Game
TAEK
TAEK is a experimental mini fighting game based on bluff, counters and messing with your friends.
http://gamejolt.com/games/arcade/taek/24852/
http://www.newgrounds.com/portal/view/637035
What was my goal? My goal was to make an offline multiplayer (versus) game that allow players to interfere with each others play and try to use keyboard inputs a lot.
What went right? I was focusing on a kinda atari early-NES look/feel with Karateka references for the art. I was able to keep it simple and achieve the look I wanted. The overall art looks nice to me(and a good color palette), even though it's pretty simple.
What went wrong? Trying to create a fighting game in Stencyl. Since fighting games need lots of tight controls and precision, I wasn't able to really balance it that much for the players if the tools at my disposal. I tried my best with what I knew.EDIT: THAT resolution! What was I thinking!
Final thoughts Never released a game like that before, so it felt pretty nice seeing people play the game and know what they like and what they don't from my game. Fighting games in general are pretty difficult to create, even if they're very small, but now I have a deeper understanding of balance, controls and damage and feeling.
Second level is too hard for me. The extra ball is not exactly extra.
If you like Flex you should take a look at OpenFL. It's the Flash API rewritten for Haxe which is a language similar to AS3.
The advantages are that you can compile your game to a lot more platforms than Flash. Inclusive mobile. It's also open source.