking a second pair of 75mm FL lenses inside the lens holders, removing parts of the optical divider and moving the phone closer to the lenses, you get a viewer with adjustable IPD and a field of view better than Cardboard. Unfortunately this means one cannot use the practical phone mount anymore. It is rather comfortable, all straps can be adjusted, but unless you have a very tiny nose, you'll probably have to drill some holes into it.
ProtoShop is open source, you can download it from the link I posted above. The VR version is based on the Vrui VR toolkit, which runs on Linux and supports the HTC Vive headset.
But for classroom use, there is FoldIt which is a gamified version of the same approach (FoldIt was inspired by ProtoShop). You should give it a shot.
Did you take a look at the actual Flight Simulator Development Blog?
"VR support will be available on all Windows Mixed Reality (WMR) headsets upon VR launch. Support for additional platforms/headsets will follow. Stay tuned for future updates."