This app was mentioned in 40 comments, with an average of 1.28 upvotes
There are several, but none I find quite satisfactory. However, FullDive is a comprehensive application that includes a launcher (although for some reason it does not detect all my VR-enabled apps).
Get FullDive, whose latest version is Daydream-compatible, and that will let you launch any Cardboard app from within VR.
You can use the controller's button with any Cardboard app with either themost recent version of the Google VR Services or one that is in the works.
>I mean I suppose I could drop the phone in while running those apps and it'd work
No, that wouldn't work. In order to see things in VR you need the picture to be split into separate views for each eye.
I think right now the only way to watch Netflix or HBO Go would be to connect to a computer using something like VRidge or Trinus VR to generate the split VR image. This can work well but it requires either a USB connection or a very good Wifi connection between phone and PC.
The Fulldive VR app is apparently planning to add Netflix support so that could be a good option in the future.
You can view YouTube videos (normal ones, 3D stereo ones, and 360° ones) in VR using Fulldive. It has navigation controls.
I don't know what you mean by "without Google cardboard", though.
There's Fulldive app with built-in browser so you could try combining it with something like https://www.ofoct.com/viewer/epub-reader-online.html Your eyes will not say "Thank you" though!
There's only two decent solutions (that I know of) that don't require you taking the phone out. Fulldive and VR Launcher. They both have their issues, and to be honest right now there's no perfect solution for switching apps.
Google does what Google does, but FullDive is an all-in-one VR app that overlaps the Google Cardboard: it plays videos among other things, but rather more competently so (SBS, 180/360, over/under), including from YouTube.
You should check out Fulldive VR
It's an app that allows you to watch Youtube videos, look at your photo and video gallery and browse the web without needing to take off your headset. I find it very useful since without it I have to take off my headset whenever I'm switching videos on Youtube. To answer your question the app recommends Virtual Reality Youtube videos to watch.
With VR technology getting more and more popular it's only a matter of time before we have some high quality stuff.
+1 on the Fulldive VR recommendation. You can launch any of your VR apps from their launcher, and as long as that app has an "exit" option, it will bring you back to the launcher, so you never have to take your headset off.
If you have an Android phone, you can download the app here and use it with the Google Cardboard or just without a headset. It wouldn't be the full experience, but it'll give you a general idea what to expect. The headset itself will just improve your experience, and the software will only improve by the time the headset is delivered (December 2015).
I highly recommend that you download Fulldive VR Google Play Link it has a nice interface and has a predetermined list of YouTube's 360° videos.
Try the fulldive vr app it has some choices you choose to play vr videos from your phone as well as photos. Haven't tried it alot but watched a few 3d videos and looked at small number of photos on my daydream with my 5" pixel.
Link: https://play.google.com/store/apps/details?id=in.fulldive.shell
10-4
Where are the osvr runtime app and osvr control app to be found in google play store? or where is the googlevr-osvr plugin to be found?
You need a rooted arm device to install osvr framework. The HDK does not work with googlevr, daydream or cardboard apps.
This is an interesting app https://play.google.com/store/apps/details?id=in.fulldive.shell
I'll trying shooting NVidia an email telling them how much I would like to see the ability of using a hdk for viewing googlevr stuff on their shield android tv super duper arm hardware.
I put a similar suggestion to Slightly Mad Studios a few months back and look at vr support in project cars now. :-)
To systematically find 3D videos, FullDive has its own built-in YouTube viewer with three separate in-reality icons to start it for normal videos, 360° videos and 3D videos; then you can either browser the list, or search using a virtual keyboard.
The PicoVR app actually looks interesting in its own flawed way.
It's one of the few "media center" apps I've seen with an actual (optional) VR interface, instead of the silliness of having to take out your phone from the viewer all the time (a prominent and competent app of this kind being FullDive), and in addition, this has the unique feature of the Back button actually working in VR mode to take you back, as opposed to simply going back to the home screen or doing nothing.
It has a selection of 3D and 360° videos but the titles are all in Chinese and they don't really play, it keeps complaining about bad connectivity... I assume these are playing from inside the Great Firewall, which notoriously has ridiculous bandwidth.
If they played, the interface is not unlike Cmoar VR Cinema, with a themable theater setting that you can turn around inside of. It doesn't look bad at all.
FullDive VR is a great youtube player, with a lot of list of 3D video sample (streaming from youtube). you can search a video with command voice too ..
https://play.google.com/store/apps/details?id=in.fulldive.shell&hl=en
its free
I think Fulldive allows you to view them: play store link
In my opinon: FullDive as the most general program, Galaxy VR, Minos Starfighter if you don't like Galaxy VR's lack of geometry correction, Whispering Eons (but it's just the first episode), QVR, Sinister Edge, Fractal Combat X, Sites in VR.
Edit: adding Fractal Combat X, which is not super-realistic but still pretty good.
Other (imperfect!) ways I know of to switch between apps without removing the phone from the viewer:
There are other VR launchers on the Play Store, but none worked very alright for me. I don't understand why this isn't treated as one of the top-ten wanted apps, personally (nor do I understand why Google's own Cardboard app doesn't have an in-reality launcher).
The irony is that Play Store tags this with
> Interactive Elements Unrestricted Internet
Anyway, on the topic of VR browsers that aren't an unintended bad joke, FullDive includes one which can be used with their own VR keyboard; like the other parts of FullDive, it's also available as a standalone app, although those tend to be less up-to-date than the bundle.
This open-source browser could also be interesting as it is full-screen but still uses the VR SDK for lens distortion, but it hasn't been updated since 2015 and isn't much liked (but.. it's open source? you can update it and even remove any content restrictions! not that it has any).
There is also the possibility of using a desktop browser and stream it through VR Remote Desktop using a VNC server.
Actually Fulldive VR (https://play.google.com/store/apps/details?id=in.fulldive.shell) has a VR player that works with the Daydream controller.
Fulldive VR (https://play.google.com/store/apps/details?id=in.fulldive.shell&hl=en) includes a video player and a minimal browser. It shows up in the Daydream menus and the controller works.
there is quite a bit of content on fulldive that works well https://play.google.com/store/apps/details?id=in.fulldive.shell
You can use fulldrive to take pictures if that helps https://play.google.com/store/apps/details?id=in.fulldive.shell
...or you could just use FullDive VR which auto detects your cardboard apps.
Most apps have an exit state.
Check it out here: https://play.google.com/store/apps/details?id=in.fulldive.shell&hl=en
Tactile virtual reality will be additive to visual virtual reality, not disruptive. The two don't serve the same purpose, and need the other to make themselves better. That said, visual VR would obviously persist without any haptic feedback systems, but a device that provides haptic feedback requires the visuals to make that feedback make any sort of sense.
I'm currently working for a company called FullDive, aiming at producing a virtual reality headset and application for the average consumer. We are definitely keeping our eyes on the development of different haptic feedback systems, like this one.
If you're interested, head over to our site Virtual Reality for Everyone and check out our app on Google Play.
http://www.reddit.com/user/rahrang - redditor for 1 day
Post history: 3 posts, only about FullDiveVR
Welcome, dear Developer / Advertiser!!! :-)
There is nothing wrong with announcing your own product, but be honest please. Do NOT pretend like you just found something accidentally on the Internet and write stuff like "personally I'd choose" and such, be honest and say that you want to share your own stuff. Palmer Luckey was honest when they started the Oculus Kickstarter, that they had a totally new product that they wanted to share it with the community, and collect donations.
Personally I will wait for HTC Vive / SteamVR (currently that seems to be best option, as Oculus has not announced anything yet about CV1, although they can blow some bombs with some high-tech design), but I am sure that mobile VR also has an awesome future.
I guess these are your official links:
https://play.google.com/store/apps/details?id=in.fulldive.shell&hl=en
*edit: clarification
> First thing: the name of whole device. If one day someone actually develops vr gear that anime and science fiction fans dream of, I'm 100% sure that "full dive" part is gonna be used as copyright trolling, directed at other companies
Thank you for your input. We'll take our chances.
> Second thing: your site is barely usable on 4.7 smartphone because of goddamn huge banner taking half of screen.
The banner takes up exactly 0.6 of an inch on a 5.1 inch smartphone (Galaxy S4). I find it hard to believe you, but I apologize for that.
> Third thing: there's not a single word about what could make this better than laughable cheap google cardboard. What about smart phones with low pixel density, making pixels visible to bare eye?
Well, the Google Cardboard is made of cardboard and velcro. It is flimsy, not waterproof, and must be held up to your face to be used, which is inconvenient to the point where it probably wouldn't be used for more than a few minutes at a time. Our FullDive VR headset fits heads of every size, is lightweight, does not need to be held up to be used, is waterproof, can fit any type/size of phone, and overall, has more structure and integrity than the Cardboard. With any smartphone-integrated virtual/augmented reality experience, of course the quality of the smartphone matters. Having a smartphone with low pixel density is similar to having a television with low pixel density or watching a video with low quality - it's definitely not preferable, but one can manage if it is something they want to experience.
> Now back to thread: I'd stream PC games to my phone, because more an more PC games support vr headsets and most of google play apps are terribad. I'd watch YouTube 360recordings.
Streaming PC games to your phone does sound incredible, and we at FullDive would definitely like to develop software which supports this. As for YouTube360 videos, I suggest using our application if you have an Android smartphone, or sitting tight until our application is released on the App Store, along with the Google Cardboard for the time being.
>Rest of things I'd like to do is, at the moment, impossible. It would be nice to watch some 360recordings of places I'm not able to visit. National geographic-like channels for vr, that would be glorious. But 360recording isn't popular enough yet.
You're correct about this, but I think such software will be developed in the future. Visiting places without leaving your room sounds like an amazing experience.
Thank you for your feedback.
You should check out FullDive! We have a dedicated application on Google Play (soon to be released on the App Store). We currently have applications that can take a normal YouTube video and covert it to a 3D Youtube Video. Our headset will be available for pre-order next week for only $29. The app is completely functional on all Android devices, and is compatible with the Google Cardboard. As HTC Vive and Oculus won't be released until the end of this year (or even next year), FullDive is a great deal at a great price!